- 2026 Summer Update - 8 July 2026
Since the last major update about half a year ago, we have added a large number of improvements, fixes, and refinements to the game. Here are the main changes that directly affect gameplay: Improved visualsWe have improved materials to better emphasize the wooden-toy look of the world. We have also cleaned up and unified the color palette, added more toy-like world items, and improved character eyes to create a cozier experience. Contours and non-realistic rendering are now supported, which is used to certain extend in the scenario game as an experiment. More comfortable controls and cameraWe have enabled move cancellation and added an option for inverted controls. Camera movement should now feel calmer, and the game should be easier to control. Reworked settings and in-game UISettings are now clearer, with added icons, a V-Sync option, toggles for selected features, and better text sca…
- GDS 2025 Update - 1 December 2025
To celebrate our upcoming participation at Game Developers Session in Prague, 5–6 December 2025, the demo has received a significant upgrade, bringing it in line with the current in-development build.FaceliftMost surfaces now use improved shaders: more realistic wood, better light interaction on objects and characters, and terrain and sky with a more artistic, hand-made touch.GameplaySeveral quality-of-life improvements were made as well, especially in dialogues and tutorial hints.A new Sandbox Demo Mode is now included. It allows free exploration, starting directly in the middle of the action.Thank you for trying Bayaya and for your feedback.
- October "Next Fest" Update - 15 October 2025
We’ve rolled out a significant update packed with polish, fixes, and quality‑of‑life improvements. Here’s what’s new and why you might want to revisit Bayaya. Update contents Smoother Gameplay and Controls We have fixed a bug with camera rotation preventing movement. Hide & Seek and Tag games have been reworked to flow better, with automatic time‑skips, consistent action handling, and reliable game endings. Everything feels snappier and more predictable. Quest hints are clearer, more dynamic, and one of them is always highlighted so that you better know what to do at any given moment. You asked, we listened: Invert Y‑Axis is now available in the options, and it is off by default. We’ve increased font sizes for better readability. Audio and Atmosphere Music transitions are smoother, silences shortened, and playback glitches eliminated. Performance and Stability Fullscreen mode has been m…
- Devlog #3 - Why Bayaya - 18 September 2025
A Pilot StoryHi everyone, we’d like to share a bit about why we chose Bayaya as our first project…When we first started building the engine that now runs Bayaya, we didn’t sit down with a list of the most profitable fairy tales. We weren’t asking ourselves, “Which story will sell the most copies on Steam?” Our thoughts were much simpler: What kind of story could serve as a good pilot – something typical enough to show what the engine can really do?Why Prince BajajaThat’s why we chose Bayaya (known in Czech as Prince Bajaja). It is a very traditional fairy tale: a young prince in disguise, a magical horse, chores to do, and eventually a dragon to face. It has all the elements you expect from a folk story, and that makes it perfect as a demonstration. If the engine can handle a prince, a village, farming, swordplay, and a dragon – it can handle a lot. More Than Just One GameOf course, the…
- Devlog #2 - How Will The Game Play? - 12 August 2025
Hello!We’ve been working tirelessly on Bayaya, and we have more and more features ready. That’s great, but also very technical. Because of that, we would rather talk about something else. The gameplay itself. The game is going to be, at the same time, different from and similar to what you are used to. Let’s get into it!The basicsBayaya is between an RPG, a simulation and an adventure game. The story, based on the famous Czech folk tale of the same name, puts the player into an interesting point of view. Bayaya, even though he is a prince, has his communication capabilities limited - he only speaks “bayaya”, a nonsensical word. He doesn’t want to flaunt his noble upbringing. It could both lead him to abuse his privileges (not the point of his journey) or bring danger upon him. The only “person” that you’ll get to talk to in a regular way is your magic horse. As you may imagine, this lim…
- Devlog #1 - About The Story - 23 June 2025
Hello everyone!Bayaya is a very Czech game, so to speak. It’s based on a traditional fairy tale of the same name. While it’s a beloved classic here, it is probably unknown in other countries. Please, let us tell you a little bit about the story that will be present in Bayaya! Of course, a spoiler warning is due! A long time ago…Our story begins at the start of the protagonist’s life. He, along with his slightly younger twin brother, was born to the queen. The king, however, is on a long military expedition. The boys grow up, spending time playing, not thinking much about the strife of others.Due to the reasons not understood by him, the queen and others start prioritising his younger brother’s needs. While it hurts to be neglected, the prince stays at the court. One day, the king comes back, and the boys finally get to know their father. The court intrigue grows thicker as the younger b…