- Oil Enterprise available in Turkish - 18 July 2016
Dear oil barons, our game Oil Enterprise is now available in Turkish language. Have fun!
- Oil Enterprise available in Turkish - 18 July 2016
Dear oil barons, our game Oil Enterprise is now available in Turkish language. Have fun!
- Oil Enterprise leaves Early Access - 20 April 2016
Dear oil barons, we are proud to announce that our game Oil Enterprise will leave EARLY ACCESS today. We thank you so much for your support and feedback during the exciting development time of Oil Enterprise. We hope that you will have a lot of fun playing the game! We and our publisher astragon will of course be reading all posts and will check out the forum to give you support. Keep on drilling!
- Oil Enterprise leaves Early Access - 20 April 2016
Dear oil barons, we are proud to announce that our game Oil Enterprise will leave EARLY ACCESS today. We thank you so much for your support and feedback during the exciting development time of Oil Enterprise. We hope that you will have a lot of fun playing the game! We and our publisher astragon will of course be reading all posts and will check out the forum to give you support. Keep on drilling!
- Version 1.03 - 12 March 2016
Dear oil barons The last update on Oil Enterprise was some time ago as we have been completely focusing on finishing the game. We are now being supported by the publisher astragon Entertainment and will very soon be able to reveal the release date. Thanks to this collaboration, our game will also be available as a "real" boxed version from all well-known retailers. In version 1.03 we have: new scenario "Siberian Blues" fixed minor bugs in the German language version; reworked the English language version; added French, Spanish and Russian translations; removed the incomplete Polish community translation. Additionally, and rather unusually for a business simulation, we have made Oil Enterprise fully playable using a controller. This currently still appears as "partial support" as a few graphics are still missing for "full support" according to Steam, but we will check this. And two other…
- Version 1.03 - 12 March 2016
Dear oil barons The last update on Oil Enterprise was some time ago as we have been completely focusing on finishing the game. We are now being supported by the publisher astragon Entertainment and will very soon be able to reveal the release date. Thanks to this collaboration, our game will also be available as a "real" boxed version from all well-known retailers. In version 1.03 we have: new scenario "Siberian Blues" fixed minor bugs in the German language version; reworked the English language version; added French, Spanish and Russian translations; removed the incomplete Polish community translation. Additionally, and rather unusually for a business simulation, we have made Oil Enterprise fully playable using a controller. This currently still appears as "partial support" as a few graphics are still missing for "full support" according to Steam, but we will check this. And two other…
- Version 1.01 - 17 February 2016
Dear CEOs! First of all, sorry for the long time of no Updates for Oil Enterprise! Some have already seen updates made to the "public beta"-Branch of Oil Enterprise, these changes are now available to all: "Market Quickaccess" window, a small market window that can be "always open" Completely reworked tutorial, better explaining all available features and better introducing to the gameplay Hostbrowser for network games (not steambased to allow for "real" cross plattform in the future) Automatic detection of "local" Network games in the host browser without typing an IP address Reworked help texts Controller-Inputs (e.g. by a steering wheel plugged in) do not disturb the mouse cursor any more "private" Network games, which (just like before) are not sent to the server browser Accidents caused by insufficient safety only occur at least 3 months after starting the game to avoid dead ends r…
- Version 1.01 - 17 February 2016
Dear CEOs! First of all, sorry for the long time of no Updates for Oil Enterprise! Some have already seen updates made to the "public beta"-Branch of Oil Enterprise, these changes are now available to all: "Market Quickaccess" window, a small market window that can be "always open" Completely reworked tutorial, better explaining all available features and better introducing to the gameplay Hostbrowser for network games (not steambased to allow for "real" cross plattform in the future) Automatic detection of "local" Network games in the host browser without typing an IP address Reworked help texts Controller-Inputs (e.g. by a steering wheel plugged in) do not disturb the mouse cursor any more "private" Network games, which (just like before) are not sent to the server browser Accidents caused by insufficient safety only occur at least 3 months after starting the game to avoid dead ends r…
- Build EA14 - 30 October 2015
Liebe Bosse! (english below) Dieses Update ist ein kleineres aber dennoch ein wichtiges. Ihr hattet bestimmt schon einmal das Problem, Verträge zu planen und einzuschätzen, ob ein bestimmter Vertrag angenommen werden sollte oder wie hoch die aktuellen Produktionskosten eures Öls in der aktiven Region sind. Wir haben die Lösung dieser Probleme, nämlich den Vertragsplaner. Vertragsplaner Der Planer beginnt am aktuellen Tag und zeigt unterschriebene Verträge und deren Dauer an. In den verfügbaren Verträgen zeigt er zusätzlich die Auswirkungen der Annahme des unter der Maus befindlichen Vertrags. Vertikale Linien sind wöchentliche Unterteilungen, fährt man mit der Maus über den Bereich, wird das genaue Projektionsdatum, Anzahl aktiver Verträge und der voraussichtliche Füllstand des Lagers dargestellt. Ganz unten befindet sich die "Lagerstandsvorschau" die anzeigt, wie viel Öl am Beginn der…
- Build EA14 - 30 October 2015
Liebe Bosse! (english below) Dieses Update ist ein kleineres aber dennoch ein wichtiges. Ihr hattet bestimmt schon einmal das Problem, Verträge zu planen und einzuschätzen, ob ein bestimmter Vertrag angenommen werden sollte oder wie hoch die aktuellen Produktionskosten eures Öls in der aktiven Region sind. Wir haben die Lösung dieser Probleme, nämlich den Vertragsplaner. Vertragsplaner Der Planer beginnt am aktuellen Tag und zeigt unterschriebene Verträge und deren Dauer an. In den verfügbaren Verträgen zeigt er zusätzlich die Auswirkungen der Annahme des unter der Maus befindlichen Vertrags. Vertikale Linien sind wöchentliche Unterteilungen, fährt man mit der Maus über den Bereich, wird das genaue Projektionsdatum, Anzahl aktiver Verträge und der voraussichtliche Füllstand des Lagers dargestellt. Ganz unten befindet sich die "Lagerstandsvorschau" die anzeigt, wie viel Öl am Beginn der…
- Build EA13 - 30 September 2015
Werte Bosse! (english Version below) Zuerst einmal möchte ich für die lange Wartezeit auf den vorliegenden Build 13 von Oil Enterprise um Entschuldigung bitten, nicht zuletzt durch das positive Feedback aus der Community sind wir zuversichtlich, dass unser Spiel bald den "Releasefähigen Zustand" erreicht haben wird, und sind daher schon in den Vorbereitungen dafür. Wir haben es aber nun geschafft, den Mehrspielermodus vom "definitiven Plan" zum "eingebauten Feature" zu machen, und werden dies mit dem heutigen Update auch auf unserer Shopseite ausweisen: Oil Enterprise ist jetzt ein Mehrspielerfähiges Spiel! Das sieht man auch in den Update-Notizen: Die Auswahl des zu bauenden Gebäudes ist jetzt erheblich hübscher Die Hardwareanforderungen wurden durch diverse Maßnahmen bei der Ölfelddarstellung deutlich reduziert "Nachrichtenwarteschlange": Wichtige Nachrichten erscheinen jetzt der Reih…
- Build EA13 - 30 September 2015
Werte Bosse! (english Version below) Zuerst einmal möchte ich für die lange Wartezeit auf den vorliegenden Build 13 von Oil Enterprise um Entschuldigung bitten, nicht zuletzt durch das positive Feedback aus der Community sind wir zuversichtlich, dass unser Spiel bald den "Releasefähigen Zustand" erreicht haben wird, und sind daher schon in den Vorbereitungen dafür. Wir haben es aber nun geschafft, den Mehrspielermodus vom "definitiven Plan" zum "eingebauten Feature" zu machen, und werden dies mit dem heutigen Update auch auf unserer Shopseite ausweisen: Oil Enterprise ist jetzt ein Mehrspielerfähiges Spiel! Das sieht man auch in den Update-Notizen: Die Auswahl des zu bauenden Gebäudes ist jetzt erheblich hübscher Die Hardwareanforderungen wurden durch diverse Maßnahmen bei der Ölfelddarstellung deutlich reduziert "Nachrichtenwarteschlange": Wichtige Nachrichten erscheinen jetzt der Reih…
- Build EA12 - 2 September 2015
Dear CEOs! (deutsch weiter unten) This Build of Oil Enterprise brings you depleting oilfields and improved network gameplay. In Detail Implemented "depleting reserves", available in free game when set up accordingly Implemented simple ingame chat for network games Implemented a company evaluation as base for network rankings Implemented network scoreboard based on company evaluation Changed "Corporate information" to "Oilfield information" showing same info as the Region Information window, including depletion prognosis Added drag+drop camera control for the field camera, just drag from an empty area Improved shadow display quality Switched precision in certain areas (account balance, oilfield reserve) from "single" to "double"; high account values > 1 billion caused calculation imprecisions Corporate information (logo, company name, current oilfield name) is now modifyable from the pau…
- Build EA12 - 2 September 2015
Dear CEOs! (deutsch weiter unten) This Build of Oil Enterprise brings you depleting oilfields and improved network gameplay. In Detail Implemented "depleting reserves", available in free game when set up accordingly Implemented simple ingame chat for network games Implemented a company evaluation as base for network rankings Implemented network scoreboard based on company evaluation Changed "Corporate information" to "Oilfield information" showing same info as the Region Information window, including depletion prognosis Added drag+drop camera control for the field camera, just drag from an empty area Improved shadow display quality Switched precision in certain areas (account balance, oilfield reserve) from "single" to "double"; high account values > 1 billion caused calculation imprecisions Corporate information (logo, company name, current oilfield name) is now modifyable from the pau…
- Build EA11 - 19 August 2015
Dear CEOs! (deutsche Version weiter unten) Welcome to Build EA11 of Oil Enterprise! Most important feature of this build is the completely reworked worldmap, please comment on the new looks! Added "high impact" flag to events, preventing killers like "total logistics loss" to appear before you own at least 3 oilfields Complete rework of the world map, now displays active effects and owners of fields in multiplayer Company Logos now have a background color You can now place multiple buildings by holding (left) shift key, also adaptable in the key setup Added some background animations to the headquarter Fixed messages were saved indefinitely, slowing down the whole game after a while The new oilfield designs are now also available in scenarios Fixed scoring for some scenarios Fixed "datesep" showing in some dates Some region effects (like fracking bonus or logistics malus) were added to…
- Build EA11 - 19 August 2015
Dear CEOs! (deutsche Version weiter unten) Welcome to Build EA11 of Oil Enterprise! Most important feature of this build is the completely reworked worldmap, please comment on the new looks! Added "high impact" flag to events, preventing killers like "total logistics loss" to appear before you own at least 3 oilfields Complete rework of the world map, now displays active effects and owners of fields in multiplayer Company Logos now have a background color You can now place multiple buildings by holding (left) shift key, also adaptable in the key setup Added some background animations to the headquarter Fixed messages were saved indefinitely, slowing down the whole game after a while The new oilfield designs are now also available in scenarios Fixed scoring for some scenarios Fixed "datesep" showing in some dates Some region effects (like fracking bonus or logistics malus) were added to…
- Build EA10 - 10 August 2015
Dear fellow CEOs! (deutsche Version) After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been extensively tested so far, but it sure looks promising, and I would like to ask you to give it a ride! There is no matchmaking right now, so you'll need to exchange IPs manually. We did come up with a firewall punchthrough via UPnP, but it is hard to tell whether this works for all firewalls or not, it did work fine for ours anyways. The network gameplay itself does synchronize Time, market pricing, contracts and oilfields owned as of now, and it is an endless game, enough to test, but really not enough to enjoy. If you really want to enjoy it, give us a little more time to flesh it out, make it more stable and more us…
- Build EA10 - 10 August 2015
Dear fellow CEOs! (deutsche Version) After a long time of no updates, we are finally able to present you with Build 10 of Oil Enterprise! Primary attraction of this build is the all new networked game mode! I want to stress that this is still a preview, and it hasn't been extensively tested so far, but it sure looks promising, and I would like to ask you to give it a ride! There is no matchmaking right now, so you'll need to exchange IPs manually. We did come up with a firewall punchthrough via UPnP, but it is hard to tell whether this works for all firewalls or not, it did work fine for ours anyways. The network gameplay itself does synchronize Time, market pricing, contracts and oilfields owned as of now, and it is an endless game, enough to test, but really not enough to enjoy. If you really want to enjoy it, give us a little more time to flesh it out, make it more stable and more us…
- Build EA9a - 10 July 2015
Greetings CEOs! Well, The Plan(tm) was to make just a quick hotfixing for the annoying issues currently present. It became quite more than a hotfix, for sheer size. It also contains some improvements for bug reporting simplicity, but should basically improve stability and lower bug-density. Have a nice weekend! Windows only: the Logfile of each session now automatically gets archived on normal quitting of the game, directory /OilEnterprise/log/ The mainmenu (right after the intro) should now come up a lot quicker than before Fixed: The enterprise tradeaccounts only showed expenses for HQ buildings, now all accounts data is displayed Fixed: The capacity details only showed localize-keys instead of actual information Fixed: White overlay and failure to enter oilfields Fixed: Building decay actually accelerated with Maint between 50% and 100%, instead of decelerating down to 0 Fixed: Time…
- Build EA9a - 10 July 2015
Greetings CEOs! Well, The Plan(tm) was to make just a quick hotfixing for the annoying issues currently present. It became quite more than a hotfix, for sheer size. It also contains some improvements for bug reporting simplicity, but should basically improve stability and lower bug-density. Have a nice weekend! Windows only: the Logfile of each session now automatically gets archived on normal quitting of the game, directory /OilEnterprise/log/ The mainmenu (right after the intro) should now come up a lot quicker than before Fixed: The enterprise tradeaccounts only showed expenses for HQ buildings, now all accounts data is displayed Fixed: The capacity details only showed localize-keys instead of actual information Fixed: White overlay and failure to enter oilfields Fixed: Building decay actually accelerated with Maint between 50% and 100%, instead of decelerating down to 0 Fixed: Time…