- Release 1.77 Posted - NAN Campaign Fixes and new default for turret targetting - 12 August 2017
Release 1.77 08.12.17 Independent turret targeting is now the default mode in combat Rebalanced lieutenant difficulty on later missions in USF Campaign Updated in-game instruction manual CP Rewards correctly accumulating during NAN Campaign Corrected handoff between completion of USF Campaign and beginning of NAN Campaign Overlay in NAN Campaign now uses camoflage instead of tiger stripes Astrotanker will now use active avoidance during campaign NAN campaign starting distances adjusted in first three missions Easier to select the AstroTanker The decals on the Rainier are rezzed-up now
- Release 1.77 Posted - NAN Campaign Fixes and new default for turret targetting - 12 August 2017
Release 1.77 08.12.17 Independent turret targeting is now the default mode in combat Rebalanced lieutenant difficulty on later missions in USF Campaign Updated in-game instruction manual CP Rewards correctly accumulating during NAN Campaign Corrected handoff between completion of USF Campaign and beginning of NAN Campaign Overlay in NAN Campaign now uses camoflage instead of tiger stripes Astrotanker will now use active avoidance during campaign NAN campaign starting distances adjusted in first three missions Easier to select the AstroTanker The decals on the Rainier are rezzed-up now
- Release 1.75 Posted - Game Balance Tweaks and Fixes - 31 July 2017
Raised salvage amount given to player when ship is destroyed in combat Raised decommission amount given to player when ship is returned in SpaceDock Lowered chances of enemy gaining better upgrades in Lieutenant and Captain difficulties in Campaign Fixed outcome display to show a "DAMAGED" status when just turrets are damaged in combat Fix to ship names in some campaign missions Fixes to ship progression Fixed bugs related to display of icons Updated user manual
- Release 1.75 Posted - Game Balance Tweaks and Fixes - 31 July 2017
Raised salvage amount given to player when ship is destroyed in combat Raised decommission amount given to player when ship is returned in SpaceDock Lowered chances of enemy gaining better upgrades in Lieutenant and Captain difficulties in Campaign Fixed outcome display to show a "DAMAGED" status when just turrets are damaged in combat Fix to ship names in some campaign missions Fixes to ship progression Fixed bugs related to display of icons Updated user manual
- Release 1.72 Posted - NAN Campaign + massive update to game - 10 July 2017
Release 1.72 07.09.2017 CUMULATIVE UPDATE The NAN Campaign has arrived! See the war from the point of view of the USF's enemy through a new 50 mission campaign! Updated graphics Lighting model updated and improved Turrets can now operate in synchronized or individual mode - you can aim and fire at multiple ships at one time! Ship’s systems matter – fire at engines to slow down ships, fire at turrets to remove firing capability, fire at hull to destroy ship Add color to your fleet with the new color picker available in Skirmish and Campaign modes (camo and tiger stripes also available)! Control for speeding up game for a faster experience Stronger and more consistent AI More detailed AI Status screen Better rewards after missions Salvage CPs for destroyed ships New context sensitive Training Mode Can now set starting distance in skirmish mode New sounds added throughout for button clicks…
- Release 1.72 Posted - NAN Campaign + massive update to game - 10 July 2017
Release 1.72 07.09.2017 CUMULATIVE UPDATE The NAN Campaign has arrived! See the war from the point of view of the USF's enemy through a new 50 mission campaign! Updated graphics Lighting model updated and improved Turrets can now operate in synchronized or individual mode - you can aim and fire at multiple ships at one time! Ship’s systems matter – fire at engines to slow down ships, fire at turrets to remove firing capability, fire at hull to destroy ship Add color to your fleet with the new color picker available in Skirmish and Campaign modes (camo and tiger stripes also available)! Control for speeding up game for a faster experience Stronger and more consistent AI More detailed AI Status screen Better rewards after missions Salvage CPs for destroyed ships New context sensitive Training Mode Can now set starting distance in skirmish mode New sounds added throughout for button clicks…
- Release 1.12 Posted - Bug Fixes - 26 April 2015
Release 1.12 04.26.2015 Fixed: EMP Sliders now show up when moving backwards through selections EMP target line now shows up correctly (wasn't working under certain circumstances)
- Release 1.12 Posted - Bug Fixes - 26 April 2015
Release 1.12 04.26.2015 Fixed: EMP Sliders now show up when moving backwards through selections EMP target line now shows up correctly (wasn't working under certain circumstances)
- Release 1.11 Posted - Changes to Turn Progression: Unit and Bug Fix - 19 April 2015
Release 1.11 04.19.2015 Changed: Turn Progression: Unit restored to default setting Turn Progression: Unit now uses a more advanced turn progression algorithm (i.e. with a 3(A) vs. 1(B) match, the old algorithm would progress with A1 B1 A2 B1 A3 B1, which would give player B an unfair advantage - Player B would get three turns to player 1's one turn.) Now, the same match turn progression would be A1 B1 A2 A3. Fixed: Stealth Ship Decommission price now calculates correctly
- Release 1.11 Posted - Changes to Turn Progression: Unit and Bug Fix - 19 April 2015
Release 1.11 04.19.2015 Changed: Turn Progression: Unit restored to default setting Turn Progression: Unit now uses a more advanced turn progression algorithm (i.e. with a 3(A) vs. 1(B) match, the old algorithm would progress with A1 B1 A2 B1 A3 B1, which would give player B an unfair advantage - Player B would get three turns to player 1's one turn.) Now, the same match turn progression would be A1 B1 A2 A3. Fixed: Stealth Ship Decommission price now calculates correctly
- Release 1.10 Posted - Fixes bug with "Turn Method: Side" turn progression - 19 April 2015
Release 1.10 04.18.2015 Fixed: When set to "Turn Method: Side", players now switch properly after ships are destroyed on the opposite side.
- Release 1.10 Posted - Fixes bug with "Turn Method: Side" turn progression - 19 April 2015
Release 1.10 04.18.2015 Fixed: When set to "Turn Method: Side", players now switch properly after ships are destroyed on the opposite side.
- Release 1.09 Posted - Can now move all ships on one side at a time - 17 April 2015
Release 1.09 04.17.2015 Implemented: Added new option button: Turn Method Can now switch between Turn Methods: - Side (move whole side before switching players) - Unit (switch player after each ship moves) Default to Turn Method: Side Add Turn Method variable to Savefile
- Release 1.09 Posted - Can now move all ships on one side at a time - 17 April 2015
Release 1.09 04.17.2015 Implemented: Added new option button: Turn Method Can now switch between Turn Methods: - Side (move whole side before switching players) - Unit (switch player after each ship moves) Default to Turn Method: Side Add Turn Method variable to Savefile
- Release 1.08 Posted - Bug fixes and enhancements - 16 April 2015
Release 1.08 04.16.2015 Changed: AI opponents now will adjust speed and move toward enemies, as well as watching for collisions AI unarmed ships will now adjust speed to avoid enemies. Fixed: "Fleet Admiral" Achievement now awarded after completing all campaign missions as Admiral.
- Release 1.08 Posted - Bug fixes and enhancements - 16 April 2015
Release 1.08 04.16.2015 Changed: AI opponents now will adjust speed and move toward enemies, as well as watching for collisions AI unarmed ships will now adjust speed to avoid enemies. Fixed: "Fleet Admiral" Achievement now awarded after completing all campaign missions as Admiral.
- Release 1.07 Posted - Changed Restart Campaign functionality - 13 April 2015
Release 1.07 04.13.2015 Changed: Restart USF Campaign now Resets CPs, SpaceDock and Progress)
- Release 1.07 Posted - Changed Restart Campaign functionality - 13 April 2015
Release 1.07 04.13.2015 Changed: Restart USF Campaign now Resets CPs, SpaceDock and Progress)
- Release 1.06 Posted - Added Abilty to bidirectionally step through Speed Selector and Weapons, Bug fixes and enhancements - 12 April 2015
Release 1.06 04.12.2015 Implemented: Added ability to go forwards and backwards through speed and weapons choices Changed: Rezzed up UI elements where necessary Tweaked projectiles to do more appropriate damage against different lighter and heavier armored ships: Plasma ASHE now does less damage against heavily armored ships. Plasma AP and SP are weaker now in cases against heavily armored ships. Plasma SP is weaker than Plasma AP (but still penetrates shields). Fixed: Now correctly cycles through missile and drone targets Fine adjustment toggle now displays correct slider combinations When hitting "BACK" button on campaign selection screen, player now correctly returns to Front End screen (bug would occur at some resolutions) When choosing NAN as Player 1, the opening sequence (mission title and camera pull back to ships) now plays before controls appear
- Release 1.06 Posted - Added Abilty to bidirectionally step through Speed Selector and Weapons, Bug fixes and enhancements - 12 April 2015
Release 1.06 04.12.2015 Implemented: Added ability to go forwards and backwards through speed and weapons choices Changed: Rezzed up UI elements where necessary Tweaked projectiles to do more appropriate damage against different lighter and heavier armored ships: Plasma ASHE now does less damage against heavily armored ships. Plasma AP and SP are weaker now in cases against heavily armored ships. Plasma SP is weaker than Plasma AP (but still penetrates shields). Fixed: Now correctly cycles through missile and drone targets Fine adjustment toggle now displays correct slider combinations When hitting "BACK" button on campaign selection screen, player now correctly returns to Front End screen (bug would occur at some resolutions) When choosing NAN as Player 1, the opening sequence (mission title and camera pull back to ships) now plays before controls appear