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Survivesmith

Survivesmith Steam metadata

Stardust-Forge Games | Q3 2026 | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID3540570
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperStardust-Forge Games

Survivesmith metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3540570
  • PriceNo longer available on Steam Store
  • Release dateQ3 2026
  • DeveloperStardust-Forge Games
  • PublisherStardust-Forge Games
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: Stardust-Forge GamesPublisher: Stardust-Forge Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Survivesmith Steam metadata

Survivesmith metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3540570/metadata
Steam Communityhttps://steamcommunity.com/app/3540570
PCGamingWiki search
IGDB searchSearch IGDB for Survivesmith

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Biome POIs have dropped! - 13 August 2026

    Custom TilesIn Survivesmith, the maps have always been randomly generated, 100% of the time. While their content were all hand-made and hand-animated, the map itself placed those content (trees, rocks and other objects) randomly all over the tiles. Now, we have created a bunch of "Custom" tiles that were handcrafted by ourselves!The custom tiles basically don't generate anything via random placement within that tile, i.e: all its content were placed at the exact positions deliberately by us.Survey SitesRemember defeating creatures or collecting resources randomly to fill up the "Biome Points" bar at the bottom, to progress the game? Well no more! Introducing, survey sites!Survey sites are custom tiles with a surprise in the middle. Rather than having to do random stuff in order to progress through a run, now the player only has to discover these survey sites and place their trusty Surve…

  • Gears, modifications and upgrades! - 21 July 2026

    Equipment -> GearsSub-weapons and Armor modules used to be collectively called "Equipment" up to now. But we decided that term was too broad and changed it to "Gears". Doesn't that sound a lot cooler?At a glance, you might not recognize any of the above gear. That's because all the gear got a new face now (for UI displays like this) but more importantly, "armor modules" are now more apparent as something that enhances the character's armor rather than being a generic icon.2 Sub-Weapons, 1 Armor module per runNow, you can only obtain a maximum of 2 sub-weapons and 1 armor module during a run. This might confuse some of you since most great bullet-heavens are better with more weapons. But we don't want to follow the same formula as every other bullet-heaven out there, and decided to give more power and more customizability to the few gears you obtain instead.As the first step in this chan…

  • Shaping up the meta - 27 June 2026

    Meta progression?Yes, Survivesmith being a rogue-lite game, meta-progression was bound to play a big part in the game. While all the previous playable builds of the game introduced some form of unlockables or upgrades for you to grind on, they were never the actual intended meta-progression in the game (most of them at least).With the opening of the new Bio-Lab, Survivesmith is finally starting to get serious with meta-progression of the game.Bio-LabThe bio-lab is the main research hub of the base. You come here to do some research and unlock new stuff in the game. This is where you unlock 'most' of the new items, but not all of them (more on that later). You can unlock new terminals (machines in the base), weapons, buddies, modules, survival kit items, etc., here every time you reach a new research level.But what is the currency used for new research?Knowledge!!!Nah just kidding... or…

  • End of SurviveSmith - Playtest #2 - 6 June 2026

    This is it! The 2nd playtest has officially ended!We expected quite a lot going into this playtest; a lot more players, more feedback, and an overall better view from the gaming communities around the world. While we did not meet the standard of an audience we wanted, this playtest performed a lot better than the first one!For instance, 3 new members joined our discord, we got 3 reviews/gameplays from some awesome YouTubers (links to those video on our previous post), and we got a lot of feedback as well!Thank you for everyone who participated! Whether you played the game, joined our discord, or even told a friend about the little game we are making, thank you with the bottom of our hearts!We will re-launch our demo for the duration of the Steam Bullet-Fest since that is a one-of-a-kind opportunity to showcase our game. The demo will be the same build used for the playtest. If you think…

  • Playtest #2 ending soon! - 4 June 2026

    Playtest #2 is ending soon. If you were holding on to trying the game out for the first time, now is the best time to give it a try!We fixed a bunch of bugs and improved a lot of stuff with your feedback. But there's always more room for improvement. Your contribution is still invaluable to us!In the meantime, here are some gameplay videos done by a few awesome YouTubers (they rock!):YigTinToddGaminLowresJesterWe hope you have the best out of the final hours of the playtest. This might be the last public playtest we do before the Early Access release coming by the end of this year.Hope you have fun!-MaRK

  • SurviveSmith - Playtest #2 is now live! - 27 May 2026

    Time for playtest #2!Hey there! We are back with the 2nd playtest for SurviveSmith (yes, I'm trying to call it that way now instead of SurviveSmith as a single word). There are a lot of changes this time compared to the demo vs playtest #1. It's mostly system changes, improvements, better tutorials and (hopefully) a lot less bugs. There are some new content as well but new content isn't our focus for this playtest.Purpose of the playtestThe purpose of this playtest is as same as the last one, hearing from you about how much fun you can have with the game, if the game is easy to understand/to play, and about the difficulty. You can find all of the questions we have in the survey form and in the game as well.State of the gameSurviveSmith is still early in development, too early to say that this is the final experience you will get. However, we're much closer to the Early Access release th…

  • End of Playtest #1 - 10 March 2026

    The very first playtest of Survivesmith has concluded successfully after exactly one week!We expected zero results but hoped for the best when going into the playtest. The results have far exceeded our expectations!The ResultsA total of 26 players have actively participated in the playtest.Those players have played the game for a median playtime of 32 minutes.Received very valuable feedback from around 10 players.2 new members joined our discord, making the total to 6 members.Got not one, but 2 awesome review/gameplay videos from YouTuber NerfedReflexes....and a load of newfound hope and confidence for working on our game!ConclusionWhile these are very rookie numbers, it was the most appreciation and value we've gotten for Survivesmith ever since we announced the game in public. So we consider this a big win!With all your feedback, we thrive to make the next experience a much smoother a…

  • Survivesmith - Playtest #1 is now live! - 4 March 2026

    The first playtest is out!We are happy to announce that we are now holding our very first playtest on Steam. This playtest is formed as a way of gathering feedback from you about the direction of the game that we are taking. If you are among those who tried our demo last Next Fest, there will be quite a few changes (listed at the bottom of the post).Purpose of the playtestThe main purpose of this playtest is, as mentioned above, to hear from you what you think about the direction we're taking with the game. Does the game feel fun? Are the systems too complicated or a hassle to work with? Do the weapon mods make sense? Questions like this went unanswered in our heads for too long. That's why we decided it's finally time to ask the experts - the players.State of the gameSurvivesmith is at a mid-point of its development. Although it has taken us more than 2 years already, the game went thr…

  • Power Core Redesign - 20 November 2025

    Power Core OverhaulPower cores are now passive bonus providers for your runs. While they are equipped to your primary weapons, their bonuses are not strictly bound to the weapon itself.The new effects are triggered based on various conditions. Find the effects that seem the most useful for your playstyle, and remember the conditions to trigger them. Slot different power cores to different weapons to boost their effectiveness and combine with matching Weapon Mods (previously "Charged Cores", obtained within the level) to create the ultimate effect combos!More Status Effect icons!The added player status effect icons will help you understand exactly what and when your effects are triggered.Improved Camera shakes and VFXTweek the game to your preferences! With new screen shakes, camera follow effects and juicy new visuals, you get to select what you want to keep and turn off anything that f…

  • The Biomes Fight Back! - 27 October 2025

    Sub-Biome HazardsThe term "Biome Hazards" used to describe the random environmental hazard events that occurred throughout a level. "Sub-Biome Hazards" are however, persistent within all sub-biomes, until you get the equipment necessary to navigate it (more on that later).Each sub-biome throws a completely different type of challenge for you to conquer. None of the sub-biomes are "easier" to navigate than the other due to their unique nature. Here's an overview video of the different aspects surrounding the new sub-biome hazards:For those of who you prefer reading over watching the video or want to understand better about all of that, here's a summary:Sub-Biome hazards pose a unique navigational challenge on each sub-biome. However, these can be counteracted with the new "Haz-Pro" recipes that can be crafted at the Forge Pod.A random haz-pro recipe will be given to you at the start of a…

  • The Gameplay Loop - 28 June 2025

    Dev Update (Alpha): The loopSurvivesmith is a bullet-heaven / reverse-bullet-hell game, and that genre comes with the "roguelite" tag attached to it. The core loop of the game revolves around you, the player, jumping into a level, exploring the biomes (there are 5 biomes per level), finding treasures, hunting / mining / foraging for resources (permanent & on-field), and completing achievements for unique unlocks all while surviving hordes of robotic enemies chasing you down across time. Skilled survive-smiths will face mighty bosses and reap extra rewards within a run.While the core loop is very similar to other games of the genre, there are tiny dissimilarities which (hopefully) would make the game feel more fresh. Some of them include:Different categories of enemiesThe 'waves' of robotic minions, biological & mythical enemies of the biome, random enemy reinforcements, weather based en…

  • Yet another 'Reverse-Bullet-Hell'? - 7 April 2025

    ... to answer the question... Yes, it pretty much is another bullet-heaven game. It has the same core gameplay loop with slight alterations in an attempt to make it a more refreshing experience to all you bullet-heaven fans. Why this genre? Isn't it crowded enough? As a big fan of the genre myself, I had so much fun playing similar games. I can think 3 games that got me into the genre; Vampire Survivors, Mars Survivors (mobile) and DRG-Survivor. When I played those games, I had a ton of ideas that I wished were in those games and I hadn't started my game development journey yet. So when I finally did get into gamedev, I decided that I'll keep my first game simple but also make something that I genuinely would enjoy making, and playing. It's been a year since we started making Survivesmith and a lot more bullet-heaven games have come out within that period. I knew the genre was going to…

  • Current state of the game - 22 March 2025

    Hi all! Mark here. Since this is my first ever post on Steam, and on Survivesmith, I'll keep it simple yet detailed enough. Let's look at what this game is all about, how it's any similar/different to other bullet-heavens, and the plan for its releases. What is Survivesmith? If you found this game, you're most likely familiar with the Bullet-heaven genre, and already knows the deal. But for those who are not (skip to the next paragraph if you know the deal), it's a type of game where you shoots hails of bullets (and other things) at massive hordes of enemies in order to survive a set amount of time and win. This genre comes in many sizes, with many twists, perspectives and dimensions. It's a fun genre to explore, with limitless possibilities. Why is Survivesmith similar/different to other similar games? I won't brag about how the game has this and that feature that "no other game has do…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3540570
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateQ3 2026
DeveloperStardust-Forge Games
PublisherStardust-Forge Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Reverse bullet-hell game with a crafting twist. Shoot hails of bullets, missiles, nails, lasers and whatever is at your disposal at your enemies and make tactical choices to overcome all obstacles. You are here to find and extract the 'Life Essence', and you're not leaving without it!

About this game

Survivesmith is a reverse-bullet hell / bullet heaven game where you craft and forge your way to your final goal - getting the "Life Plant". With multiple crafting/forging/upgrading/skill systems, you create your own survival strategies to survive the hordes (and the biomes). Biomes During your expeditions (runs), you will come across many different biomes . All these biomes have their own unique theme, look, and feel to them so you'll know immediately when you find a new one. However, it's not all just looks. You will find many different resources to collect, creatures to fight (or stay away), and points of interests during your travel. Hazards Each biome also poses their own hazards, making traversal difficult and dangerous. You will have to face rains, lightning strikes, sandstorms, lack of illumination, corrupted gases and more. Craft and use different hazard protection equipment (Haz-Pros) and keep them repaired to turn the tides around. Resource Gathering In each biome, there are many resources to find, all unique to each biome. Some are obtained from the ground, some by harvesting mineral nodes, scrap piles or trees, and some by defeating different biome creatures. Collect all you can, because you'll never know when you're gonna need them! Weapon Mods The protagonist mainly uses a gun as his primary weapon. While they're quite boring as they are, there are plenty of weapon mods for you to discover, combine and try on your guns to make them act in silly ways. There are 4 different mod categories which you can slot or change at any given time during a run. Not all combinations will work, but when one does, it does WORK WELL! Buddies Bring a helpful companion with you on your expeditions that can do various tasks from gathering resources, fighting enemies, or healing you. Unlock new growth upgrades when you play more with them, and upgrade them in multiple different ways. Loadouts Mike (the protagonist) being the engineer he is, doesn't start his expeditions without proper preparation. While the game still features many random elements in a run to keep the roguelite feel, you get to pick a lot of stuff beforehand. Pick your weapons, buddies,…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Violência
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Survivesmith's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Survivesmith's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Survivesmith at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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