- Enter: The Witch (and Playtest!) - 24 July 2026
Greetings fellow wizardkin,Daan & Jonas here. A grand total of 2683 of you have played the game so far (be it the playtest or the demo), so we'd like to thank each and every one of you! We've had so many kind messages and great feedback and we're super grateful. Special shout out to the freaks who played more than 5 hours, y'all crazy.Haven't had enough of Bibidi yet? Then we have exciting news for you! We've just launched a new playable character: Beatrix Chaudron, the Wandering Witch of the West. She's a freshly graduated witch on her Forever Pilgrimage, a journey to find purpose in a community. But for some inscrutable reason it led her straight to the Wishing Well, a dank dungeon with the stench of Wizards all over it!The WitchBeatrix finds an ever-stalwart companion in her Cauldron, a sentient pot that requires constant sacrifice as sustenance. If you put a card in the Cauldron's m…
- Bibidi Bibidi! Roadmap - 14 July 2026
Greetings fellow wizardkin,Daan & Jonas here with a roadmap update! We've planned our milestones all the way up to release(ish), so we thought it would be a good idea to share some of that with y'all! All of it is in rough order and time estimation, because sometimes we have to swap things around for various reasons, but this will give you an idea of where we are at and want to end up.Each one of these milestones we will describe will have its own update. Update on what? The PLAYTEST we're planning to re-open. That way we'll be able to get playtesters together to try out the new content and give their feedback, so we can improve it as much as possible before releasing it to the public. We'll announce a date for this later, so keep your eyeballs on this space!New Playable CharacterFirst and foremost, we're currently working on a new playable character. We don't want to give away too much…
- Ponder the Orb Update (v0.10.03) - 7 July 2026
Greetings fellow wizardkin,Daan & Jonas here with an update! First, we want to say thanks everyone for supporting us through Next Fest and beyond. We've had a decent influx of new players and a load of new feedback, some of which we address in this update!We did a big pass on optimization, so the game should play a lot smoother, especially for people with older machines. Emphasis on should: we don't have a wide range of machines to test on, so please let us know if you run into any issues!The rest of the patch is mostly quality of life features y'all requested a bunch. We finally got around to doing some of those.Ponder the OrbOther than that, we changed the Skymap so now it feels like you're PONDERING THE ORB. This is one of the ongoing efforts of making the game feel more wizardy and immersive while we're heading towards release.Other Changes🍹 Quality of LifePreview Conjured cards in…
- Demo Build Patch (v0.10.02) - 12 June 2026
Greetings fellow wizardkin,Jonas & Daan here with a small update right before Next Fest! Daan managed to squeeze in a handful of minor bug fixes and visual glitches, so everything feels just a bit nicer. Jonas improved some art here and there, including most notably, the final boss! (of the demo) It's really ugly and disgusting, but we won't spoil anything so go see it for yourself, if you dare!Here are the major changes we made this patch.🍹 Quality of Life Improved feedback on hovering over card parts and spell slots.More predictable order of spell effects.Game Settings where you can reset progress or tutorials. Automatically view rewards when unlocking something in the Skymap.More readability improvements. 🐞 Major Bugs Fixed exploit where you could destroy cards to gain Sigils over your limit.Fixed visual glitches related to destroying or upgrading cards.Various bug fixes related to…
- DEMO! UNLEASHED! - 2 June 2026
Greetings fellow wizardkin,Daan & Jonas here, proud to announce that the Bibidi Bibidi! Demo for Next Fest is now live! Now, Next Fest has not started yet, but the Demo is up and running already. So if you want to try it out before all the hubbub, you can do so right away! Don't let us keep you waiting! Otherwise, feel free to read on. Oh yeah and here's the trailer!BibihistoryWe wanted to take this moment and reflect on what a journey it has been so far. We started out on Jonas' apartment floor, playing an improvized pen and paper prototype He was wearing an ad hoc wizard costume and Daan made him shout the spells he was combining. That was back in March 2025. Soon after, we turned that very same prototype digital and shared it around friends and creative peers. The initial reactions were pretty good!To this very day, the DNA of the game has remained close to its origin. Some of the ca…
- Synergy Update #1 (v0.09.00) - 25 March 2026
Greetings fellow wizardkin, Wow, this one took a while! So what have we been up to? Essentially, we've heard two pieces of recurring feedback that we're tried to nip in the bud: The basic cards are not creative enough to make cool spells.There's not enough synergy combos to make interesting builds.We've stuck around with simple shield, card draw and damage spells for a long time and now felt like the right moment to expand that toolkit. However, any mechanic that's in the basic reward pool needs to be easy to explain and very well-balanced. To come up with something that's fun, original and wizardy but also doesn't upset the game design too much was not an simple task! We took some time to experiment and ended up with two new mechanics: Shrink and Magnetize.Both of them are debuffs you can apply to enemies. Shrink allows you to mitigate damage by temporarily lowering a monster's attack…
- The Afflicted Apprentice Update - 11 February 2026
Greetings fellow wizardkin, We're proud to present the Afflicted Apprentice Update! (v0.08.00) In this one, we've added a new playable character, Oppipi the Untried. He's a tiny guy with a big heart and a haunted past. He carries around a little scroll that can fit only a single card, but man does that card pack a punch! You can unlock him by somehow getting Cursed during a run. Ooooh spooky! In addition to that, we've also put in a bunch of new effects, cards and sigils. There's some really funky new synergies that make you crazy powerful. 🪄 New Features • New Playable Character: Oppipi the Untried. This Afflicted Apprentice is unlocked if you managed to get Cursed in a run. • Curse: New effect that adds negative Boons to your cards. • Purge: New effect that removes all Curses, Lock and Brittle from cards. • New effects that interact with your different card Piles. 🃏 Content • New Pl…
- Quick Patch (v0.07.01) - 19 January 2026
Greeting fellow wizardfolk, Daan here with a quick patch!Fixed a bug where the tooltip for Handy does not explain when Handy is triggered. (It’s when you keep it in your hand until the end of turn btw.) Added a Share Feedback button with a link to a survey. We need all the feedback we can get!We made a little survey you can take directly from the game. We realized it takes quite a lot of social friction to join our Discord just in order to share feedback. This is quick and anonymous, so hopefully it will help you feel more comfortable sending us your critique. Happy casting!
- ✨ The Skymap Update ✨ - 8 January 2026
Greetings fellow Wizardfolk!Happy new year to all! In this Skymap Update (v0.07.00), hopefully the first of many this year, we're aiming to combat the most recurring piece of feedback that we get: replayability! For this we take a two-pronged approach.First, we've implemented a permanent progression system: the Skymap. In the Skymap you can find challenges and quests that unlock new content, like spell cards and Sigils. Once you've completed a quest, those cards will then potentially be available in the reward pool in future runs. As you complete quests, more and more quests are revealed in turn, so you always have a new goal to hunt down.The other approach is challenge. The game was far too easy. We spent a significant amount of time on balancing it to increase the difficulty. It feels a lot more rewarding to actually do well and a lot more clutch if you're about to fail. That being sa…
- The Eventful Update! - 15 November 2025
Greetings fellow Wizardfolk!In this Eventful Update (v0.06.00), we're breathing some adventure into the dungeon. We've added events to the game. These are non-combat encounters you can run into while exploring the dungeon. They will seem familiar to veteran roguelike deckbuilder players, but even for them there will be some surprises.In addition to that, we've addedsome highly requested features related to deck management. Check out the full list of changes below.🪄 New Features🚪 Events: 10+ new non-combat encounters you can run into. Explore different options for surprising outcomes!🃏 Deck Thinning: Buy the Potion of Forgetting in the shop, or run into a secret event and sacrifice a card. 💫 Sigil Management: There is now a sigil limit to your spellbook. Make tactical choices to replace your old Sigils with new, better ones. ♣️ Reworked Deck Shuffling: The discard pile is only shuffl…
- The Doors Update! - 20 October 2025
Greetings fellow wizardfolk, The Doors Update (v0.05.00) is out and with that:Path Selection is Here!Another core feature of deckbuilders has now made it into the game! This time, we've added path selection. But instead of the classic map with routes that you've come to expect from roguelike deckbuilders, we opt for something a little simpler...In most deckbuilders you have a route-based map (e.g. in Slay the Spire), where you can see all available routes well in advance. But why is that the common way to do it?First off, you can balance risk and reward when everything is visible at a glance. From the get-go, you can decide to take a path with a lot of events, shops and rest sites to mitigate your health attrition. Conversely, you can pick a path with a bunch of elite encounters to maximize your rewards.So why DON'T we use it then? One reason is mental load. Combat in Bibidi Bibidi is q…
- ✨ The Wonders of Wizardry ✨ - 18 September 2025
👋🏻 Greetings Spellcasters!Today we are doing something we hope to do a lot of going forward. We are partaking in a Steam event for the first time; the Wonders Of Wizardry Steam event (make sure to check out the event page and see the other games that are in it)! To make it extra special we have a freshly cooked update for it.We call today's update The Wonders Of Wizardry Update. This is what's new in it...New cards with a handy effect, and others yet that might conjure up your imagination.New encounters with monsters that don't mess around.Spells now have visual effects, for a more satisfying casting experience!Refreshed art to make everything more cohesive.Quality of life features requested by our playtesters.A reporting feature to make it easier to submit feedback, requests and bugs.If you would like a more comprehensive list, Daan wrote up a full change log over here.💬 We need you…
- 📍 The 2025 Roadmap for Bibidi Bibidi! - 15 August 2025
✨ Hello fellow Wizards, Witches and Spellcasters! ✨We're pleased to announce an update to our public alpha playtest! We've added this little guy as a shopkeeper in-between combat encounters. Adorable little menace, isn't he? If you don't watch out, he'll rip you off though, so stay vigilant. With that and various other changes, we've reached a pretty solid milestone on our roadmap. Our core gameplay features are in, we've got silly voices for the wizard, a solid set of basic cards and combat encounters. But what else is on planning, you ask? Let's take a look shall we?The Road MapWe've planned out various updates for the coming months. Hopefully this will give you a decent idea of what the game has in store for the future.💫 Sigils UpdateIn the next update, we'll be introducing our take on Relics/Artifacts that we've come to know and love from deckbuilders. These will be passive upgrade…