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One More Run

One More Run Steam news

Rekatan | Coming soon | game

Coming Soon

GameSteam Store content

ActionCasualIndieRPGEarly Access

  • Steam app typegame
  • Steam App ID3541210
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperRekatan

One More Run news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3541210
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperRekatan
  • PublisherRekatan
  • Parent gameNot available

Genres: Action, Casual, Indie, RPG, Early Access

Company pages: Developer: RekatanPublisher: Rekatan

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

One More Run Steam news

One More Run news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Season 3 - Emergence League - 20 June 2026

    New FeaturesMultiplayer has been added, supporting up to 8 players. Multiplayer leaderboards have also been addedSignificantly expanded skill trees have been added for all classes:Fighter - 8 new Major nodes and 12 new Minor nodes have been added to the skill treeMage - 10 new Major nodes and 9 new Minor nodes have been added to the skill treeRogue - 7 new Major nodes and 15 new Minor nodes have been added to the skill treeRanger - 7 new Major nodes and 12 new Minor nodes have been added to the skill treeCleric - 7 new Major nodes and 13 new Minor nodes have been added to the skill tree2 new Major nodes, 2 new Minor nodes and a new Capstone has been added to the shared skill treeA new "Core" module slot has been added. This slot will provide a new type of meta progression as the game continues to developA new "Firmware" module slot has been added. The defining characteristics of class m…

  • OMR Season 3 Video Preview and Playtest - Massive new demo version coming 6/19 - 14 May 2026

    I've long said that One More Run needs a new engine, and that engine's arriving 6/19! This is coming with a massive update to the game's skill tree: 90+ new skills, and a new core feature that I won't spoil here. Check out the reveal video for details on that.To participate in the playtest, join the Discord at https://discord.gg/bVjnPxACNm . This will be a big step forward for the game, and I'm incredibly excited for the start of Season 3!

  • Video Announcement - End of Pre-Release Season 1 - 13 November 2025

    One More Run's demo leaderboard was born out of necessity - friendly competition on the discord gradually turned into a dedicated feature, and it looks like I'm now on the hook for seasons as well! This is exactly the kind of emergent feature that I was hoping for out of open development, so I'm thrilled to make it official.The video below covers all the details for those who are interested in competing over the next month on the pre-release season 1 leaderboard!

  • 500 Wishlists! - 24 October 2025

    When I first started working on One More Run, I honestly thought it might just be something a few friends would play. I didn’t even plan on putting it on Steam at the time. To hit 500 wishlists now, that’s wild. I’ve learned a lot along the way and made my share of mistakes, but my excitement for the game has never faded. It’s an amazing feeling to know that people out there are excited about it too.At the same time, I try to always keep things in perspective. I’m a solo dev, a new dad, and still working full time. From everything I’ve learned, games tend to start becoming commercially viable around 10,000 wishlists, so this milestone is motivating as hell, but also a reminder of what's still ahead.Life right now is leaning a bit Chaotic Good (the baby's started talking a bit!). I'm keeping development sustainable by moving at a pace that keeps it fun for me to continue working on, and…

  • The One More Run Alpha Demo is now live! - 3 July 2025

    This early build marks the beginning of the game’s open development journey. While it’s still far from feature complete, it's now in a state that I’m proud to share, and it’ll be evolving fast from here!What’s the current state of the demo?This is an alpha release, which means things are still rough around the edges, but playable and improving rapidly. I’ve been updating the internal build multiple times per week, with a mix of major content drops and lighter content + balance/bug fix updates. I plan to maintain that same pace for the demo going forward.Pending a short quality control buffer to catch any game-breaking bugs after each release, new content will hit the demo the moment it’s ready. Keep an eye on the in-game Change Log or join the Discord to follow the development progress.What’s coming next to the demo?Two big updates are coming soon:Art Update: Pixel art and animations fo…

  • Escaping the Loop: Breaking genre expectations in One More Run - 29 May 2025

    It’s easy as a developer to get locked into a specific mindset: "I need to make the engine more performant." "I need to add more abilities." Those tasks feel productive — comfortable even — because they’re what we’ve always done. Comfort doesn’t always lead to the best game, though. That takes me to today’s topic: worldbuilding — and more specifically, the new event system in One More Run. Escaping the Loop I’ve known for a long time that I wanted One More Run to have a deeper world, but I kept putting it off. The core loop didn’t feel “ready” for lore. I kept telling myself that it wasn’t time yet. In reality? It was that same comfort trap. I was sticking to what I already knew — system design, gameplay tweaks, and polish. The funny part of it all? Worldbuilding is supposed to be my comfort zone. I’ve DM’d in a homebrew setting for around 15 years now, and creating compelling narrative…

  • Roadmap Reveal: A Look Ahead for One More Run - 2 May 2025

    At this point, I’ve got a mountain of notes for features I’d love to add, so it’s time to focus in on what will bring the most benefit to the first public demo. I’m aiming for a mid-June to early-July demo release window. This post outlines what I’m prioritizing, plus stretch goals that I'm hoping to sneak in if time allows. Feedback is always welcome - if something here jumps out (or something’s missing), let me know here or in the discord at https://discord.gg/h4vvUsCwUU . Core Enhancements: Replace the current 16x16 placeholder map with a new map using commissioned 48x48 tiles. This will require a full rebuild of the map due to the change in scale, but will make each zone feel much more alive, and visually consistent with other art assets Enemy sprites movement animated, with some getting animations for their abilities as well New abilities added to Rail Sniper and Heavy Tank to brin…

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