- Devlog: Time`s Imprint - 5 February 2026
Hey there, cowboy! Pull up a chair by the fire—we've got a long road ahead. While the heroes are overcoming their difficult journey within the game, we aren't sitting idly by either here at the development camp. Time doesn't pass without a trace: the world is changing, and we are changing with it. Let us tell you what's new in the game.Traces of history on the faces of heroesWe continue to reveal the theme of timeskip. New images of Tony and Mackenzie are already ready for it — they have grown up, changed under the events of history, and bear its mark.Puzzles and mechanicsIn the fourth act, you will encounter a puzzle inspired by the ancient Aztec holiday calendar. By solving it, you will not only complete the task, but also gain a deeper understanding of the beliefs of this world. Gather your pieces and dive deeper!Learn about the culture together with devsLife goes on!Don Juan has bec…
- Devlog: Autosaves, variability and micro-hats - 23 December 2025
Save System & AutosaveThe save system is now fully implemented — and we made sure it’s as pleasant to use as it is reliable.Autosave kicks in at important story beats and lives in its own protected slot, so you’ll never lose key progress.Manual saves are yours to manage: rename them, load earlier moments, or clear slots.To make things clear, there’s now a dedicated autosave icon in the interface. It shows up with a smooth, unobtrusive animation in the corner when saving, so you’re always in the know.We cared about the visual aspect too — because every element should help you sink deeper into the story of the Dancing Bones.Loading Between Scenes – Now with Lore and TipsA new loading system is here, with fluid animations, visual transitions, and an entire library of useful hints and world facts. No more boredom while waiting.Visuals and OptimizationWe've done some heavy lifting: a full ov…
- Dancing Bones: Revealing New Secrets of the Wild West - 24 September 2025
🤠 Hey there, cowboys! 🤠Every day, our Wild West gets new colors, and its secrets become deeper. In the wastelands of Dancing Bones, you can already hear the footsteps of future discoveries, and it's time to tell you what the team has been up to in recent weeks.Codex No. 6 — “When God Looks Away”The sixth codex is complete. It will appear in one of the final acts, and to get to it, you'll have to piece together quite a few clues. But the reward is worth the effort: behind the ciphers hide new answers — and new questions. This is a piece of story that could turn your perception of everything that's happening upside down.💾 Save SystemOur team has almost finished working on one of the most important mechanics. The saves are 95% ready and are now under final polishing. We are testing stability, adjusting animations, and finalizing the visuals so that even this technical element looks like…
- Dancing Bones: how a student project turned into a game about cowboys and witche - 5 August 2025
How did it all start?When we first started working on Dancing Bones, we never seriously thought it would grow into a big project. It all began with a play, a story about cowboys, magic, and funny situations involving a character named Tony. It was written just for fun, kept in a drawer. But at some point, we realized there was something there. That’s how the idea for our thesis project was born. It started out as a novel, and then everything suddenly changed.We built the first scene, a saloon, in 3D and instantly wanted to walk around in it. Explore it, peek around corners, notice little details. That’s when the visual novel turned into a semi-open world game with new mechanics and much bigger potential. We had to rebuild everything from scratch, bring new people into the team, and learn along the way. A year and a half later, it hit us. This wasn’t just a student project anymore. A sim…
- DEMO AVAILABLE NOW ON STEAM! - 6 June 2025
We're spicing up a cowboy routine with a holiday: in our wild-west family, there came out... What are you saying, Hare? The demo? Hares, of course, don't talk, but ours is special. And he, actually, isn't even joking! Damn, we've been preparing for this so long... Ready to see the world of Dancing Bones not only through the saloon doors, but also through the lens of Tony's own gaze? No, "saloon doors" is not a swear word, but the name of the entrance doors in a saloon. Learn the basics. But we forgive this first time. We tried to add the most delicious stuff. On the holiday menu we have: Branching system of communication and relationships The game has many unique characters – with personalities, secrets, and personal stories. Each one can offer you quests, start a conversation "not for outsiders' ears," or involve you in their intrigues. Relationships can be developed – befriend, distan…
- Bones turn into a skeleton: growing up, traveling, sewing clothes - 14 May 2025
Hello, inhabitants of the Wild West! 🤠 https://store.steampowered.com/app/3541490/Dancing_Bones/ The development team has been preparing some brand-new dances for you: ⭐We've diversified Tony's stats, giving him the chance to develop not only as a Cynic or Eccentric ⭐We've revamped the point-and-click map, transforming it into a resource management puzzle ⭐We revisited the beloved outfit customization: now McKenzie is a real fashionista Mechanics: Unlocking New Skills 📈 Previously, the main character had only two permanent traits — Cynic and Eccentric — which accumulated throughout the game. But now, in each act, you can unlock special skills depending on the story. For example, in the first act, in Moonfish, you can obtain the skill "Secret Listener." This means the protagonist masterfully blends into any town gossip and skillfully uses it to achieve his goals. These stats can only b…
- Cowboys, saddle up! A new WAYONE project is on the horizon! - 11 April 2025
Dancing Bones, developed by five badass indie-cowgirls and one cowboy from Team Lotter, is a wild blend of wild west and untamed magic. Forget old tropes! This visual novel mixes RDR2 vibes with cozy game charm, combining 2D and 3D visuals and giving you real narrative control. And get this: the main character can change over the course of the story (yes, actually change) (you are behind this). You’ll ride out to save Tony's sister from a terrible curse, meet a vibrant cast of characters, uncover the mysteries of a contrasting world, dive into mini-games woven into the plot, and try to stay sane with everything going on. With 12 different endings, different old town roads to explore, and MC's evolving character based on your choices, this ranch is one you’ll keep coming back to. Ready to join cowboy Tony and his trusty sidekick Mackenzie on their wild adventure? Maybe pet some cows and…