Soul Chained news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players17 · 24 September 2026 - 05:14:59 UTC
- SteamPulse tracked peak303
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateSep 7, 2026
- DeveloperKyroware Games
- PublisherKyroware Games
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: Kyroware GamesPublisher: Kyroware Games
Soul Chained Steam news
Soul Chained news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Small post launch update v1.1.12 - Bigger changes coming soon - 16 September 2026
v1.1.12 Increased xp from killing Grundle - players should all mostly level up now after killing Grundle Steam Deck 30fps cap set by default - should lead to smoother overall frame pacing and better feeling performance. Steam deck is still not officially supported but I'm working on it. Fixed an issue with Besieged Keep interior pop-in on very low settings. Removed the feedback questionnaire - feedback was mostly low quality. Please use discord or steam forum for future feedback. Reduced brightness of hit flash - some players found the old flash uncomfortable. Fixed missing character on item pickup UI. Remaining AI sfx replaced.
- Update Day 3! v1.1.6 more crash fixes - 10 September 2026
Skipping to v1.1.6 as I made and tested several builds internally before rolling all the changes into this build. Fixed a crash caused by Chinese localisation - similar to the issue cuasing crashes when using Japanese localisation. Fixed several issues with localised text not showing properly for dialogue subtitles. Removed and replaced more Gen AI SFX. More updates to come! Just had to get these crucial crash fixes out of the way first but the next update will be a more general bug fixing and polish update following feedback.
- Ask Me Anything! - Reddit AMA @ r/gaming - 10 September 2026
Ask Me Anything!Hey there, Bound Souls! While I've almost always had the time to answer questions on Discord, particularly in the general chat channel, I've never had a public AMA.Now that Soul Chained is finally out, I'd love to answer more than just a few questions - on Reddit! Check out the details below:REDDIT AMA DETAILSSTARTS: NowENDS: When questions stop arriving, I guessWHERE: Post your questions here ~ Reddit AMA @ r/gaming SubredditIn the meantime, I'm running a side story event on the Discord server, giving away Steam Gift Cards per chapter. Don't miss out!Soul Chained @ DiscordBecome Soul-bound!The journey through purgatory is much easier when you're not alone. Catch the latest tips, updates, and announcements by becoming part of Soul Chained's community!Soul Chained @ DiscordSoul Chained @ RedditDon't miss out on all official purgatorial scoop by following our official soci…
- Patch v1.1.1 major crash bug fix and removal of Gen AI assisted assets. - 9 September 2026
Fixed a bug with Japanese localisation causing crashes. Removed Generative AI-assisted 3D model for mummy enemy - replaced with a decent looking asset. Removed Generative AI-assisted 3D model for wendogo - replaced with a custom model repurposing zombie 3D model. Replaced several SFX that used Gen AI in their layering - used Freesound.org SFX credit to AdenoMuro.
- Soul Chained is OUT NOW! - 7 September 2026
Finally, it's here. Yes, Soul Chained is OUT!The moment I've been waiting for - the culmination of more than two years of sleepless nights, endless coffee cups, and dreams (and/or nightmares) about bugs and glitches - has finally arrived. I can't believe I'm writing these words...SOUL CHAINED IS OUT NOW ON STEAM!For a limited time, you can pick up Soul Chained at a 30% Discount! You can do so here:Of course - the celebrations don't end there! Check out our Launch Events below!Through Rot & Rust - A Soul Chained StoryThey were mortal enemies. Now, death has chained them together.Through Purgatory, a towering nightmare, and the grudges that refuse to die, Roderic and Veyr must decide what they’re willing to sacrifice to reach the end. But this time, their fate isn’t theirs alone - their story is in your hands.To celebrate the game's launch, I wrote up a story event based on the experience…
- Release Date Confirmed: September 7th + 50K Wishlists! - 1 September 2026
Great news does come in waves!Remember when I had to delay Soul Chained's release because of Grundle's pixelated grundle, which made it rather hard for Steam to finish reviewing the build? Well, things have finally turned around for the better.I'm happy to announce that Soul Chained is officially set to release next week - September 7th!Also, you may have noticed something else looking a little different around here.The artwork has been out in the wild for a few days now, so some of you may have already spotted it - but yes, that's the new game art and logo for Soul Chained! I really wanted the new look to capture what Soul Chained has become - chaotic, ridiculous, and fun, while still somehow holding onto those dark, Souls-esque roots at its core. Neat, right?And that's not even the only milestone I get to celebrate today! It wasn't too long ago that I shared Soul Chained reaching 40,0…
- Steam Release Postponed - 28 August 2026
Well… I wish I were making this up.A few days ago, I shared how Steam was having a HARD time reviewing Soul Chained. They couldn't reach Grundle the Defiler to confirm that his rather impressive pixelated equipment isn't - well, for lack of a better term - pornography.It turns out the situation has gone from anxiously funny to frustratingly funny. Steam needs more time to complete its review, which means the final build hasn't been approved yet.With that said, Soul Chained will no longer be launching on August 31st as planned.For now, the Steam release is delayed until the review is completed and the build is approved. As soon as that happens, I'll post another update confirming exactly when you'll finally be able to enter Purgatory.I can't believe I'm delaying my game because of Grundle's pixelated junk, but here we are.Anyway, thanks for bearing with me, and I apologize to those who w…
- 40K Wishlists! - 12 August 2026
Exciting times, Bound Souls!After the release date reveal a week ago, we hit some great strides in the wishlist department - now at 40,000! Two years ago, when I started the project, I never would have imagined I'd reach this number - but now we're here.To everyone who believed in me and my work, I'm eternally grateful.As part of the celebration, here's a little something coming from the recent Voice Chained event. Whether your voice made it to the game or not, I must declare every one of you a hero.Watch the "Voices of the Lost Souls" Trailer here:Two weeks. We're nearly there. See you soon!Become Soul-bound!The journey through purgatory is much easier when you're not alone. Catch the latest tips, updates, and announcements by becoming part of Soul Chained's community!Soul Chained @ DiscordSoul Chained @ RedditDon't miss out on all official purgatorial scoop by following our official s…
- Devlog #3 - Purgatorial Arsenal & Combat - 15 July 2026
Hello again, Bound Souls!With Devlog #2 talking mostly about the Soul Chain, it's the perfect time to talk about a similarly important part of the game and something that separates it from its Chained very far cousin - Combat!While the basics are just trying to kill enemies without dying yourself, it may just be much more than that, considering that I've gotten inspiration from the Souls game (Soul Chained, get it?)Alright, enough of the intro. Let's get on with it.Purgatorial Arsenal!Let's go back to the basics - you're in Purgatory. There are enemies - demon-like, monsters. What do you need? Bladed weapons, of course. Check 'em out below.Short Sword - The Classic ChoiceThe Short Sword is the "stamina enjoyer" weapon. It's fast, forgiving, and lets you stay on the offensive without locking yourself into lengthy animations. Individual hits don't hurt as much as the other weapons, but th…
- Triple Trial - The Pre-Launch Playtest - 10 July 2026
Test out the trials of Purgatory!With Soul Chained's release closing in, Purgatory must look its best when the first wave of Warlords arrives. To make sure of it, I've planned out a series of playtests.Make sure you're in the know. Check out the details below and register for the playtests now!Triple Trial - The Pre-Launch PlaytestAs the name implies, there will be three separate playtest groups, each focusing on different experiences. The goal for the playtest groups is to finish the game build specifically assigned to each group.Triple Trial - The Pre-Launch Playtest ScheduleSpecific EventDateTimeRegistration StartJuly 10th, 20262:00 PM EDT (Eastern Daylight Time)Steam Key Provision (via Discord)July 16th, 2026All-dayPlaytest Start - ALL GROUPSJuly 17th, 202610:00 AM EDT (Eastern Daylight Time)Playtest End - ALL GROUPSJuly 24th, 202610:00 AM EDT (Eastern Daylight Time)Feedback CloseJu…
- Post-Next Fest Insights + Demo Update v1.1.11 - 7 July 2026
Steam Next Fest Is Over!Well... Steam Next Fest is officially behind us.First of all, thank you very much to every single person who downloaded the demo, played it, streamed it, speedran it or simply took the time to leave feedback. Reading through hundreds of comments, bug reports, surveys, and discussions has been both incredibly rewarding and mildly soul-crushing (intended), but in the best way possible.As release gets closer, I wanted to deep dive into what happened during the recent Next Fest, what went wrong, what went right, and what I've already changed because of it.The Bad NewsIronically, despite the Demo v1.0 being the most polished version of the demo from a technical standpoint, it ended up being the least enjoyable version for players. Our average fun rating dropped to 3.55/5, compared to 4.56/5 across previous demo versions. That one definitely stung.After digging through…
- Soul Chained releases August 2026 @ $6.99! - 19 June 2026
It's been decided, Bound Souls!We're neck deep in Steam Next Fest - but that doesn't mean news is stopping! Here I am again, telling you exactly what most of you've been asking for since I started sharing this passion project of mine with everyone.I've got a combo for you - a price and a release window reveal!Make sure you're in the know. Check out the details below!It's decided - $6.99After conducting extensive research involving numerology, zodiac signs and creepypastas, I've finally chosen one... $6.99.Why $6.99, you ask? It's not quite 6. It's not quite 7. So yeah, $6.99 it is.So, when will the game be released in full?Easy. August 2026.I haven't locked in the exact date yet, but I can confidently say Soul Chained won't escape August.At some point, I need to unchain myself from the endless cycle of coffee, bug fixes, feature ideas, and convincing myself that adding one more thing wo…
- Bound by Fortune: Next Fest Giveaway! - 17 June 2026
Celebrate Next Fest with me with some goodies!Together with the Bound By Time: Next Fest Demo Speedrun Challenge, I'm running a giveaway as another form of celebration for my game's participation in Steam Next Fest!Check out the details below!Bound by Fortune: Next Fest Giveaway!I made it super-easy to join the giveaway - just follow the tasks on the giveaway link below!Bound By Fortune: Next Fest Giveaway!PRO-TIP: Do a neat speedrun of the Soul Chained Demo and submit it for an extra 30 entries in the Next Fest Giveaway! More details about the speedrun challenge event below!Click Here to Visit the Speedrun Challenge News Post!Become Soul-bound!The journey through purgatory is much easier when you're not alone. Catch the latest tips, updates and announcements by becoming part of Soul Chained's community!Soul Chained @ DiscordSoul Chained @ RedditDon't miss out on all official purgatoria…
- Bound by Time: Next Fest Demo Speedrun Challenge! - 15 June 2026
Are you fast enough, Bound Soul?As part of celebrating Soul Chained's participation during Steam Next Fest, I'm running a speedrunning competition to see who's the fastest to beat the Soul Chained Demo!Check out the details below!Bound by Time: Next Fest Speedrun Challenge!Soul Chained now has a speedrun.com page, which means I can officially track speedruns! For now, it'll just be the current Demo build.UPDATE: The event has been extended to June 24th!How to join Bound by Time: Next Fest Speedrun Challenge:Download the latest Demo version here.Decide which category you want to participate in - Single-player, 2-player, or 3/4 PlayerUse the Medal app to record your fastest run. Alternatively, you may use other apps to record.Share the link/video to your speedrun attempt in the #bound-by-time channel on our Discord.Leaderboard PrizesPrizes will be given away to those who top the leaderboa…
- Soul Chained @ Steam Next Fest! - 15 June 2026
Next Fest is Chain-bound!After months of preparation, updates, bug fixes, and far more late nights than I'd like to admit, Soul Chained is officially participating in Steam Next Fest!To celebrate, the demo has received a major update, a speedrun challenge is on the way, and there's even a giveaway for everyone joining me during the week.Check the details below and don't miss out!The Demo is now in tip-top shape!If you've played the Soul Chained demo way, way before the latest update a few days ago - now's the perfect time to jump back in!The latest update (v1.0) brings a variety of improvements and additions designed to make the experience smoother, more responsive, and more chaotic in all the right ways:Expanded combat systemNew physics interactionsUpdated combat animationsSignificant improvements to the Soul Chain's physics and interactions...and more!Missed the previous post? I got y…
- Demo v1.0 + New Trailer! - 5 June 2026
Big news, Bound Souls!June 2026's Steam Next Fest is almost here, and months ago I made the ultimate decision to commit Soul Chained to it. Ever since, I've been working around the clock - not because I've gone mad, but because the alternative is admitting how much work I still have left.To celebrate this perfectly healthy development process, I've released a huge update for the demo alongside a brand-new trailer.Let's take a look at what's new.A Brand-new Trailer!Besides spending the last few weeks wrestling with the demo, I also decided to make a brand-new trailer.Have a look at the new trailer below!Final Final Demo Update - New Final.exe (?)I'm pretty sure this won't be the last "final" demo update. But after countless changes, tweaks, fixes and optimizations, I've finally reached a version of the demo I'm proud to showcase during Steam Next Fest.The Soul Chained Demo is now on Vers…
- Devlog #2 - The Soul Chain - 2 June 2026
Welcome back, Bound Souls!Since Devlog #1 mostly introduced the game, I wanted the next ones to dive a bit deeper into how Soul Chained actually plays once players stop panic rolling into each other for 15 minutes straight.But don't take it as an insult - there's absolutely nothing wrong with having fun with the Soul Chain's mechanics. I mean, it's statistically-proven already - it just really takes a while to get used to.So - this one's about the Soul Chain. I'm not dragging out this intro further.The Soul Chain - it's (almost) the game title for a reason...So far into development, the most common mistake new players make is trying to play the game like it’s Dark Souls. Most players initially ignore the chain entirely and just hack-and-slash their way through everything like they’re legally obligated to dodge roll every problem in life.What they eventually realize - usually after sever…
- Medieval Fest - Updated Demo Release + Events! - 20 April 2026
Good day, Bound Souls!The Steam Medieval Fest is here, and Soul Chained is taking part! To celebrate, there's a big update to the demo (which you can play right now!), we've got multiple community events running, and the full game is (almost) feature complete! No more delays, let's get into it!Full Game Update + Demo (v1.1.11b)First, an update on the game as a whole: the game is now content and feature complete (except for the single player mode, which is being re-worked).This is a huge milestone, which means that Soul Chained can be played from start to finish. This means the remaining months of development will be 100% focused on polish, optimisation, and removing all of the Gen AI assets in favour of human art/voicework. Unfortunately, as Copilot (and similar programs) have been used to speed up the programming, the Gen AI label on Steam will remain, despite this very much being a hu…
- Soul Chained Keys Giveaway on Discord! - 10 April 2026
Good day, Bound Souls!If you're seeing this, thank you so much for being part of our community early on. 🫡Just before a surge of new members happens when things get more active, we'd love to treat you as part of the first wave of Bound Souls! It's easy - count to 500! Check out the details below!Giveaway Event DetailsPRIZE: 1x Soul Chained Steam Key (via random selection in Wheel of Names)EVENT ENDS when the count reaches 500.HOW TO PARTICIPATE: Count with the community in the ⛓️┃counting-chainlinks channel!NOTE: Only those who have counted will be considered in the winner selection pool.Click the button below to join our Discord!Soul Chained Community ServerWait, just ONE key?Yes - but it comes with a twist! We currently have 87 Bound Souls on the server. The more members join, the more keys we'll be giving away for this event!With that said, we encourage you to invite more people to…
- Devlog 67 - 1 April 2026
Hello everyone!April is here, which means that the release of Soul Chained is getting closer and closer. I wanted to spend today highlighting different updates that I’ve been implementing into the project to make it a project of both mine and your dreams. IMPORTANT: If your dreams have NOT been acknowledged in this Devlog, you need to urgently share them in the comments. Otherwise, they will be considered null and void. Thank you for understanding. However, today was spent doing motion capture for all of the bosses, which can be pretty hard when you’re a solo dev, and all the bosses are so different, and I really need to inhabit the role. I have to method act, so my family and friends are quite concerned for me during these weeks. But I’m rambling, let’s get to the Patch Notes.Patch NotesBalance ChangesGrundle (Boss 2)Grundle’s third leg has been remodeled and added to his move list. He…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 16 September 2026 | Small post launch update v1.1.12 - Bigger changes coming soon | 1844115010488841 |
| 2 | 10 September 2026 | Update Day 3! v1.1.6 more crash fixes | 1843481262692797 |
| 3 | 9 September 2026 | Patch v1.1.1 major crash bug fix and removal of Gen AI assisted assets. | 1843481262690047 |
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