- Virgo VS The Zodiac at BitSummit 7 Spirits this weekend! - 31 May 2019
A big hello to all the Degica fans out there! https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F33661629%2F7047f9a1426919c77856fd8e95014b89e8176c8b.jpg We here at Degica Games are proud to announce our publishing partnership with Moonana the team behind the unforgiving timed action turn-based JRPG Virgo Vs The Zodiac! (VVTZ for short!) Get ready to "Embark on a cosmic quest to follow your fate, or defy your destiny" this Autumn 2019. Along with the news of our publishing partnership, Degica and Moonana will be attending Japan's largest Indie Game event, BitSummit 7 Spirits, from June 1st & 2nd at Miyako Messe in Kyoto. If you are in Kyoto come on by and check out the special Virgo Vs The Zodiac demo we will have on display and meet the Moonana team! About Virgo VS The Zodiac: Virgo Vs The Zodiac is a sci-fi/fantasy JRPG inspired by the Mario & Luigi RPG series and the Mot…
- Echoes of Aetheria is now available on Mac and Linux! - 14 April 2017
Echoes of Aetheria is now available on Mac and Linux! Please post in the discussion topic in the forum if you have any issues with these versions. Happy gaming, Phil
- Echoes of Aetheria is now available on Mac and Linux! - 14 April 2017
Echoes of Aetheria is now available on Mac and Linux! Please post in the discussion topic in the forum if you have any issues with these versions. Happy gaming, Phil
- Please follow us on Social Media to follow our progress on new games! - 12 April 2017
TWITTER: https://twitter.com/NibblesDragon?lang=en FACEBOOK: https://www.facebook.com/Dancing-Dragon-games-97837061431/ Hello, long time no speak. We are making a new game and it's going to be HUGE! As usual I am slow to update social media, but I am going to do my best to post updates on it. Weekly perhaps, if not, bi-weekly. If you want to support our development, please do subscribe to our Twitter and/or Facebook pages. We will be posting game development updates on the regular, sales of existing games, crowdfunding if we do it, game releases of course, etc. Thank you so much. I cannot express how great it is to hear from fans and players. That's by far the best part of this whole thing. Sincerely, Phil Dancing Dragon Games
- Please follow us on Social Media to follow our progress on new games! - 12 April 2017
TWITTER: https://twitter.com/NibblesDragon?lang=en FACEBOOK: https://www.facebook.com/Dancing-Dragon-games-97837061431/ Hello, long time no speak. We are making a new game and it's going to be HUGE! As usual I am slow to update social media, but I am going to do my best to post updates on it. Weekly perhaps, if not, bi-weekly. If you want to support our development, please do subscribe to our Twitter and/or Facebook pages. We will be posting game development updates on the regular, sales of existing games, crowdfunding if we do it, game releases of course, etc. Thank you so much. I cannot express how great it is to hear from fans and players. That's by far the best part of this whole thing. Sincerely, Phil Dancing Dragon Games
- Patch 1.4 released! You will love this update - 24 June 2016
Long time no speak! Time for a pretty big Echoes update. We're not going to let this game go unloved. So we're going to keep improving it. Here comes patch 1.4, and it's huge! First and foremost, you’ll notice the UI has gotten a face lift. Noice! It looks so much better!! One thing about this game - it really takes off mid-way through. So I want players to get there faster. We’ve reduced the number of battle encounters for the first 2 chapters. We felt that battles could use a bit of a shot in the arm, if so desired. Thus, now you can change battle speed from the menu. We also noticed a fair amount of discontent with the large-scale sieges, the Battles of Ezrum and Enkidu Hill. You will now automatically heal (as per usual) after battles, except for on hard difficulty. Also, for those of you who have missed Diamond cards, fear not. You can get them from boss chests of repeatable missio…
- Patch 1.4 released! You will love this update - 24 June 2016
Long time no speak! Time for a pretty big Echoes update. We're not going to let this game go unloved. So we're going to keep improving it. Here comes patch 1.4, and it's huge! First and foremost, you’ll notice the UI has gotten a face lift. Noice! It looks so much better!! One thing about this game - it really takes off mid-way through. So I want players to get there faster. We’ve reduced the number of battle encounters for the first 2 chapters. We felt that battles could use a bit of a shot in the arm, if so desired. Thus, now you can change battle speed from the menu. We also noticed a fair amount of discontent with the large-scale sieges, the Battles of Ezrum and Enkidu Hill. You will now automatically heal (as per usual) after battles, except for on hard difficulty. Also, for those of you who have missed Diamond cards, fear not. You can get them from boss chests of repeatable missio…
- Want to see PewDiePie play Skyborn? Vote here! - 5 June 2016
Skyborn needs your help! We need votes on PewDiePie's forum thread. Top games get played by him on his channel! Click here: https://broarmy.net/index.php/Thread/42653-RPG-MAKER-competition/?postID=317364#post317364 You'll need to make a forum account and then "like" the Skyborn post on the bottom right. This could be huge :) Lots of love, Phil Dancing Dragon Games
- Want to see PewDiePie play Skyborn? Vote here! - 5 June 2016
Skyborn needs your help! We need votes on PewDiePie's forum thread. Top games get played by him on his channel! Click here: https://broarmy.net/index.php/Thread/42653-RPG-MAKER-competition/?postID=317364#post317364 You'll need to make a forum account and then "like" the Skyborn post on the bottom right. This could be huge :) Lots of love, Phil Dancing Dragon Games
- An open letter to fans of Dancing Dragon Games... - 27 May 2016
Happy Friday everyone! No game updates here. Just me gushing. First, I just want to thank you from the bottom of my heart. All the players of Echoes, Skyborn, and yes even my oldies, Deadly Sins 1 and 2. I'm writing this as a bit of a look back or a post mortem on Echoes. Here's something I never thought I'd share publicly: Skyborn is significantly more popular than Echoes of Aetheria. Like... WAY more popular. And sometimes, that bothers me... I felt that I should have progressed as a developer and improved. But as I've gotten older, I've learned to take a step back whenever I feel the pangs of regret, shame, whatever. To be able to see what's really important. And what's important here? I had a LOT of fun making it! And a few people had a lot of fun playing it! That's what really matters. Did Echoes touch as many people as Skyborn? Not even close. But it still has the same value to me…
- An open letter to fans of Dancing Dragon Games... - 27 May 2016
Happy Friday everyone! No game updates here. Just me gushing. First, I just want to thank you from the bottom of my heart. All the players of Echoes, Skyborn, and yes even my oldies, Deadly Sins 1 and 2. I'm writing this as a bit of a look back or a post mortem on Echoes. Here's something I never thought I'd share publicly: Skyborn is significantly more popular than Echoes of Aetheria. Like... WAY more popular. And sometimes, that bothers me... I felt that I should have progressed as a developer and improved. But as I've gotten older, I've learned to take a step back whenever I feel the pangs of regret, shame, whatever. To be able to see what's really important. And what's important here? I had a LOT of fun making it! And a few people had a lot of fun playing it! That's what really matters. Did Echoes touch as many people as Skyborn? Not even close. But it still has the same value to me…
- Patch 1.3.0 is live! Wish list fulfillment - 7 March 2016
Hello! The new patch is live. We've added in some nice tutorials in the beginning that should clear up most, hopefully all, of the learning confusion. Another big change is game play - we've added in a significant amount of moves that... A) Move your position B) Take a while to charge, but are powerful attacks Which calls upon you to think more about your formation, and also think more about interrupting/staggering those channeled moves! -3 passed out drunks added to the ending scene in honor of Dreamcoil TV -Enemies have more moves that move your position -Enemies have more channeled finishers -Added tutorials for learning how to use special skills, and how you heal after battles (you’ve always healed after battles, we’ve decided we need to beat you over the head with this fact :D ) -Added a small tutorial about preemptive and surprise attacks -High level repeatable enemies do not scal…
- Patch 1.3.0 is live! Wish list fulfillment - 7 March 2016
Hello! The new patch is live. We've added in some nice tutorials in the beginning that should clear up most, hopefully all, of the learning confusion. Another big change is game play - we've added in a significant amount of moves that... A) Move your position B) Take a while to charge, but are powerful attacks Which calls upon you to think more about your formation, and also think more about interrupting/staggering those channeled moves! -3 passed out drunks added to the ending scene in honor of Dreamcoil TV -Enemies have more moves that move your position -Enemies have more channeled finishers -Added tutorials for learning how to use special skills, and how you heal after battles (you’ve always healed after battles, we’ve decided we need to beat you over the head with this fact :D ) -Added a small tutorial about preemptive and surprise attacks -High level repeatable enemies do not scal…
- Maybe... - 11 February 2016
Hello! Echoes 2.0 isn't really a thing... 1.3 is pretty big and took care of a lot of it. Thank you so much for your suggestions!
- Maybe... - 11 February 2016
Hello! Echoes 2.0 isn't really a thing... 1.3 is pretty big and took care of a lot of it. Thank you so much for your suggestions!
- 1.2.1 is live! Live a balanced life. - 27 January 2016
Good day! Mostly balance in this patch, but also an increase in XP from encounters, and a color-coding for item rarity. It's a small change but it's pretty neat. Lucian's offensive elemental skills were lagging behind, so they got a boost in general. Eskandar's Crossbow Barrage was proving to be a tad on the strong side - now it is more in line with a skill that is still quite devastating to squishy or flying targets, but isn't an end-all-be-all one button push killer of all things like it was. 1.2.1 -Augments, Accessories, and Crafting materials are color-coded for rarity -XP gains increased for many dungeon encounters -Item color-coding improved in visual quality -”Missile Storm” slightly lower damage -”Crossbow Barrage” slightly lower damage -Lucian’s “Spellblade” now grants +150 INT -Recovery time from “Enchant: Fire/Ice/Lit” decreased -Increased chance to apply Burning when buffed…
- 1.2.1 is live! Live a balanced life. - 27 January 2016
Good day! Mostly balance in this patch, but also an increase in XP from encounters, and a color-coding for item rarity. It's a small change but it's pretty neat. Lucian's offensive elemental skills were lagging behind, so they got a boost in general. Eskandar's Crossbow Barrage was proving to be a tad on the strong side - now it is more in line with a skill that is still quite devastating to squishy or flying targets, but isn't an end-all-be-all one button push killer of all things like it was. 1.2.1 -Augments, Accessories, and Crafting materials are color-coded for rarity -XP gains increased for many dungeon encounters -Item color-coding improved in visual quality -”Missile Storm” slightly lower damage -”Crossbow Barrage” slightly lower damage -Lucian’s “Spellblade” now grants +150 INT -Recovery time from “Enchant: Fire/Ice/Lit” decreased -Increased chance to apply Burning when buffed…
- Patch 1.2.0 is live! Polish and more polish. - 23 January 2016
Happy Saturday! We have a larger patch this time around. Item descriptions Many of the forge materials and augments were giving, generic, unhelpful information. Not anymore! Steam Achievements Finally 100% confirmed working! With the addition of the 10k gold one in this patch. Over the horizon... We want to implement a custom menu option, where you can change the color and possibly the style of the menu elements. Official patch notes: 1.2.0 -Item descriptions are a lot more relevant and helpful -Physical exits have been added to all repeatable missions -Lucian’s “Intercept” skill lasts significantly longer -”Junk Pile” less likely to be unnecessarily targeted by enemies -”(Passive)” added to skill descriptions on level up -“Well to do” is now achievable -Added assurances that destroying all enemy groups during the Siege of Ezrum will turn off their spawns -Silk Cloth added to Varna Mark…
- Patch 1.2.0 is live! Polish and more polish. - 23 January 2016
Happy Saturday! We have a larger patch this time around. Item descriptions Many of the forge materials and augments were giving, generic, unhelpful information. Not anymore! Steam Achievements Finally 100% confirmed working! With the addition of the 10k gold one in this patch. Over the horizon... We want to implement a custom menu option, where you can change the color and possibly the style of the menu elements. Official patch notes: 1.2.0 -Item descriptions are a lot more relevant and helpful -Physical exits have been added to all repeatable missions -Lucian’s “Intercept” skill lasts significantly longer -”Junk Pile” less likely to be unnecessarily targeted by enemies -”(Passive)” added to skill descriptions on level up -“Well to do” is now achievable -Added assurances that destroying all enemy groups during the Siege of Ezrum will turn off their spawns -Silk Cloth added to Varna Mark…
- Patch 1.1.3 is out - faster battles and more fixes. - 19 January 2016
1.1.3 -Steam achievements universally fixed -Minor bugfix with world map quick list -mouse console is disabled if mouse is disabled -Crash at final boss fixed 1.1.2 In addition to several small issues, we've sped up battles some more. It is a slight difference but it feels much better. Patch notes: -Slightly faster resolution from player attacks in battles -Fixed the blue teleporter in Aetherial Manifold repeated -Integrated assurances that switching parties in the Battle of Enkidu Hill does not result in a black screen bug -Minor fixes to Battle of Enkidu Hill collision and pathing -Some enemies in Aetheria Manifold reduced in physical DEF -Tycoon achievement required gold lowered to 250,000 -Gold Achievements acquisition trigger fixed -Take a cat nap! achievement acquisition trigger fixed -Version display added to title screen -Additional Mouse button mappings added for battle targeti…