- v0.3.0 Underground Update - 27 August 2026
v0.3.0 - Underground Update Restoration Workshop New Underground tab unlocks at Business Level 3. Restore raw cards with three mini-games: Clean, Press, and Polish. Clean wipes off dust and fingerprints for a small, safe condition boost. Press works out creases and warping for a bigger boost, but a bad attempt can damage the card further. Polish buffs the holo shine on already-decent cards. Each card has a lifetime cap on how much restoration can improve its condition. New achievements for your first restoration, a restoration milestone, and damaging a card with a bad press. Underground now opens with tabs across the top for each activity, so you can switch between them in one click. Print Shop New Underground activity for forging counterfeit copies of a card from your inventory. Buy a Printer and Cutter, then keep ink and paper stocked to run the forge. Pick a card to use as a template…
- v0.2.22 - Hot patch - 13 July 2026
v0.2.22 - Hot Patch Fixes Pack reveals now use a set's custom card back instead of the default FeeBay back. Binder spines no longer show 100% when the binder is not full. They now count every card, including each variant, so the spine matches the pages inside. The master set trophy is only earned when every card in the set is collected. It used to appear when you were a card or two short. The codex percentage only reads 100% when the codex is actually complete. It used to round up near the end. Fixed mods losing recently added images after a restart. A workshop update could quietly replace your newer local copy with the older published one and disconnect the images you had just added. The game now keeps your local copy when it is the same or newer version. Mods already affected by this now reconnect their missing images on their own the next time the mod saves. Firing a grader no longer…
- v0.2.20 Binders, Multi Profiles, QoLs! - 7 July 2026
v0.2.20 - Binders, Multi Profiles, and QoLs Save Profiles Added save profiles so you can run separate games at once. Your current game becomes the Main Save. Make new vanilla or modded profiles and switch any time to reload into that save. Modded profiles keep their own copy of your mods, so changes on the Main Save never break them. Each profile has its own folder, backups, and exports, all tagged with the profile name so files are easy to tell apart. Profiles are sorted by last played, most recent first. Fixed a tutorial issue on modded profiles. Fixed modded profiles picking up mods you had turned off on the Main Save. Collection Binders Your sets sit on a binder shelf. Click a spine to open the binder and flip or swipe through its pages. Big collections stay smooth since only the open page renders. Modded sets get their own shelves grouped by mod. Sets with a pack use the pack art o…
- v0.2.18 - Hot fix - 3 July 2026
Fix issue installing and subscribing to mods
- v0.2.17 - The 100x Mod Update - 3 July 2026
v0.2.17 - The 100x Mod Update Mods got a complete overhaul Mods are now folders instead of one giant file. Card data lives in a small mod.json and every image is its own file. This fixes the bugs where saving a mod slowly stripped card art away or art vanished after a relaunch, and it removes the old size limits. All size limits are gone. No more 2 GB import wall, export cap, or memory crashes from running several big mods. Mod size is only limited by disk space. Huge mods load fast and no longer eat RAM. Card art loads from disk only when a card is on screen. Existing mods upgrade automatically on first launch. Originals are kept untouched as backups, and the new Backups button in My Mods opens them. Sharing works the same. Export gives you a single .feebaymod file with no size limit, and Import accepts both new and old mod files. Steam Workshop works with the new format. Subscribing t…
- v0.2.16 - Quick patch - 2 July 2026
Misc bug fixes and improved logging. More content coming soon!
- v0.2.15 - Misc Improvements - 1 July 2026
v0.2.15 - Misc Improvements BidGoblin Auctions BidGoblin now runs itself. Lots refill on their own and the floor is always live. No more calling for fresh lots. Twice as many live auctions at once. Up to 12 lots on the floor. Auctions now last 20 to 35 seconds. Every lot gives you real time to bid. New sort toggle on the live lots. Flip between ending soonest and ending latest. Your choice is remembered. Graded slabs now show up at auction, not just raw cards. Any card can appear slabbed by ZAG, PZA, or Bucket at any grade. Rare Bucket black label slabs can now appear too. About a 0.5% chance. These are grade 10 jackpot lots. The estimated value at auction now matches what the card is worth in your inventory. No more surprise drop after you win. Added a hover tip that explains the estimated value. The auction page now fills the whole screen, top to bottom. Mods and Loading Mod Manager h…
- v0.2.14 - New Packs & Mod Load Order - 30 June 2026
v0.2.14 - New Packs & Mod Load Order Mod Manager - Load Order New Load Order tab in Mod Manager - shows every installed mod, local and Workshop, in one unified priority list with reorder arrows. Each row shows the mod source (My Mods vs Workshop), a creature count, and impact badges for big changes: red "N sets off" when base sets are disabled, blue "Money/Market/Speed xN" for each changed multiplier, green "Grading" when grading companies or rates are modified. A "Changes game settings" badge shows a full breakdown on hover - starting money, game speed, disabled sets, grading companies, custom events, and more. Removed the per-card reorder arrows from My Mods; ordering is now handled exclusively from Load Order. Load Order rows use a drag handle to reorder - items animate smoothly as they slide to make room. The Mods and Load Order sub-tabs now live inside the nav pill and animate toge…
- v0.2.13 - QoL Small Patch - 30 June 2026
Fixes Fixed mod manager Cards tab losing pagination position when editing a card and pressing "Back to all cards" - the page is now preserved across the edit round-trip Inventory sort order is now stable while browsing - cards no longer shuffle positions when market trends update or when selling/listing; sort re-applies only when explicitly changing the sort key or filter
- v0.2.12 - Modding Improvements Patch - 29 June 2026
v0.2.12 - Modding Improvements Patch Mod Manager New - Explore tab - browse the Steam Workshop without leaving the game. Sort by Most Popular, Top Rated, Newest, or Recently Updated. Filter by tags. Subscribe and unsubscribe directly. Top 3 results get ranked badges. Each card shows star rating, subscriber count, vote buttons, tags, and how long ago it was uploaded or updated. The Subscribed filter (blue Steam icon) shows only mods you already have, with local file sizes displayed. Added page navigation and a results-per-page selector (10 / 20 / 30 / 50) to the Explore tab. Active tag filters are highlighted on mod cards so you can see at a glance what matched. Workshop tab now has a Steam icon and blue color. My Mods tab has a box icon. Mod cards in Workshop and My Mods now show card count in green and file size in red. Added a Prune button to Workshop mod cards - removes leftover file…
- v0.2.11 - QoL and Stability Patch - 29 June 2026
v0.2.11 - QoL and Stability Patch New FeaturesRegrade Station upgrade (Business Level 4, $8,500) - adds a Crack & Regrade button directly to your recently graded cards. One click cracks the slab and resubmits to the same company instantly. Button is styled per grading company and disappears once the card is no longer yours as a graded slab. Mod Manager moved to the sidebar - Mod Manager now lives in the sidebar under Tools with an on/off toggle. No more digging through Dashboard Settings to find it. First-time enable still shows the experimental warning. Market sort in Inventory - the Profit sort has been replaced with a 3-way Market sort. Click once to sort by highest market trend first (green), again for lowest (red), again to turn it off. Works with mod and event trends. Bug Fixes Fixed a crash when publishing or updating large mods to the Steam Workshop Fixed a crash in the Workshop…
- v0.2.10 - Balance & Fixes - 26 June 2026
v0.2.10 - Balance & Fixes Mod Editor - Events Tab New tab with full control over how market events behave in your mod. Custom Events - create your own market events with custom flavor text, up/down direction, swing range, duration, and pool weight. Scope effects to specific sets, variants, or rarities beyond cards that already carry a trend tag. Base Game Events - per-tag overrides for all 27 base game event tags. Adjust up and down multiplier ranges and duration independently, or disable a tag entirely so it never fires. Mod Editor Generation 1-7 packs now appear as default booster packs in the vending machine All 10 rarities now appear in the mass upload rarity selector and balance tab rarity filters - previously only the base 5 were listed Balance tab: new bulk set rarity and bulk set variant tools - apply to all cards matching the current filter in one click Fixes Custom event set/v…
- v0.2.9 - Packs update - 26 June 2026
v0.2.9 - New Pack Opening Experience Pack Dispenser Packs fall from the vending machine when dispensed - they drop, bounce, and squish on landing The pack zooms to center screen, tears open, then reveals cards one at a time with a flip Cards fan out when the full pull is complete A thermal receipt prints up from the bottom when done - shows pack name, total value, what you paid, and net profit; big pulls and new codex entries are called out Big and jackpot rarity cards show burst rings and hold longer; jackpot pulls trigger confetti Space or click to advance through cards; space or COLLECT to dismiss Reveal speed setting in the dispenser - choose from 1x, 2x, or 3x Generation 1-7 sets are available in the vending machine alongside the named sets Mod Editor - Packs Tab Upload custom pack art with drag, zoom, and position controls; hide the pack logo and set name if you want a clean image…
- v0.2.7 - Stable Modding - 24 June 2026
This patch includes fixes and improvements to modding. Too many under the hood fixes to add here! Enjoy a more stable modding experience.
- v0.2.5 - Modding Patch - 24 June 2026
- Fix misc mod issues around exporting, importing, loading, saving, auto saving, steamworks issues, file syncing
- v0.2.4 - Modding Patch - 24 June 2026
- You should be able to save encrypted mods again!
- v0.2.2 - Modding Patch - 23 June 2026
v0.2.2 - Modding Patch New Balance tab in the mod editor - view and tune all card market stats in one place. Stat distribution histograms, bulk set-value tool, bulk tags tool, and an inline-editable table with mini card thumbnails Balance tab - "Remove All Tags" button clears trend tags across all cards or a specific set (with confirmation) Grading tab - slab colors are now fully customizable per company. Pick a primary and accent color with a live preview. Changes apply everywhere slabs appear in-game Variant editor - "Hide holo dots" toggle to disable the built-in sparkle layer on custom variants Variant editor - Autograph toggle adds the signature overlay and pen glyph to the card Ctrl+S saves the mod instantly - rebuilds cards, syncs to disk, and shows "Saved!" on the button Improvements Grading company name overrides now apply everywhere - badge buttons, status labels, employee too…
- v0.2.1 - Modding Patch - 23 June 2026
v0.2.1 - Modding Patch Modding is still an advanced feature in active development. Use mods at your own risk and report bugs in #modding-bugs on Discord only. Bug Fixes Fixed a crash when exporting mods that contain large card images Fixed custom variants using a Normal background still showing holo effects Fixed holo patterns tiling differently between the preview and the collection/shop views Fixed base game card overrides losing typed values when editing number fields Fixed card art sliders being hidden when overriding a base game card that already has art Fixed new cards being lost if you added them before the mod was first saved Improvements Card art is now kept at full resolution while you adjust position sliders - compression only happens when you save Save Mod no longer closes the editor - it flashes a "Saved!" confirmation instead Custom variants from all active mods now appear…
- v0.2.0 - Modding Update - 22 June 2026
v0.2.0 - Modding Update Modding is here. Build your own cards, design custom variants, rebalance the economy, and share your creations on the Steam Workshop. Modding is an advanced feature that can break your save file if used incorrectly. Use mods at your own risk. Report mod-related bugs in the modding channels on Discord only. Mod Manager New Mod Manager under Tools in the sidebar - create, edit, enable/disable, export, and import mod packages Live card preview in the editor - every change to name, rarity, hue, border color, art, and variant reflects on the card instantly Custom art upload with scale and offset sliders so you can position the image exactly where you want it Override any base game card variant independently - change the Gold Full Art without touching the Holo Rules tab to tune money multipliers, market values, day speed, starting cash, per-rarity value multipliers, pe…
- v0.1.30 - Grading Fixes, Cracking Tweaks, and Bucket Updates - 20 June 2026
v0.1.30 - Grading Fixes, Cracking Tweaks, and Bucket Updates Grading New - InstaGrader (Business Level 5, $100,000) - after cracking a slab you can send the raw card straight to any grading company right from the result screen, no need to dig through inventory. If you don't own the upgrade yet, the grading buttons show as locked with a purchase button below them. Business level requirement shows as red and disabled with a tooltip. Bucket mislabels - roughly 10% of Bucket grades come back with a different creature name printed on the slab label. The real card art and grade are unchanged; only the name is wrong. Your inventory flags it with "(mislabel?)" and the grading reveal calls it out with a yellow warning. The mislabeled name shows everywhere the slab appears - inspector, zoom view, listings. Chaos % on grading company cards is now hidden when Chaos Mode is off. When active, the per…