- Update 0.0.4.4 - 8 May 2026
ALCHEMIXUM is now available on MAC! Hopefully it should work fine for everyone, so do join the discord if you find any major issues with the MAC version.Added:New sprites for Grotto and Enchanted Forest pages alongside a few misc ones.New tracks for Glacier (by Afrostache), Mushroom and Crypt (Both by Melody Sardo).Various interfaces now have proper scroll bars.Recipes for Grotto and Enchanted Forest have been reworked.New mixing animations and sound effects.Fixed:Fixed the major lag issues when unlocking new elements.Fixed various texts not being translatable.Improved a few visuals for the Catalogue, now won't fully spoil locked elements.Removed:Temporarily removed the sorting button from the Catalogue's phone.
- Hotfix 0.0.4.3 - 19 March 2026
- Fixes the catalogue search bar not working.- Fixes the inventory search bar being CAPS sensitive and using the wrong language when searching.
- Update 0.0.4.2 - 19 March 2026
Updated:- Animations for the ALCHEMIXUM and the Music area's Gadgets- The borders and background colors for the elements in the inventory of the mixing area Added:- The Catalogue, an area where you can see how many times an element can still mix, your discovered recipes alongside their hints (Note: Hints and descriptions will be fully rewritten in a future update.)- 2 new tracks! Village by B-dsigns and Jurassic Haven by bonniegem!- Several keyboard bindings for the game! They cannot be customized just yetFixed:- Impossible element combinations, the game is hopefully 100%-able now.- Bug fixes that I do not remember !Removed: - You can no longer hold esc to quit the game. Oh! By the way! The game now has a guide I wrote to serve as a tutorial until it gets its own in-game one!
- Patch - 0.0.4.1 - 9 February 2026
- Some recipes weren't working due to a small oversight in the code. All is well now.
- Update 0.0.4.0 - 8 February 2026
Updated:- New sprites for the Swamp and Cave elements- Some combinations for old elements have been updated and rethought Added:- 2 new elements- Page counter in the Alchemixum from 0 to 26- Some new hints for unlocked elements! - Hovering over final elements now shows a tiny tooltip explaining what the lock icon means Fixed:- Bug related to combinations with tags being mixed with an element in its tag, causing overlap in other combinations- Some elements have been moved to better categories where they properly fit (e.g., the "Hot Dog" element no longer appears in "Essentials")- Some element names that were spelled incorrectly- Discovered combinations would leak from the Alchemixum pop-up if they exceeded the limit
- Patch 0.0.3.1 - 5 February 2026
Fixed: - Issue where clicking an element you did not have unlocked would display the wrong info in the collection book. Updated: - Improved several important element recipes - Redid all recipes for Cave and Swamp
- Update - 0.0.3 - 4 February 2026
Added: - Recipe Cataloguing, whatever recipes you find will now be catalogued in the ALCHEMIXUM (not required for completion) - Quit button in the settings.Updated: - Game now saves your playlist, will default to the Void track if saved as empty. - The Prevent Repeated Mixes setting now only prevents duplicate recipes and not duplicate discoveries. - The Music Gadget is now larger for better visibility. - Reworked the pop-up that appears when you click an element in the ALCHEMIXUM
- Mini Update - 0.0.2 - 3 February 2026
Added: - Prevent Repeated Mixes setting (Settings>Accessibility) Fixed: - Small bug where Easter Egg Elements would show up in the inventory after restarting game. - Some typos. Bottleed is no more... Updated: - Added a few new common-sense recipes for some important elements. - Quitting the game now requires you to hold Esc, instead of just pressing it. - The "Slime" track has been updated to a more recent version.
- ALCHEMIXUM IS OUT! - 2 February 2026
After over a year of development, the game is in a state where I'm comfortable with releasing it in early access! I'll be providing info on what I want to do with the game from here, before we reach 1.0 (release), alongside post-release plans!But why early access?Most things, with a few exceptions, like music, some testing, and the trailer you see on the store page, everything is done by me! Scarlett/Vissca, and ALCHEMIXUM is a game that would need a lot of thinking power from a lot of people who enjoy this type of game to help me figure out some more combos for everything, since, even tho everything is currently obtainable, there's definitely a handful of "oh this makes sense" mixing combinations that aren't in the game yet, so if y'all want to support me, pls do join our discord server! We have a section for suggestions, bug reports, and feedback, so please make use of it! Discord Lin…
- State of the Game. - 27 December 2025
Hello there!! I have officially decided to push the release date for the early access further to next year, specifically the 2nd of February. There has been a lot going on in life, and it is also the end of the year, so my schedule is hella tight, so I'll push the game a little bit further, so I'm not releasing a rushed version of it. Progress has been crazy fast in the last month! The interface got some major changes, and I have added 600+ elements to the game! Even if most don't have a combination yet... Now, why early access? ALCHEMIXUM has proven to be a game that needs a LOT of feedback on, specifically for the recipes, so by release, the game will have an in-game tool alongside a Discord Server link so people can suggest changes to element combos alongside give some general feedback, I'll focus on polishing what's already there and will NOT add any major new features for the game.…
- Progress! - 15 July 2025
Vissca here again! Showcasing some more progress for the game, and woaa it's been a bit!I have done quite a few things for the game and here's what is newWhat is being worked on right now:Many new elements and I revamped the currently in place mixing system for the game, a lot of this is internal stuff but my might aswell share that I did thatHovering over elements now shows their name at the bottom rect bellow the inventoryThe buttons now work!!! They're still a W.I.P but:You can now switch between the Canvas (music and playlist management area) and the Library (collection book section) neither are functional right now BUT I'm workin on it!Here's some new VFX for the game aswell:For now this is all, my next goal is to get the game working for a few playtesters and then I'll start working on the revamped collection book, will try to keep y'all updated more often too! Bai luvs
- Hello world... - 26 April 2025
Hi everyone!! Vissca here, I have made Alchemixum's steam page public to everyone! So make sure to wish-list it if the concept interests you! Here's some more info on the game: Alchemixum started as a challenge to myself: can I remake this specific genre of game with my current skills? The answer, yes! In a week I had a very rough prototype of what would lead me to actually invest into wanting this project to exist After messing around with it for a bit I showed it to my friends and let them mess with it and they actually vibed with it, which gave me enough motivation to keep working on it! My idea for Alchemixum is like: An alchemy game that focuses less on literal alchemy, and more into like actually mixing things, I want a lot of the element combinations to be punny in a way... tho a lot are gonna still make sense, like fire + air = smoke, earth + water = mud but then something like,…