SPSTEAMPULSELIVE ANALYTICS
Delos: Space Traffic Control

Delos: Space Traffic Control Steam metadata

hv | Apr 7, 2025 | game

Released

0players observed · 22 September 2026 - 23:23:36 UTC

SimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,884
  • Revenue (VGI)$4,505
  • Review score80% positive

Delos: Space Traffic Control metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)1,884
  • Revenue (VGI)$4,505
  • Review score80% positive
  • Total reviews56
  • Release dateApr 7, 2025
  • Developerhv
  • Publisherhv

Genres: Simulation

Company pages: Developer: hvPublisher: hv

Top Steam chartsTop 100 gamesGame directorySteam Store page

Delos: Space Traffic Control Steam metadata

Delos: Space Traffic Control metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3550150/metadata
Steam Storehttps://store.steampowered.com/app/3550150/
Steam Communityhttps://steamcommunity.com/app/3550150
PCGamingWiki search
IGDB searchSearch IGDB for Delos: Space Traffic Control

Reviews, pricing, and metadata

Review summary

Very Positive

80% positive, 45 positive, 11 negative

Price and discount

$2.99

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases
  • Steam 7 April 2025

Latest Steam announcements

  • fixed: ship collisions -> incidents - 17 August 2026

    ship collisions now produce incidents. The physics/effects aren't the greatest but it's an immediate unblocker! fingers crossed I can get around to better effects.

  • Update: Ships actually have sounds and thruster effects - 18 April 2025

    Ships - New movement system: Ships move using physics resulting in an overall smoother and more fluid result. Ships have thruster VFX: a light gas for the RCS thrusters, as well as a bright red flame for the main thrusters. - Ships now have thruster sounds: unique (albeit similar) sounds for RCS and main thrusters. Consider the current SFX/VFX as a first pass at just having it functional. It could go through more polish passes in the future, but I wanted to get something in all of your hands ASAP. Fix - fixed bug where overlay labels for gates, ships, and berths might dissapear if you unfocus the game when looking near 180 degrees away from them Restart steam or verify integrity of game files to force steam to update

  • Update: Berth Panels & Balance Tweaks - 16 April 2025

    Berths * Berths have their own panels. User can pause and abort transfers from them. * Prevent an incident due to a failed transfer by pausing a berth's transfer ability while waiting for another ship to complete it's transfer. Balance: ship spawning Tweaked destination spawn parameters: * Martian North Pole Waypoint: Profit margins are slim due to ships having to paying more gate fees to enter into your sector * Phobos: Consumers buy in less quantities due to it mostly being a supply hub * Earth/Phobos: Suppliers sell equal amounts. Profit margins same amount. * Earth: Consumers buy the most amounts. Arrival time takes the longest Restart steam or verify integrity of game files to force steam to update

  • Update: Camera, Tutorial - 14 April 2025

    Camera - Hover your mouse over a gate or berth and press 'V' to switch to that camera group. Press 'V' again to go back to the global camera group (two different cameras that can see everything) - Press 'tab' to switch between cameras in the same group. - Camera rotations and zoom levels are preserved upon switching back to it Tutorial - Added steps to teach the new camera system - Added steps to teach how to assign a gate's destination - Tutorial text is a panel that can be moved. Destinations - Destinations can only be linked to one gate at a time Fix - Sometimes a gate's overlay would dissapear. I THINK this is fixed. Please let me know if a gate's name dissapears for you,

  • Update: Sector Gates, Destinations - 14 April 2025

    Destinations - Destinations include Earth, Phobos, and Martian North Pole Waypoint. - Ship arrival time depends on the distance the destination is from the player. Earth is further than Phobos and the Waypoint, so ships will take a longer time to arrive. - Ship types are dependent on destinations. Phobos will spawn 75% supply ships, 25% consumer ships. Earth is swapped. Waypoint is 50/50. More destinations TBA. - The bulk of the introduction of "Destinations" is an under-the-hood implementation that will surface more in a few feature sprints from now. Basically, a "destination" (i.e. Phobos, Earth) is now an actual entity. They will soon have their own detail panels, characteristics, points of interest (i.e. a research laboratory that you can develop a relationship with, call the facility manager up and see if they need certain kinds of resources, etc.). This will be the inception of th…

  • Update: New incidents & Game Over - 9 April 2025

    ## Incidents - Making a ship go to a gate other than the one the pilot requested will result in an incident - Not having enough credits mid-transfer will result in an incident - Incident history panel redesigned - 3 incidents result in game over ## Game Over - redesigned - shows reason for loss - Shows stats, including: ---- ships serviced ---- total credits earned ---- total resources earned ---- all incidents accrued ## Crash Fix - Fixed: Ships colliding at the berth would result in a crash.

  • Update: Chat notifications, volume sliders, 1000 minute station - 9 April 2025

    Firstly, congrats to Station VK-TS-26, operated by VinceKun, for having a station orbiting for longer than 1000 minutes. Unbelievable. Secondly, we have a new #2 on the leaderboard: Station Galeros X1 operated by Lady Vader. She keeps the Phobos->Earth line flowing smoothly. Updates Audio: - Separate volume sliders for SFX, music, and UI - Switching camera views plays a sound Chat: - Chat panel has a message at the top that tells the user their messages may be seen by other players - Comms button will blink when new messages arrive - Chat panel has a checkbox to enable/disable button blinking - Chat panel doesn't scroll to top on new messages, but sometimes it fails to scroll all the way to the bottom on multi-line messages Thank you all so much for playing and giving this game a shot. It means a lot to me. I am incredibly excited to start implementing new features that adds some depth…

  • UI Crash fixes - 7 April 2025

    I think I partially solved an issue where UI sounds would crash the game. Seems to happen a lot less.

  • Released :') - 7 April 2025

    Hi all, thank you for being here during this - it means so much to me. I'm now going to take a nap.

  • Patch: UI - 2 April 2025

    Added: - Overlays for gates and berths Fixed: - Panels (gate request, docking request, etc.) are always on top of overlays (ex: the border around ships) - Panels can be brought to the front by clicking on them - Only one of each panel type can be spawned

  • Path: Crash fix, UI update - 1 April 2025

    Crash fix: * Fix crash when going back to menu. This was a NEW back-to-menu crash that was introduced with some recent UI updates. The previous crash-to-menu was due to improper usage of an audio component persisting level transitions Added: * Relevant berth/gate name for the "Approaching..." chip on the ship's overlay

  • Patch: Settings, Crash fixes - 1 April 2025

    Added to the escape menu: - play audio in background - window mode (windowed, window fullscreen, fullscreen) - resolution Crash fixes: - Fixed crash when a song ends - Fixed crash when going back to main menu - Fixed crash when acceping a docking/takeoff request on a ship that has been de-spawned

  • Crash fixes: Docking/takeoff request, main menu - 31 March 2025

    Fix: Crash when going back to main menu. The UAudioComponent was attached to the UWorld context object. Fix was to use UGameplayStatics::CreateAudio2D and set bPersistAcrossLevelTransitions to true. Crash when assigning berth/gate for docking/takeoff requests: This happens when accepting a docking or takeoff request on a ship that has despawned, such as from having collided with another ship.

  • Music & Patch - 28 March 2025

    Added: Jukebox: featuring music from State Azure! See more: https://www.youtube.com/@stateazure Timestamp next to sender's name in the global chat is their time alive. Players can now see how long they have been alive while communicating in the global chat. Misc: Backend architecture upgraded to support leaderboards for stations. TODO: Implement user-facing UI. Probably some other stuff has been added/tweaked, but my eyes are heavy and it's almost 11pm :) Have fun everyone. Please let me know your thoughts in the Discord.

  • Patch - 26 March 2025

    Added: - Ships can collide and despawn. An incident is added to the incident panel. VFX/SFX Still need to be added. Fixed: - Resource transfers stop if the station runs out of money. Need to add UX for informing the user that it was a partial failure. In the future, this may factor into a reputation system.

  • Patch - 26 March 2025

    Fixed: - Ship overlays disappear when looking away from them Added: - Offscreen indicator for ships Tweaked: - Only the relevant "status chip" in the ship overlay is shown. Previously, all status chips were shown, including: docking request, docking operation status, resource transfer, takeoff request, departure operation status. Now, only the relevant chip is shown.

  • Patch - 25 March 2025

    Added: - Menu that can be opened in-game by pressing "Escape". - Menu allows you to adjust render scale, graphics settings, restart game, and exit game.

  • Patch - 24 March 2025

    Fixed: - HUD now clears when going back to main menu Misc: - Game communicates with new backend, paving the way for more substantial player player interactions and persistence.

Patch notes and updates

S.noRelease datePatch nameGID number
117 August 2026fixed: ship collisions -> incidents1840944183785119
214 April 2025Update: Camera, Tutorial1796631172384378
39 April 2025Update: Chat notifications, volume sliders, 1000 minute station1796551539169589
47 April 2025UI Crash fixes1795917897461385
52 April 2025Patch: UI1795917897275342
61 April 2025Path: Crash fix, UI update1795283637990755
71 April 2025Patch: Settings, Crash fixes1795283637971421
831 March 2025Crash fixes: Docking/takeoff request, main menu1795283637960400
928 March 2025Music & Patch1795283637841872
1026 March 2025Patch1795283637801196
1126 March 2025Patch1795283637770167
1225 March 2025Patch1794830911021130
1324 March 2025Patch1794830911013127

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3550150
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateApr 7, 2025
Developerhv
Publisherhv
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent80%
Positive reviews45
Negative reviews11
Total reviews56
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3550150/

Short description

In Delos, you are the space traffic controller managing the flow of ships at a bustling space station. Direct docking, allocate resources, and prevent collisions in a real-time strategy setting. Balance efficiency and safety to maintain order in the interstellar hub.

About this game

-- Update 2026/08/16 -- Hi folks, thanks so much for having played the game. I can't promise any updates since I'm entering job-land, and I wish the game could have been more than it was. If some day I don't need to worry about paychecks, hopefully I can get back to working on this. Thanks again so much, it has truly meant the world to me that folks tried the game :') -- /Update -- Take command of your own named space station as its traffic controller. Your mission is straightforward but challenging: guide ships safely to dock while maintaining your station's resource balance. -- quick preamble from the developer hv -- Hi all, thank you for checking out Delos: Space Traffic Control. I've been working on this game for a few months in my spare time - probably accruing a few hundred hours worth of development. That being said, the game is --buggy-- at this current juncture. It will crash. There are missing features. If revenue allows for it, I would absolutely love to keep working on this, adding new features, and gradually bumping up the price by a dollar or two as it becomes a more substantial game. As it is now, I hope the price point is acceptable with the current state of the game! For full transparency, here are some things currently missing: - Sound effects (really) - Visual effects for ship collisions - Any sort of progression (i.e. station upgrades) But, my favorite feature is in game - it is a singleplayer game, but you can chat with other players in the comms menu! Here is what I'd like to add to the game should revenue allow for continued development: - Lane drawing: Draw and assign lanes for ships to travel on - Ship patience timer: Get the ship in and out of your sector within the allotted time or else it incurs an incident - Reputation system: Gain reputation with pilots/corporations to facilitate more gameplay options between them - Narrative: Learn about the world through talking with the pilots that dock at your station - Station upgrades: Bigger berths, bigger ships, station infrastructure, etc. - And a lot more Anyways, I hope you enjoy your time with the game should you purchase it. Beyond the money exchanged (my deepest thanks)…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

Delos: Space Traffic Control's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Delos: Space Traffic Control's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Delos: Space Traffic Control at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$2.99$2.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2385,47522 September 2026 - 23:52:53 UTC1,818,368
2Once Human18,86522 September 2026 - 23:19:23 UTC231,343
3Mechabellum3,55722 September 2026 - 14:12:56 UTC5,341
4Ved: Recure46722 September 2026 - 23:01:08 UTC1,255
5龙胤立志传33022 September 2026 - 23:42:22 UTC18,626
6Magicraft38522 September 2026 - 20:11:23 UTC9,991
7Astral Party 2,33422 September 2026 - 17:34:49 UTC18,951
8Philna Fantasy222 September 2026 - 23:37:36 UTC808
9Steam 上的 名将杀5522 September 2026 - 23:37:43 UTC869

Related Steam games by tag and genre

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS229,66522 September 2026 - 23:33:30 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
Farming Simulator 2545,71022 September 2026 - 18:34:49 UTC135,88351,357GIANTS Software
War Thunder44,59722 September 2026 - 20:44:32 UTC125,317781,076Gaijin Entertainment
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
EA SPORTS FC™ 2637,94822 September 2026 - 20:49:30 UTC159,35063,186EA Canada, EA Romania
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Escape from Tarkov32,01222 September 2026 - 14:13:46 UTC46,24962,122Battlestate Games
The Sims™ 423,31722 September 2026 - 20:42:38 UTC96,185193,399Maxis
Garry's Mod22,12422 September 2026 - 21:00:11 UTC73,7501,258,308Facepunch Studios

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.