SPSTEAMPULSELIVE ANALYTICS
Stratus: Battle For The Sky

Stratus: Battle For The Sky Steam metadata

Storm Isle Productions, Polywickstudio | Dec 2, 2016 | game

Released

0players observed · 22 September 2026 - 20:00:44 UTC

IndieStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)2,016
  • Revenue (VGI)$25,328
  • Review score51% positive

Stratus: Battle For The Sky metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)2,016
  • Revenue (VGI)$25,328
  • Review score51% positive
  • Total reviews39
  • Release dateDec 2, 2016
  • DeveloperStorm Isle Productions, Polywickstudio
  • PublisherStorm Isle Productions

Genres: Indie, Strategy, Early Access

Company pages: Developer: Storm Isle Productions, PolywickstudioPublisher: Storm Isle Productions

Top Steam chartsTop 100 gamesGame directorySteam Store page

Stratus: Battle For The Sky Steam metadata

Stratus: Battle For The Sky metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/355490/metadata
Steam Storehttps://store.steampowered.com/app/355490/
Steam Communityhttps://steamcommunity.com/app/355490
PCGamingWiki search
IGDB searchSearch IGDB for Stratus: Battle For The Sky

Reviews, pricing, and metadata

Review summary

Mixed

51% positive, 20 positive, 19 negative

Price and discount

$15.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, MMO, Family Sharing

Achievements

Not available

Platform releases
  • Steam 3 December 2016

Latest Steam announcements

  • Workshop Tech Slots & Upgrades - 22 September 2026

    STRATUS DEVELOPMENT UPDATE — WORKSHOP TECH SLOTSAfter further adjustments and testing, we are rolling out a new update introducing Tech Slot requirements for research and production.Workshop Tech SlotsWhen a player constructs a Workshop, it now begins with two Tech Slots. These slots determine how many technologies can be placed into production at the Workshop.To gain additional Tech Slots, players must now upgrade their Workshop. Each Workshop upgrade provides an additional slot, allowing more technologies to be placed into production.Workshop upgrades now require players to meet two requirements:The required amount of resourcesControl of a required number of islandsThis gives Workshop upgrades a functional purpose within the progression of the game, rather than allowing them to be upgraded without meaningful requirements.Workshop Visual UpgradesWorkshops now once again use their fade-…

  • The Storm Gathers: Stratus Nears Full Playability - 11 September 2026

    Last night, we pushed a new playtesting build of Stratus to Steam, bringing another major step forward in the game’s development.This latest patch addresses a long-standing issue with workshop and shrine construction. Previously, after placing a workshop or shrine and sending a priest to construct it, the priest could occasionally reach the destination only to find that the structure was no longer able to be constructed. This meant players sometimes had to place a second structure, losing the resources spent on the original.We have now identified the underlying issue within the priest construction code and implemented a fix. After extensive testing last night, the issue appears to have finally been resolved.Combined with the bridge-placement lag fix implemented last week, the construction system is now becoming significantly more stable and polished.Moving Toward Full PlayabilityWith th…

  • Stratus: Bridges of Allegiance - 6 September 2026

    Stratus Development Update – Bridge System ImprovementsThe past week and this weekend have been busy with bug fixes and improvements across Stratus.On Friday, we pushed a patch that fixed bridge construction from other players’ bridge segments. Players can now only construct directly from their own bridges, while still being able to make valid connections when filling a gap between an existing player-owned bridge and another player’s bridge section.We’re now rolling out two additional bridge system updates:1. Team Colours on Bridges Constructed bridges now correctly display the player’s team colour along the sides of the bridge in the world view.2. Team Colours on the Minimap Bridges now also correctly display team colours on both the minimap and the minimap bubble/zoom view.Both of these have been heavily requested features from our playtesters, so it’s great to finally have them imple…

  • Stratus — Stability & Thunder Fence Update - 30 August 2026

    Stratus — Stability Patch We have another important stability patch for Stratus, with several key fixes and updates following the latest round of multiplayer play testing.Major Stability Fix — Main Menu DropbacksOver the past few days of play testing, we have been able to track down and fix a major stability issue that was causing some clients to be unexpectedly dropped back to the main menu, both at the start of a game and during active gameplay.After reviewing the server logs, we traced the issue to a buffer overflow occurring during bridge placement. Bridge placement was generating unnecessary multicast updates to the server, and when players rapidly moved the cursor while placing bridges, these repeated updates could build up and eventually cause the client to be dropped back to the main menu.This has now been fixed by removing the unnecessary multicast updates.So far, during the la…

  • Stratus — Thunder and Rain: New Testing Build Now Live on Steam - 25 August 2026

    After a week of dealing with the Steam Pipe issue, I’m happy to say it has finally been resolved. As suspected, the issue was on Steam’s end rather than with the Stratus build itself.Today, we’re pleased to announce that a new testing build has been pushed to Steam’s Testing Branch!🌧️ Rain FactionRain Beast Spawn Pool can now be constructed.Rain Beast Spawn Pool now correctly spawns Rain Beasts, which target nearby enemy units.Rain Venom Barricade now correctly constructs and forms its beam, destroying any enemy unit caught within it.Rain Cloud Drifter is now constructable and correctly collects resources.⚡ Thunder FactionThunder Workshop now correctly constructs.Thunder Power Generator is now constructable. Most Thunder units still need their power requirements configured.Thunder Blocker can now be constructed.Thunder Cannon now correctly constructs and attacks enemies within its forw…

  • Stratus Feature Update – Sun Barricades - 11 August 2026

    Stratus Development Update – Core Mechanics PatchOver the past week, the Stratus Development team has been busy, and today we're rolling out a new patch update with several new core Stratus mechanics now working in-game.1. Sun BarricadesSun Barricades can now correctly spawn Sun Beams between connected barricade units and dynamically update the beams depending on their direction and configuration.The system also correctly handles situations where a new Sun Barricade is placed between two existing barricades that are already producing a beam, updating the connections accordingly.The original Sun Barricade code we had developed in Unreal was ultimately rebuilt from the ground up, including how the system handles beam generation, connections, updates, and ownership assignment.2. Rain Ice Blocker TowerThe Rain Ice Blocker Tower has also received several updates.When destroyed, the tower now…

  • Stratus Development Update – Wind Archer Networking Complete - 24 July 2026

    Another major multiplayer milestone has been reached!After an extensive review of the Wind Archer attack system over the last night and into this morning, we've successfully completed the networking overhaul for the unit. The Wind Archer is now fully functional in multiplayer, with its combat behavior correctly synchronized across all connected players.Key ImprovementsEnemy Tracking: Wind Archers now correctly acquire, track, and update enemy targets, seamlessly selecting new targets once an enemy has been destroyed.Expanded Targeting: Targeting has been fully updated to correctly engage:BuildingsStatic defensive unitsGround unitsAir unitsProjectile Synchronization: Fixed an issue that caused bolts to spawn twice, resulting in a second projectile firing off in a random direction every other shot.Combat Logic: Wind Archers will no longer become stuck in a firing state after their target…

  • Stratus Development Update – Major Navigation & Construction Improvements - 15 July 2026

    Stratus Development UpdateOver the past few days, we've implemented a wide range of code improvements and bug fixes that continue to enhance the stability and overall gameplay experience in Stratus.Production Bolt & Navigation ImprovementsWe've completely reworked the production bolt navigation system and updated the navigation mesh generation. This resolves an issue where production bolts could occasionally travel along invalid paths and fall from island edges. Production bolts now navigate reliably across the world, ensuring production bolts reach their destinations correctly.Building Production ImprovementsWe've also addressed two major issues within the unit and building production system.The first issue occurred when attempting to queue a unit or structure without having sufficient resources. Previously, the game would remain stuck in production mode, preventing players from select…

  • Stratus Development Update – Air Combat & Multiplayer Progress - 11 July 2026

    Over the past week, we have made significant progress implementing and debugging both the air unit spawners and airborne attack units. This marks another major milestone toward completing Stratus' multiplayer combat systems and brings aerial warfare one step closer to its final form.Air Unit Spawner ImprovementsAir unit spawners have now been fully reworked and are functioning reliably in multiplayer.Key improvements include:Air unit spawners now correctly detect and acquire all valid enemy targets within range.When an enemy is destroyed or leaves the detection radius, the spawner automatically clears that target and searches for the next nearest valid enemy, provided its currently deployed air unit is not already engaged.This results in continuous and efficient target acquisition without invalid targets or unnecessary delays.Air Unit AI & Flight TimeAir units have also received a compl…

  • Stratus Dev Update – Combat Implementation - 3 July 2026

    Stratus Dev Update – Combat ImplementationOver the past week, we have made major progress debugging the attack code for multiplayer network play and have successfully accomplished the following:Sun Cannon ImprovementsSun Cannons produced from the Sun Workshop now correctly rotate and attack stationary units, buildings, and moving units that enter their attack radius.Sun Cannons now correctly update their target selection. If their current target is destroyed, becomes invalid, or moves out of range, they will automatically search for and engage a new valid enemy.The improvements made to the Sun Cannon attack system also pave the way for implementing the remaining attack units using the same reliable combat framework moving forward.Health System ImprovementsWith the Sun Cannon now functioning correctly, we have also continued implementing and refining the health system for units and struc…

  • Stratus Patch Update! bridging placement restrictions and mana pool control - 13 June 2026

    Stratus Patch UpdateOver the past few days, we have continued refining the bridge system and have implemented several important improvements:Bridge System UpdatesBridges can no longer be constructed from another player's bridge network unless the new section is also connected to your own bridge network, allowing players to fill legitimate gaps in existing routes.Bridge construction is now restricted to islands under your ownership. Players can no longer build directly from another player's island unless filling gap from bridge network between island.Mana pools now correctly establish ownership when the first bridge connection is completed. The mana pool border will automatically update to display the appropriate team color.Multiplayer TestingWe are currently conducting playtests to ensure these changes function smoothly and consistently for all players in multiplayer sessions. The lates…

  • Stratus Patch update! Further Bridge erosion fixes - 8 June 2026

    Stratus Testing Build Patch UpdateFollowing extensive review and multiplayer playtesting over the past several days, we successfully identified and resolved the remaining bridge erosion replication issues affecting the current testing build.After narrowing down the root cause, we have now deployed a new patch that fully addresses bridge erosion synchronization across the network.Patch Fixes1. Bridge Erosion Timers ReworkedBridge erosion timing has been moved from a shared global timer to individual timers on each bridge segment.The issue stemmed from an early Unreal Engine implementation dating back to the project's initial single-player prototyping phase. Because all bridge segments were referencing the same timer, constructing a new bridge could inadvertently reset the erosion timer for other bridges already in play. Each bridge segment now maintains its own independent erosion timer,…

  • Stratus: bridge segment erosion system - 4 June 2026

    Stratus Test Build Update – Bridge Erosion System ImprovementsOver the past several days, development has been focused on further expanding and refining the bridge erosion system. A new patch has now been deployed to the testing build featuring the following improvements:Bridge System Updates1. Erosion Logic ImprovementsBridge erosion now only occurs on unlinked bridge sections.Sections that remain connected to valid island anchors and connection points will no longer be incorrectly targeted by the erosion system.2. Visual Erosion EffectsBridge segments marked for erosion will now progressively display cracking effects.The severity of the cracks increases over time, providing clear visual feedback to players before the segment ultimately breaks apart and crumbles.Testing Now AvailableThese latest bridge system updates have been included in a new test build patch and are now available fo…

  • Stratus Spot Test Build – Bug Fix Patch Update / Building Salvage - 28 May 2026

    Stratus Spot Test Build – Bug Fix Patch UpdateA new bug fix patch has been deployed for the latest Stratus spot test build, focusing on gameplay usability, UI replication improvements, and structure management systems.New Temple Salvage SystemTemples now include a functional Salvage button. If testing confirms the new salvage system is stable across all multiplayer sessions, the same functionality will be expanded to workshops in the following patch update.Storm Power Refund AdjustmentsTemple salvaging now correctly refunds a percentage of Storm Power based on the current health of the structure at the time of salvaging.UI Visibility ImprovementsThe Priest spell bar and structure interface bar are now only visible when a Priest unit is actively selected, helping reduce unnecessary UI clutter during gameplay.Multiplayer Selection Replication FixBuilding selection indicators now replicate…

  • Stratus Testing Build – Patch Update - 27 May 2026

    Stratus Testing Build – Patch NotesThe latest testing build includes several important fixes focused on multiplayer synchronization and construction audio issues.Fixes & ImprovementsBuilding construction timing is now correctly synchronized between host and client, ensuring consistent build completion across multiplayer sessions.Building construction audio now properly plays for both host and connected clients.Fixed an issue where construction audio would continue looping indefinitely on clients after construction had completed. Audio now correctly terminates on both host and client systems.

  • Weekend Patch Update – Bug Fixes & Improvements - 23 May 2026

    Weekend Patch Update – Bug Fixes & ImprovementsThis update focuses on resolving several placement and construction issues, along with improving overall building interaction flow.Fixes & Changes: • Fixed unit collision during placement so ghost buildings no longer collide with movable units. • Fixed construction validation preventing structures from being placed on temples, mana pools, or other buildings. • Fixed an issue where selecting another production unit while already in placement mode could leave behind an extra ghost structure. • Fixed an issue where switching from bridge placement to a production unit could leave behind an unusable ghost placement icon. • Updated Temple and Workshop UI button interactions so clicking the buttons opens production ring, and clicking it again closes the ring. This update includes several fixes and improvements focused on bridge construction, place…

  • Stratus: Battle for the Sky — New Steam Test Build Now Available - 21 May 2026

    Stratus: Battle for the Sky — New Steam Test Build Now AvailableAfter significant development progress over the past several weeks, we are excited to announce that a new playable test build of Stratus: Battle for the Sky has now been posted to Steam.One of the biggest milestones achieved in this build is the successful implementation of multiplayer session hosting and joining through the in-game session browser. Players are now able to directly host and join matches depending on their firewall and network configurations.This system has already undergone closed testing with players across multiple regions, including the United Kingdom, Japan, and Canada, where users successfully connected and played matches across continents.Multiplayer & Battle Lobby ProgressThe battle lobby system is now fully operational, allowing players to smoothly configure teams and starting locations before launc…

  • steam implementing - 15 May 2026

    testing the implementing of steam overlay getting working for lobby

  • Testing Steam Front end into unreal build - 15 May 2026

    This is testing of getting steam advanced sessions ready for testing.

  • Stratus UE5 Testing build - 13 May 2026

    Stratus UE5 Testing build 0.1

Patch notes and updates

S.noRelease datePatch nameGID number
122 September 2026Workshop Tech Slots & Upgrades1844115010502791
211 September 2026The Storm Gathers: Stratus Nears Full Playability1843481262694038
36 September 2026Stratus: Bridges of Allegiance1842846814450347
430 August 2026Stratus — Stability & Thunder Fence Update1842212951306891
525 August 2026Stratus — Thunder and Rain: New Testing Build Now Live on Steam1841579228676898
611 August 2026Stratus Feature Update – Sun Barricades1840310314353312
724 July 2026Stratus Development Update – Wind Archer Networking Complete1839041357028459
811 July 2026Stratus Development Update – Air Combat & Multiplayer Progress1837955055358899
93 July 2026Stratus Dev Update – Combat Implementation1836506165570233
1013 June 2026Stratus Patch Update! bridging placement restrictions and mana pool control1835236783565440
118 June 2026Stratus Patch update! Further Bridge erosion fixes1834602721198267
1228 May 2026Stratus Spot Test Build – Bug Fix Patch Update / Building Salvage1833968530888706
1327 May 2026Stratus Testing Build – Patch Update1833968530884269
1423 May 2026Weekend Patch Update – Bug Fixes & Improvements1833334318573280
1515 May 2026steam implementing1832700592792448
1615 May 2026Testing Steam Front end into unreal build1832700592791078
1713 May 2026Stratus UE5 Testing build1832700592787467
184 October 2019Stratus Development update2426802221721288068
194 October 2019Air units further finished2426802221720833300
201 October 2019Stratus Unreal4 engine build development update2426802221710700488

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID355490
Live current players0
SteamPulse tracked peak2
Live count (today's peak floor)0
Price$15.99
Free to playNo
Discount0%
Original price USD$15.99
Current price USD$15.99
Release dateDec 2, 2016
DeveloperStorm Isle Productions, Polywickstudio
PublisherStorm Isle Productions
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMixed
Positive review percent51%
Positive reviews20
Negative reviews19
Total reviews39
Steam recommendationsNot available
AchievementsNot available
Average playtime forever64 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/355490/

Short description

Stratus: Battle for the sky is a fast paced RTS game set in a fantasy world of warring priests seeking to gain favor of the fickle Gods.

About this game

" Stratus: Battle For The Sky is a unique RTS spiritual successor to a classic strategy style, built from the ground up featuring entirely new lore, original asset designs, and an independent game universe. Developed with the insight of some of the genre's original creators, it brings a beloved, fast-paced mechanical formula into a modern era under an entirely new, independent IP." Enter the world of Stratus, ruled by the powerful and fickle Tempest gods of Wind, Thunder, Rain, and Sun. The world of Stratus is torn by powerful, eternal storms. The native inhabitants live on the majestic islands hovering high above the billowing maelstrom. Even though the inhabitants normally live in the calmer skies, their islands, over time, will be called down to the lower levels by the Tempests during what the natives call "Times of Descent". There they battle to prove their faction's worthiness to the Tempests and in so doing ascend once more to the peaceful higher realms. High Priests Take control of a high priest of Stratus. Your faction's priest may align to any one of the Tempest by constructing a temple dedicated to one of your choosing. Your priest is your avatar, and through your priest you may cast powerful spells to turn the tide of battle and aid your units. Though your priest is your avatar in-game, he is also your enemies number one goal to capture to submit as an offering to their chosen Tempest through an altar they construct. Stratus: battle for the sky will be released as early access and will continue to be developed and updated over time as we roll out further game features beyond first early access release, what to expect in EA What to expect from this first release 1. Players may log into the current work in progress lobby and join a battle ring, player may select world size, island size, Island numbers 2. Player Can launch game from battle ring in the lobby getting into game, we have tested with up 7 players in testing of joining and hosting server. if single person in is in ring toggling the gear next to name will launch game, if more then one person is on battle ring once they click to toggle in the game will launch. 3. Once in game players…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
20MMO
62Family Sharing

Regional ratings

BoardRatingDescriptors
esrbrpNot available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $15.99
  • Highest observed: $15.99

Stratus: Battle For The Sky's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $15.99, the highest is $15.99, and the first visible tracked price is $15.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Stratus: Battle For The Sky's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $15.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $15.99. The latest run records $15.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $15.99
  • Current list price: $15.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Stratus: Battle For The Sky at $15.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$15.99$15.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $15.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$15.99$15.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $15.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$15.99$15.99No discountSteam Store

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Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Geometry Dash46,10222 September 2026 - 16:46:38 UTC108,707590,977RobTop Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
RuneScape: Dragonwilds23,03022 September 2026 - 18:04:54 UTC39,10324,686Jagex Ltd
R.E.P.O.21,61722 September 2026 - 17:05:53 UTC266,908420,693semiwork
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle19,50522 September 2026 - 19:37:05 UTC27,916111,695Afterthought LLC

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