- Workshop Tech Slots & Upgrades - 22 September 2026
STRATUS DEVELOPMENT UPDATE — WORKSHOP TECH SLOTSAfter further adjustments and testing, we are rolling out a new update introducing Tech Slot requirements for research and production.Workshop Tech SlotsWhen a player constructs a Workshop, it now begins with two Tech Slots. These slots determine how many technologies can be placed into production at the Workshop.To gain additional Tech Slots, players must now upgrade their Workshop. Each Workshop upgrade provides an additional slot, allowing more technologies to be placed into production.Workshop upgrades now require players to meet two requirements:The required amount of resourcesControl of a required number of islandsThis gives Workshop upgrades a functional purpose within the progression of the game, rather than allowing them to be upgraded without meaningful requirements.Workshop Visual UpgradesWorkshops now once again use their fade-…
- The Storm Gathers: Stratus Nears Full Playability - 11 September 2026
Last night, we pushed a new playtesting build of Stratus to Steam, bringing another major step forward in the game’s development.This latest patch addresses a long-standing issue with workshop and shrine construction. Previously, after placing a workshop or shrine and sending a priest to construct it, the priest could occasionally reach the destination only to find that the structure was no longer able to be constructed. This meant players sometimes had to place a second structure, losing the resources spent on the original.We have now identified the underlying issue within the priest construction code and implemented a fix. After extensive testing last night, the issue appears to have finally been resolved.Combined with the bridge-placement lag fix implemented last week, the construction system is now becoming significantly more stable and polished.Moving Toward Full PlayabilityWith th…
- Stratus: Bridges of Allegiance - 6 September 2026
Stratus Development Update – Bridge System ImprovementsThe past week and this weekend have been busy with bug fixes and improvements across Stratus.On Friday, we pushed a patch that fixed bridge construction from other players’ bridge segments. Players can now only construct directly from their own bridges, while still being able to make valid connections when filling a gap between an existing player-owned bridge and another player’s bridge section.We’re now rolling out two additional bridge system updates:1. Team Colours on Bridges Constructed bridges now correctly display the player’s team colour along the sides of the bridge in the world view.2. Team Colours on the Minimap Bridges now also correctly display team colours on both the minimap and the minimap bubble/zoom view.Both of these have been heavily requested features from our playtesters, so it’s great to finally have them imple…
- Stratus — Stability & Thunder Fence Update - 30 August 2026
Stratus — Stability Patch We have another important stability patch for Stratus, with several key fixes and updates following the latest round of multiplayer play testing.Major Stability Fix — Main Menu DropbacksOver the past few days of play testing, we have been able to track down and fix a major stability issue that was causing some clients to be unexpectedly dropped back to the main menu, both at the start of a game and during active gameplay.After reviewing the server logs, we traced the issue to a buffer overflow occurring during bridge placement. Bridge placement was generating unnecessary multicast updates to the server, and when players rapidly moved the cursor while placing bridges, these repeated updates could build up and eventually cause the client to be dropped back to the main menu.This has now been fixed by removing the unnecessary multicast updates.So far, during the la…
- Stratus — Thunder and Rain: New Testing Build Now Live on Steam - 25 August 2026
After a week of dealing with the Steam Pipe issue, I’m happy to say it has finally been resolved. As suspected, the issue was on Steam’s end rather than with the Stratus build itself.Today, we’re pleased to announce that a new testing build has been pushed to Steam’s Testing Branch!🌧️ Rain FactionRain Beast Spawn Pool can now be constructed.Rain Beast Spawn Pool now correctly spawns Rain Beasts, which target nearby enemy units.Rain Venom Barricade now correctly constructs and forms its beam, destroying any enemy unit caught within it.Rain Cloud Drifter is now constructable and correctly collects resources.⚡ Thunder FactionThunder Workshop now correctly constructs.Thunder Power Generator is now constructable. Most Thunder units still need their power requirements configured.Thunder Blocker can now be constructed.Thunder Cannon now correctly constructs and attacks enemies within its forw…
- Stratus Feature Update – Sun Barricades - 11 August 2026
Stratus Development Update – Core Mechanics PatchOver the past week, the Stratus Development team has been busy, and today we're rolling out a new patch update with several new core Stratus mechanics now working in-game.1. Sun BarricadesSun Barricades can now correctly spawn Sun Beams between connected barricade units and dynamically update the beams depending on their direction and configuration.The system also correctly handles situations where a new Sun Barricade is placed between two existing barricades that are already producing a beam, updating the connections accordingly.The original Sun Barricade code we had developed in Unreal was ultimately rebuilt from the ground up, including how the system handles beam generation, connections, updates, and ownership assignment.2. Rain Ice Blocker TowerThe Rain Ice Blocker Tower has also received several updates.When destroyed, the tower now…
- Stratus Development Update – Wind Archer Networking Complete - 24 July 2026
Another major multiplayer milestone has been reached!After an extensive review of the Wind Archer attack system over the last night and into this morning, we've successfully completed the networking overhaul for the unit. The Wind Archer is now fully functional in multiplayer, with its combat behavior correctly synchronized across all connected players.Key ImprovementsEnemy Tracking: Wind Archers now correctly acquire, track, and update enemy targets, seamlessly selecting new targets once an enemy has been destroyed.Expanded Targeting: Targeting has been fully updated to correctly engage:BuildingsStatic defensive unitsGround unitsAir unitsProjectile Synchronization: Fixed an issue that caused bolts to spawn twice, resulting in a second projectile firing off in a random direction every other shot.Combat Logic: Wind Archers will no longer become stuck in a firing state after their target…
- Stratus Development Update – Major Navigation & Construction Improvements - 15 July 2026
Stratus Development UpdateOver the past few days, we've implemented a wide range of code improvements and bug fixes that continue to enhance the stability and overall gameplay experience in Stratus.Production Bolt & Navigation ImprovementsWe've completely reworked the production bolt navigation system and updated the navigation mesh generation. This resolves an issue where production bolts could occasionally travel along invalid paths and fall from island edges. Production bolts now navigate reliably across the world, ensuring production bolts reach their destinations correctly.Building Production ImprovementsWe've also addressed two major issues within the unit and building production system.The first issue occurred when attempting to queue a unit or structure without having sufficient resources. Previously, the game would remain stuck in production mode, preventing players from select…
- Stratus Development Update – Air Combat & Multiplayer Progress - 11 July 2026
Over the past week, we have made significant progress implementing and debugging both the air unit spawners and airborne attack units. This marks another major milestone toward completing Stratus' multiplayer combat systems and brings aerial warfare one step closer to its final form.Air Unit Spawner ImprovementsAir unit spawners have now been fully reworked and are functioning reliably in multiplayer.Key improvements include:Air unit spawners now correctly detect and acquire all valid enemy targets within range.When an enemy is destroyed or leaves the detection radius, the spawner automatically clears that target and searches for the next nearest valid enemy, provided its currently deployed air unit is not already engaged.This results in continuous and efficient target acquisition without invalid targets or unnecessary delays.Air Unit AI & Flight TimeAir units have also received a compl…
- Stratus Dev Update – Combat Implementation - 3 July 2026
Stratus Dev Update – Combat ImplementationOver the past week, we have made major progress debugging the attack code for multiplayer network play and have successfully accomplished the following:Sun Cannon ImprovementsSun Cannons produced from the Sun Workshop now correctly rotate and attack stationary units, buildings, and moving units that enter their attack radius.Sun Cannons now correctly update their target selection. If their current target is destroyed, becomes invalid, or moves out of range, they will automatically search for and engage a new valid enemy.The improvements made to the Sun Cannon attack system also pave the way for implementing the remaining attack units using the same reliable combat framework moving forward.Health System ImprovementsWith the Sun Cannon now functioning correctly, we have also continued implementing and refining the health system for units and struc…
- Stratus Patch Update! bridging placement restrictions and mana pool control - 13 June 2026
Stratus Patch UpdateOver the past few days, we have continued refining the bridge system and have implemented several important improvements:Bridge System UpdatesBridges can no longer be constructed from another player's bridge network unless the new section is also connected to your own bridge network, allowing players to fill legitimate gaps in existing routes.Bridge construction is now restricted to islands under your ownership. Players can no longer build directly from another player's island unless filling gap from bridge network between island.Mana pools now correctly establish ownership when the first bridge connection is completed. The mana pool border will automatically update to display the appropriate team color.Multiplayer TestingWe are currently conducting playtests to ensure these changes function smoothly and consistently for all players in multiplayer sessions. The lates…
- Stratus Patch update! Further Bridge erosion fixes - 8 June 2026
Stratus Testing Build Patch UpdateFollowing extensive review and multiplayer playtesting over the past several days, we successfully identified and resolved the remaining bridge erosion replication issues affecting the current testing build.After narrowing down the root cause, we have now deployed a new patch that fully addresses bridge erosion synchronization across the network.Patch Fixes1. Bridge Erosion Timers ReworkedBridge erosion timing has been moved from a shared global timer to individual timers on each bridge segment.The issue stemmed from an early Unreal Engine implementation dating back to the project's initial single-player prototyping phase. Because all bridge segments were referencing the same timer, constructing a new bridge could inadvertently reset the erosion timer for other bridges already in play. Each bridge segment now maintains its own independent erosion timer,…
- Stratus: bridge segment erosion system - 4 June 2026
Stratus Test Build Update – Bridge Erosion System ImprovementsOver the past several days, development has been focused on further expanding and refining the bridge erosion system. A new patch has now been deployed to the testing build featuring the following improvements:Bridge System Updates1. Erosion Logic ImprovementsBridge erosion now only occurs on unlinked bridge sections.Sections that remain connected to valid island anchors and connection points will no longer be incorrectly targeted by the erosion system.2. Visual Erosion EffectsBridge segments marked for erosion will now progressively display cracking effects.The severity of the cracks increases over time, providing clear visual feedback to players before the segment ultimately breaks apart and crumbles.Testing Now AvailableThese latest bridge system updates have been included in a new test build patch and are now available fo…
- Stratus Spot Test Build – Bug Fix Patch Update / Building Salvage - 28 May 2026
Stratus Spot Test Build – Bug Fix Patch UpdateA new bug fix patch has been deployed for the latest Stratus spot test build, focusing on gameplay usability, UI replication improvements, and structure management systems.New Temple Salvage SystemTemples now include a functional Salvage button. If testing confirms the new salvage system is stable across all multiplayer sessions, the same functionality will be expanded to workshops in the following patch update.Storm Power Refund AdjustmentsTemple salvaging now correctly refunds a percentage of Storm Power based on the current health of the structure at the time of salvaging.UI Visibility ImprovementsThe Priest spell bar and structure interface bar are now only visible when a Priest unit is actively selected, helping reduce unnecessary UI clutter during gameplay.Multiplayer Selection Replication FixBuilding selection indicators now replicate…
- Stratus Testing Build – Patch Update - 27 May 2026
Stratus Testing Build – Patch NotesThe latest testing build includes several important fixes focused on multiplayer synchronization and construction audio issues.Fixes & ImprovementsBuilding construction timing is now correctly synchronized between host and client, ensuring consistent build completion across multiplayer sessions.Building construction audio now properly plays for both host and connected clients.Fixed an issue where construction audio would continue looping indefinitely on clients after construction had completed. Audio now correctly terminates on both host and client systems.
- Weekend Patch Update – Bug Fixes & Improvements - 23 May 2026
Weekend Patch Update – Bug Fixes & ImprovementsThis update focuses on resolving several placement and construction issues, along with improving overall building interaction flow.Fixes & Changes: • Fixed unit collision during placement so ghost buildings no longer collide with movable units. • Fixed construction validation preventing structures from being placed on temples, mana pools, or other buildings. • Fixed an issue where selecting another production unit while already in placement mode could leave behind an extra ghost structure. • Fixed an issue where switching from bridge placement to a production unit could leave behind an unusable ghost placement icon. • Updated Temple and Workshop UI button interactions so clicking the buttons opens production ring, and clicking it again closes the ring. This update includes several fixes and improvements focused on bridge construction, place…
- Stratus: Battle for the Sky — New Steam Test Build Now Available - 21 May 2026
Stratus: Battle for the Sky — New Steam Test Build Now AvailableAfter significant development progress over the past several weeks, we are excited to announce that a new playable test build of Stratus: Battle for the Sky has now been posted to Steam.One of the biggest milestones achieved in this build is the successful implementation of multiplayer session hosting and joining through the in-game session browser. Players are now able to directly host and join matches depending on their firewall and network configurations.This system has already undergone closed testing with players across multiple regions, including the United Kingdom, Japan, and Canada, where users successfully connected and played matches across continents.Multiplayer & Battle Lobby ProgressThe battle lobby system is now fully operational, allowing players to smoothly configure teams and starting locations before launc…
- steam implementing - 15 May 2026
testing the implementing of steam overlay getting working for lobby
- Testing Steam Front end into unreal build - 15 May 2026
This is testing of getting steam advanced sessions ready for testing.
- Stratus UE5 Testing build - 13 May 2026
Stratus UE5 Testing build 0.1