Overland news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players4 · 23 September 2026 - 21:33:21 UTC
- SteamPulse tracked peak8
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews573
- Release dateSep 19, 2019
- DeveloperFinji
- PublisherFinji
Genres: Strategy
Company pages: Developer: FinjiPublisher: Finji
Overland Steam news
Overland news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Build 854 - 28 July 2025
Build 854 includes updates required for Steam deck compatibility.
- LudoNarraCon - Pacing and Storytelling with Constant Death /w Adam - 22 April 2021
Adam Saltsman (Overland Director) joins a panel of experts to discuss life, death, rebirth, and how it all plays in to narrative. Watch on the LudoNarraCon official feed.
- Build 840 - 7 October 2020
Howdy folks! Just summarizing a bunch of small quality of life changes that have come through in the last few patches: fixed a rare issue with music in the second intro level fixed an issue with save file upgrades "relaxing" characters get access to basic Organize and Inspect abilities fixed a Steam Achievement issue with the pickups badge some pugs were Too Large, it Wasn't Healthy fixed an issue where the "relax" action sometimes wasn't available when it should have been fixed a terrain offset fixed a campfire offset fixed a AI issue where they sometimes would just... leave the level for no reason I think that should do it! Hope everyone's enjoying 1.2 otherwise
- Overland now has all-dog squads in newest update - 25 September 2020
Despite being very, very bad at its turn-based tactical survival, I quite enjoy Overland . I always welcome a reason to jump back in and utterly fail at surviving an apocalyptic road trip across the country. Finji have given me another fantastic reason to get back behind the wheel. In its newest update, Overland adds an “all dogs” setting that guarantees your squad will only be made up of furry friends. Also there are pugs now. (more…)
- Post-apocalyptic road-trip strategy Overland has a big 1.2 update with an all-dogs mode - 25 September 2020
Possibly one of the most stylish turn-based strategy games around and one that's also rather difficult, Overland just had a big 1.2 update released with some funny new additions. Read the full article here: https://www.gamingonlinux.com/2020/09/post-apocalyptic-road-trip-strategy-overland-has-a-big-12-update-with-an-all-dogs-mode
- Overland v1.2 Now Available - 25 September 2020
Overland Version 1.2 is now available! Explore the end of the world with new pug dog companions and new rest stop levels. Enjoy the new introduction and prologue! This version includes 3 new difficulty settings, 7 new game modifiers including all dogs mode, tourist mode, and expert settings. You can browse records from your past trips and check out updated badge and stats displays. Overland v1.2 also includes dialog, item and environment updates to make Overland even better. Pugs! They're very cute I promise Rest stops! Take a breather halfway through each biome (if you need one). New introduction and prologue! Includes spooky lore :O 3 new difficulty settings! Includes a new normal mode for players new to the adventure. 7 new gameplay modifiers including all-dogs mode, tourist mode, and expert settings Updated badges and stats display Browse records of past trips! Dialog, item, and env…
- Overland 1.2 First Gameplay Preview - 27 August 2020
Adam and Rebekah Saltsman and the Overland Dev Team show off live gameplay from Overland's massive upcoming update. Watch live here or at http://www.twitch.tv/FinjiCo
- Finji Studio Q&A with Adam & Bekah - 27 August 2020
Adam and Rebekah Saltsman take your questions on the process of running a game studio, game development, and more. Watch live on this page or on http://www.twitch.tv/FinjiCo
- The Sounds of Indie - 27 August 2020
Sound designers Lena Raine, Gordon McGladdery, Kevin Regamey, & Eli Rainsberry chat about what it takes to make the music and sound effects that bring our favorite games to life. Watch live on this page or at http://www.twitch.tv/FinjiCo
- "Hello from Finji!" - 27 August 2020
Adam and Rebekah Saltsman welcome you to the Finji Virtual Booth, tour the demos, and answer your questions! Watch live on this page or on http://www.twitch.tv/FinjiCo
- Build 751 - The Little Things - 4 March 2020
Since the last patch notes, we've added a bunch of little things to improve the overall feel of the game, including: Hint outlines to help new players find good scavenging spots Organize window can support Large UI mode Improved vista rendering performance Streamlined some campfire/map transitions Fixed some glitches in the vehicle animations Fixed some mouse UI stuff And a handful of fiddly other bits. I think this is the last v1.1 patch - we're already working on v1.2, so it's gonna be a while before another update drops here. I'm really excited about the stuff we're adding, but localizing into almost 20 languages means it might be a bit of a wait, so thanks in advance for your patience!
- Build 745 - It's A Sign - 21 February 2020
We have these new signs. That's it. Honestly they usually don't even face the camera. They have accurate stop names and distances on them though!!
- Build 742 - Pat Buffs + Audio/UI Fixes - 14 February 2020
Rebalancing a live game can be a really controversial process but I'm really excited to share with you all that patting dogs now costs zero action points. I think this is a game changer for our competitive players and I'm excited to see what they do with this buff. Other changes include: new quicksand crater visuals changed inspect and organize to have full black backgrounds added 0.1s show/hide fades to a lot of the level UI elements adjusted the timing of title screen and level exit fades boatloads of overdue audio fixes I know I keep saying this is the last one before we buckle down to start work on the bigger update but I keep finding things from the bigger update that is fun to share earlier. We'll probably have another patch next week too! Thanks and have a good weekend?
- Build 733 - 7 February 2020
This week was all about refinement - lots of little UI, level generation, audio, and graphics improvements in this patch: Re-skinned the Inspect view to match the Organize view! Re-did some of the trading site logic so that traders usually start out next to tables (seems small but feels so nice) Added new end-of-level audio cues that change depending on failure/victory/etc Increased survivor movement speed by almost 10%. Feels nice! Fixed some long-standing bugs with audio and lighting Various balance + difficulty changes We've got one more small, mostly-audio patch coming early next week and then we'll be focusing on the big final content drop!
- Build 724 - [REDACTED] sighted in the Grasslands... - 31 January 2020
Hey folks, new gameplay and UI cleanups headed your way! New creature! First sighted in the grasslands... New mid-level event! First sighted in the mountains. Trap-hole update - these mountain/desert hazards are more interesting now. UI update - improved the move-range visuals. Graphics update - improved the crater/burrow visuals. Audio updates! More UI and audio updates coming soon...
- Build 713 Available Now - 15 January 2020
Hey folks! Thanks for bearing with us over this holiday break, and giving us a bit of time to work on the vinyl release. Build 713 is live now with a bunch of little features and fixes: Dogs can pull people into cars now Organize view available in more situations Added new cold-weather idle animation in snowy levels Stealing cars and gas will count as burglary again Fixed missing Steam Overlay / Achievements on Mac OS 10.15 Fixed a level generator issue with searchable barrels Fixed rare issues with the quicksand and falling objects events Fixed organize view rendering issue with certain trades Fixed animation issue with lit flares and the relax poses Fixed issue with beach campfire showing up in the organize view Adjusted some introduction pacing stuff Texture maintenance stuff Feels good to be catching up on QA. We've got a few more patches coming in the next week or two, and then the…
- Overland: Biomes Soundtrack Announcement - 17 December 2019
We have been wanting to have the soundscapes of Overland available on vinyl for... let's just say, a long time now. We're super excited to finally have the opportunity! With the help of our friends at Bandcamp we can make a very carefully crafted physical copy. We wanted to do this vinyl campaign because it lets us distribute affordable records, which usually you need a label to do, but without a label, and with a ton of creative control. Heck yeah! Join our crew and help us make this a possibility! Overland: Biomes takes you on a slow, evolving journey through the biomes of Overland. Experience intense and surprising moments punctuated by distortion and low-frequency power. Instructions on how to have the best listening experience: grab your favorite bevy, invite a friend(s), find a warm blanket or fire to sit by, and turn off the lights. Safe travels... Overland: Biomes is a limited e…
- Build 701 - 11 December 2019
We fixed the achievements.
- You could get your car's name in Overland - 2 December 2019
You’re supposed to stay detached from people in the apocalypse because caring about other humans gets in the way of looking out for number one. Overland , the strategic survival game about road-tripping West during an alien infestation, makes it tough to stop caring about them because each one (dogs included) has a randomly chosen name and backstory. Apparently I’ll be getting emotionally attached to my cars soon too because Overland wants to name them as well. (more…)
- Build 694 - 27 November 2019
Hey folks! Bunch of small updates this week, including: Built a new rendering system for some of the full-screen weather fx Fixed some bugs in the new inventory management system Adjusted triggers for trading camp dialog Various performance improvements Fixed a couple of rare crashes Level generator fixes Audio fixes As always, more good stuff on the way (after the US holiday)!
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 28 July 2025 | Build 854 | 1806064758747587 |
| 2 | 7 October 2020 | Build 840 | 3853351107546121673 |
| 3 | 4 March 2020 | Build 751 - The Little Things | 2579938650920170176 |
| 4 | 21 February 2020 | Build 745 - It's A Sign | 2578811485596721037 |
| 5 | 14 February 2020 | Build 742 - Pat Buffs + Audio/UI Fixes | 3183419193832031598 |
| 6 | 7 February 2020 | Build 733 | 2582187916840209204 |
| 7 | 15 January 2020 | Build 713 Available Now | 3690071589838383344 |
| 8 | 11 December 2019 | Build 701 | 2610330338695744784 |
| 9 | 27 November 2019 | Build 694 | 2551782186253495549 |
| 10 | 18 October 2019 | Build 644 | 2404285581862549355 |
| 11 | 16 October 2019 | Build 639 | 2404285581855677093 |
| 12 | 10 October 2019 | Build 632 | 3051677487673168702 |
| 13 | 30 September 2019 | Build 624 | 2422298078098773730 |
| 14 | 27 September 2019 | Build 622 | 2422298078088423782 |
| 15 | 25 September 2019 | Build 616 | 2422298078081179033 |
| 16 | 24 September 2019 | Build 612 | 2406534841147548955 |
| 17 | 23 September 2019 | Build 608 | 2406534841143872882 |
| 18 | 20 September 2019 | Build 603 | 2406534841130256738 |
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