Last Fuse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3558060
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperYYZ Studio
- PublisherYYZ Studio
- Parent gameNot available
Company pages: Developer: YYZ StudioPublisher: YYZ Studio
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Last Fuse Steam news
Last Fuse news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v0.23.0 - Spires - 15 August 2025
v0.23.0 is released!SpiresIn a previous update, the game introduced Spires. I've made improvements to Spires to speed up your gameplay, along with several fixes.I got feedback that the heat tutorial was annoying, so it now no longer triggers after wave 5.Full changelog below!Provocation spire spawn boost decreased: 50% -> 25%Combat modules now increase turret attack speedSkull tooltip now says wave number and correctly shows Expected enemy countHeat bar tutorial no longer appears after wave 5Fix Provocation Spires not increasing spawn rateFix Overdrive Construction perk not increasing crane speedFix spires having module slotsCredits to @Papelinho for reporting these issues!In the next update I will add additional text to show total population, as food consumption is based on total population rather than idle population, and the current population text is misleading.The game will continu…
- v0.22.0 - Underwater Dome! - 25 July 2025
v0.22.0 is released!New building: Underwater DomeThe underwater dome has been added! You can now produce your own Alien Artifacts!More Abyssite and Etherium patches!Abyssite and etherium patches can now spawn when expanding with underwater submarines!You are no longer restricted to the initial default patches!Islands Sneak PeekIn the full version, islands have been added! I will share more about these in an upcoming post. Meanwhile, there is a preview of the three new islands in the game:The Forest, The Desert, and The Alien Ruins.Below is the full changelog:New contentAdd new underwater Dome BuildingNewly discovered underwater grids have a 1% chance to spawn a new abyssite or etherium patchChange mountain island to green instead of blackFull version contentIslands now spawn every 10 waves in endless modeQuality of LifeAdd 'Perks' button to view perks in-game via ESC menuFixesFix Alien…
- v0.21.0 - Mothership Debris, Faraday's Turret - 19 July 2025
v0.21.0 is released!The mothership will now drop 'Debris', allowing you to construct the final bomb.The conditions to finish the game have been reduced for the demo. The game is balanced for the full version, but because content like islands and perks are restricted in the demo, it was not easy to acquire Cores and Artifacts, so the final bomb's build requirements have been lowered.The Faraday's turret's bullet VFX have been improved.Accurate notifications have been added when you damage the mothership.BiolabThe biolab is now cheaper and costs meat instead.Islands PlaytestI have opened a private playtest for a small minority of dedicated players, and also made improvements to the full version. When destroying obstacles on islands, you can now get additional build space!Plenty of balance changes have been made, thanks to all your feedback!Full changelog below:v0.21.0:Add new item: Mother…
- Mothership Shield - 15 July 2025
The mothership shield update was released a bit ago in v0.18.0, but I forgot to push the patch notes so here it is!The mothership now deploys a shield at 1 HP, and can only be destroyed by The Last Fuse, the final bomb tier that will arrive in the Islands Update. A few improvements have been made to the underwater biome. Full changelog: Add dive button on Nautilus Add return to land button when underwater Mothership now shields itself at 1 HP and is only destroyable via Last Fuse Fix cores and artifacts showing as consumable item Fix being able to damage enraged mothership without Last Fuse Fix negative mothership HP Feel free to let me know if you have any suggestions.
- v0.20.1 - Nautilus improvement + Fixes - 8 July 2025
Hi all,v0.20.1 has been released!I received feedback that the Nautilus was hard to unlock - as it is a key building for progression, unlocking the underwater region, fishing huts and Biolab, I decided to make the Nautilus card appear as the first building card to unlock, and also appear at 100% chance when you launch a bomb, if it hasn't been unlocked.I also fixed the game crashing when the bomb is launched. Sorry for the trouble!Full changelog:Nautilus building card appears at 100% chanceFix overdrive decreasing build speedFix crash when launching a bombLet me know if you face any issues or have anything you want to see!-YYZ
- v0.20 - Biolabs, Fishing Huts, Farms! - 27 June 2025
v0.20 is released!New Food BuildingsYour citizens now need food. The biolab has been added. Aliens now drop alien meat and can be cooked in Biolabs.Farms have been added - they produce your most basic food.Fishing Huts are a new secondary food source when you venture underwater.What does food do?It refills your citizens' hunger. But getting more food variety will provide productivity bonuses.Future contentFor the food system specifically, I was thinking of adding a final food type 'Teriyaki', that requires all previous foods to be cooked in a Cookhouse.These can be fed or used to build nurseries, which give you population growth, without needing to build more houses late-game.Ending changesThis updates adds significant changes to the game after the first bomb launch. When the game was released, it ends after the first bomb launch. Then endless mode came and as post-endgame conten…
- Introducing the Perk System! - 22 June 2025
Hi all,I would like to showcase the Perk System for Last Fuse, a way to gain upgrades across all runs and customize your favourite playstyles!Perk SystemThe victory rewards will be revamped. Whenever you win or lose, you will get a new currency: Perk Fragments.Perk Fragments can be used to upgrade perks.Perk CategoriesPerks are categorized into different types (noted by colour):Pink: IndustryBlue: Building & ConstructionRed: CombatGreen: Research & Upgrades (will be available later when Quark Labs are added)You start off being able to equip 3 perks, but eventually the cap can be increased through several ways. Some ideas I have are:When you beat the game for the first time on a bomb typeWhen you beat the game on a higher difficulty (any bomb type)Every X number of achievements(Yes, I am also working on Achievements for the game, and I want them to give rewards as well ideally!)Per…
- v0.19 - Food update preview! - 30 May 2025
v0.19 is released! I would like to showcase the first preview of the food update. I have decided to show an early experimental preview of it, and you can test it out by enabling it in the main menu! When enabled, the food feature will be enabled in your game. This must be enabled manually each time the game starts up. New Food Buildings New buildings will be added: Farms, Biolabs, Fishing Huts, as well as new food resources! The farm produces vegetables. In the future, farms will only be buildable on fertile soil found on mountainous islands. Vegetables won't be enough after awhile. Your workforce will want more food variety after awhile. When you have underwater unlocked, you can build Fishing Huts to get Fish. Getting more food variety will provide productivity bonuses - occasionally alien meat will drop from destroyed ships. You can't eat them, but they can be processed in biolabs to…
- Last Fuse Roadmap! - 16 May 2025
Hi all, I'm super excited to share the ideas I have for this game, so allow me to present Last Fuse's epic roadmap! Some of these have already even been partially added, but will be expanded further. Food After a certain population, they'll start asking for food. You need Vegetables, Fish, Meat No food: -90% productivity to all buildings Only 1 food type: -20% productivity 2 food types: No penalty or buffs 3 food types: +20% productivity Teriyaki (requires all food types and a cookhouse to make it): +35% productivity if above 0, and unlocks the Nursery building, providing 1 Workforce every 60 seconds (it will work until 100 Idle settlers). Farms cost ‘sand’. You get 3 Sand each bomb you send up, but eventually you can obtain it from unlocking Sand Drill. Farms can be upgraded with Fertilizer (obtainable from decomposing Vegetables) Farms cannot be built near your bomb - only on islands.…
- v0.17 - Underwater Biome! - 11 May 2025
v0.17, the Underwater Update, has been released! For more information, check out the previous post. Full patch notes: Underwater biome added You can now build the Nautilus to access underwater Underwater buildings added: Abyssite Extractor, Etherium Extractor, Submarine New buildings added: City New resources added: Abyssite, Etherium Hope you like this update! -YYZ https://store.steampowered.com/app/3558060/Last_Fuse/
- Underwater biome reveal! - 4 May 2025
I would like to reveal a sneak peek of the underwater buildings and resources. The underwater update will be available next Friday! New Buildings To access underwater, you need to build the Nautilus. You can then use it to teleport underwater, or use a shortcut key to do so. New Resources While underwater, you can mine two new minerals underwater - Abyssite, and a rare explosive ore, Etherium. Abyssite is a waterproof ore used to build mid-tier structures, while Etherium is a very rare end-game resource. Submarines Instead of foundations, you build submarines to expand your buildable space. Underwater is scheduled to release next Friday! As always, let me know your thoughts here or on Discord~ -YYZ https://store.steampowered.com/app/3558060/Last_Fuse/
- v0.16 - Assemblers and Modules! - 26 April 2025
v0.16 is released! The new assembler building has been added! It is meant as a mid-game building. New building: Assembler The assembler produces modules! You get a random module every 60 seconds. New mechanic: Modules Modules are like "equipment" that can be inserted into buildings to boost its stats. You can make a building produce resources faster. Or decrease its energy consumption. Or decrease its heat production (for relevant buildings). There is even a combat module that boosts turret's attack speed. Higher-end buildings have more module slots. Some buildings may start with just two slots, but increase their number of slots when upgraded! Up next, I am working on beacons, buildings which buff the stats of buildings near it. They will cost modules to build, but they are a one-time cost and will passively boost nearby buildings. This update also fixes Xenite not dropping, and after…
- v0.15 - New buildings, Xenite! - 19 April 2025
v0.15 is released! New buildings! You can now unlock new buildings when launching bombs. A city block provides more population than towns. Faraday's Turret provides more firepower than even the Pulsar, and is now the strongest turret in the game. There is even the zero energy cooler that reduces heat without costing energy! New Resources! A new resource has been added to the game: Xenite will now drop from enemies. Changelog: Add City building Add Zero Energy Cooler building Add Faraday Turret building Add Xenora building Add Xenite and Alien Meat drops Feel free to chat or share your suggestions as I actively push weekly updates to the game every Friday! -YYZ https://store.steampowered.com/app/3558060/Last_Fuse/
- v0.14.0 - Bomb Upgrades! - 11 April 2025
Hey all! I've added bomb tiers! You can now upgrade your bomb to deal more damage. The mothership has also had its HP increased. Bomb tiers are still a work in progress and will be rebalanced as the game is developed. Changelog: Add bomb tiers: You can now upgrade your bomb Mothership HP x10 Add Give Feedback button Add full version details when game is won Add quality selection screen Fix heat storage/battery upgrade saying x1.5 when it should be x2 Fix plane build overlap bug Feel free to let me know what you think! YYZ Studio https://store.steampowered.com/app/3558060/Last_Fuse/
- v0.13 - Spires! - 6 April 2025
v0.13 introduces a new building concept: Spires. Spires can be built to antagonize the aliens, making them spawn faster or in bigger quantities. Respectively, they reward people who want to take risks or simply want more challenge. The Provocation Spire allows you to end the wave earlier, letting you construct the bomb faster. The Aggression Spire gives you more loot! I wanted to add this as it speeds up the game loop, making it tighter! Let me know if you try them out~ -YYZ https://store.steampowered.com/app/3558060/Last_Fuse/
- Demo out now! - 4 April 2025
Hi all, I’m excited to share that the demo for Last Fuse is now live and ready to play! 🔥 I'll be updating the game regularly and posting a roadmap soon. In the meantime, I’ve set up a Discord server for the community! Got any feedback, ideas, or just want to hang out? Come join me and other players there! Let me know what you think and feel free to wishlist/follow the game to get updates! - YYZ https://store.steampowered.com/app/3558060/Last_Fuse/
- Demo release in 10 days! - 24 March 2025
Hi all! I would like to announce the release date of Last Fuse's demo! Launching on Steam April 4, 2pm UTC! I've always wanted to make a tower defense game, and I'm excited to flesh this out into something you'll all enjoy! Last Fuse was born out of a game jam that took place in late February, according to the theme "Nothing can go wrong". My ideation process in detail here. Building a bomb in the middle of a city, protecting it from alien invasions, while it's on the verge of meltdown? What can go wrong? An exciting roadmap is in the works, and I'll reveal it at the end of this week—stay tuned! Join the Last Fuse Discord to share feedback (if you've tried it on itch.io), discuss the game, and chat with fellow players! https://store.steampowered.com/app/3558060/Last_Fuse/ Look forward to sharing the game with you all! -YYZ
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 May 2025 | v0.19 - Food update preview! | 1800991756340713 |
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