Suck It Up! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3558420
- PriceFree to play
- Release dateComing soon
- DeveloperMettleWorks
- PublisherMettleWorks
- Parent gameNot available
Genres: Action, Indie, Free To Play
Company pages: Developer: MettleWorksPublisher: MettleWorks
Suck It Up! Steam news
Suck It Up! news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 5 DAYS LEFT - 13 July 2026
5 DAYS TO GO! We are nearing the end of our Kickstarter campaign. These final days are our most important. They are our last chance to really make a push for Suck It Up!’s success. We are counting on you, our wonderful community, to SHARE our Kickstarter, Steam, and social media pages and posts, to make sure our game reaches as many eyes as possible. We are asking you to thoughtfully ENGAGE with our content so that it might extend past our MettleWorks bubble. And if you are able, we hope you’ll DONATE whatever you can to help us reach our goal of 25,000 dollars. Thank you all for your encouragement during this campaign. Our dreams may seem daunting now, but with our ambitious team of creators, friends, and supporters, anything is possible! https://www.kickstarter.com/projects/mettleworks/suck-it-up
- Only 10 Days Left On Kickstarter! We need you! - 8 July 2026
ONLY 10 DAYS LEFT! Suck It Up! community, we still need your help! We have yet to reach our Kickstarter goal of $25,000. Please keep sharing our game and spreading our story. POST the link to our Steam and Kickstarter page on every social media platform you have. MESSAGE everyone you know who might want to support young artists and indie designers with the link to do so. FOLLOW and ENGAGE with our YouTube, Instagram, TikTok, and Kickstarter accounts. And if you are able, DONATE. We are so grateful to everyone who has already put time and energy into promoting Mettleworks and Suck It Up! Thank you. Kickstarter:https://www.kickstarter.com/projects/mettleworks/suck-it-up
- WE NEED YOUR HELP! - 22 June 2026
WE NEED YOUR HELP! We still have a ways to go to reach our Kickstarter goal of $25,000. So we are asking you, our Suck It Up! community, to keep sharing our story. Post the link to our Steam and Kickstarter page on every social media you have. Message your friends and family who might want to support young artists and indie designers the link to do so. Follow our YouTube, Instagram, TikTok, and Kickstarter accounts. And if you are able, donate. We are so grateful to everyone who has already done the work to uplift Mettleworks and Suck It Up! Thank you.https://www.kickstarter.com/projects/mettleworks/suck-it-up
- Suck It Up! is Live on Kickstarter! - 19 June 2026
Suck It Up! KICKSTARTER is LIVE! Suck It Up! community, we need your help! Get the word out, share our Kickstarter on every social media page you have, send a link to everyone you know, and donate if you’re able! For over a year, the Mettleworks team has been hard at work making Suck It Up! a good game, and with the right resources we can make it great.This project serves as the foundation for our long-standing goal of creating a community-based independent game studio, Mettleworks. Thank you for being a part of Suck It Up’s success! https://www.kickstarter.com/projects/mettleworks/suck-it-up
- KICKSTARTER LAUNCHES TOMORROW! - 18 June 2026
ONE MORE DAY!We are down to the final hours!Crowdfunding for Suck It Up! officially launches on Kickstarter TOMORROW, June 19th! Here at Mettleworks, Suck It Up! is not just work; it’s a dream. We have come so far with Suck It Up! from its beginnings as a game jam contestant in 2025 to winning multiple awards at gaming conventions across the U.S.To keep us dreamers out of the corporate hustle we so candidly fear in our game, allow us the chance to show you what more we can do with added resources on our side. The community we have built around Suck It Up! and Mettleworks is what drives us to want to succeed. To help us make this dream come true for all of us, please FOLLOW, SHARE, and/or DONATE to Suck It Up!’s Kickstarter. https://www.kickstarter.com/projects/mettleworks/suck-it-up
- 2 DAYS UNTIL KICKSTARTER LAUNCH - 17 June 2026
TWO MORE DAYS! We are down to the last 48 hours to get Suck It Up! trending ahead of the Kickstarter launch this Friday, June 19th. To make this game as fun, challenging, and artistically meaningful as it has the potential to be, we are asking you, our future players, and current community members to share our Kickstarter page with anyone and everyone you know. Share it on the bus, send it to your long-lost relatives, and if you’re brave enough, maybe even show it to your boss. Your support goes a long way towards making Suck It Up! And Mettleworks a reality. Thank you for being a part of Suck It Up’s success! https://www.kickstarter.com/projects/mettleworks/suck-it-up
- 3 Days Until Kickstarter Launch! - 16 June 2026
THREE DAYS until go time! The countdown continues as we ready our megaphones for Suck It Up's official Kickstarter launch. But we still Need Your Help!Follow our Kickstarter to make sure you don’t miss the launch This Friday, June 19th. Share our page with your family, friends, or anyone you know who cares about indie games. Donate to the kickstarter starting Friday to make your mark on the game. https://www.kickstarter.com/projects/mettleworks/suck-it-up
- 4 DAYS until Kickstarter launch! - 16 June 2026
Only FOUR DAYS until launch! Are you ready to show the world who’s boss? We certainly are… or will be in just 4 days, with a little extra help from our Suck It Up community. If you haven't already, give our Kickstarter a follow and mark your calendars for our official launch this Friday, June 19th. Since pre-launching our Kickstarter page, our team at MettleWorks has been working hard to make Suck It Up! a good and well-known game. As we hang up our caps and gowns, and put on our official game developer hats, we have the opportunity to allocate all of our time and energy into making Suck It Up not just a good game but an outstanding one. With your help, either with a follow, a share, a donation, or all three, we have the chance to turn this opportunity into something bigger, into the foundation for an independent community-driven game studio.As we prepare for launch, we are asking every…
- Suck It Up! Is On Kickstarter! - 21 May 2026
We're extremely excited to announce that Suck It Up! is on Kickstarter! Our Pre-Launch Page is up now, and every follow shows Kickstarter that Suck It Up! is something the community is excited about and something they should promote! https://www.kickstarter.com/projects/mettleworks/suck-it-upThe entire MettleWorks team has been hard at work and with Summer and Graduation just around the corner for many of us, this is the perfect opportunity to really put everything we can into this game!We think Kickstarter would love Suck It Up! because it represents exactly what crowdfunding is built for. It’s a chance to help a passionate new team take a project that has already proven itself with real players and give it the support it needs to become a finished game, the foundation for a real studio, and the start of something bigger. Thank you so much for all the support so far, we can't wait to b…
- Water Cooler Diaries: Entry 1 - 24 December 2025
Hey Suckers! I’m Gavin, and welcome back to Water Cooler Diaries, where we share development updates on Suck It Up and what we’ve been working on behind the scenes. Today I also want to introduce Hunter, our tech lead, who’s been a huge part of shaping how these ideas come to life in-game. Today, he will be going over our new projectile VFX and the lessons we've learned since our first game jam. The Original Idea "Since day 1, Suck It Up was a game about using your coworkers' insults against them in order to climb the corporate ladder. To portray this, we made the projectiles take the form of speech bubbles with insults on them so it looks like actual words are being shot back at your coworkers. On paper, this made a lot of sense, but when we actually started to test this in-game, we ran into one big problem: readability. Readability vs. GameplayDue to how fast the projectiles would mov…
- Water Cooler Diaries: Entry 0 - 10 December 2025
Hey Suckers!Welcome to the very first entry of the Water Cooler Diaries. This series is meant to keep everyone updated on all things Suck It Up!, so I figured we should start by catching you up on the entire journey from day one all the way to where we are now. SCAD Game JamSuck It Up! began as a Global Game Jam project created during a 48-hour jam. Global Game Jam is an event where developers all over the world have a small amount of time to form teams, come up with an idea, and build a complete game from scratch. The theme that year was “Bubble” so we threw every idea at the wall until we landed on speech bubbles. That spark pushed us into a story about a customer service worker dodging projectile insults. Eventually, it evolved into the version we have now, an office worker fired for being too nice who storms back in with a megaphone and plans to climb the company ladder by insulting…
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