- UPDATE 1.1 - 16 August 2026
Sup folks! It's been a while, huh? I've got a bunch of tasty something for ya: graphics, mechanics, all kind of stuff. Here we go:★★★ ADDED ★★★# GENERAL #- NEW 6th global map tile type "Wastelands", with native trait of "tunnels", when units can now spawn on the random map points, and not off the map (will appear only on the new map generation)– ingame map background textures, in 2 groups: mask and texture patches, visibility of both can be toggled in Options > Gameplay tab- vfx of a "surround" on a temporary squads drafted (effectively surrounding and sometimes following the aspect)- vfx of points added to/subtracted from Force bars (Fury, Heroism & Strife) - additional description for keywords in STARS description (MEMBRANE main menu tab) (for terror/heroism/torment/powersplash etc )- shield charges HUD (with custom icons for each shield size) for units - for \, \, \ and \ screens, ad…
- UPDATE 1.0.7 - 4 February 2026
Hi all, lets roll! ★★★ ADDED ★★★# ASPECTS #- HUNGER, description icons for Devour and Turgor skills★★★ CHANGED ★★★# ASPECTS #- HAVOK, "Immolation beam" vfx changed to a better one, also changed dimensions and duration of the beam.★★★ FIXED ★★★# GENERAL #- some item skills description popups for effects that are not in those descriptions- long descriptions with empty lines were cut-off by the avaliable text-box height- (critical) \ ascension upgrade, on \ was not refunding the meta-points back - on "skip upgrade" press, music still remained muffled- two-sloted items (weapons, orbs, rings, blets), on item deletion, their data was not correctly updated # ITEMS #- EMERALD EYE (face), "Hellbent Hunter", targeted by the \ unit HUD was not remove after unit's death, and was not tracking the unit's position. On item delete, summon was not removed- GRINDER HORNS (head), on item deleted, dissolvi…
- UPDATE 1.0.6 - 26 January 2026
Hi all, lets roll:★★★ ADDED ★★★# GENERAL #- 3 new aspect skills for the HAVOK aspect, making all the aspects now having 9+ skills. - more icons for description keywords (obstacles)★★★ CHANGED ★★★# GENERAL #- (experimental), default \ 100 > 200 pts/sec, default collide % (damage to unit from avaliable knockback strength on collision with an obstacle) 10% > 15% // Making knockbacked unit not fly away too much, while receiving more damage as a compensation★★★ FIXED ★★★# GENERAL #- BRAWLER (T1 melee unit type) could start his attack and ability at the same time, making for flurry of erratic attacks- "Surround" temporary squad type, on removal no longer triggers "proper squad" death vfx (flag falling to the side to the left of the task bar) - some text typos# TASKS #- Powerplant, sometimes the main stem being killed not ending the task, if some regen is occured right after it was killed- Squ…
- UPDATE 1.0.5 - 23 January 2026
Hi all, we keep on rolling: ★★★ ADDED ★★★# GENERAL #- custom tags for "special" bar, with names of the currect aspect's mechanic/attribute ("Tumor stack" for the \, "Combat fury" for the \ etc)★★★ CHANGED ★★★# GENERAL #- vfx of level points avaliable now has label "level points"# ASPECTS #- "Hunger", "Flourish" skill, added effect of extanding the maximum of the \ (class-related mana bar)# TASKS #- "Crush recon squads" reduced squads amount by 2 (On the first area it will be 2 squads instead of 4).★★★ FIXED ★★★# GENERAL #- hovering unoccupied item slot in \ screen was showing "Upgrade" popup effect- hovering occupied item slot in \ screen was not showing that item's base description# TASKS #- "Crush recon squads" a subboss-type task was able to appear in the slot of a regular task# PERKS #- blocked ability to select several \ of the same type, since in most cases it's just reducing max.…
- UPDATE 1.0.4 - 18 January 2026
Hi all, lets roll: ★★★ ADDED ★★★# GENERAL #- custom tags for "special" bar, with names of the currect aspect's mechanic/attribute ("Tumor stack" for the \, "Combat fury" for the \ etc)- \ label in the aspects screen (in addition to locked aspect's icon being greyed-out) - Units with \ mark (task-related) now also marked on the minimap- in-text icons for "Necroneedle" item (belt slot) (Necroneedle and deathpin icons)★★★ CHANGED ★★★# GENERAL #- unlocks of the meta-upgrade parameters (those that weren't unlocked yet) are pushed back in the line (retroactively) in favor of the rest of the unlocks (aspects, perks & items) that will now come first- HUD of weapons combostack now have 3 modes: default "no full charges avaliable - stack HUD is not visible", alt #1 "bar also shows partialy charged \", alt #2 "on having below 1 \, show transparent red-tinted maximum \ size. Can be toggled in the s…
- Update 1.0.3.3 - 15 January 2026
Hi all, lets roll: ★★★ ADDED ★★★# GENERAL #- vfx of "new task assigned", instead of text popup below the player character- player bar tags (hp, hot, mana, special) in top left screen corner★★★ CHANGED ★★★# GENERAL #- "Mayhem Ascention" unlocks, reduced cost in damage dealt during the mission 3k > 1k- on regular/task-based Squad spawned, vfx size increased ★★★ FIXED ★★★# GENERAL #- tutorial highlight icon position (selected area window)
- Update 1.0.3.2 - 14 January 2026
Hi all, lets roll:★★★ ADDED ★★★# GENERAL #- sfx when unit recharges it's \# ITEMS #- "Grinder horns" (head), "Mental helix" skill, vfx + sfx on proc★★★ FIXED ★★★# GENERAL #- Several unit types, now faces and shoot projectiles towards the player on standart attack# ITEMS #- on "Deceiver Claw" (neck) deleted in \ screen, item-related blades persisted- "Deceiver Claw" (neck), "Suffocator" skill, while in \, increased \ for striking the unit was ignored- (cruciall) "Ironbark" (torso), basic armor regen mechanic wasn't working due to bugged delay-from-hit
- Update 1.0.3.1 - 11 January 2026
★★★ CHANGED ★★★# GENERAL #- Unit types Drill timer (random stats upgrade rate) decreased 50s > 45s- First area starting unit types increased 1 > 2 (starting from one type was very slow and boring, which makes wrong impression that the rest of the game is that slow and easy)- First \ of areas (4 areas total) FORCE income reduction was almost remove, for the same purpose above ★★★ FIXED ★★★# GENERAL #- (important) Sqd-member death wasn't registering as a squad capacity loss# ITEMS #- Dragon (orb), "Smoldering flesh" skill description, was showing addition to units max velocity, instead of reduction- Grinder horns (head), "Mental helix" skill description, \ status effect duration was decreasing with levels instead of increasing. \ status effect vfx was stacking on itself many times
- Update 1.0.3 - 7 January 2026
Hi all! Lets roll:★★★ ADDED ★★★# GENERAL #- TASK #4 is now always of boss-type ("light" boss) made of few T1/T2 squads or a new "veteran-elite" unit subtype (which is +25-50% reinforced \ unit with extra custom perks and orbitals)- more status effects and keyword icons to status effects and item attributes: tired, grounded, bury, poison, toxine, weakspots, repel bolt, scysthe orb, axe wrath orb/blade, PAIN aspect "stigma" status- vfx on inflicted \ (damage to stamina) and \ (damage to mana)- vfx + sfx on sap instance from a \ (blue flame that appears in the positions of killed elite units) # ASPECTS #- PAIN, added 3 new aspect-skills (11 total now), in short: big damage hits negation, more status effect infliction, more multi-target damage. # ITEMS #- AXE (weapon), on "divider" skill's insta-kill proc, additional vfx of a swing- HAMMER (weapon), on "paintrain" proc (primarily knockbacke…
- Update 1.0.2 - 15 December 2025
Hi all, lets roll:### ADDED ###- added, all aspect's perks received a short description and the button to toggle between short/full description- added, Colossus ring (item), several (Eteranl rival, Desolator, Warlock blade, Stirring vengeance, Torture leech) skills received sub-bonuses- added, "Barbed Wire" item, "powerthorns" skill, on supercharging the \ with perk charges, new vfx- added, "Azure Crown" item, "pure glass" skill, on \ cast new sfx - added, "Boiler" star, vfx on every second proc- added, +20 pts. Force & Wisdom (meta-currencies) are now gained for \ on the global map Area (directly or via clearing the area itself)- added, "Map scale" option (default was 140%), which allows to see much more of the ingame battlefield and in better visual quality, but probably will pressure performance more - added, icons to status effects and item-specific traits ### CHANGED ###- changed,…
- Patch 1.0.1 - 8 December 2025
Hi all! Going straight to the list: ### ADDED ### - added, Ironbark item "siedge strike" skill, sfx + vfx HUD is added on activation;- added, button "Ping random" in Aspects screen, for those who don't know what class to choose next;- added, options toggle "View scale" randged 100%..150%, default is 140%. Bigger scale will provide less stuff on the screen and a bit better performance, but stuff will look more blurry;- added, "Hound" units squad, spawns in intervals to harass the player, spicing things up;- added, on Squad member killed, now \ damage is applied based on unit's tier (20-40-60 pts) to make (while not being able to destroy all the squad members entirely) even grazing the squads be valuable. ### CHANGED ### - changed, rebalance of T2 and T3 units across the board, nefring them a bit and amplifying their unique traits- changed, Colossus item "horrifier" skill, nerfed shiver a…
- Entropy Graze is OUT NOW! - 3 December 2025
If you ever played any survivor-like and thought to yourself,“That’s cool and all, but I wish– I could actually cook and have access to lots of tools and viable builds;– the enemies weren’t just HP tin cans auto-walking toward me, but offered varied and complex challenges;– I wasn’t simply gated by meta upgrades,”— THIS is IT!Several years of development bring you roughly 700 skills (across items and classes), perks, a few meta-upgrade systems, 30+ unique enemy types, and lots of different tasks and maps with modifiers.And the best part — the game actually ends, with a final goal and a real win condition.This game will test your strategic and tactical skills to the limit.Join and become the Purveyor of Entropy!
- This is it! The full release is nigh! December 3rd - 1 December 2025
The game releases December 3rd, and with this announcement comes update with many improvements to the game, which might be observed by the demo players for now: - lots bug fixes - Sound & Wind perks got a new vfx - Solar Mantle's "vital refraction" skill got new vfx + sfx - many icons are added for key words (summons, status effects etc) - Ascention tab upgrades +/- actions received custom vfx - added indicator above the \Membrane] button when new (and not checked out yet) Stars are avaliable in the Membrane tab - updated Motion & Havok aspects skill icons on the panel below HP - added sfx on blind (also missed attack from blind), daze and other status effects - reworked and shortened the starting tutorial on the 1st task of the first mission - Watchtowers task, each tower of it now shows it's "level" on the shield. - Idler-type tasks, added "Chosen ones" mechanic. Progressively marked…
- Constant silent updates - 22 November 2025
Hi folks! There were no posted news yet, but i want to let you all know that the game is constantly worked on. Mechanics & content wise it's already completed, but polishing, debugging and adding features, QoL and other stuff is an everlasting task. In the current 0.9.9.5.1 update (could be expirienced in Demo version as of right now) added:– icons for some keywords in descriptions; – more text popups of events happening, like elite units spawned from Force bars overfill or custom mechanics triggered for some Aspects (all such popups can be turned off in the UI options) – "Skip" button in the upgrades screen, letting you save the skill points for later, It is additionaly useful, since having unspent skill points increases weapons & orbs range per such point avaliable.Cheers.