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Princess Paladin

Princess Paladin Steam news

Magic Rock Software | Coming soon | game

Coming Soon

GameSteam Store content

Action

  • Steam app typegame
  • Steam App ID3564420
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperMagic Rock Software

Princess Paladin news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3564420
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperMagic Rock Software
  • PublisherMagic Rock Software
  • Parent gameNot available

Genres: Action

Company pages: Developer: Magic Rock SoftwarePublisher: Magic Rock Software

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Princess Paladin Steam news

Princess Paladin news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Version 0.6 - 11 June 2026

    Version 0.6 is here! First off, this build brings the addition of the difficulty meter. As the player performs better (bigger combos, dodging and blocking just before an attack, etc.), the enemies starting improving to keep pace. As the development progresses, a variety of enhancements will be tied to the difficulty meter. The first pass at a new in-game UI has also been added.The concept of consumables have also been introduced. Players can find treasure chests with one-time use items that can be utilized at any point during a run. The consumables currently in-game areHP Potion: Restore health to fullMP potion: Restore mana to full, and increase the max manaFinally, there a few miscellaneous polish updates and bug fixes.

  • Version 0.5 - 5 April 2026

    Version 0.5 is here! The goal of this update was to address a lot of the feedback received during the playtesting session held at GDC last month. There are a variety of adjustments to the game instead of one focused addition.Made a pass at improving the visual and audio hit reactions, both for the player and enemies.The dash now immediately stops Nala at the end of the animation, as opposed to the "slowing to a stop" effect that I was going for previouslyVisual cue when you are trying to cast a spell and don't have enough manaThe player should be able to change which direction they are facing as they please during spell casting and dashingA few miscellaneous bug fixes

  • Version 0.4 - 24 March 2026

    This update brings a number of enhancements to Nala's ability kit. These new options allow players more flexibility in combat. (AIR JUGGLING IS REAL NOW)Four new melee attacks (Up/Down + attack on the ground, Up/Down + attack in the air)BlockingReworking the Air Shield spellDialing back some of the recovery frames on attacks so that players can act soonerSome of the other updates in 0.4 are:Retaining HP across rooms as opposed to auto healing after each room. I was waiting on implementing this until the additional moves and blocking were set up.The Restore room type, which will restore players to full health and mana. Restore rooms have been added to the collection of randomly selected room templates.The Save room type, which act both as Save points and health/mana restoration points. Save rooms always appear after boss battles. (Saving/loading functionality will be coming later)The abi…

  • Post GDC Update - 15 March 2026

    This past week I was attend the Game Developer's Conference as a volunteer. I unexpectedly got the chance to showcase Princess Paladin in the Indie Arcade! Big thanks to Black in Gaming to letting me exhibit, and for everyone who stopped by. I got a lot of great feedback, and the next few updates for the game will be focused on implementing some of that feedback. The following is a rough outline of what you should see in the next few version updates.A few more melee attacks to round of Nala's core kit (the abilities she will have regardless of which magic spells are equipped)GuardingA pass at better blending 2D characters with the 3D environments. (There will be more passes at this in the future)Hit reactions (both for attacking enemies and the player getting attacked)Making the player feel more responsive after taking an action (attacking, dashing, etc.)

  • Version 0.3 - 20 February 2026

    This update brings the addition of several types of rooms that will feature in the game.Explore. These rooms are built as platforming segments to add more variety to the gameplay. There will not be any enemies in Explore rooms, but there may be hazards to avoid.Restore. The safe havens will restore the player's health and mana to max. There will always be one Restore room per floor.Currently the player automatically restores to full health and mana after each room. I'm leaving this in for now until some additional abilities are added in. Those should be coming in 0.4.Save. After beating the boss of a floor, the player will get a chance to save their progress before proceeding on to the next floor. Save rooms also function as health/mana restoration points.Saving and loading functionality will be coming later, but the room has been added now to ensure that the player properly transitions…

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