Game of Rebirth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 7 October 2026 - 17:26:02 UTC
- SteamPulse tracked peak8
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score70% positive
- Total reviews82
- Release dateJul 17, 2026
- DeveloperZodiacStudio
- PublisherZodiacStudio
Genres: Action, Adventure, Indie, RPG
Company pages: Developer: ZodiacStudioPublisher: ZodiacStudio
Game of Rebirth Steam news
Game of Rebirth news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Minor Update on August 24, 2026 - 24 August 2026
1. Added the Character Outfit Replacement feature to the Homestead. 2. Fixed an issue where the effects of certain functional items would not stack when used (SCV). 3. Fixed an issue where the Old Beggar would gain affixes in Hard Mode. 4. Fixed an issue where the Grim Reaper (Trainee) would gain affixes during story stages. 5. Fixed an issue where the Training Dummy would gain affixes. 6. Adjusted item categories. Added a Materials category. Material-type items will no longer be displayed in the inventory and must be viewed by opening the Character screen. The Dexterous Hands gene lock ability will also no longer apply to material-type items. 7. Fixed the Dragon-pattern Ao item — its Defense has been increased to 1500. 8. Fixed an issue where the Gene Lock content displayed abnormally in Settings / Tutorial. 9. Added the Attack Neutral Monsters option to the Settings screen. It i…
- Minor Patch – August 18, 2026 - 17 August 2026
1. Skills can now be recalled by holding the E key, refunding M Coins. 2. Monster durability has been slightly reduced, and their attack power has been slightly increased. 3. Optimized the input logic and operation prompts for certain interfaces (e.g., Bloodline removal, etc.).
- Game Difficulty System Update & Bug Fixes!! - 11 August 2026
Major Feature Updates:1. Added a new difficulty selection mode!! 1.1 In Hard Mode, monster stats will increase significantly based on the stage progression. 1.2 In Hard Mode, normal monsters may have 0~1 affixes, elite monsters may have 1~2 affixes, and bosses may have 2~3 affixes. Monster affixes can be very powerful, so approach and fight carefully. Pay attention to monster titles and special effects.2. Added an auto-save feature!!Bug Fixes & Improvements:1. Fixed crashes caused by interactions with some NPC characters.2. Fixed crashes caused by story interactions.3. Fixed crashes caused by bugs in some maps.4. Fixed issues where some models were not displayed properly.5. Optimized performance-related issues that could cause crashes and black screens.6. Fixed bugs and performance issues related to some skills.7. Improved some UI interaction issues.8. Added new side stories and side qu…
- Hotfix Deployed: July 27, 2026 – 12:54 AM(Issue Fixes & Content Adjustments) - 26 July 2026
1. Fixed an issue where effect details couldn't be viewed via mouse hover on certain entries in the Battle UI effect list. 2. Adjusted the Construction Panel: Game time pauses during the building process. 3. Adjusted UI tab switching rules: Navigation now requires long-press, while individual options are selected via single tap. 4. Added an Extraction Button to the Battle UI: Appears below the panel description after major events are completed. Hold the button or left-click to extract immediately, bypassing interaction with the Main God Orb. 5. Fixed an issue with incorrect input prompt display for NPC dialogue options. 6. Added a new story branch featuring the to the event. 7. Fixed an issue where and yielded excessively high Talent Point rewards. 8. Fixed an issue where defeating the in the dungeon prevented the stage from concluding. 9. Adjusted the realm storyline: Combat with the c…
- 2026 July 26 Minor Patch - 25 July 2026
1. Fixed an issue where would not correctly gain attribute increases based on the amount of excess damage taken. 2. Fixed an issue where the endgame quest could not trigger at the node. To trigger , bring the and to . 3. Adjusted the effect of : projectile spread and angle are now reduced by 25%, but damage is no longer decreased. 4. Added : effect—projectile spread and angle increased by 30%, but total damage dealt increased by 30%. 5. Fixed an issue where loading a campaign save with a maximum health base value of zero would likely result in instant death. 6. Fixed an AI freeze issue with Freddy. 7. Fixed an AI freeze issue with monsters in . 8. Added bloodlines , , and . 9. Implemented stats for the Relic ; the can now repair the . 10. Fixed an issue in where could be hit by stray bullets before battle starts, preventing the from being broken.
- Minor Patch – July 24, 2026 - 24 July 2026
1. Fixed an issue where did not award Enhancement Points upon defeat. 2. Fixed a display issue with certain items that prevented them from being used in the inventory (Pick Up to Use items should not appear in the inventory in the first place). 3. Fixed an issue with the map boundaries. 4. Added a feature where the will provide shop services upon completion of their quest. 5. Added two new Bloodlines.
- Hotfix Deployed: July 24, 2026 – 12:56 PM - 24 July 2026
Fixed an issue where the would halt progression due to monsters failing to spawn.
- Hotfix Deployed: July 23, 2026 – 4:16 PM - 23 July 2026
1. Fixed an issue in where the camera would get stuck if the character's HP dropped critically low after the Han Li storyline concluded. 2. Fixed an issue where selecting the sleep action in or would forcibly teleport the player into the void. 3. Adjusted the Radiant Stone fishing spot event in the dungeon. Fixed an issue preventing players from obtaining quest items via fishing due to insufficient interaction range.
- Hotfix Deployed: July 23, 2026 – 12:51 PM - 23 July 2026
1. Fixed scaling issues with the in the scenario. 2. Adjusted : The now has Invulnerability and supports interactions. 3. Fixed an issue where loading a campaign save would erroneously generate extra Bloodlines due to Gene Lock effects. 4. Fixed an issue where entering the did not trigger the opening event. 5. : Minerals mined by SCVs now go directly into inventory to prevent item clutter. 6. : Reduced monster wave interval and attack duration by 10 seconds each; total monster count per wave remains unchanged. 7. Temporarily adjusted the effect of : When paired with , sword projectiles are now triggered by attacking rather than automatic casting. 8. Fixed an issue where the dungeon did not award loot upon completion. 9. Adjusted teleporter logic for and : Monster spawning now stops immediately upon event completion, and the exit opens. Players may enter/exit freely to prevent the Main G…
- Hotfix Deployed: July 22, 2026 – 7:52 PM - 22 July 2026
1. Fixed an issue in where quest items could not be obtained via fishing. 2. Fixed an issue where save data could not be written under certain system environments.
- Hotfix Deployed: July 22, 2026 – 5:32 PM - 22 July 2026
1. Added the to the . 2. Added a Bloodline Chest reward upon completing events in the . 3. Added a new item: . 4. Optimized spawn logic to prevent overlapping between branch event NPCs. 5. Fixed several issues related to save data stability. 6. Optimized resource node generation on various terrains.
- Hotfix Deployed: July 22, 2026 – 2:44 AM - 21 July 2026
1. Implemented the usage story event for the . 2. Fixed an issue where Enhancement Points might decrease upon loading a campaign save. 3. Fixed an issue where campaign saves could be overwritten/lost due to cloud sync conflicts upon game restart. 4. Fixed an issue causing the shop interface to freeze when purchasing Evolution Points.
- Hotfix Deployed: July 21, 2026 – 4:04 PM & Campaign Save Feature Added - 21 July 2026
\ Added a save system. The game now auto-saves upon returning to the Main God Space. Upon re-entering a campaign, players will be prompted whether to resume their previous progress.1. Fixed the effects of all Unique Treasures and made them available for purchase in the Main God Space.2. Optimized the tutorial: The stats panel now auto-closes upon objective completion.3. Optimized the tutorial: Objectives now settle immediately if the task phase is entered while marked as complete.4. Added a branching outcome for the \ scenario where the Village Chief of Flame Wolf dies under specific conditions.5. Optimized the \ dungeon: Significantly reduced the Fertilizer requirement.6. Adjusted all magic skills: They now grant attribute-based bonus damage.7. Fixed an issue preventing \ from being enhanced with \ or \.8. Optimized the Invincibility effect of the \.9. Fixed a bug where using a Sleepin…
- Hotfix Deployed: July 19, 2026 – 4:14 AM - 18 July 2026
1. Removed the drowsiness check after entering the dream state. 2. Fortune-telling now correctly consumes gold and accurately reveals the target locations (Brother Jie's Gear & The Fugitive). 3. Will no longer appear in Stage 1. 4. Fixed an issue where early meditation would halt quest progression. 5. The Dean is now invulnerable to prevent quest breaks caused by accidental kills. 6. Realm order adjusted to appear before the . 7. Realm order adjusted to appear after the . 8. Fixed issues with the T-Virus item: stats now properly increase upon use, and stacking issues resolved. 9. The Soft Hedgehog Mail now correctly reflects 50% of damage taken. 10. Fixed an issue where corpses would not despawn. 11. Fixed stacking issues with the Micro AT-Field barrier. 12. Item description for the Nanobot Repair Station now explicitly states its effect. 13. Fixed an exploit where taking damage 30 time…
- Hotfix Deployed: July 18, 2026 – 5:45 PM - 18 July 2026
1. Fixed an issue regarding Talent Point acquisition. 2. Fixed an issue where the player would become stuck in a pool upon entering the Nightmare Demon encounter. 3. Fixed a random crash caused by Kariss's death. 4. Fixed an issue in the Undersea World where the player became immobile after obtaining the Golden Staff (Jingu Bang). 5. Fixed the healing effect of the Annihilation Staff.
- Hotfix Deployed: July 18, 2026 – 7:40 AM - 17 July 2026
1. Fixed an issue where the Marauder would not drop loot.2. Fixed an issue where using the "Unstuck" feature against the Nightmare Demon would cause a progression block.3. Fixed an issue where Mutant Stack counts would reset upon unequipping the Mutant Bloodline.4. Added Staff-type items.5. Adjusted the Bloodline Gacha (Berserk): Players can no longer proceed with draws if they fail to meet the base stat deduction requirements.6. Fixed an issue preventing return to the Base within the Studio scene.7. Added Side Quest Points as rewards to various story segments: \ / \ / \ / \ / \ / etc.8. Awarding 1 Side Quest Point upon completion of each stage.9. Fixed an issue preventing entry to the Undersea World.10. Reduced Defense scaling for stages. Future adjustments may slightly increase HP and Attack scaling based on balance feedback.11. Fixed an issue preventing entry to the Zombie Crisis – S…
- Hotfix Deployed: July 17, 2026 – 11:16 PM - 17 July 2026
1. Fixed an issue preventing entry to the Undersea World. 2. Fixed an issue preventing the Marauder from being challenged. 3. Fixed an abnormality with the Wreck Repair option. 4. Fixed rare instances where certain spots in the Holy Sword area were unavailable for fishing. 5. Optimized Silver Sword series weapons by adding unique identifiers to their descriptions. 6. Optimized the Tutorial Level by disabling the Gene Lock upgrade option. 7. Optimized the bottom-right tutorial section with added descriptions regarding the Gene Lock. 8. Optimized Talent Point display; current Talent Point totals can now be viewed in the Treasure tab. 9. Optimized Talent Point settlement: points are now granted immediately upon leaving a stage mid-run (including returning to Base or the Main Menu). 10. Optimized the Bloodline Combo Archive: All combinations are now visible by default, no longer requiring p…
Patch notes and updates
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