SPSTEAMPULSELIVE ANALYTICS
Roadhouse Simulator

Roadhouse Simulator Steam metadata

DRAGO entertainment | Q3 2026 | game

Coming Soon

GameSteam Store content

CasualIndieSimulationSteam Store

  • Steam app typegame
  • Steam App ID3565480
  • Price$17.99
  • Release dateQ3 2026
  • DeveloperDRAGO entertainment

Roadhouse Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3565480
  • Price$17.99
  • Release dateQ3 2026
  • DeveloperDRAGO entertainment
  • PublisherDRAGO entertainment
  • Parent gameNot available

Genres: Casual, Indie, Simulation

Company pages: Developer: DRAGO entertainmentPublisher: DRAGO entertainment

Top Steam chartsTop 100 gamesGame directorySteam Store page

Roadhouse Simulator Steam metadata

Roadhouse Simulator metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3565480/metadata
Steam Storehttps://store.steampowered.com/app/3565480/
Steam Communityhttps://steamcommunity.com/app/3565480
PCGamingWiki search
IGDB searchSearch IGDB for Roadhouse Simulator

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

$17.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

50

Platform releases

No data available

Latest Steam announcements

  • Roadhouse Simulator - Hotfix #1 - 21 September 2026

    A new hotfix for Roadhouse is live. Thanks for the continued reports. Here's what's changed: Bug Fixes Fixed a bug that caused bloated player inventory, with the fix applied retroactively to existing saves. Fixed a bug where moonshine bottle widgets appeared after loading the game. Other Ironed out a batch of translation quirks across several languages. Gave the balance a light tuning pass for a fairer night's work. Rebalanced the ambient bar noise so it sits better under everything else. Spotted something else? The in-game bug reporter goes straight to us. See you at the bar. ---------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------

  • Roadhouse Simulator Is LIVE! đŸș - 21 September 2026

    It's official. Roadhouse Simulator is out now on Steam. Pour the beers, work the crowd, and keep the peace in the roughest bar on the highway. Serve thirsty regulars, keep an eye on the troublemakers, break up the odd fight, mop up whatever ends up on the floor, and maybe make a little extra on the pig races. Just try to have the place standing by closing time. This one's been a labour of love, and we can't wait to see how you run the joint. Grab it now, pull up a stool, and let us know what you think. First round's on us. Get in there. ---------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------

  • Tomorrow, the doors are finally open. - 20 September 2026

    Hey Bouncers! It’s hard to believe that we’re already here. What started as Shady Deals, a DLC idea for Gas Station Simulator, turned into something much bigger
 a new game, a prequel, and a whole new chapter in Uncle’s story. Along the way, we rebuilt systems, changed ideas, created new ones, and spent more time than we probably expected making the Roadhouse into the game it is today. We’ve shared quite a bit of that journey with you over the past few weeks, and now there’s not much left to explain. Tomorrow, you’ll get to see it for yourselves. So, after all the development, testing, changes and late nights, there’s really only one thing left to say: Only 1 day left! Roadhouse Simulator launches September 21st. We'll see you behind the bar! đŸ» ---------------------------------------------------------------------------------------------------------------- ------------------------------


  • Roadhouse Simulator Launches this monday!đŸ» - 19 September 2026

    Hey Bouncers! The wait is almost over, and the doors to the Roadhouse are getting ready to open! We're happy to announce that Roadhouse Simulator will officially launch this Monday, September 21st, 2026! Now, it's almost time for you to step behind the bar yourself. Run the Roadhouse, serve your customers, keep an eye on the troublemakers, deal with unexpected situations and try to make it through the night with the business still standing. There are only 2 days left! Get your apron ready, Bouncers. We'll see you behind the bar! đŸ» ---------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------- Inspect, Detect, and stop Smugglers - our Prologue of Airport Contraband coming soon! Try out the new Roadhouse Simulator Demo availabl


  • Roadhouse Simulator Goes Live Monday at 19:00! đŸș - 18 September 2026

    Roadhouse Simulator Goes Live Monday at 19:00 Last call before opening night. Roadhouse Simulator launches on Steam this Monday at 19:00. The taps are almost ready, the stools are set, and the first troublemakers are already circling the parking lot. Pour the beers, work the crowd, keep the peace, and try to have the place standing by closing time. Serve thirsty regulars, watch the ones looking for a fight, mop up whatever ends up on the floor, and maybe make a little extra on the pig races. We can't wait for you to run the joint. Set your reminder, pull up a stool, and we'll see you at 19:00. First round's on us. Inspect, Detect, and stop Smugglers - our Prologue of Airport Contraband coming soon! Try out the new Roadhouse Simulator Demo available now!

  • When the Roadhouse became the whole world - 17 September 2026

    Hey Bouncers! When the Roadhouse was still planned as part of Gas Station Simulator, we mostly thought of it as one more building on the lot. It had to fit next to the gas station and serve its purpose, but it was still just one part of a much bigger location. Once it became its own game, we could approach the building very differently. We started thinking about what a real roadside roadhouse would actually look like. It couldn't feel too clean or too new. It needed to look like a place that had been standing there for years... constantly repaired, expanded and changed by the people running it. That meant paying attention to things beyond the main structure: the entrances, signs, lights, decorations and all the little additions around the building. We wanted the exterior to tell you something about the place before you even walked through the door. And because the Roadhouse was now the


  • When the pub got too big - 16 September 2026

    Hey Bouncers! When we first imagined the pub as part of Gas Station Simulator, it was supposed to be another business next to the gas station - something you could visit, manage and then return from. But the more we developed it, the more systems it needed to work properly. Customers needed their own behaviours, the staff needed managing, supplies had to be delivered, and the evening needed its own progression, problems and ways to go wrong. The more we added, the harder it became to treat the pub as just another part of the Gas Station Simulator. Eventually, we noticed something rather important: the better the pub became, the less reason there was to go back to the gas station. It wasn't really supporting the original game anymore. It was competing with it for the player's attention. At that point, calling it a DLC didn't make much sense anymore. The pub wasn't just another building o


  • What we learned? - 15 September 2026

    Hey Bouncers! Turning Shady Deals into Roadhouse Simulator taught us something important: starting over doesn’t mean starting from zero. We had already spent a lot of time figuring out what worked, what didn’t, and perhaps more importantly... why? The original version showed us which systems needed more room, which mechanics needed to change, and what kind of game the Roadhouse really wanted to become. That knowledge became one of the most valuable things we brought into the new project. Roadhouse Simulator was rebuilt with new code and most of its assets were created or remade from scratch. But we didn’t have to make every design decision for the first time. We had already made many of those mistakes once. So while the game may look familiar in places, almost nothing was simply carried over unchanged. The old ideas became a starting point, and the things we learned from them helped sha


  • What we kept? - 14 September 2026

    Hey Bouncers! Turning Shady Deals into a full game meant changing a lot of things, but that didn’t mean we threw the original idea away. Some of the most important parts stayed with us. All The Dots kept its name, the gangs came along too, and so did Octane, who went from being Uncle’s mentor in Shady Deals to becoming someone who could guide a much younger Uncle through the world of Roadhouse. Some mechanics also survived, although most of them changed quite a bit once they had to support a full game instead of a DLC. What stayed was the core idea behind them and everything we had learned while working on the earlier version. Underneath that, however, Roadhouse is a much bigger rebuild than you might expect. Around 90% of the assets were created or remade from scratch, alongside new code and systems built specifically for the new game. So while you may recognize some names, characters


  • Why the Snake? 🐍 - 11 September 2026

    Hey Bouncers! When we were working on the special attack for Roadhouse, we wanted something that would immediately stand out from the regular combat. It had to be weird, memorable and a little ridiculous - something that would fit the atmosphere of the game without feeling like a random superpower. Do you know the film Toy Story? In it, Woody says, “There’s a snake in my shoe.’” We wanted to achieve a similar effect. So that's where the snake came in. We called him GIACOMO. A snake is already a pretty strange choice for a bar fight. But that's exactly why we liked it. Instead of giving the player another flashy weapon or some over-the-top ability, we wanted the special attack to feel like something that could only happen in this particular world. There's also something very satisfying about the idea of turning an animal that normally belongs in the desert into part of the chaos happenin


  • READY, SET, OINK! đŸ·đŸ - 4 September 2026

    Hey Bouncers! Do you remember “A First Look at Pig Racing” devlog? We showed you the track before, but there’s a lot more to the story and, of course, to the pigs themselves. đŸ· Our little pigs were never meant to just sit quietly in their enclosure. They escape, run around the property, dig holes everywhere and occasionally make a complete mess inside the Road House! So while the pig racing track was already in the works, we started thinking about what would make it feel like a proper part of the Road House experience. And that's where the fun really began. Once unlocked, you’ll be able to pick your favorite pig, place your bets and watch four of our little troublemakers race around the track. We can't promise they'll follow the course. We can't promise they'll even care about winning. But after watching them run around during development, we're pretty sure they're having more fun than


  • When a save file makes the mess bigger - 27 August 2026

    Hey Bouncers! Have you ever noticed that some of the vomit and blood decals in the game looked a little... bigger after loading your save? And then you loaded the save again. And they got even bigger. And again... Suddenly, one small mess had apparently decided it wanted to become the main attraction. Luckily, this wasn't a new gameplay feature it’s just a bug. Every time the game was saved, it recorded the location, rotation, and scale of the decals created by NPCs. When loading the save, the game recreated each decal with its default size and then applied the saved scale on top of it. The problem was that the game was effectively saying: “Here's the original size... and here's the size you already had. Let's add them together!” The fix was simple: instead of adding the saved scale to the default scale, the game now reapplies the recorded scale directly. So you can save, load, save aga


  • OCTANE - The Roadhouse Godfather - 24 August 2026

    Hey Bouncers! Meet Octane - the man running the show
for now. Nobody knows where Octane came from, only that he started as a bouncer and worked his way up to owning the roadhouse, learning every trick in the book along the way. He keeps rival biker gangs in check, handles shady suppliers, and keeps the sheriff off his back by staying neutral, turning the place into ground where business just keeps moving. Octane first appeared in our unreleased project Shady Deals, and he's carried the same survival instincts into his new home, his past still a mystery, but one thing's clear, he'll do whatever it takes to keep what he built standing. A familiar face. A new Roadhouse. The same old trouble. đŸșđŸ”„ ---------------------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------


  • Build It in Your Way - 20 August 2026

    Hey Bouncers! Running a roadhouse isn't just about serving drinks - it's also about making the place feel like your own. Choose from designated areas around the roadhouse to place new furniture and decorations. Need to change things up? You can pick up placed objects and reposition them or store them away, giving you the freedom to keep redesigning your space as your business grows. But things don't always go according to plan. Fights and other chaos can leave furniture broken and scattered as debris. Grab a trash bag to clear it away completely, or use your hammer to repair damaged furniture and bring it back to its original state. Keep an eye on where you build, though. Larger furniture sets take their full space into account - for example, a table with four chairs needs enough room for the entire setup. Create the roadhouse you've always wanted, keep the mess under control, and make


  • ROADHOUSE SIMULATOR OPENS ITS DOORS - 21.09.2026 - 17 August 2026

    đŸ» ROADHOUSE SIMULATOR OPENS ITS DOORSđŸ» The bar is stocked, the mop is ready, and the gangsters are already thirsty. Roadhouse Simulator launches on September 21st, 2026! Behind this bar, a good night means pints poured, tabs paid, and (maybe, if you're lucky) nobody puts a chair through a window. Welcome to the roughest little dive on the highway, where you're the owner, the bartender, the bouncer, and the cleaner all at once. Good luck. See you at opening night. Mind the puddle. ---------------------------------------------------------------------------------------------------------------- ---------------------------------------------------------------------------------------------------------------- Inspect, Detect, and stop Smugglers - our Prologue of Airport Contraband coming soon! Try out the new Roadhouse Simulator Demo available now!

  • Roadhouse Demo Hotfix #3 + Garbage Removal - 15 August 2026

    Demo Hotfix Another round of fixes for the Roadhouse Demo. Thanks to everyone still sending reports; they're what's driving this list. New feature - Garbage Removal Now you can make the garbage disappear with a press of a button. :) Bug Fixes Fixed a bug where the player's input could become disabled after resetting their character position right before slapping the pissing patron. Fixed a bug that let the tool wheel be opened right before the R and F controls tutorial. Fixed a bug that let the pause menu be opened right before the R and F controls tutorial. Fixed a bug that let the tool wheel be opened right before the slap tutorial. Fixed a bug where the player could be knocked out during the "Prepare for police inspection" objective. Fixed a bug where the player could be knocked out during the R and F tutorial. Fixed a bug where the player clipped through meshes when drinking the obj


  • Roadhouse Demo Hotfix #2 - 14 August 2026

    Demo Hotfix Thanks again for playing the Roadhouse Demo and for keeping the reports coming. Here's another hotfix tidying up the issues below. If you had hammer issue: Here's a topic for you. Bug Fixes Fixed a bug where dying with a UI screen open could leave the game in an unrecoverable state. Fixed a bug where deleting a save in-game left the save file behind in the saves folder. Fixed a bug where saves with long objective text couldn't be deleted. Fixed a bug where sending a bug report created a leftover save file that was never cleaned up. Fixed a bug where sending a bug report removed a checkpoint save from the save menu. Fixed a bug where saving and loading right after ringing the bell broke the "Raise a toast" objective, forcing you to build more hype than it originally required. Fixed a bug where the player could be knocked out during the "Raise a toast" objective. Fixed a bug w


  • Roadhouse Demo Hotfix #1 - 13 August 2026

    Demo Hotfix Thanks for playing the Roadhouse Demo, and thanks for all the reports. We've pushed a quick hotfix cleaning up the issues below. Bug Fixes Fixed a bug that let you slap the pissing patron before the tutorial introduced the mechanic, which could block quest progression. Fixed a bug where the "Police are coming" popup failed to appear after loading a save. Fixed a bug where the game silently failed to save in an area where saving should have worked. Fixed a bug where the "Roadhouse is closed" prompt appeared untranslated. Fixed a bug where the "attach a new keg" objective hint showed untranslated text. Fixed a bug where the reward screen displayed the wrong grammatical form of "Roadhouse." Keep the reports coming through the in-game bug reporter or via email it helps a lot a lot. See you at the bar. ------------------------------------------------------------------------------


  • The Roadhouse Simulator Demo Is Out Today! - 13 August 2026

    Howdy Bouncers! The Roadhouse Simulator Demo is live right now! Step behind the bar and experience the chaos of running your very own roadhouse! Every shift brings something new - and not every problem can be solved with a beer. What's new: The bar end-to-end that you already know, but with a few more options. More Beer types that bring their own set of trouble to the Bar. Working under the watchful eye of the Police. The Hype meter that you need to manage to keep the guests entertained. Open loop that allows you to build up the bar and spread your influence in the nearby areas. You can learn more about Uncle's story. and improvements, QoL changes and bug fixes, some of which you suggested :) Get ready, grab your apron, and we'll see you behind the bar! ---------------------------------------------------------------------------------------------------------------- ----------------------


  • Fix It Before It's Gone! - 12 August 2026

    Howdy Bouncers! Things break in a busy roadhouse. Furniture takes damage, gets destroyed, and eventually needs some serious attention. Equip your special hammer Molly and look for destroyed furniture to see its ghost preview. The color tells you everything you need to know: green means the furniture can still be repaired, while red means it's beyond repair and needs to be replaced. Simply point at the destroyed furniture and interact to start rebuilding it. But keep an eye on its repair limit - every piece of furniture can only be fixed a certain number of times. Each repair brings it one step closer to the point of no return. So don't wait until everything falls apart. Grab your hammer while there's still something left to save, and keep your roadhouse standing. Remember! Tomorrow, August 13 at 4 PM CEST, the doors to the roadhouse will officially open with the release of the Roadhouse


Patch notes and updates

S.noRelease datePatch nameGID number
115 August 2026Roadhouse Demo Hotfix #3 + Garbage Removal1840944183781772
214 August 2026Roadhouse Demo Hotfix #21840944183779731
313 August 2026Roadhouse Demo Hotfix #11840944183777214

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3565480
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
Price$17.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$17.99
Release dateQ3 2026
DeveloperDRAGO entertainment
PublisherDRAGO entertainment
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
Achievements50
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3565480/

Short description

Go from bouncer to owner of a roadhouse in this prelude to Gas Station Simulator where you take on the role of the uncle and explore his humble beginnings.

About this game

Welcome back to Route 66. This story starts a little earlier. Pour beer. Break up brawls. Run pig races. Distill your own liquor. Make deals out back. And when the cops show up, act natural. Roadhouse Simulator is a standalone prelude to Gas Station Simulator , following Uncle as he takes charge of a rundown roadside bar with more problems than customers — and turns it into the rowdiest stop on the highway. You start at the bottom
keeping the peace, watching the door, and dealing with rival gang members and drunks who can turn a quiet night into a brawl in seconds. Step in when you have to. Then build your way up with new stations, staff, and attractions until the whole Road House runs on your terms. Different brews can affect your customers in different ways, and serving the wrong person at the wrong time can get messy fast. Distill your own liquor, keep the beer flowing, the shelves stocked, and the staff paid. And keep some spare furniture around. Fire up the slots. Run pig races. Bring in the Hype Girls. Open the Fight Club
just don’t talk about that one. The more Hype you build, the faster the progression. But be careful - more people means more money, but also more chaos. You can't do everything yourself forever. Hire bartenders, servers, cleaners, and bouncers to handle the daily grind while you focus on growing the business or having fun with the pigs out back. Crime leaves evidence, and when you run the Road House, every mess becomes your problem. Keep things clean, earn the law's trust, pay the price when things go wrong. MAIN FEATURES From Bouncer to Boss - serve, manage, fight, and eventually run the whole Road House. Every Drink Has Consequences -alcohol comes with risks that can trigger new problems around the Road House. Distill Your Own Liquor - process, improve, and bottle your own alcohol. Work Out the Back - stash, package, and deliver questionable cargo. Draw a Crowd - pig races, gambling, entertainment, and an underground Fight Club. Build a Crew - hire bartenders, cleaners, servers, and bouncers. Deal With the Law - manage inspections, fines, and bribes. Grow the Business - expand the Road House and turn it into the w


Supported languages

English * , French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Turkish, Ukrainian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Drogas lĂ­citas Atos criminosos ViolĂȘncia
steam germany12Alkohol / Tabak Gewalt
igrs18Simulasi dan/atau kegiatan judi Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $17.99
  • Highest observed: $17.99

Roadhouse Simulator's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $17.99, the highest is $17.99, and the first visible tracked price is $17.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Roadhouse Simulator's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $17.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $17.99. The latest run records $17.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $17.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Roadhouse Simulator at $17.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$17.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $17.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$17.99$17.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $17.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$17.99$19.99No discountSteam Store

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