- Score timeout and skip fix - 4 June 2026
A rare issue was occurring where the end of the cast would be stuck 'skipping', this issue is still under investigation however a 30 second timeout has been added to prevent this hindering progression. Skip also now skips the rewards to avoid waiting for lots of wood and food!
- Large fish fix - 22 May 2026
Larger fish such as sharks no longer are attracted to your lure if the net is full.
- Full release 1.0.0! - 11 May 2026
Into 1.0.0!Thank you so much to those who have supported this project over the last year, we're now in a great position to launch out of Early Access and into Full Release!The FutureWith your continued support I plan to continue adding features to Stu the fisherman, responding to feedback and fixing any problems that may come up!Once again, thank you everybody!All my best,BenSavvy Games
- Release 1.0.0 - 11 May 2026
Full 1.0.0 release of Stu the fisherman! Removal of Early Access labels and adjustments to the title screen.
- Now working on Steamdeck! - 14 April 2026
Fishing on the go!I'm happy to let you all know that Stu the fisherman works great on the Steamdeck!I've been using mine to test Stu the fisherman for a while now, and it's about time I announced that you can to!Many thanks,BenSavvy Games
- Quests, Cloud Saves, Lightning and more - Update 0.4 is here! - 27 February 2026
Update 0.4Quests Update 0.4 brings a new drive to your gameplay, the quest system gives direction to the story as well as giving the ability to unlock new trinkets through challenges.New Trinkets A new style of more active trinket has been added, allowing chain reactions of rings or lightning to potential fish.Cloud Saves Cloud saves are finally added, allowing seamless gameplay between your devices. Including the Steamdeck!Thanks again!All my best,BenSavvy Games
- Fixes to the number systems and trinket displays - 31 October 2025
0.3.5 Just keep scoring! The numerical system has now changed to be able to handle large number, it will now display a letter to signify such as K for thousand or M for million. This resolved an issue where numbers over a certain size would flip into the negatives. Trinket Descriptions Trinkets that had variations such as +2 multiplier were not displaying this on the descriptions, the description now had had this re-added with additional clarifications. Others Removed the fish displayed on the right side when ending a cast. Fixed issues with the progression bar not working under certain end conditions.
- Update 0.3 is here! - 22 October 2025
Update 0.3!I've been excited to release this update as it's progressed, we have some exciting changes and additions!New EnvironmentsAs showcased in the previous update, the environments have been completely reworked visually.Gone are the featureless blocks, we now have environments that feel more alive with little fish swimming around and a multitude of coral life!Sky fishing is here!I've finally added the sky fishing environment; unlocked after building the sky tower this environment features vine covered ruins to fly around and explore.New trinkets!As with every update, we have new trinkets to show off, this update features trinkets which add abilities to the sea opals as you collect them! Key bindingsI've added a settings option to rebind the action keys! This will help with anyone utilising accessibility controllers and third party controllers.AccessibilityI've implemented a range o…
- 🎃 October Development Update 🎃 - 1 October 2025
Hello everyone!It's spooky season! I hope you're all keeping warm and feeling that pumpkin spice energy!This update will bring a bit of a look into the upcoming level changes (and additions!), the existing coastal and deep sea levels have been visually reworked, removing the older blocky aesthetic, as has the island!Also, here's a look at the sky ruins, the upcoming third area to fish in that you may have reached through construction of your sky tower!This area introduces all new sky fish never encountered before (because normal fish can't fly!) as well as more intricate areas to weave in and out of with your lure.That's it for this update, thanks everyone!All my best,BenSavvy Games
- September Development Update - 4 September 2025
September Development UpdateThe last couple of months have been very busy! A lot of life admin, as well as working on upskilling in a areas such as digital and 3D artwork.That said, I've been working on some fun new mechanics coming to you by the end of this year!Sky Fishing!The tower has been built and sat waiting, but soon you'll finally be able to use it to go fishing in the sky!Explore a floating temple and capture all new flying creatures.New Trinket Varieties!I'll be introducing some new ways to enhance your runs with trinkets that manipulate what sea opals can do for you!Arcade Mode!A new arcade mode of playing is being introduced, where the goal is to fish as many days as you can with an ever increasing score goal.Thank you for your patience with the development of Stu the fisherman, I'm looking forward to getting this update out to you!All my best,BenSavvy Games
- Update 0.2 - A whole new look! - 15 July 2025
We're into 0.2!It's been a month since the early access release of Stu the fisherman and the feedback has been great!I've been hard at work on this next update, which I think will be an exciting one for you all too.New Progression SystemEverything up to this point has been numbers; multiply value by value and earn money to buy everything you'd ever need. This has changed.You now fish to earn points (still value x multiplier) which collect week-by-week towards earning rewards.These can be new trinkets or materials that are used to upgrade your gear and rebuild the town!Rainbow FishMentioned in the devlog update, a whole new variant of fish has been added, these fish count as any colour, meaning that they count towards trinkets such as stone, glass and shell which all target colours individually! With this new variant come all new trinkets that convert your fish into the rainbow variant!N…
- July Development Update - 2 July 2025
Development Update July 2025Hi everyone! Thank you all for a great first couple of weeks with Stu the fisherman, I've been enjoying getting all of your feedback and making improvements from said feedback.This update will cover some of the bits coming soon to give you an idea on how development is progressing.New UI!I've developed some new, much sleeker UI for the game, giving it more of a fisherman's log / travellers journal feeling!The log and fisherman's shops have been adjusted into these beautiful book formats with tabs and defined structure.Scoring, Progression and FlairA whole new progression system has been added revolving around progressing up a forever growing target score. Each target met will have a reward such as Wood, Food, Metal or even Trinkets!Interactions with fish and scoring now have bursts of particles and shaking to add energy and feeling to your progression.Rainbow…
- We're Live! - 19 June 2025
And we're LIVE!Thank you so much to everybody who has believed in this project so far, you all mean a lot and are incredibly appreciated!I thought I would take this first update to share with you where the game is heading over the next year with our roadmap!The first few months are going to focus on fixes and improvement based on feedback from people like yourself! This includes changes to the game economy, adding flare to the scoring and animations, as well as all new features like the rainbow fish (which counts as any colour) and trinkets to create all new combinations with.Following on from that the focus will be on adding new mechanics, such as the sky fishing biome, an arcade mode that allows endless fishing separate to the story and the continuation of Stu's story itself.If you want to keep up with development and get involved with how this game will develop please join our Discor…