- 1.2.00646 - Minor bug fixes and knowledge balancing - 12 April 2026
Hi everyone! As the playtests continue and with content creators streaming the game, I noticed a few more things I wanted to fix & improve. Here is the content of this small update: BALANCING Knowledge point rewards after duels have been rebalanced: Gates will now give 100 points (used to be 75) Tier 1 entities will now give 40 points (used to be 25) Tier 2 entities will now give 60 points (used to be 50) Tier 3 entities will now give 80 points (used to be 75) Source realm entities will now give 100 points (used to be 111) BUG FIXES Fixed multiple issues with map navigation Removed automatic camera recenter after each map tile selection Fixed top & bottom black bars padding issue on all platforms Have a lovely evening! Jo @ Soul Fuel Games
- 1.2.00640 - Balancing, UX and Bug fixing! - 29 March 2026
Hello beautiful souls! After the bigger 1.2 update, we continued playtesting LHEA and found some areas of improvements as well as a few bugs to fix. Here are the release notes for this new update: Version 1.2.00640 BALANCING In TX, bridges are now always free! Slightly reduced the effect of Dodge and Cancel casts on the Karma meter Karma automatic increase frequency is now slightly slower on PC compared to mobile Karma Restore and Karma Runes timings have been adjusted for mobile and PC (Faster on mobile, slower on PC) Karma strike letter speed has been adjusted to be more consistent (5 times less speed variation between minimum and maximum speed) Reduced the Cooperation Twist of Fate possible impact on entity essence (From 2-6% to 2-3%) UX IMPROVEMENTS New feature that hints at rings from other presets directly on the Fate Flute timeline when you start having imbued rings on more than…
- LHEA 1.2 + 6 month anniversary! - 22 March 2026
Hello everyone!Happy beginning of spring - this is a special day for LHEA.It's been exactly 6 months since the initial release on September 22nd last year!And to celebrate, I'd like to introduce a new feature in the game: KARMA!The update - Version 1.2This is the second big update since launch.The main new thing: KARMAOnce you have sealed a realm for the first time, entities will be able to stack Karma and use Karma spells against you every time you revisit the realm. Some events increase Karma, some decrease it.Other modifications in the update:Important rebalancing of rings & spells for entities in all the realmsEntities can now try to swap preset more often, especially in Transcension levelsSuccess star alignment effect was reduced from 20-50% to 10-30% per letterThe update also contains more minor balancing tweaks, UX flow improvements and bug fixes.We hope you enjoy
- Minor update 1.1.00628! - 24 February 2026
Hello beautiful souls! As we continue pre-production on LHEA's expansion game mode, we also continue playtesting and adjusting the story mode! Here's a new minor update with some balancing and bug fixing :) Version 1.1.00628 BALANCING - Adjusted cast success probabilities based on ring level to make Star Alignment more strategic and relevant late game. Before: 10%-80% - After: 10%-50% - Adjusted essence rewards in discovery tiles and knowledge shop (2-8 range instead of 4-10 range) - Adjusted default Harmony gauge fill rate (Collect 6 instead of 5) - Increased the cost of Harmony upgrades in the knowledge shop (250-500 to 400-800) - Added new Misfortune in Twists of Fate that can slow down the Harmony gauge fill rate (Collect 7 to fill) - Lowered requirements for Tier 2 and Tier 3 entities to appear in realms BUGS - Fixed issue with dodge casts not working properly (only on entities) -…
- Minor Update 1.1.00620 - 29 January 2026
Hello beautiful souls!Thank you for the great feedback during the IndieCade Steam Festival! It is so nice to see players connecting with the game. We kept playing it ourselves and wrote down several improvements that we are deploying today.Also as a side note, LHEA's expansion will be entering pre-production very soon and I am so excited about it! More details soon. We will be actively posting progress and be ultra transparent about the production on all of our socials.Here are the full patch notes:UX & FLOW- Entity name and preset are now set as discovered if the entity decides to flee the duel before it starts- Scramble special tiles now have a HINT button if you can't solve the anagram- Casts with 100% chance of success will now instantly resolve, accelerating late game duels- Twist of fate is now applied on the first run of all transcension levelsBALANCING- Increased probabilities o…
- Minor update 1.1.00608 - 5 December 2025
Hi everyone,I've been taking a small break for rest and to focus on other priorities.I am back to spending time on LHEA and after continuing playthroughs, I noted a few adjustments I wanted to apply quickly, before the next major update.Here they are!- Improved feedback when a cast deals zero (0) damage- Improving star alignment menu to show equipped count in the initial menu where you see the three (3) active stars- Slightly decreased the probability of the most favorable outcome in the 'Sacrifice' menu- Increased damage efficiency of CONVERT casts- Defeating a shard to automatically seal a realm now grants a ring upgrade- Reworded the final objective of the game and unlocking it once you've reached Transcension XEnjoy and as always, may the stars align in your favor!
- Another small Sunday update! - 2 November 2025
Hi everyone!After playing a lot this week while preparing things for the next major update, I've decided to deploy a small list of improvement and bug fixes. Here they are:Version 1.1.00598 - Release notesGAME FLOWFinal objective to complete a run on Year 1 can now only be complete during Transcension XGoals menu button is now visible when you complete the gameUIYou can now click/tap through essence meter to skip dialoguesHarmony feature unlock tutorial image updatedAccelerated State of mind feedback text's lifetime in 'Fast duel speed' modeBALANCINGTier 1 entities are entirely excluded in the 5th realm generation (last realm before source)Choosing a state of mind now also pauses the 'No preset' cooldown timer for entities (it used to only pause LHEA's timer)Updated Ikenga's flute preset to increase chances of preset swappingBUGSFixed: Transcension menu button appeared in the black real…
- Hotfixes - 1.1.00596 - 26 October 2025
Hi everyone!Here are the release notes for 1.00596 - a small yet important Sunday night update:- FIXED: Visual conflict between state of mind dodge and defend casts- FIXED: Defense casts leftover points were carrying to the next duel- FIXED: Regression in the realm map generation algorithm (Discovery tiles)Side note, I am also doing several playthroughs of the entire game these days and will deploy one last larger update with balancing and QoL updates before 100% focusing on what's next for LHEA!I can't share details yet, but I'm working on a new game mode outside the main story/roguelite core of the game!Stay tuned :) Jo @ Soul Fuel Games
- LHEA 1.1 is live! - 13 October 2025
Hello everyone!This new version 1.1.00590 is a larger update than the hotfixes we've done since launch.A heartfelt thank you to everyone who has played LHEA so far, and a special shoutout to those who sent valuable feedback and bug reports!Here are the release notes for this update:Update 1.1.00590FEATURES- Entities have a very small chance to decide to flee a duel - This depends on their strength compared with LHEA's flute casts strength as well as how much essence LHEA has- New 'HARMONY' Twist of Fate possibility available for LHEA - When active, each Harmony picked up increases the Harmony meter faster- In Transcension X, you can now reset to Year 1 whenever you want without losing your knowledge so you can speed things up when your current run isn't going wellFLOW- Accelerated cast feedback even in slow duel mode- Accelerated the Twist of Fate menu animationBALANCING- Slightly accel…
- Unreal Engine 5.6 + Bugfixes - 6 October 2025
Hi everyone! Here's another update that is both small and HUGE. And it took a bit longer than expected. Version 1.0.00581 The main purpose of this update the game from Unreal 5.5 to Unreal 5.6 for two reasons: 1- A new Google requirement (16kb page size) must be applied to all Android apps before November 1st. 2- There is a major issue with 3D UI widgets on iOS devices in UE5.5 that UE5.6 fixes. The update to UE5.6 brought its fair share of complications.. The Text 3D input plugin crashes the game and engine modifications corrupted a few files in the project. But fear not! We pushed through and were able to complete the migration successfully this morning! Outside of this engine update, this new version fixes a few important bugs. Here are the fixes: - FIXED: Transcension menu button showing the wrong page - FIXED: 'Go back to earth' button conditions to be visible were incorrect and co…
- Happy Monday! Here's a small bug fix - 29 September 2025
Hello beautiful souls! A player has gracefully provided a bug report yesterday about 'Healing' casts not getting multiplied. It turns out it was a bug related to the new 'Duel speed' option! This new version will fix this issue (1.0.00557) Thanks so much for taking the time to report those bugs, we really aim to continue improving LHEA as much as possible and your feedback is key! As a reminder, the help desk is here: https://soulfuelgames.freshdesk.com/support/home Have a wonderful week and may the stars align in your favor! Jo @ Soul Fuel Games
- First post-launch update! - 26 September 2025
Hello beautiful souls! It's already been 4 days since the launch of LHEA and the feedback has been extremely positive! Here are a few things we prioritized in this first minor update: Added volume sliders for music & sound effects volume adjustments Added a 'Duel speed' setting (Slow or fast) for more experienced players that want to transcend the In-between quicker Fixed a bug where a realm couldn't be sealed. In addition to fixing this bug, we also made the 'Return to Earth' button available at all times, and not just when your essence is below 30%. That's it for now! We will keep an eye out for any feedback about the game to keep improving it. If you notice any bugs or issues, you can enter a ticker here: https://soulfuelgames.freshdesk.com/support/home May the stars align in your favor! Jo @ Soul Fuel Games
- LHEA is releasing on September 22! - 7 September 2025
Hello beautiful souls!The time has come. LHEA is pretty much done and we have selected Monday September 22 as our official release date!I will spend the next two weeks focusing on fixing a few bugs and testing / tweaking end game balancing. It's been quite a journey to develop this game part-time for nearly three years and am super proud of the final result!I hope you'll all enjoy this unique adventure!!May the stars align in your favor.
- Release moved to September! - 24 July 2025
Hello everyone! We've been running a playtest on Android platform with 37 testers at the moment and are receiving extremely valuable feedback! Most of it is super positive. Some of the points are also very interesting design challenges and we already have fun ideas to address these feedbacks! Once this playtest is over, we want to wrap up all the new iterations into a second playtest, but this time for iPhones and iPad. It is important for us to simultaneous launch the game on all three platforms - and to take the time to read and address important feedback.Therefore we are taking an extra month to finish up the 1.0 version of LHEA! We are aiming for September 22nd at the moment. Only two months away! Stay tuned for a lot more updates in the upcoming weeks - things are moving quite fast!Jo @ Soul Fuel Games
- Live streaming the demo today! - 12 June 2025
Let's play through LHEA's demo and talk a little bit about the different game features along the way!Come say hi!
- LHEA demo is now available! - 3 June 2025
Hello beautiful souls! It is finally here, after 30 months of part-time development, LHEA and the Word Spirit demo is available to download! The full demo lasts about an hour. You can decide if you want to play the introduction/tutorials (30 minutes) and then jump right in to the roguelite loop! We hope you enjoy
- The birth of LHEA and the Word Spirit - 1 May 2025
Hello beautiful souls! Today, on May 1st 2025, LHEA is now officially revealed to the public! To celebrate, here is a quick summary of our roadmap for the next few months: May Continue creating the soundtrack Private playtests on Steam Finish audio for the Steam Next Fest demo & upload build June Steam Next Fest! Watch streams, interact with community, address feedback Deploy the game on Android & iOS Private and public playtests on mobile July Lots of surprises :D August Launch!!! (Date should be announced in July) The launch is approaching so fast! We can't wait for everyone to be able to play LHEA. May the stars align in your favor, Soul Fuel Games