SPSTEAMPULSELIVE ANALYTICS
Project Explore

Project Explore Steam metadata

Fern Nigro | Aug 10, 2017 | game

Released

0players observed · 22 September 2026 - 04:19:52 UTC

ActionAdventureCasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)14,088
  • Revenue (VGI)$55,544
  • Review score67% positive

Project Explore metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)14,088
  • Revenue (VGI)$55,544
  • Review score67% positive
  • Total reviews241
  • Release dateAug 10, 2017
  • DeveloperFern Nigro
  • PublisherFern Nigro

Genres: Action, Adventure, Casual, Indie, Simulation

Company pages: Developer: Fern NigroPublisher: Fern Nigro

Top Steam chartsTop 100 gamesGame directorySteam Store page

Project Explore Steam metadata

Project Explore metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/357650/metadata
Steam Storehttps://store.steampowered.com/app/357650/
Steam Communityhttps://steamcommunity.com/app/357650
PCGamingWiki search
IGDB searchSearch IGDB for Project Explore

Reviews, pricing, and metadata

Review summary

Mixed

67% positive, 162 positive, 79 negative

Price and discount

$4.99

Platforms

Windows, Linux

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases
  • Steam 11 August 2017

Latest Steam announcements

  • Duke of Defense Is Now Available! - 13 April 2019

    Hey everyone! You may have noticed that I went silent for a while... I spent about a year working on a new game that I feel is my greatest work and one that I am actually very proud of. I poured my soul into this game and really wanted to create a passion fueled experience. The soundtrack is HUGE, there is a LOT of content, and of course a healthy dose of my silly Seabass humor. It would mean a lot to me if you could share with me how you feel about this new direction I've taken. https://store.steampowered.com/app/882210/Duke_of_Defense/

  • Update 1.0.2 (New textures, combat returns) - 6 April 2018

    I'm approaching a sort of peak in my work cycle where I expect to have a pause between projects. During this time I'd like to return to Project Explore and treat it like I used to, as something I enjoyed making, a hobby project. This time however I plan to focus on bringing all the new tech back with me while I rebuild the original Project Explore. I started today off by grabbing a few higher resolution textures and replacing the ugly pixel art ones I created. Following the new textures I fixed danger zones not working correctly. This means turn-based combat is back until we (Kaller and I) get around to replacing it with the original combat (swing and run). I also grabbed the original code used to create the fake 3D effect from the original game. I'd like to implement it back in and involve the mod system in how it's used. Alongside all of this I hope to make use of some of the various…

  • Update 1.0.2 (New textures, combat returns) - 6 April 2018

    I'm approaching a sort of peak in my work cycle where I expect to have a pause between projects. During this time I'd like to return to Project Explore and treat it like I used to, as something I enjoyed making, a hobby project. This time however I plan to focus on bringing all the new tech back with me while I rebuild the original Project Explore. I started today off by grabbing a few higher resolution textures and replacing the ugly pixel art ones I created. Following the new textures I fixed danger zones not working correctly. This means turn-based combat is back until we (Kaller and I) get around to replacing it with the original combat (swing and run). I also grabbed the original code used to create the fake 3D effect from the original game. I'd like to implement it back in and involve the mod system in how it's used. Alongside all of this I hope to make use of some of the various…

  • Don't Sink is now available on Steam - 21 November 2017

    Hey everyone, Seabass here! Following Rock God Tycoon I created another game called Don't Sink. Today is an awesome day because today... it is finally available on Steam! If you are interested the game is available here: http://store.steampowered.com/app/710610/Dont_Sink/ If you liked Project Explore or any other work of mine it would mean the world to me if you could continue to support my efforts!

  • Don't Sink is now available on Steam - 21 November 2017

    Hey everyone, Seabass here! Following Rock God Tycoon I created another game called Don't Sink. Today is an awesome day because today... it is finally available on Steam! If you are interested the game is available here: http://store.steampowered.com/app/710610/Dont_Sink/ If you liked Project Explore or any other work of mine it would mean the world to me if you could continue to support my efforts!

  • Real-time vs Turn-based combat! And other stuff! - 12 September 2017

    I've heard the community on this matter and I feel that the majority really wants the real-time combat to return. If this is the case I'm more than happy to rewrite the combat. The reason I've yet to do so is that the angry tend to be more vocal than the satisfied so I'm hoping to hear from more people here. Additionall it would be of much help to me if I could hear how everyone feels regarding the visuals of the world. I could improve on it by changing the textures used for the ground for example. Another aspect of the game I'm still interested in improving is creating more complicated systems for users to delve into such as pipes for items and automatic crafting systems. Maybe add weather to create a more alive and dynamic world. Let me hear your thoughts on the matter!

  • Real-time vs Turn-based combat! And other stuff! - 12 September 2017

    I've heard the community on this matter and I feel that the majority really wants the real-time combat to return. If this is the case I'm more than happy to rewrite the combat. The reason I've yet to do so is that the angry tend to be more vocal than the satisfied so I'm hoping to hear from more people here. Additionall it would be of much help to me if I could hear how everyone feels regarding the visuals of the world. I could improve on it by changing the textures used for the ground for example. Another aspect of the game I'm still interested in improving is creating more complicated systems for users to delve into such as pipes for items and automatic crafting systems. Maybe add weather to create a more alive and dynamic world. Let me hear your thoughts on the matter!

  • Kickstarter for my new game! Don't Sink! - 10 September 2017

    Kickstarter Page I am excited to finally start talking about my new game. Don't Sink! If you are interested swing by the Kickstarter page and give it a read.

  • Kickstarter for my new game! Don't Sink! - 10 September 2017

    Kickstarter Page I am excited to finally start talking about my new game. Don't Sink! If you are interested swing by the Kickstarter page and give it a read.

  • 1.0 Release! We've made it! - 11 August 2017

    It has been a long journey and one that I'm hapy I endured. This game has taken me nearly three years to complete and has been through four completely different iterations. I want to thank everyone who has stuck through the process of this games development. I know not everyone is happy with the final state of the game but unfortunately you can't make everyone happy. This game is what I intended it to be so in the end I'm satisfied with what we've created as a community. This release won't be the last update and as long as players remain engaged I will continue improving this game for a long time. Changelog 1.0 | Bug Fixes | -Wooden crate couldn't be crafted -A few biomes were causing crashes Thanks for the support! Project Explore Official Discord Project Explore Official Twitter Developer's Twitter

  • 1.0 Release! We've made it! - 11 August 2017

    It has been a long journey and one that I'm hapy I endured. This game has taken me nearly three years to complete and has been through four completely different iterations. I want to thank everyone who has stuck through the process of this games development. I know not everyone is happy with the final state of the game but unfortunately you can't make everyone happy. This game is what I intended it to be so in the end I'm satisfied with what we've created as a community. This release won't be the last update and as long as players remain engaged I will continue improving this game for a long time. Changelog 1.0 | Bug Fixes | -Wooden crate couldn't be crafted -A few biomes were causing crashes Thanks for the support! Project Explore Official Discord Project Explore Official Twitter Developer's Twitter

  • Alpha 1.0.10 More content! - 8 August 2017

    This update brings a lot of Vanilla content to the game. That is all for now! Changelog 1.0.10 | New Features | -Hotbar interaction with the mouse | Vanilla Gameplay | -Changed rock sprites to be more unique and easier to tell apart -Updated "Wolf Cap" item sprite -Added new items and objects +Tin +Tin (Rock) +Bronze +Bronze Sword +Bronze Leggings +Bronze Chestplate +Bronze Helmet +Ore Cooker -New biomes +Deer Fields +Tin and Iron +House 2 -New enemies +Buck +Doe | Modding | -Spawn kits included in blacklisted mods won't be loaded anymore | Bug Fixes | -Doors could not be passed through when open -Metal door would show black where there should be an opening when in the open state Thanks for the support! Project Explore Official Discord Project Explore Official Twitter Developer's Twitter

  • Alpha 1.0.10 More content! - 8 August 2017

    This update brings a lot of Vanilla content to the game. That is all for now! Changelog 1.0.10 | New Features | -Hotbar interaction with the mouse | Vanilla Gameplay | -Changed rock sprites to be more unique and easier to tell apart -Updated "Wolf Cap" item sprite -Added new items and objects +Tin +Tin (Rock) +Bronze +Bronze Sword +Bronze Leggings +Bronze Chestplate +Bronze Helmet +Ore Cooker -New biomes +Deer Fields +Tin and Iron +House 2 -New enemies +Buck +Doe | Modding | -Spawn kits included in blacklisted mods won't be loaded anymore | Bug Fixes | -Doors could not be passed through when open -Metal door would show black where there should be an opening when in the open state Thanks for the support! Project Explore Official Discord Project Explore Official Twitter Developer's Twitter

  • Alpha 1.0.9 Waypoints, crafting pages! - 31 July 2017

    Waypoints WIth the addition of waypoints you can save locations, set your destination for the compass, and keep up to 50 waypoints per world. This feature works for both singleplayer and multiplayer. Multiple crafting pages This was a minor feature that should've been implemented ages ago but there were never enough items for me to see the need to add it. Now with workshop mods I've seen that there are plenty of items and that many people would benefit from this feature. PvP progress report I've began the process of implementing PvP and so far I have the basics already working. With these update out of the way I'll likely spend this week focusing on finishing the PvP system to give all you awesome people what you've been asking for. Patch Notes | New Features | -Added a waypoint system to allow players to save up to 50 locations. When selected a compass will appear on the upper right co…

  • Alpha 1.0.9 Waypoints, crafting pages! - 31 July 2017

    Waypoints WIth the addition of waypoints you can save locations, set your destination for the compass, and keep up to 50 waypoints per world. This feature works for both singleplayer and multiplayer. Multiple crafting pages This was a minor feature that should've been implemented ages ago but there were never enough items for me to see the need to add it. Now with workshop mods I've seen that there are plenty of items and that many people would benefit from this feature. PvP progress report I've began the process of implementing PvP and so far I have the basics already working. With these update out of the way I'll likely spend this week focusing on finishing the PvP system to give all you awesome people what you've been asking for. Patch Notes | New Features | -Added a waypoint system to allow players to save up to 50 locations. When selected a compass will appear on the upper right co…

  • Regular updates and a weekly schedule! PvP? - 28 July 2017

    I've spent some time recently with family that is visiting so I have been away from my work unfortunately. However short vacation has given me time to plan out some changes for Project Explore and decide on how I want to approach updates. The Update Schedule Public updates will be pushed every week on Monday. An experimental build will be made available at some point prior to the Monday update on the Experimental branch for mod developers who would like to keep their mods compatible with the latest release. Would you like to see PvP in the multiplayer? PvP (player vs player) is a planned feature but one that I haven't heavily persued yet. I would like to know how much people actually want it implemented. Let me know in the comments or discord chat. Thanks for the support! Project Explore Official Discord Project Explore Official Twitter Developer's Twitter

  • Regular updates and a weekly schedule! PvP? - 28 July 2017

    I've spent some time recently with family that is visiting so I have been away from my work unfortunately. However short vacation has given me time to plan out some changes for Project Explore and decide on how I want to approach updates. The Update Schedule Public updates will be pushed every week on Monday. An experimental build will be made available at some point prior to the Monday update on the Experimental branch for mod developers who would like to keep their mods compatible with the latest release. Would you like to see PvP in the multiplayer? PvP (player vs player) is a planned feature but one that I haven't heavily persued yet. I would like to know how much people actually want it implemented. Let me know in the comments or discord chat. Thanks for the support! Project Explore Official Discord Project Explore Official Twitter Developer's Twitter

  • Alpha 1.0.8 Workshop Support for mods! - 25 July 2017

    Workshop Support for mods! With workshop support here you can now upload and download mods with ease. Subscribe to any mod, wait for the download, and then launch the game. The new blacklisting allows you to quickly disable and enable mods on the fly so you never have to unsubscribe from mods just to join servers with different mods. I've posted the Vanilla game as an item on the workshop and Gazelle has posted her very own Delicious Produce mod! Her mod adds a ton of delicious produce to the game as well as some higher tier food items. I recommend checking it out. Adding it to your game won't cause issues with your current game world and only new chunks will be affected by the new biomes. Linux Workshop Issues I'm currently working to resolve some file directory issues with the Linux build of the game. Workshop doesn't seem to like Ubuntu and/or there is something wrong with the way I'…

  • Alpha 1.0.8 Workshop Support for mods! - 25 July 2017

    Workshop Support for mods! With workshop support here you can now upload and download mods with ease. Subscribe to any mod, wait for the download, and then launch the game. The new blacklisting allows you to quickly disable and enable mods on the fly so you never have to unsubscribe from mods just to join servers with different mods. I've posted the Vanilla game as an item on the workshop and Gazelle has posted her very own Delicious Produce mod! Her mod adds a ton of delicious produce to the game as well as some higher tier food items. I recommend checking it out. Adding it to your game won't cause issues with your current game world and only new chunks will be affected by the new biomes. Linux Workshop Issues I'm currently working to resolve some file directory issues with the Linux build of the game. Workshop doesn't seem to like Ubuntu and/or there is something wrong with the way I'…

  • Workshop support will be available soon! - 25 July 2017

    In an effort to further improve accessibility to mods we have decided to add Steam Workshop support! You'll be able to browse and download mods instantly! The new blacklisting system allows you to block mods from launching so you don't have to mess around with your mod folder when you want to change servers or mod packs. You can even disable the Vanilla pack just in case you want to experience pure user created content. How long? Currently we estimate it will be made available in the next update which should be public in about three days. Of course this is only an estimate and not a promise! But we are working to get workshop out to you as soon as possible.

Patch notes and updates

S.noRelease datePatch nameGID number
16 April 2018Update 1.0.2 (New textures, combat returns)4249665521682797155
211 August 20171.0 Release! We've made it!4249665521682797591
38 August 2017Alpha 1.0.10 More content!4249665521682797699
431 July 2017Alpha 1.0.9 Waypoints, crafting pages!4249665521682797814
525 July 2017Alpha 1.0.8 Workshop Support for mods!4249665521682798033
623 July 2017Alpha 1.0.7 Faster chunks, more mods, and fixes!4249665521682798247
722 July 2017Alpha 1.0.6 Item descriptions, crafting tables, and more!4249665521682798352
821 July 2017Small update, Alpha 1.0.5 (Free-form movement)4249665521682798557
920 July 2017Alpha 1.0.4! Multiplayer, modding, it's all here!4249665521682798660
1023 August 2016Update 0.3.0.8, Console Overhaul, Player Modding!4249665521682800290
114 August 2016Preview Build 0.3.0.7, Big post!4249665521682800524
1227 June 2016Preview Build 0.3.0.6 Dynamic Foliage and Books!4249665521682800897
1326 May 2016Preview Build 0.3.0.5 Released!4249665521682801101
146 May 2016Preview Build 0.3.0.4 Item Viewer, New Menus, And Compatibility Features! And a price change!4249665521682801433
1511 March 2016Preview build is now available!4249665521682802518
1614 December 2015Preview Build 0.3.0.3 (Linux Enabled) Mod Biomes, New Menus, And So Much More!4249665521682805928
176 December 2015Preview Build 0.3.0.2 New Art, New Menus, And Smooth Graphics!4249665521682806256
1824 November 2015Preview Build 0.3.0.1 (Special Thanks) New Mod Items, Updated IDE, Minor Improvements4249665521682806581
1914 November 2015Preview Build 0.3.0.0 New Save System, New Shaders, And Other Stuff4249665521682806749
203 November 2015Preview Build 0.2.2.9 Plants, Optimizing, And Memory Management4249665521682807378

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID357650
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$4.99
Free to playNo
Discount0%
Original price USD$4.99
Current price USD$4.99
Release dateAug 10, 2017
DeveloperFern Nigro
PublisherFern Nigro
Owners estimatedNot available
SteamSpy owner estimate minimum20,000
SteamSpy owner estimate maximum50,000
Review typeMixed
Positive review percent67%
Positive reviews162
Negative reviews79
Total reviews241
Steam recommendations126
AchievementsNot available
Average playtime forever533 minutes
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/357650/

Short description

A 2D sandbox survival game designed for creators, players, and everyone else.

About this game

Project Explore is a 2D sandbox survival game developed with only the best in mind. The simple yet responsive UI is there to help the player, not hinder them. It has a high-functioning inventory system- the items can have their own unique traits through metadata system. The game’s multiplayer is light-weight and has very minimal hardware requirements. With that said, server hosting is extremely optimized. The game comes with up-to-date patch notes and documentation to help with server configuration, mod creation/support, and everything in-between. Modding One of our priorities is mod development. We are huge fans of Feed The Beast (Minecraft Mod Pack Distributors) and similar teams. Having the freedom to be a fruit salad chef, a weapon smith, or a mercenary. That's what it's about. We are constantly encouraging users to create new mods and help us to expand what is possible with the game engine. As a user you can install mods very easily. Simply drag mods into the mod folder and you've added a mod to your game! They work in multiplayer and singleplayer without any extra hassle. You can easily create and share them with friends. Developer Quote "I think every player deserves a voice and the direction of the game should be based on community feedback, and ideas. I've followed this idea since the beginning of the games development and so far it has helped the game become something I could not have ever imagined." -Seabass

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
27Cross-Platform Multiplayer
29Steam Trading Cards
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $4.99
  • Highest observed: $4.99

Project Explore's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $4.99, the highest is $4.99, and the first visible tracked price is $4.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Project Explore's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $4.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $4.99. The latest run records $4.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $4.99
  • Current list price: $4.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Project Explore at $4.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$4.99$4.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $4.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$4.99$4.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $4.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$4.99$4.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2537,21122 September 2026 - 08:05:07 UTC1,818,368
2Dota 2431,09222 September 2026 - 08:04:35 UTC1,291,328
3Mechabellum2,13722 September 2026 - 02:49:46 UTC5,341
4下一站江湖Ⅱ9522 September 2026 - 01:22:30 UTC4,637
5Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,271
6火炬之光:无限28522 September 2026 - 04:55:46 UTC7,911
7Once Human15,24422 September 2026 - 07:06:46 UTC231,343
8Love Is All Around-Love In The Room00
9Conqueror's Blade1,48022 September 2026 - 07:57:37 UTC18,921

Related Steam games by tag and genre

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS304,83822 September 2026 - 08:03:56 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Grand Theft Auto V Enhanced34,61522 September 2026 - 06:26:52 UTC161,805217,159Rockstar North
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Monster Hunter Wilds29,97922 September 2026 - 06:26:53 UTC1,179,869317,835CAPCOM Co., Ltd.
Grand Theft Auto V Legacy27,52322 September 2026 - 06:26:54 UTC360,7612,058,145Rockstar North

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
Terraria22,14122 September 2026 - 06:26:54 UTC486,9181,521,492Re-Logic

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2537,21122 September 2026 - 08:05:07 UTC1,818,3689,826,471Valve
Dota 2431,09222 September 2026 - 08:04:35 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS304,83822 September 2026 - 08:03:56 UTC3,236,0272,744,193PUBG Corporation
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
Apex Legends™99,09522 September 2026 - 07:36:12 UTC624,4731,047,228Respawn
Valheim76,53322 September 2026 - 06:26:51 UTC498,478533,888Iron Gate AB
Aniimo75,28622 September 2026 - 06:40:16 UTC111,475Not availablePawprint Studio
Team Fortress 255,51622 September 2026 - 07:34:29 UTC253,2251,230,475Valve
Delta Force54,63922 September 2026 - 07:52:03 UTC246,418192,933Team Jade
Rust49,73522 September 2026 - 07:54:51 UTC259,6461,359,516Facepunch Studios
Marvel Rivals44,37222 September 2026 - 07:02:12 UTC642,333409,518NetEase Games
Palworld43,60122 September 2026 - 07:40:27 UTC2,101,535451,088Pocketpair

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero75,31022 September 2026 - 06:26:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine66,11322 September 2026 - 08:05:09 UTC150,2711,008,495Wallpaper Engine Team
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Diablo® IV26,19522 September 2026 - 06:26:53 UTC64,51869,242Blizzard Entertainment, Inc.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
The Sims™ 413,65922 September 2026 - 06:26:58 UTC96,185193,399Maxis
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
Garry's Mod13,28622 September 2026 - 04:06:01 UTC73,7501,258,308Facepunch Studios
How to Fish12,66922 September 2026 - 01:18:19 UTC373,97110,040Dazed Games
IdleOn11,73122 September 2026 - 02:41:04 UTC21,01828,570Lavaflame2
Unturned11,73022 September 2026 - 07:17:15 UTC112,648564,603Smartly Dressed Games

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat151,28922 September 2026 - 06:26:51 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS143,50722 September 2026 - 06:26:51 UTC399,748Not availableBULKHEAD
VRChat40,00422 September 2026 - 06:26:53 UTC74,217261,953VRChat Inc.
Stardew Valley34,53622 September 2026 - 06:26:52 UTC236,6141,016,067ConcernedApe
Project Zomboid30,86022 September 2026 - 06:26:53 UTC122,811467,999The Indie Stone
War Thunder29,47922 September 2026 - 06:26:53 UTC125,317781,076Gaijin Entertainment
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Don't Starve Together20,69822 September 2026 - 07:21:20 UTC122,662531,182Klei Entertainment
Mount & Blade II: Bannerlord17,72222 September 2026 - 07:58:17 UTC248,034297,199TaleWorlds Entertainment
7 Days to Die17,66322 September 2026 - 01:46:12 UTC124,449398,822The Fun Pimps
EA SPORTS FC™ 2617,48722 September 2026 - 06:36:42 UTC159,35063,186EA Canada, EA Romania

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.