SPSTEAMPULSELIVE ANALYTICS
Rogue Continuum

Rogue Continuum Steam metadata

Rocktastic Games | Oct 4, 2016 | game

Released

0players observed · 22 September 2026 - 04:23:33 UTC

ActionIndieStrategy

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)1,320
  • Revenue (VGI)$9,692
  • Review score86% positive

Rogue Continuum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)1,320
  • Revenue (VGI)$9,692
  • Review score86% positive
  • Total reviews22
  • Release dateOct 4, 2016
  • DeveloperRocktastic Games
  • PublisherRocktastic Games

Genres: Action, Indie, Strategy

Company pages: Developer: Rocktastic GamesPublisher: Rocktastic Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Rogue Continuum Steam metadata

Rogue Continuum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/357700/metadata
Steam Communityhttps://steamcommunity.com/app/357700
PCGamingWiki search
IGDB searchSearch IGDB for Rogue Continuum

Reviews, pricing, and metadata

Review summary

Positive

86% positive, 19 positive, 3 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac, Linux

Categories

Single-player, Co-op, Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen, Partial Controller Support

Achievements

Not available

Platform releases
  • Steam 4 October 2016

Latest Steam announcements

  • Rogue Continuum will be discontinued - 26 July 2019

    Well, it’s been a fun ride, but we’ve decided to discontinue Rogue Continuum. We’re disbanding Rocktastic Games soon, so Rogue Continuum will be taken off the Steam store by August 15, 2019. Players who have purchased Rogue Continuum will still be able to play solo and couch (offline) co-op modes of course. However, the online multiplayer mode will be inaccessible starting November this year. We hope Rogue Continuum was fun to play! We learned a lot making this game, and are forever grateful to everyone who’s played and given us feedback. To sign off, we'd like to give a big THANK YOU to everyone who had supported us throughout the development and release of the game. 'Til next time!

  • Rogue Continuum bug fix patch 5.03 is now live! - 11 January 2017

    Hey everyone, Happy 2017! We've released a small bug fix patch for Rogue Continuum, fixing the bug where you couldn't level up your hero past Level 15 (somehow in a previous patch we had messed that part up). Anyway, everything is fixed now and ready to go. Thanks to everyone that pointed that out to us. Now, we should all be able to hit level 18, which is when the ultimate abilities for the heroes unlock. Fyi, after level 18, there are no new abilities to unlock - from there on it's just stats and skill upgrades, until you hit the final max level of level 25. Cheers, and we hope everyone is having fun saving earth again! -Will

  • Destructobot and new enemy boss! Update patch now live. - 28 November 2016

    Hey everyone! After a lot of tweaking and testing, we’ve rolled out Patch 5.01. In this patch, we’ve made some moderate changes to how Destructobot plays. All this while, we’ve felt that Destructobot has been a bit out of place among the 4 heroes, namely because it’s a lot slower especially when shooting (to which some people have complained that it makes Destructobot less fun to play) and has a rechargeable shield that potentially makes it overpowered in some situations. With this patch, we’ve made Destructobot noticeably more lightfooted, by increasing its base move speed and reducing the speed penalty while shooting. We’ve also reduced its damage output and reworked how some of its weapons. Now its lasers don’t slice through all unlimited enemies anymore, and its Buccaneer Cannon’s range has been reduced significantly. We’ve also significantly reduced the amount of setup time on Dest…

  • Update patch 5.00 coming this weekend - 24 November 2016

    Happy Thanksgiving! We're in the final testing phases of our latest build, version 5.00. This build will include a moderate re-work on Destructobot, making him (it?) a bit more agile, while toning down some of its overpowered weapons that we've been receiving complaints about. We've also made his final special ability, the Big Nuke, more usable. We'll post more details in the actual patch notes coming soon. Another addition to this upcoming build will be "Subject 223", shown in the screenshot above. This boss will be added to the Science Lab level and will appear randomly in place of the giant brute that's currently there. Again, more details on what Subject 223 is, will be posted along with the patch notes. We're taking a short break to do Thanksgiving things, but will be back during the weekend to finalize and upload the new patch. cheers -William from Rocktastic Games

  • Rogue Continuum Mac OS/X patch 4.95.19 is live - 17 October 2016

    Hi everyone, We've uploaded a small fix for the Mac OS/X version of the game, which was previously crashing when players tried to change the input settings. That has been fixed, so Mac OS/X players can now change the input settings for the game. This issue and the fix only affects the Mac version, so no change for the PC and Linux versions. I understand this issue had been lingering for a while, so thanks for your patience, Mac users! regards, William

  • Patch update 4.95.18 is Live! - 11 October 2016

    Good morning everybody, We've updated Rogue Continuum to version 4.95.18. Here are the changes in this build: Gameplay/Features Added support for XBox360 controller on Mac OS/X. It'll still need an external driver just like for other games. The game now reports the effect of collecting/buying powerups on-screen, when powerup is obtained Audio settings are now saved and will be retained after restarting the game Balancing Eliminated chance of obtaining SpreadShot for free from powerup crates (so the only way to obtain spreadshot is to buy it from the merchant). Reduced chance of obtaining Fire Aura and Ice Aura for free from powerup crates Destructobot minigun: reduced range by 10%. Destructobot missile pods: decreased base damage from 145 to 135 Destructobot laser weapon: decreased base damage from 150 to 140 Increased detection radius for some enemies (that were not modified in the pre…

  • Update patch 4.95 coming soon - 10 October 2016

    Hi everyone! We're doing some final testing on update patch 4.95, and should be able to release it within the next 24 hours. One of the main things we realized was the effects of powerups were not explained well enough. A lot of players would accumulate powerups, then were left wondering "what does this icon do, anyway?". So, in this patch, whenever you pick up a powerup, there will be a short message that tells you what the effect is. Fyi you can always view the powerup's effect in the armory, under the item log. When originally designing the game, we thought there would be some fun in discovering what the powerups do, but we've now realized that not telling players right away causes more confusion than fun. We're considering that as one of our "game design lessons learned". Here are the other things you should be able to look for in this patch: Mac OSX: Xbox 360 controller support Aud…

  • Update patch 4.94 is now live - 6 October 2016

    Greetings everyone, We've updated Rogue Continuum to version 4.94, with some minor bug fixes and balancing updates. Fixes: Fixed bug where science lab enemy boss may get "stuck" if player moves too far from it at certain times. Fixed audio issues with dropship and shootable cars in the first planet. Fixed issue where players could invoke special abilities #3 and #4 without earning/unlocking them beforehand. Balance updates: Increased spawn and detection range for most enemies Increased Smackdown Sam's shotgun damage by about 15%. Note: Currently the audio settings are not saved, meaning if you quit the game and re-enter, they will be back at the default settings. Some of the players pointed out that audio settings should be saved. Since this involves the save game file and requires some additional testing on changes, we will make this change in our next build update later this week. Tha…

  • Rogue Continuum Early Access has ended and is in full release now! - 4 October 2016

    We've released Rogue Continuum! The game has officially ended Early Access and is now released as a completed game. Again, thank you for supporting us throughout the Early Access period. We're all super excited to be releasing the game, and do hope you all have tons of fun playing the game, online or offline! regards, William

  • Rogue Continuum build 4.93 is now live - 3 October 2016

    Hello everyone, We've released Patch 4.93, which will likely be the build we use for the full release of the game. In this build we've done a few changes: Increased camera zoom-out level for single player. After play-testing a lot in multiplayer, we felt that the single-player camera was zoomed-in too much and did not show enough of the gameplay area. So, now the camera in single player is zoomed out to the same level as multiplayer, which allows for a wider viewing area. Increased Destructobot's missile pod weapon damage from 125 to 145 per misisle. Increased Destructobot's minigun range by 10%. Fixed bug where full minimap would not show up sometimes. Remember, you can always invoke the full minimap by pressing tab on the keyboard, or d-pad up on the gamepad. Please remember to check us out on full release day: Tuesday October 4th! cheers -William

  • Rogue Continuum will be transitioning from Early Access to full release next week - 27 September 2016

    We're happy to announce that Rogue Continuum will be ending Early Access and launching as a completed game next Tuesday, October 4th. It's been a long journey to get here, and along the way we learned a great deal. As always, I'm thankful to everyone on here who has played the game, or followed the progress of the game, giving us feedback along the way. You rock! Please stay tuned for more announcements. Cheers -William

  • Minor Patch update 4.92 is live - 26 September 2016

    Hi everyone, We've made another minor patch update to the game, to fix a bug that caused issues sometimes if more than one player chose the same hero at the same time. That issue is now resolved. regards, -William

  • Patch update 4.90 is now live - 24 September 2016

    Good day everyone, We've patched Rogue Continuum to version 4.90. This is mainly a balancing and bug-fix patch. Here are the changes: Balancing Changes Smackdown Sam: His shotgun was doing too much damage compared to his other weapons, so we had to tone it down a bit. It still does decent damage, and more burst than other weapons, but it just can't one-shot most enemies like before. Reduced shotgun maximum number of pellets per shot from 16 to 12. (The minimum number of pellet per shot stays the same at 8). Decreased shotgun per-pellet damage from 90 to 45. Rampage Rufus: Basically his chainsaw had quite a bit of burst damage, but currently the length of time he could use it in one shot was slightly too much. We increased the rate of which the temperature overheats by 20%, so essentially you'll have to let his chainsaw "rest" 20% earlier than before. Increased chainsaw temperature rise…

  • Rogue Continuum is now complete with final chapter! - 22 September 2016

    We’re really happy to announce that all the launch content in Rogue Continuum is now complete! With this build, Rogue Continuum now has its fifth and final chapter, which also contains the final boss of the game. Unlike the other worlds in the game which can be chosen in any order once you unlock them, this level can only be chosen as the final world for your run (since it contains the final boss of the game). We’ve also added in the ending and credits for the game. As always, we’re extremely grateful for the support you all have shown us. This will be the final early access build, as we will be taking Rogue Continuum out of Early Access next week to launch it as a full game.

  • Asteroid battles incoming! - 15 September 2016

    http://bit.ly/2cpAcZa Hey everyone, We just finished up the final environment in Rogue Continuum. We're testing out and tweaking the build as we speak, and should be able to release this final content update in the next few days. Since this is the final stage in the game, we wanted to make this preview spoiler-free (spoilers in a twin-stick shooter? hurr-hurr). So all I can say for now is that our heroes will be on an asteroid, and the enemies will be tough :) Anyway, please look out for this final content update coming soon. We're all really excited to be releasing this update out to you! Cheers -William

  • Steam Trading Cards are now active - 25 August 2016

    Just thought we'd post this update while we're finishing up the final boss level of the game :) Over the past months we've gotten requests for Steam trading cards for the game. Well, they're done and published now, so starting from now everyone will be able to accumulate Steam trading cards, badges, profile backdrops and emoticons for Rogue Continuum. I hope everyone is still enjoying the game, and please drop us a line to let us know what you think! regards, -William Tan

  • Minor patch update is live - 19 August 2016

    Hi folks, The new patch is live! Here are the changes (sorry, it's mostly copied from the last post :) Sound and music volume sliders are implemented. New Philadelphia's level backdrop brightness has been increased a bit, so that it's easier to see where you're going now. Gamepad users can now press the B button to resume the game from the pause menu. Most other menus can be canceled in this way too. Minor balancing updates, but notably Rufus' Combustion skill will have 15 points of damage per skill upgrade point, instead of the pitiful 1 point damage per skill upgrade it currently has (this was actually a bug). Minor bug fix on Mac and Linux platforms. Previously the scene where the "Hammer" was travelling through hyperspace showed the ship upside down. It's fixed now. Trading cards, badges, Steam profile backgrounds etc. are being finalized and submitted, so we'll let you know once th…

  • Minor build update to be released tomorrow - 18 August 2016

    Hello everybody, We'll have a minor build update coming up tomorrow. Here are the changes implemented for tomorrow's build: We've seen quite a few requests for volume sliders, so we've implemented both sound and music volume sliders for tomorrow's update. New Philadelphia's level backdrop brightness has been increased a bit, so that it's easier to see where you're going now. Also added are back buttons shortcuts for gamepad. Notably in the pause/options menu, you can now press the B button on the gamepad to resume the game. Minor balancing updates, but notably Rufus' Combustion skill will have 15 points of damage per skill upgrade point, instead of the pitiful 1 point damage per skill upgrade it currently has (this was actually a bug). In addition, as mentioned last week, we're working our Steam Trading cards, badges and profile backgrounds, and are almost done with them :) I hope you a…

  • Power Up build is now live - 10 August 2016

    Hi everyone! We’ve just updated the build to include two new abilities for each hero. They are: http://bit.ly/2azFrbR Smackdown Sam Freedom Strike: A group of 5 bombers flies across the screen and bombs everything in their path T-Raptor: Part T-Rex, part velociraptor, part robot, all-round killing machine. Smackdown Sam’s pet T-Raptor warps in to provide support firepower for a limited time. Ownage Olga All Critical: All of Olga’s shots become critical shots (dealing double the normal damage) for a limited amount of time. Surgical Strike: Olga sets her target sights on a maximum of 8 enemies at one time, then lines up a heat-seeking sniper bullet that shoots those enemies in succession. Rampage Rufus Slice ‘n Dice: Two rotating swords spin around Rufus, cutting through any enemy that is unfortunate enough to be in Rufus’ path of rampage. Unbreakable: Rufus become indestructible for a li…

  • All heroes' new abilities will be available tomorrow - 9 August 2016

    New hero abilities Hello again everyone! Tomorrow we'll be releasing another build update containing the remaining abilities for our four time-travelling galactic enforcers. http://bit.ly/2aBUygu Right now we're doing some final testing. So far, we think the new abilities a blast to use. The first two abilities for each hero were unlocked at hero levels 1 and 6; these two new ones will be unlocked at levels 12 and 18 respectively. Some of the new abilities involve: a precision bullet that hits multiple enemies rapidly,a cyborg T-Rex/Velociraptor hybrid that shoots missiles, as well as the option of going full nuclear against the enemies. Full details tomorrow! -William

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID357700
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateOct 4, 2016
DeveloperRocktastic Games
PublisherRocktastic Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent86%
Positive reviews19
Negative reviews3
Total reviews22
Steam recommendationsNot available
AchievementsNot available
Average playtime forever409 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

A wise-cracking space marine, an ice cold sniper, a homicidal robot and a chainsaw-wielding aristocrat travel back in time to save Earth from destruction in a co-op roguelike planet-crawler. Now with online multiplayer.

About this game

A wise-cracking space marine, an ice cold sniper, a homicidal robot and a chainsaw-wielding aristocrat travel back in time to save Earth from destruction in a co-op roguelike planet-crawler. It’s the year 2890 AD and Earth just got blown into tiny pieces by an unknown alien force. Humanity’s only hope are an elite strike force of galactic super soldiers who fortuitously managed to escape on a prototype spaceship that can travel back in time by 28 days. Turning back the clock with no idea as to who the assailants were/are/will be, they do the sensible thing and decide to kill all hostile alien races to make sure. Go solo or team up with up to three friends for intense roguelike planet-crawling action. Choose from four distinct characters each with their own play-style, weapons and abilities. Earn XP to upgrade each character’s stats and abilities between runs and find blueprints to unlock and upgrade weapons in the Armory. Features Save planet Earth from the certain doom that just happened : our best, and only, plan - travel back in time and obliterate all the hostile alien planets we know about before they have the chance to destroy Earth. That will totally work and absolutely makes us the heroes of this story. Friendship is fragging other species into non-existence together : some people like to play with themselves and that’s totally fine but personally I always enjoy company when I’m shooting aliens in the face. With online and local co-op multiplayer for up to four friends or strangers, you too can experience the intensity of group slugging. Die, Upgrade, Repeat : each time you die, the ship will jump back in time and you can start over. Only this time, you’re that little bit tougher, a little bit quicker. Maybe you learnt a new skill, maybe you found some blueprints to a new weapon. With an infinite amount of time at your disposal even a punk like you could become the ultimate soldier. Funny how each time you jump back things are a little bit different though. Probably shouldn’t have chosen butterflies as the ship pet. Four flavours of fatality : Each character has a set of weapons that only they can use and abilities that only they are allowed to lear…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
9Co-op
38Online Co-op
39Shared/Split Screen Co-op
24Shared/Split Screen
18Partial Controller Support
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Rogue Continuum's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Rogue Continuum's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Rogue Continuum at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
Project Zomboid29,92022 September 2026 - 09:29:58 UTC122,811467,999The Indie Stone
Terraria24,49922 September 2026 - 09:28:55 UTC486,9181,521,492Re-Logic

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2484,70322 September 2026 - 09:40:34 UTC1,291,3282,758,031Valve
Slay the Spire 248,19822 September 2026 - 06:26:52 UTC574,638199,438Mega Crit
Baldur's Gate 327,36122 September 2026 - 06:26:52 UTC875,343836,282Larian Studios
Don't Starve Together22,75422 September 2026 - 08:28:16 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI21,40222 September 2026 - 04:05:15 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld21,06422 September 2026 - 06:26:58 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,80622 September 2026 - 05:40:05 UTC93,196366,107Paradox Development Studio
Mount & Blade II: Bannerlord19,41322 September 2026 - 09:04:13 UTC248,034297,199TaleWorlds Entertainment
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Black Desert17,94622 September 2026 - 08:45:29 UTC59,91792,632Pearl Abyss
Total War: WARHAMMER III17,48022 September 2026 - 01:22:42 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die17,03422 September 2026 - 08:46:56 UTC124,449398,822The Fun Pimps

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