- Rogue Continuum will be discontinued - 26 July 2019
Well, it’s been a fun ride, but we’ve decided to discontinue Rogue Continuum. We’re disbanding Rocktastic Games soon, so Rogue Continuum will be taken off the Steam store by August 15, 2019. Players who have purchased Rogue Continuum will still be able to play solo and couch (offline) co-op modes of course. However, the online multiplayer mode will be inaccessible starting November this year. We hope Rogue Continuum was fun to play! We learned a lot making this game, and are forever grateful to everyone who’s played and given us feedback. To sign off, we'd like to give a big THANK YOU to everyone who had supported us throughout the development and release of the game. 'Til next time!
- Rogue Continuum bug fix patch 5.03 is now live! - 11 January 2017
Hey everyone, Happy 2017! We've released a small bug fix patch for Rogue Continuum, fixing the bug where you couldn't level up your hero past Level 15 (somehow in a previous patch we had messed that part up). Anyway, everything is fixed now and ready to go. Thanks to everyone that pointed that out to us. Now, we should all be able to hit level 18, which is when the ultimate abilities for the heroes unlock. Fyi, after level 18, there are no new abilities to unlock - from there on it's just stats and skill upgrades, until you hit the final max level of level 25. Cheers, and we hope everyone is having fun saving earth again! -Will
- Destructobot and new enemy boss! Update patch now live. - 28 November 2016
Hey everyone! After a lot of tweaking and testing, we’ve rolled out Patch 5.01. In this patch, we’ve made some moderate changes to how Destructobot plays. All this while, we’ve felt that Destructobot has been a bit out of place among the 4 heroes, namely because it’s a lot slower especially when shooting (to which some people have complained that it makes Destructobot less fun to play) and has a rechargeable shield that potentially makes it overpowered in some situations. With this patch, we’ve made Destructobot noticeably more lightfooted, by increasing its base move speed and reducing the speed penalty while shooting. We’ve also reduced its damage output and reworked how some of its weapons. Now its lasers don’t slice through all unlimited enemies anymore, and its Buccaneer Cannon’s range has been reduced significantly. We’ve also significantly reduced the amount of setup time on Dest…
- Update patch 5.00 coming this weekend - 24 November 2016
Happy Thanksgiving! We're in the final testing phases of our latest build, version 5.00. This build will include a moderate re-work on Destructobot, making him (it?) a bit more agile, while toning down some of its overpowered weapons that we've been receiving complaints about. We've also made his final special ability, the Big Nuke, more usable. We'll post more details in the actual patch notes coming soon. Another addition to this upcoming build will be "Subject 223", shown in the screenshot above. This boss will be added to the Science Lab level and will appear randomly in place of the giant brute that's currently there. Again, more details on what Subject 223 is, will be posted along with the patch notes. We're taking a short break to do Thanksgiving things, but will be back during the weekend to finalize and upload the new patch. cheers -William from Rocktastic Games
- Rogue Continuum Mac OS/X patch 4.95.19 is live - 17 October 2016
Hi everyone, We've uploaded a small fix for the Mac OS/X version of the game, which was previously crashing when players tried to change the input settings. That has been fixed, so Mac OS/X players can now change the input settings for the game. This issue and the fix only affects the Mac version, so no change for the PC and Linux versions. I understand this issue had been lingering for a while, so thanks for your patience, Mac users! regards, William
- Patch update 4.95.18 is Live! - 11 October 2016
Good morning everybody, We've updated Rogue Continuum to version 4.95.18. Here are the changes in this build: Gameplay/Features Added support for XBox360 controller on Mac OS/X. It'll still need an external driver just like for other games. The game now reports the effect of collecting/buying powerups on-screen, when powerup is obtained Audio settings are now saved and will be retained after restarting the game Balancing Eliminated chance of obtaining SpreadShot for free from powerup crates (so the only way to obtain spreadshot is to buy it from the merchant). Reduced chance of obtaining Fire Aura and Ice Aura for free from powerup crates Destructobot minigun: reduced range by 10%. Destructobot missile pods: decreased base damage from 145 to 135 Destructobot laser weapon: decreased base damage from 150 to 140 Increased detection radius for some enemies (that were not modified in the pre…
- Update patch 4.95 coming soon - 10 October 2016
Hi everyone! We're doing some final testing on update patch 4.95, and should be able to release it within the next 24 hours. One of the main things we realized was the effects of powerups were not explained well enough. A lot of players would accumulate powerups, then were left wondering "what does this icon do, anyway?". So, in this patch, whenever you pick up a powerup, there will be a short message that tells you what the effect is. Fyi you can always view the powerup's effect in the armory, under the item log. When originally designing the game, we thought there would be some fun in discovering what the powerups do, but we've now realized that not telling players right away causes more confusion than fun. We're considering that as one of our "game design lessons learned". Here are the other things you should be able to look for in this patch: Mac OSX: Xbox 360 controller support Aud…
- Update patch 4.94 is now live - 6 October 2016
Greetings everyone, We've updated Rogue Continuum to version 4.94, with some minor bug fixes and balancing updates. Fixes: Fixed bug where science lab enemy boss may get "stuck" if player moves too far from it at certain times. Fixed audio issues with dropship and shootable cars in the first planet. Fixed issue where players could invoke special abilities #3 and #4 without earning/unlocking them beforehand. Balance updates: Increased spawn and detection range for most enemies Increased Smackdown Sam's shotgun damage by about 15%. Note: Currently the audio settings are not saved, meaning if you quit the game and re-enter, they will be back at the default settings. Some of the players pointed out that audio settings should be saved. Since this involves the save game file and requires some additional testing on changes, we will make this change in our next build update later this week. Tha…
- Rogue Continuum Early Access has ended and is in full release now! - 4 October 2016
We've released Rogue Continuum! The game has officially ended Early Access and is now released as a completed game. Again, thank you for supporting us throughout the Early Access period. We're all super excited to be releasing the game, and do hope you all have tons of fun playing the game, online or offline! regards, William
- Rogue Continuum build 4.93 is now live - 3 October 2016
Hello everyone, We've released Patch 4.93, which will likely be the build we use for the full release of the game. In this build we've done a few changes: Increased camera zoom-out level for single player. After play-testing a lot in multiplayer, we felt that the single-player camera was zoomed-in too much and did not show enough of the gameplay area. So, now the camera in single player is zoomed out to the same level as multiplayer, which allows for a wider viewing area. Increased Destructobot's missile pod weapon damage from 125 to 145 per misisle. Increased Destructobot's minigun range by 10%. Fixed bug where full minimap would not show up sometimes. Remember, you can always invoke the full minimap by pressing tab on the keyboard, or d-pad up on the gamepad. Please remember to check us out on full release day: Tuesday October 4th! cheers -William
- Rogue Continuum will be transitioning from Early Access to full release next week - 27 September 2016
We're happy to announce that Rogue Continuum will be ending Early Access and launching as a completed game next Tuesday, October 4th. It's been a long journey to get here, and along the way we learned a great deal. As always, I'm thankful to everyone on here who has played the game, or followed the progress of the game, giving us feedback along the way. You rock! Please stay tuned for more announcements. Cheers -William
- Minor Patch update 4.92 is live - 26 September 2016
Hi everyone, We've made another minor patch update to the game, to fix a bug that caused issues sometimes if more than one player chose the same hero at the same time. That issue is now resolved. regards, -William
- Patch update 4.90 is now live - 24 September 2016
Good day everyone, We've patched Rogue Continuum to version 4.90. This is mainly a balancing and bug-fix patch. Here are the changes: Balancing Changes Smackdown Sam: His shotgun was doing too much damage compared to his other weapons, so we had to tone it down a bit. It still does decent damage, and more burst than other weapons, but it just can't one-shot most enemies like before. Reduced shotgun maximum number of pellets per shot from 16 to 12. (The minimum number of pellet per shot stays the same at 8). Decreased shotgun per-pellet damage from 90 to 45. Rampage Rufus: Basically his chainsaw had quite a bit of burst damage, but currently the length of time he could use it in one shot was slightly too much. We increased the rate of which the temperature overheats by 20%, so essentially you'll have to let his chainsaw "rest" 20% earlier than before. Increased chainsaw temperature rise…
- Rogue Continuum is now complete with final chapter! - 22 September 2016
We’re really happy to announce that all the launch content in Rogue Continuum is now complete! With this build, Rogue Continuum now has its fifth and final chapter, which also contains the final boss of the game. Unlike the other worlds in the game which can be chosen in any order once you unlock them, this level can only be chosen as the final world for your run (since it contains the final boss of the game). We’ve also added in the ending and credits for the game. As always, we’re extremely grateful for the support you all have shown us. This will be the final early access build, as we will be taking Rogue Continuum out of Early Access next week to launch it as a full game.
- Asteroid battles incoming! - 15 September 2016
http://bit.ly/2cpAcZa Hey everyone, We just finished up the final environment in Rogue Continuum. We're testing out and tweaking the build as we speak, and should be able to release this final content update in the next few days. Since this is the final stage in the game, we wanted to make this preview spoiler-free (spoilers in a twin-stick shooter? hurr-hurr). So all I can say for now is that our heroes will be on an asteroid, and the enemies will be tough :) Anyway, please look out for this final content update coming soon. We're all really excited to be releasing this update out to you! Cheers -William
- Steam Trading Cards are now active - 25 August 2016
Just thought we'd post this update while we're finishing up the final boss level of the game :) Over the past months we've gotten requests for Steam trading cards for the game. Well, they're done and published now, so starting from now everyone will be able to accumulate Steam trading cards, badges, profile backdrops and emoticons for Rogue Continuum. I hope everyone is still enjoying the game, and please drop us a line to let us know what you think! regards, -William Tan
- Minor patch update is live - 19 August 2016
Hi folks, The new patch is live! Here are the changes (sorry, it's mostly copied from the last post :) Sound and music volume sliders are implemented. New Philadelphia's level backdrop brightness has been increased a bit, so that it's easier to see where you're going now. Gamepad users can now press the B button to resume the game from the pause menu. Most other menus can be canceled in this way too. Minor balancing updates, but notably Rufus' Combustion skill will have 15 points of damage per skill upgrade point, instead of the pitiful 1 point damage per skill upgrade it currently has (this was actually a bug). Minor bug fix on Mac and Linux platforms. Previously the scene where the "Hammer" was travelling through hyperspace showed the ship upside down. It's fixed now. Trading cards, badges, Steam profile backgrounds etc. are being finalized and submitted, so we'll let you know once th…
- Minor build update to be released tomorrow - 18 August 2016
Hello everybody, We'll have a minor build update coming up tomorrow. Here are the changes implemented for tomorrow's build: We've seen quite a few requests for volume sliders, so we've implemented both sound and music volume sliders for tomorrow's update. New Philadelphia's level backdrop brightness has been increased a bit, so that it's easier to see where you're going now. Also added are back buttons shortcuts for gamepad. Notably in the pause/options menu, you can now press the B button on the gamepad to resume the game. Minor balancing updates, but notably Rufus' Combustion skill will have 15 points of damage per skill upgrade point, instead of the pitiful 1 point damage per skill upgrade it currently has (this was actually a bug). In addition, as mentioned last week, we're working our Steam Trading cards, badges and profile backgrounds, and are almost done with them :) I hope you a…
- Power Up build is now live - 10 August 2016
Hi everyone! We’ve just updated the build to include two new abilities for each hero. They are: http://bit.ly/2azFrbR Smackdown Sam Freedom Strike: A group of 5 bombers flies across the screen and bombs everything in their path T-Raptor: Part T-Rex, part velociraptor, part robot, all-round killing machine. Smackdown Sam’s pet T-Raptor warps in to provide support firepower for a limited time. Ownage Olga All Critical: All of Olga’s shots become critical shots (dealing double the normal damage) for a limited amount of time. Surgical Strike: Olga sets her target sights on a maximum of 8 enemies at one time, then lines up a heat-seeking sniper bullet that shoots those enemies in succession. Rampage Rufus Slice ‘n Dice: Two rotating swords spin around Rufus, cutting through any enemy that is unfortunate enough to be in Rufus’ path of rampage. Unbreakable: Rufus become indestructible for a li…
- All heroes' new abilities will be available tomorrow - 9 August 2016
New hero abilities Hello again everyone! Tomorrow we'll be releasing another build update containing the remaining abilities for our four time-travelling galactic enforcers. http://bit.ly/2aBUygu Right now we're doing some final testing. So far, we think the new abilities a blast to use. The first two abilities for each hero were unlocked at hero levels 1 and 6; these two new ones will be unlocked at levels 12 and 18 respectively. Some of the new abilities involve: a precision bullet that hits multiple enemies rapidly,a cyborg T-Rex/Velociraptor hybrid that shoots missiles, as well as the option of going full nuclear against the enemies. Full details tomorrow! -William