SPSTEAMPULSELIVE ANALYTICS
VonGarland Castle : Beyond Blood

VonGarland Castle : Beyond Blood Steam metadata

Ash Jackson | Jan 30, 2026 | game

Released

1players observed · 22 September 2026 - 14:54:25 UTC

ActionAdventureIndieSteam Store

  • Latest observed players1 · 22 September 2026 - 14:54:25 UTC
  • SteamPulse tracked peak5
  • Units sold (VGI)1,130
  • Revenue (VGI)$12,854
  • Review score62% positive

VonGarland Castle : Beyond Blood metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 22 September 2026 - 14:54:25 UTC
  • SteamPulse tracked peak5
  • Units sold (VGI)1,130
  • Revenue (VGI)$12,854
  • Review score62% positive
  • Total reviews45
  • Release dateJan 30, 2026
  • DeveloperAsh Jackson
  • PublisherMonster Robot Studios

Genres: Action, Adventure, Indie

Company pages: Developer: Ash JacksonPublisher: Monster Robot Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

VonGarland Castle : Beyond Blood Steam metadata

VonGarland Castle : Beyond Blood metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3578290/metadata
Steam Storehttps://store.steampowered.com/app/3578290/
Steam Communityhttps://steamcommunity.com/app/3578290
PCGamingWiki search
IGDB searchSearch IGDB for VonGarland Castle : Beyond Blood

Reviews, pricing, and metadata

Review summary

Mixed

62% positive, 28 positive, 17 negative

Price and discount

$14.99

Platforms

Windows, Mac

Categories

Single-player, Steam Achievements, Full controller support, Gamepad Recommended, DualShock Controller Support, DualShock Controller Support

Achievements

23

Platform releases
  • Steam 25 September 2025

Latest Steam announcements

  • The Slog continues! - 10 April 2026

    It’s still coming!... albeit slowly. I’m still making headway on 1.1, but with everything I changed and added, I ended up biting off more than I realized. I needed to go back in and adjust and rewrite a lot more code than I first thought I would. :\\But it’s getting there! I'm working on fine tuning the enemies and bosses at the moment. I decided since I was going back over the whole thing, I should try to fix up the lore a bit too. Most likely, I will cut Frank Fowler out altogether, as he feels a bit too much like a cheap Jack Krauser. Instead, I’m turning The Wolfer-X into more of a standalone character: “Shiver/The Wolfer-X.”I'm not saying I’m making anything incredible here in terms of story, but I think it’ll jazz it up a bit! I'm also changing the first Zompire boss so he is a bit harder—plus, you might encounter him more than once now. I also had to take a quick detour to get an…

  • Big update coming soon! - 24 February 2026

    Preview of the upcoming 1.1 version!Here are some of the larger changes coming:new localization for english, Russian, German, French, Italian, Spanish, Portuguese, Turkish, Japanese and Chinese simplifiedMassive Performance Boost: Much better area loading! I’ve got it running at a smooth 80–100 FPS during testing ATM, compared to the old build which usually ran at sub-20 FPS.Overhauled Inventory: Items and weapons now take up different amounts of space. For example, a lighter takes up much less room than a gun. you can still find pick ups to boost case size. better Map System: The whole world is now "rooms," so you can add to the map just by entering new areas. You won't have to "find" map regions anymore, though I think I’ll keep the physical map items in the game.Map Markers: I’m working on a marker system so you can place icons as reminders.New Gear: New weapons and outfits have been…

  • 1.0 a go! - 30 January 2026

    1.0 is now live!The Mines track by Fredrik RojasThis is by no means the end; I still have plenty of things I plan to add and adjust. The goal of Early Access was to gather feedback while working toward a version that was playable from start to finish. We’ve reached that goal! You all provided loads of great feedback, and we made it to the finish line thanks to you.For updates on fixes and additions, I post them hereIf you run into bugs, please post them hereI don’t want to give too much away, but I am currently working on a New Game+ mode. Once you start a second run, it will change or add new elements to the story! More new music will also be arriving in the coming weeks.Right now, I estimate a single playthrough will take anywhere from 7–12 hours. As more players complete the game, we’ll get a clearer idea of the average playtime. If you're speedrunning, you can likely clear it in und…

  • Community Update: do we go full 2.5D folks? - 3 January 2026

    I’ve been cookin' and I need to run it by all of you.My original concept for this game was a 2.5D game that could freely swap into a 3rd-person perspective. I even tested a few rooms in the current build where you could move along the Z-axis, but after testing, I cut them because it just didn't feel right.My initial goal was for the "Metroid-ish" exploration to feel like Super Metroid/Metroid Dread. A year ago, I didn't think I had the know-how to pull off a full 3D game—but I’ve learned lots while working on this game and I’m now confident I can make a full 3D shift work, and I think it could be good.Why the Switch?The original plan was to keep exploration in 2.5D and reserve 3rd-person for big boss fights to allow for better aiming and combat (think RE4 or Dark Souls). However, moving to full 3D offers other perks too:Hand-Drawn Feel: I’m still animating models by hand, so the game wi…

  • new Button Mapping/Binding - 13 December 2025

    Hi all! got some stuff in the new build *you can now fully map player controls, hopefully this will help for folks using KBM who want full control over their layouts :) all in menu controls have been switched to Control(A button)Alt(B button) Shift(X button) Spacebar(Y button) from what I read on the internets this is on of the most standard layouts, so hope that works for when you are in menus. if anyone has thoughts on this layout feel free to post in the comments.also added lots of on screen displays, pause menu has button details now.HUD has new icons for settings/pause menu been testing and fixing it all over the last 48 hours, I think it is mostly solidly working, but if you find jank & bugs let me know in the community*Bloom now turns off in settings and shop menu to match with pause menu.*added awesome new mines music to the mine areas thanks to the great Fredrik Rojas*fixed sma…

  • Lots of new stuff! - 3 December 2025

    *Merchant shops now will update/change based on what chapter you are on(not every chapter change triggers this)*added a bunch more achievementsfor any Super Metroid fans, there is now a "Save the Animals" achievement, I won't spoil it, but I will say it is acquired during the obligatory self-destruct sequence that is in all RE and Metroid games and thus must be in this game lol*made Fowler boss register damage correctly *you should now be able to complete the game. I still plan to add more changes into the ending part, but the rough-cut SHOULD be working lol *beating the game in 2 hours or under earns the S rank which will give you the Phaze-Brake gun & the Ada Wong costume when starting new game + (the outfit will be in the boat when you start new game +)Beating the game in 2.5hrs or under will earn the A rank which gives you just the Ada Wong outfit. regardless of your rank you can st…

  • The end draws near - 20 November 2025

    getting very near to having a version of the game that can be fully played through! once it is "done" I will start adding in lots of extra stuff/make changes throughout and fix bugs as folks find them, but I just want to have a version the goes to the end first, then I can put the full focus on fine tuning. the last part will have one more big split choice event which I think will add to the fun/ overall replay value Thanks everyone for playing so far! as always feel free to post reviews or let friends know about the game every bit helpsmore soon -Ash

  • VonGarland Castle awaits... - 6 November 2025

    new build is up! you can now go beyond the mayor battle and into the castle.Things off the top of my head:*lots of Performance improvements in the first section of the game (runs at a good 35-38 fps on my older steam deck when testing)* 6 new puzzles *4 new mini bosses*2 new enemy types *new achievements!*new voice acting for Madison and the Crimson Duchess new unlockable items/power ups :Small AxeSteam KnucklesSuper Sp High Jump boots 1 new jacket & tons of costumes can be found in the castle and via hidden areas if you return with new power upsI'm still testing and fixing bugs when I find them, I also will be going over the whole castle to improve performance on older devices same as I have been doing in the first section of the game.will also likely be adding in a bit more story stuff/cut scenes and extras within the new sections.if you find bugs and issues or just have ideas on thin…

  • bug fixes - 8 October 2025

    *grenade getting put into crate was causing issues, thats fixed now *you can no longer aim gun while grenades are equipped/active*you can now jump off ladders by pressing B *if you try to mix powders and don't have room in your inventory you get a message telling you that*examine text now goes away when you move off an item or exit pause menu *few other small bugs corrected.more coming soon Thanks all for playing and the feedback, its helping loads -Ash Monster Robot Studios -Games for Humans

  • small fixes + grenades added + wide screen option added! - 2 October 2025

    *added the option to change to ultra wide screen on the main menu, I tested a bunch, but if anyone with wide screen plays and finds spots where something is out of view or the camera is acting funny just let me know*grenades added, you can now find grenades hidden in some locations. (I am working on a new graphic for them in the pause menu, I know they look odd in the menu ATM)*small bug fixes*fixed Janet respawning in gas station after battle*fixed up the look of the main menu to make it easier to see*more fixes and chapters coming shortly As always, if you have a chance to drop a review it always helps :) Thanks more soon -Ash

  • Added some more stuff - 27 September 2025

    added a new event which I was hoping to get in on launch day, but I ran out of time:I improved the look of the gas station and added a the new NPC "Janet" if you get to the gas station fast enough you can get the crescent key which gives you access to the crescent heights apartments. if you take too long to get there it instead runs a cutscene and you don't get the key. This is inspired by that classic RE2 zombie Brand game secret :)More changes:*added a few jump scare enemies * added a walk, if you press lightly while using an analog control you can walk/run, and then double tap to sprint*added "cozy sweater" costume item *new achievement added for getting the Crescent heights apartments key*changed first areas to load cleaner/faster and added lots of extra details to the backgrounds and foregrounds to help it have more depth.*options highlighter now shows for all languages.*fixed glit…

  • now in early access! - 25 September 2025

    Here we are, folks! The first part of the game is up; hopefully you can try it out and let me know what you think/what you'd like to see added/changed/etc. (and bugs of course)things you can unlock Ranged Weapons:Shotgun KlobbMachine Gun The revolver Melee Weapons:CrowbarSwordBattle Axe Alchemy Whip Vamp Powers:Dash Double Jump Psy-Powers (but really only at the very end)Costumes:Claire's RE2 outfit Jill's Nemesis outfit Cowgirl outfit the berettactical gearAbobette :Added lots more shop points featuring Abobette from the OG VonGarland game Changed from the demo :there is a new section I added that is now between the funicular and Wolfer-X battle which I think is pretty fun :)Split paths Depending on if you fight the Wolfer-X, it will change the path you take; it still ends at the same point, but it will adjust where you go/who you meet.Voices:Sorry in advance, my voice acting is never…

  • First chunk of game coming Sep 25th - 15 September 2025

    Here we gooooo!The first chunk of the game will be coming to early access on Sep 25th. Hopefully you'll all check it out and leave feedback. It is currently taking me around 2ish hours to test play through it, so there is a good amount of game/puzzles/enemies & bosses. but I definitely want to get people's feedback and then fine-tune the crap out of this section. Once that is done, I will add in the second half of the game. I am pretty far along with that half as well, but I think for the sake of getting feedback, it will be better to do it in two parts like this so I can focus in rather than getting feedback for the entire thing right out of the gate. some things about the build that's coming.I added a new area that is between the funicular and the Wolfer-X battle, an extra boss, and a puzzle.The split choice of fighting or not fighting the wolfer changes the path you take / NPCs you e…

  • more new stuff added to demo - 22 August 2025

    Hey all, along with some bug fixes added some new stuff to the demo (As always best to start with fresh file)*New NPC cut scene added into Plasmadine (following the rules of "first make it exist" I will try to get a better audio take soon, right now my voice acting is sub RE1 lol)*new Steve com link event added when you go up funicular for first time*New worm mini boss added*QuickTime music added (when split choices are running)*New Save Room music added *added new main menu screen*added Portuguese text to the intro, (just discovered that was missing the other day)*Bug Fixesshould be rolling into early access soon, I have a good chunk of game/bosses/puzzles beyond what the demo has now. more updates coming shortly :) as always please wishlist and follow -Ash

  • Split Choices - 6 August 2025

    Demo update! **as always I would advise starting a new game file in order to prevent bugs**Changes made in this version:*split Choices, just like it OG RE3 there are now points where you will get to make a choice between fighting a monster/running away/etc. depending on what you pick it will change the NPCs you meet and the items you might get. there are now 2 points in the demo where you must pick what to do.*the Wolfer-X battle as been added back in so you can now unlock that achievement and I also added a new hidden achievement* fixed up the shop somewhat, you can now navigate between menus with LR bumpers and also added more SFXs*small bug fixes *adjusting how areas load, so should have less lag on older steam decks / computers *toned down the blur effect when you get a skill notice almost have two more chapters done, I will be putting the game into early access very soon, then I wi…

  • Small update - 15 July 2025

    you will need to start a new game file for the in-game Achievements*bug fixes *Added weapon upgrading to the shop (I think the pricing is ok, but maybe folks have thoughts on if anything should be cheaper/more expensive, still fine tuning sounds/etc. but it is barebones usable ATM.*new options menu UI, much clearer now*added in-game achievements to the game, you can view them in the options menu and at the start of a file load they will try to call in the Steam Achievements, hoping this will get those to load for folks who were not able to get the Achievements before. The best way to test would be to burn a bush, if the Steam Achievement doesn't call, save your game then load that file. it tries to call 1 Achievement every 3 secs after a file is loaded, so I think it would check if you have the bush burning Achievement around 9-12ish secs after the file is loaded. I've tested a few time…

  • Mega update! - 2 July 2025

    Thanks everyone for playing over nextfest & leaving all the awesome feedback, just pushed a new version of the demo with a ton of stuff(I strongly advise starting a new game file, loading from a old file will likely cause bugs) NEW STUFF :*Boneheads have been overhauled, and now are more aggressive when you are in their area. when at a distance you can also shoot their knees to cause them to fall down & shoot their heads for chance at an insta kill. if you do the jump/slam attack it will stun them back depending on how near you are to them when you land (good for fighting a few at a time) you can also parry​ their attacks and then kick them, this is also good for taking on a few at a time cause Ransom's kick will send them all flying back in OG RE4 style :) *bone heads now have voices/yell things at you (a lot more fun I think)*RB is now a dodge/roll (good for quickly getting out of the…

  • new update with bug fixes & improvements - 3 June 2025

    Hi All, I have been getting tons of great feedback from folks in the community, thanks so much everyone for playing and giving input, it has been super helpful and feels nice to have people other than myself assessing the game. here is a list of some of the things I've added to the latest update NEW STUFF *New boss music added *jump now has more weight to it. *adjust jump attack so it doesn't go as high, so hopefully people can't cheat past the breaker puzzle. *if you are aiming you won't interact with objects if you press the action button. *you can now switch movement to D-pad, when on you can also use D-pad in the pause/options menu. *you can toggle tabs in the pause menu with shoulder buttons. *options screen now has "return to main menu" option *adjusted the climb up animation some and also adjusted the camera movement when pulling up so hopefully it looks slightly less janky, I wi…

  • Auto Sprint added + more changes - 16 May 2025

    hi all, more bug fixes and changes, trying to get the demo tightened up, if you find anything you think needs changing or adjusting please feel free to post in the comments NEW STUFF *when you aim at explosive barrels the now show their blast range so you can stand at a safe distance *you can now toggle auto sprint from the options menu, if on then Ransom will start sprinting automatically if you keep moving *Crank is now found in the Plasmadine office, you can no longer access the lighthouse in the first chapter/demo, I did this to tighten up both the main game and demo, and make the pacing better (hopefully). lighthouse + boss will now be in a later chapter and I am making the lighthouse much bigger/more complex *you can now activated what will be the waypoints / fast travel in the main game, you can't actually use them until later in the game tho, so you can just turn them on right n…

  • Another Demo Update - 10 May 2025

    Got some new stuff into the main game / demo * new music has been added, the basic level track is new and when you enter a puzzle screen there is a new track. more new music tracks for enemies/safe areas/bosses are coming soon. * customize your control layout! ABXY LB LT RB BT buttons can now be mapped (button mapping is in the options menu on the title screen or by pressing select when in game) *when you get larger guns like the shotgun or machine gun they can be seen on Ransom's back in game. * map regions can be found in the game, and when viewing the map from the pause screen areas now have names and you can zoom in and out on the map with LB RB. *general bug fixes typo fixes *files full text should show on all screens now *files names should show in pause menu now and as mentioned in the last post *Added drowning & air supply - now when you are under water you have an air meter and…

Patch notes and updates

S.noRelease datePatch nameGID number
18 October 2025bug fixes1813041031181518
22 October 2025small fixes + grenades added + wide screen option added!1811772772479330
327 September 2025Added some more stuff1811772772321763
422 August 2025more new stuff added to demo1808601382479134
515 July 2025Small update1805065414364906
616 May 2025Auto Sprint added + more changes1799817379508448
72 May 2025small update and other progress1798454487620973

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3578290
Live current players1
SteamPulse tracked peak5
Live count (today's peak floor)1
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateJan 30, 2026
DeveloperAsh Jackson
PublisherMonster Robot Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent62%
Positive reviews28
Negative reviews17
Total reviews45
Steam recommendationsNot available
Achievements23
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/3578290/

Short description

prepare yourself for side scrolling survival horror action. Ransom VonGarland must journey to Mayhem Island and the ruins of VonGarland Castle to find her brother and uncover the truth of what Plasmadine corporation is doing on the island 

About this game

About this Game Ransom VonGarland must journey to Mayhem Island and the ruins of VonGarland Castle to find her brother and uncover the truth of what Plasmadine corporation is doing on the island. Gameplay This is a survival horror action platformer with some Metroidvania elements. super Metroid meets RE4 (with a sprinkling of Castlevania) you must fight your way through hordes of enemies and bosses and solve puzzles to reach VonGarland castle. find keys & items to help you reach new areas of Mayhem Island. discover new weapons to defeat enemies more easily. conserve ammo by taking on enemies in close combat. enter a world of survival horror Unlock awesome new weapons, skills & powers Find items, keys & cranks! unlock new accessories and costumes JOIN the DISCORD

Supported languages

English * , German, Japanese, Portuguese - Brazil, Russian, Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
60Gamepad Recommended
55DualShock Controller Support
56DualShock Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria Medo
steam germany12Gewalt Schimpfwörte
igrs18Horor Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

VonGarland Castle : Beyond Blood's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

VonGarland Castle : Beyond Blood's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records VonGarland Castle : Beyond Blood at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$14.99$14.99No discountSteam Store

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Counter-Strike 21,059,34722 September 2026 - 17:16:47 UTC1,818,3689,826,471Valve
Dota 2808,88322 September 2026 - 17:16:46 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS327,48322 September 2026 - 17:16:47 UTC3,236,0272,744,193PUBG Corporation
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
HELLDIVERS™ 278,16622 September 2026 - 16:01:02 UTC458,2081,150,310Arrowhead Game Studios
The Binding of Isaac: Rebirth76,26922 September 2026 - 14:56:02 UTC156,156391,633Nicalis, Inc., Edmund McMillen
War Thunder75,99622 September 2026 - 14:30:50 UTC125,317781,076Gaijin Entertainment

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS327,48322 September 2026 - 17:16:47 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™232,32422 September 2026 - 13:05:08 UTC624,4731,047,228Respawn
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Delta Force111,76722 September 2026 - 13:05:09 UTC246,418192,933Team Jade
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Grand Theft Auto V Enhanced64,24122 September 2026 - 13:05:15 UTC161,805217,159Rockstar North
Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust100,23922 September 2026 - 16:27:16 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero82,74322 September 2026 - 16:16:25 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 274,19522 September 2026 - 16:01:03 UTC574,638199,438Mega Crit
Palworld67,30322 September 2026 - 16:04:48 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid53,38822 September 2026 - 16:36:41 UTC122,811467,999The Indie Stone
Geometry Dash46,10222 September 2026 - 16:46:38 UTC108,707590,977RobTop Games
Terraria35,46722 September 2026 - 16:11:05 UTC486,9181,521,492Re-Logic

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