SPSTEAMPULSELIVE ANALYTICS
Telepath Tactics

Telepath Tactics Steam metadata

Sinister Design | Apr 16, 2015 | game

Released

0players observed · 4 October 2026 - 05:56:58 UTC

IndieRPGStrategyTurn-Based TacticsTurn-BasedSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)6,470
  • Revenue (VGI)$72,450
  • Review score75% positive

Telepath Tactics metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)6,470
  • Revenue (VGI)$72,450
  • Review score75% positive
  • Total reviews114
  • Release dateApr 16, 2015
  • DeveloperSinister Design
  • PublisherSinister Design

Genres: Indie, RPG, Strategy

Company pages: Developer: Sinister DesignPublisher: Sinister Design

Top Steam chartsTop 100 gamesGame directorySteam Store page

Telepath Tactics Steam metadata

Telepath Tactics metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/357940/metadata
Steam Storehttps://store.steampowered.com/app/357940/
Steam Communityhttps://steamcommunity.com/app/357940
PCGamingWiki search
IGDB searchSearch IGDB for Telepath Tactics

Reviews, pricing, and metadata

Review summary

Mostly Positive

75% positive, 86 positive, 28 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Multi-player, Shared/Split Screen, Includes level editor, Remote Play Together, Family Sharing

Achievements

Not available

Platform releases
  • Steam 16 April 2015

Latest Steam announcements

  • Together in Battle has launched into early access! - 25 April 2023

    Greetings, tactics fans! After many years of work, the follow-up game to Telepath Tactics is now available to play on Steam early access! Together in Battle is a procedural team management strategy RPG that follows the events of Telepath Tactics. Here's the premise: You’ve come to the island kingdom of Dese with a mission: enter the gladiatorial games, find loyal fighters, and train. But things grow complicated when a sinister conspiracy threatens to throw Dese itself into chaos. Fight deep, turn-based tactical battles; manage resources; navigate random events; watch your characters grow together via a brand-new, emergent social sim system. Your characters, the relationships they form, and the trials you face together will be different every time you play! You can expect the same killer combat mechanics as you saw in Telepath Tactics Liberated, but with more resource management; new in-…

  • How does Telepath Tactics relate to Telepath Tactics Liberated? - 26 August 2022

    Hello there! I see you've found your way to the Steam store page for Telepath Tactics. My name's Craig--I developed this game about a decade ago, and I'm here to tell you that I ended up remaking it from the ground up and releasing it as Telepath Tactics Liberated a few months ago. Is Telepath Tactics a good game? Sure! But Telepath Tactics Liberated is better. TTL tells the same story as TT, offers the same characters, and features the same battles, only it's in a much nicer engine with significant balance improvements, new content, and a ton of extra quality-of-life features (I run down a lot of the changes here). So why even keep the original game up on Steam? Mostly for the sake of preservation. It has some differences from TTL, and I want players who are truly curious to be able to investigate those for themselves. For most people, though--for anyone who just wants to play a fun SR…

  • Telepath Tactics Liberated is out! - 17 March 2022

    Great news, everyone: Telepath Tactics Liberated is out! As you probably know, Telepath Tactics Liberated is a ground-up remake of Telepath Tactics in a brand-new engine. Featuring an overhauled UI, 3D terrain, HDR lighting and effects, a way better camera system, improved AI, rebalanced characters, multiple new battles, dozens of new prestige classes, branching promotions, new skills, new items, and a massive upgrade in terms of modability. No longer will you be limited to the lowly standalone map editor: instead, you'll have access to an entire integrated campaign creation suite with the ability to upload campaigns directly to Steam Workshop! Some folks have been asking if there would be a discount on TTL for owners of the original Telepath Tactics, and I'm happy to announce that I've done one better. If you bought the original Telepath Tactics at any point prior to Telepath Tactics L…

  • Announcing Telepath Tactics Liberated! - 15 December 2021

    Greetings, tactics fans! I'm excited to announce that the Telepath Tactics remake is now playable from beginning to end, and it has a name: Telepath Tactics Liberated. (You see, not only do you do some liberating in the course of the game's plot, but the game itself has been successfully liberated from its old engine. Wordplay!) Come visit the new Telepath Tactics Liberated page and Follow for updates as launch approaches! Speaking of which... Launch date I remain hard at work testing and fixing bugs. My plan was to release in February 2022, but February turns out to be crowded with media events and launches for other games. Rather than rush to hit a January release, I've decided to give myself plenty of time to make launch as smooth and bug-free as possible. Thus: Telepath Tactics Liberated will drop in mid-March 2022! What's new? There aren't many new features to speak of since our la…

  • The Telepath Tactics remake is coming... - 5 September 2021

    Hello, tactics fans! I'm pleased to report continued progress on the remake. Let's start with brass tacks: as of today, all of the game's battles have been remade with proper 3D terrain! In addition, I've converted the campaign's one and only mandatory proc gen battle--Out of Food--to a hand-designed map for more deliberate pacing and balance. I'm now going back through and updating the scripting on the game's dozens and dozens of cut scenes as well testing each battle to ensure that it remains fun and playable with the game's updated scripting system and improved AI. As of this moment, 47 out of the campaign's 79 scenes are now complete and confirmed to be working as intended in-engine. There are loads of little changes and improvements happening as a part of this process. Better AI; some all-new equipment; improved scripting; new dialogue to account for unusual interactions with the p…

  • The Telepath Tactics remake is well underway! - 7 April 2021

    Hello, tactics fans! Since our last update, I've been working hard on the new engine. As of this past week, all of the game's basic systems are now complete! Engine improvements include: new procedural animations help everything feel more vibrant and alive. Characters breathe while standing idle; foliage now sways in the breeze; water and lava visibly slosh to and fro. the rendering pipeline underlying it all has been upgraded to something more modern, with bloom lighting and full-screen anti-aliasing. Thanks to the bloom lighting, lava, sparks, fire, and other combat visual effects now visibly glow, and post-process color grading now makes everything pop more. There are glow effects in certain character portraits, too! There's a new trailer up on the Together in Battle page where you can see this all in action. :) speaking of character portraits: I've hired the incredible painter Georg…

  • Try the new engine! - 16 June 2020

    Hey there Telepath Tactics fans! Some of you have been understandably curious about my progress on the new engine--well, you will no doubt be pleased to hear that I've just released an alpha demo of Together in Battle for the Steam Game Festival, featuring that very engine! https://store.steampowered.com/app/1267210/Together_in_Battle/ A few things to note about the demo: the demo is Windows-only for now, but I will eventually expand support to include other platforms in the full game. the demo provides unfettered access to the entire campaign editor suite! While the demo is up, you can create whatever strategy RPG campaigns your heart desires (and offer feedback on any new features you want to see). the full game offers different difficulty levels, but the demo here is set to be fairly hard so that you quickly get to see characters react to one another falling in battle. (Also, obvious…

  • New engine progress! - 9 January 2020

    Hello, tactics fans! It's been a while since I last posted here on Steam*, and this page seemed past due for an update. Here's the short version: I've been working hard on the new engine for a few years now, and Telepath Tactics is now fully playable within said new engine right up to the first cut scene with Silithis Predat and Ambuur Sang. Not only does the new engine fix the few remaining issues that I couldn't fix in the original release, it also adds in a ton of improvements and quality of life features! Here is a long but not exhaustive List of Things That Are Better In The New Engine: no more inventory-swapping or progressive slowdown bugs. you can now save the game mid-battle! the camera is way better! It no longer gets zoomed out on large screens; it has smoothing on its movement; and you can now manually zoom the battle camera in and out. SO MANY UI IMPROVEMENTS. There's now a…

  • New engine in development! - 28 February 2017

    Hey folks! It's been a while since the last update, so I figured I'd let you all know what's going on with Telepath Tactics. As some of you know, there are a couple of bugs in Telepath Tactics that I was never able to fully correct despite months of sustained effort. No number of changes to the code seemed to fix these things; I eventually came to the conclusion that I must have run into limitations in the underlying engine. At this point, the rational business decision would have probably been to go, "Oh well, I guess those bugs are just there to stay," then move on to another project. But that's not my style. Instead, I've been slowly but surely rebuilding the entire engine from scratch in a brand-new development environment. The Telepath Tactics engine is complex (and also I have a day job), so this has been taking me a while--but this new version of the engine already has some signi…

  • New engine in development! - 28 February 2017

    Hey folks! It's been a while since the last update, so I figured I'd let you all know what's going on with Telepath Tactics. As some of you know, there are a couple of bugs in Telepath Tactics that I was never able to fully correct despite months of sustained effort. No number of changes to the code seemed to fix these things; I eventually came to the conclusion that I must have run into limitations in the underlying engine. At this point, the rational business decision would have probably been to go, "Oh well, I guess those bugs are just there to stay," then move on to another project. But that's not my style. Instead, I've been slowly but surely rebuilding the entire engine from scratch in a brand-new development environment. The Telepath Tactics engine is complex (and also I have a day job), so this has been taking me a while--but this new version of the engine already has some signi…

  • Versions 1.050 and 1.051 - 13 October 2015

    Hey guys! I've pushed a couple of updates over the past two days. These change the following: – fixed a bug in which the game would sometimes throw a null reference error if the first turn of a battle ended without any particles being rendered. – reworked and reorganized particle rendering code to avoid any remaining situations where particles would stick around the battlefield. – fixed a bug in which the game would throw an error upon starting a new game if the game did not detect an already-existing Documents > My Games > Telepath Tactics > Saved Games directory. – added in extra dialogue in the fight outside the bandit fortress giving the player additional prior warning before the enemy lowers the drawbridge. – added a chance of both Stunned and Burning status to the “Explode” attack from the destruction of Teresa’s charges. – the game will now successfully load saved game files from…

  • Versions 1.050 and 1.051 - 13 October 2015

    Hey guys! I've pushed a couple of updates over the past two days. These change the following: – fixed a bug in which the game would sometimes throw a null reference error if the first turn of a battle ended without any particles being rendered. – reworked and reorganized particle rendering code to avoid any remaining situations where particles would stick around the battlefield. – fixed a bug in which the game would throw an error upon starting a new game if the game did not detect an already-existing Documents > My Games > Telepath Tactics > Saved Games directory. – added in extra dialogue in the fight outside the bandit fortress giving the player additional prior warning before the enemy lowers the drawbridge. – added a chance of both Stunned and Burning status to the “Explode” attack from the destruction of Teresa’s charges. – the game will now successfully load saved game files from…

  • Version 1.049 - 30 September 2015

    Players have been doing a good job of submitting bug reports lately, which means I’ve been able to find and fix a bunch of new stuff! Here are the changes since version 1.047: – fixed a typo in the code that was causing the game not to remove particles properly, leading to unnecessary slowdown on longer battles. – fixed a bug in which the game gratuitously decided that all pushable characters were, in fact, not pushable. – fixed a bug in which the game would mess up the nextBattle attribute for saved games upon closing the Reserve Supplies screen on procedurally generated map. – fixed a bug in which the game would sometimes fail to recognize the designated scene to go to when loading a saved game, thereby causing the load to fail. – fixed a bug in which character labels would use incorrect numerical labels in save files, starting from -1 instead of 1. – fixed a typo which was preventing…

  • Version 1.049 - 30 September 2015

    Players have been doing a good job of submitting bug reports lately, which means I’ve been able to find and fix a bunch of new stuff! Here are the changes since version 1.047: – fixed a typo in the code that was causing the game not to remove particles properly, leading to unnecessary slowdown on longer battles. – fixed a bug in which the game gratuitously decided that all pushable characters were, in fact, not pushable. – fixed a bug in which the game would mess up the nextBattle attribute for saved games upon closing the Reserve Supplies screen on procedurally generated map. – fixed a bug in which the game would sometimes fail to recognize the designated scene to go to when loading a saved game, thereby causing the load to fail. – fixed a bug in which character labels would use incorrect numerical labels in save files, starting from -1 instead of 1. – fixed a typo which was preventing…

  • Version 1.047 - 17 September 2015

    Hey guys! Another small patch here. I’ve made two changes: - fixed a bug relating to the way the game was delimiting individual item requirements for class, race, or level within saved game files. The old delimiter caused item restrictions to not apply in-game, and had some other knock-on effects which produced other, seemingly unrelated issues. - I’ve taken fullscreen scaling out of the game. It was really great when it worked, but unfortunately, it didn’t work quite right for a subset of players, producing situations where they literally couldn’t get the screen to display part of the battlefield. I’m not happy about removing fullscreen scaling, but frankly, I’d be even less happy knowing that some players couldn’t play the game properly. (For those of you with giant 4K monitors, I suggest lowering your screen resolution to something in the 1080p range while playing.)

  • Version 1.047 - 17 September 2015

    Hey guys! Another small patch here. I’ve made two changes: - fixed a bug relating to the way the game was delimiting individual item requirements for class, race, or level within saved game files. The old delimiter caused item restrictions to not apply in-game, and had some other knock-on effects which produced other, seemingly unrelated issues. - I’ve taken fullscreen scaling out of the game. It was really great when it worked, but unfortunately, it didn’t work quite right for a subset of players, producing situations where they literally couldn’t get the screen to display part of the battlefield. I’m not happy about removing fullscreen scaling, but frankly, I’d be even less happy knowing that some players couldn’t play the game properly. (For those of you with giant 4K monitors, I suggest lowering your screen resolution to something in the 1080p range while playing.)

  • Version 1.045 - 13 September 2015

    Hey folks! Just another patch update–this one will be short and sweet: - fixed a bug in which saving a game in a new slot would cause the game to freeze if the save in question did not contain a value for the starting seed. - fixed some issues with the game’s camera behaviors related to scaled / unscaled fullscreen modes. - added a check to the game’s isAttackGrantedByEquipment() method to prevent a certain sort of error when a weapon is unequipped or breaks. - made some changes to help me catch the game’s few remaining bugs (the most significant of which is that you can now generate a log anywhere in the game, not just when you’re in battle. Hit ‘L’ to do it!) My guess is that this won’t address 100% of the camera issues some folks are having, but it should help with the worst of them--for any remaining ones you encounter, don’t forget to generate log files and post ’em in the Sinister…

  • Version 1.045 - 13 September 2015

    Hey folks! Just another patch update–this one will be short and sweet: - fixed a bug in which saving a game in a new slot would cause the game to freeze if the save in question did not contain a value for the starting seed. - fixed some issues with the game’s camera behaviors related to scaled / unscaled fullscreen modes. - added a check to the game’s isAttackGrantedByEquipment() method to prevent a certain sort of error when a weapon is unequipped or breaks. - made some changes to help me catch the game’s few remaining bugs (the most significant of which is that you can now generate a log anywhere in the game, not just when you’re in battle. Hit ‘L’ to do it!) My guess is that this won’t address 100% of the camera issues some folks are having, but it should help with the worst of them--for any remaining ones you encounter, don’t forget to generate log files and post ’em in the Sinister…

  • Version 1.044 - 26 August 2015

    Hey folks! I’ve got another update with a few more fixes, plus some groundwork for new features that I’m looking to take advantage of. The changes: – fixed screen being off-center when game starts up in fullscreen scaled mode. – added in code to have the game’s various menus adjust position to remain mid-screen when the game is scaling up its graphics in fullscreen mode. – fixed bug where an incorrect Silithis ending shows up if you end the game with Silithis dead and Sarn Kamina alive. – buffed up the Mechanic Captain at the start of the Tarion battle, gave Tarion a wall of three Greater Red Spriggats to keep him from being KO’d on turn 1 via the adrenaline pill exploit (and to make the final approach to his location somewhat more challenging). – added in a check to make sure the game doesn’t accept non-numbers when loading up a saved seed. (If something that’s not a number erroneously…

  • Version 1.044 - 26 August 2015

    Hey folks! I’ve got another update with a few more fixes, plus some groundwork for new features that I’m looking to take advantage of. The changes: – fixed screen being off-center when game starts up in fullscreen scaled mode. – added in code to have the game’s various menus adjust position to remain mid-screen when the game is scaling up its graphics in fullscreen mode. – fixed bug where an incorrect Silithis ending shows up if you end the game with Silithis dead and Sarn Kamina alive. – buffed up the Mechanic Captain at the start of the Tarion battle, gave Tarion a wall of three Greater Red Spriggats to keep him from being KO’d on turn 1 via the adrenaline pill exploit (and to make the final approach to his location somewhat more challenging). – added in a check to make sure the game doesn’t accept non-numbers when loading up a saved seed. (If something that’s not a number erroneously…

Patch notes and updates

S.noRelease datePatch nameGID number
113 October 2015Versions 1.050 and 1.0514249665521682799606
230 September 2015Version 1.0494249665521682799724
317 September 2015Version 1.0474249665521682799833
413 September 2015Version 1.0454249665521682799940
526 August 2015Version 1.0444249665521682800055
621 August 2015Version 1.0434249665521682800173
713 August 2015Version 1.0424249665521682800282
87 August 2015Version 1.0414249665521682800386
95 August 2015Version 1.044249665521682800499
1030 June 2015Version 1.0384249665521682800610
1116 June 2015Version 1.0364249665521682800768
129 June 2015Version 1.0354249665521682800875
134 June 2015Version 1.0334249665521682800989
1422 May 2015Version 1.0324249665521682801091
1521 May 2015Version 1.0314249665521682801201
1613 May 2015Version 1.034249665521682801316
179 May 2015Version 1.0294249665521682801432
182 May 2015Version 1.0284249665521682801544
1928 April 2015Version 1.0264249665521682801717
2027 April 2015Version 1.0254249665521682801887

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID357940
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateApr 16, 2015
DeveloperSinister Design
PublisherSinister Design
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeMostly Positive
Positive review percent75%
Positive reviews86
Negative reviews28
Total reviews114
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/357940/

Short description

A deep indie strategy RPG with destructible battlefields; the ability to build bridges, traps, and barricades; the ability to shove enemies off cliffs and into lava; and full-fledged mod support.

About this game

( Important note: there is a new, improved edition of this game out called Telepath Tactics Liberated. It is highly recommended that you buy that instead; this version remains available as a piece of history.) The indie lovechild of Fire Emblem and Disgaea, Telepath Tactics is a strategy RPG with destructible battlefields, bridge- and barricade-building, and the ability to fling enemies off cliffs and into lava. Play through a story-driven campaign with dozens of unique characters in a steampunk fantasy universe filled with telepathic generals, tribes of bipedal komodo dragons, and knights who ride atop giant, armored praying mantises: It was deep winter when young Emma and Sabrina Strider fled slavery in the mines of Kovit. Exhausted and on the verge of starvation, they were found and taken in by a tribe of Lissit, reptilian warriors, who raised the sisters as their own. Now Emma trains tirelessly, bent on revenge and the prospect of rescuing their ailing father from bondage. But the years are never kind to a miner, and time grows desperately short. The sisters will need all of their wits—and the help of some unlikely allies—if they are to succeed… Shove enemies off of cliffs! Fling enemies into environmental hazards like traps, water, and lava! Destroy walls, freeze water, build bridges and lay explosives, changing the face of the battlefield to your advantage! Build an army from among 23 different classes; learn more than 110 distinct attacks as you level up your characters, then promote those characters to powerful prestige classes! Deal with merchants to keep your army well-supplied; make hard choices about your priorities both on and off the battlefield. Play with friends in 2-6 player hotseat multiplayer matches with randomized item drops, multiple play modes, and support for army alliances! Use the Telepath Tactics map editor to build your own campaigns, and download other peoples’ creations to play! (The map editor is free, and can be procured here.) (Note that this game does NOT have online multiplayer--as described above, it has hotseat multiplayer.)

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
24Shared/Split Screen
17Includes level editor
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Temas sensíveis Linguagem imprópria
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 4, 2026 to Oct 4, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Telepath Tactics's USD price history spans from Oct 4, 2026 to Oct 4, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Telepath Tactics's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 4, 2026 through Oct 4, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Telepath Tactics at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-04$14.99$14.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2834,5794 October 2026 - 09:35:04 UTC1,818,368
2Dota 2655,7244 October 2026 - 09:36:01 UTC1,291,328
3Wallpaper Engine91,6074 October 2026 - 09:01:15 UTC150,271
4Once Human18,4914 October 2026 - 09:36:19 UTC231,343
5Brotato9,5514 October 2026 - 08:01:32 UTC23,754
6Escape From Duckov1,4534 October 2026 - 00:52:13 UTC301,322
7Subnautica3,8394 October 2026 - 07:37:17 UTC51,446
8Battle Teams 23424 October 2026 - 09:13:13 UTC7,966
9Human Fall Flat3,9204 October 2026 - 08:13:49 UTC127,516

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Rust113,9134 October 2026 - 09:37:05 UTC259,6461,403,838Facepunch Studios
Valheim96,3944 October 2026 - 07:22:28 UTC498,478533,888Iron Gate AB
The Witcher 3: Wild Hunt91,4104 October 2026 - 09:10:36 UTC123,359877,306CD PROJEKT RED
Aniimo76,5314 October 2026 - 08:56:16 UTC140,219Not availablePawprint Studio
Stardew Valley68,3954 October 2026 - 08:49:47 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero67,6034 October 2026 - 07:42:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe60,3764 October 2026 - 09:22:37 UTC181,509676,031Digital Extremes
Palworld58,1514 October 2026 - 09:29:36 UTC2,101,535451,088Pocketpair
Project Zomboid51,6844 October 2026 - 09:11:12 UTC122,811467,999The Indie Stone
Cyberpunk 207742,4514 October 2026 - 08:49:20 UTC830,387932,948CD PROJEKT RED
Terraria40,3954 October 2026 - 08:28:17 UTC486,9181,521,492Re-Logic
Baldur's Gate 339,2944 October 2026 - 08:00:29 UTC875,343836,282Larian Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2655,7244 October 2026 - 09:39:02 UTC1,291,3282,758,031Valve
Slay the Spire 261,9194 October 2026 - 09:21:51 UTC574,638199,438Mega Crit
Total War: WARHAMMER III55,4354 October 2026 - 08:39:48 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Hearts of Iron IV47,5184 October 2026 - 09:31:21 UTC93,196377,014Paradox Development Studio
Baldur's Gate 339,2944 October 2026 - 08:00:29 UTC875,343836,282Larian Studios
Sid Meier’s Civilization® VI35,7714 October 2026 - 08:48:08 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord31,4994 October 2026 - 09:19:02 UTC248,034297,199TaleWorlds Entertainment
RimWorld31,1374 October 2026 - 08:48:37 UTC95,851239,107Ludeon Studios
Transport Fever 329,9814 October 2026 - 09:09:21 UTC38,722Not availableUrban Games
Football Manager 2626,4724 October 2026 - 09:14:20 UTC82,75036,155Sports Interactive
Arena Breakout: Infinite25,5694 October 2026 - 08:08:38 UTC65,94478,112Morefun Studios
Crusader Kings III25,1324 October 2026 - 09:28:51 UTC98,474138,767Paradox Development Studio

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat171,0834 October 2026 - 09:11:02 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS134,0264 October 2026 - 08:49:32 UTC399,748Not availableBULKHEAD
Rust113,9134 October 2026 - 09:37:05 UTC259,6461,403,838Facepunch Studios
Valheim96,3944 October 2026 - 07:22:28 UTC498,478533,888Iron Gate AB
Wallpaper Engine91,6074 October 2026 - 09:01:15 UTC150,2711,008,495Wallpaper Engine Team
Stardew Valley68,3954 October 2026 - 08:49:47 UTC236,6141,016,067ConcernedApe
TBH: Task Bar Hero67,6034 October 2026 - 07:42:51 UTC546,13043,714Nugem Studio, Tesseract Studio
Slay the Spire 261,9194 October 2026 - 09:21:51 UTC574,638199,438Mega Crit
Palworld58,1514 October 2026 - 09:29:36 UTC2,101,535451,088Pocketpair
Project Zomboid51,6844 October 2026 - 09:11:12 UTC122,811467,999The Indie Stone
How to Fish46,5884 October 2026 - 07:32:10 UTC373,97130,342Dazed Games
The Outlast Trials45,1104 October 2026 - 06:55:32 UTC71,315101,323Red Barrels

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