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Monuments to Ruin

Monuments to Ruin Steam news

OHNSINN | To be announced | game

Coming Soon

GameSteam Store content

IndieStrategy

  • Steam app typegame
  • Steam App ID3579410
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperOHNSINN

Monuments to Ruin news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID3579410
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperOHNSINN
  • PublisherOHNSINN
  • Parent gameNot available

Genres: Indie, Strategy

Company pages: Developer: OHNSINNPublisher: OHNSINN

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Monuments to Ruin Steam news

Monuments to Ruin news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Playtest is live again! - 7 August 2026

    It has been quite some time since our last playtest (sorry about that but it was worth it). We have been hard at work with new content and reworking old systems. Once more we would love to hear what you think, what’s broken and what needs some tweaking. Here are all the things we’ve added since the last playtest: Added an overworld map that lets you undertake whole expeditions to retake the land claimed by the fogAdded an unlock tree you can get new towers and upgrades fromIntroduced three guilds and their representatives that work for/with you. You can specialise settlements by giving them to a guildReworked the tutorial and notification system for better flow of informationReworked the cleansing of rifts to not make all the towers you built to defend against that one rift obsoleteAdded more ruins to find in the worldBalanced the towers and their upgrades to make the weaker ones more i…

  • Thank you for participating in our second playtest! - 20 February 2026

    For the last two and a bit months our second playtest has been running and we got a lot of really valuable feedback again. So to everyone that participated, left feedback and filed bug reports we’d like to say a big thank you!Once again there we have some great takeaways and things to work on. Here is a summary of things we are currently working on based on your feedback:Rework of how enemy waves are put together and scale in difficulty in later roundsGeneral UX improvements such as being able to destroy unfinished settlements and flooded buildingsReworking how rifts are closed so that the defences you built for multiple rounds don’t become useless once you close a riftRefactoring of all of the UI logic for more stability and ease of use. This is more in the backend but your feedback also is also flowing into the look and usabilityEvery tower can now shoot flying enemies and we are impl…

  • Time for another round of playtesting! - 6 December 2025

    Two months ago we had our first playtest for Monuments to Ruin and we got a bunch of really good feedback. We’ve been hard at work since then and now we are back with a bunch of changes that we’d love to hear what you think. We’ve also fixed a ton of bugs but obviously you will find all the really obvious ones we missed so we look forward (dread) to seeing all the ones you find.Here is the changelogs of what’s changed and got added since last time: UX and Building changesThe path indicating where enemies come from now updates in real-timeWalls now cost only 1 (down from 2) per segment and enemies will avoid going through them longerBonfires have been replaced with Settlements. Settlements take a day to build but have a bigger reveal range and more healthThe Trebuchet and Phalanx Tower have been buffed to shoot faster. They can now also target flying enemies Upgrade additions and changes…

  • Thank you for participating in our first playtest! - 24 October 2025

    For the last two weeks we held our first playtest and we got a lot of really valuable feedback. So to everyone that participated, left feedback and filed bug reports we’d like to say a big thank you!Besides all the things we need to fix and want to improve we also have some takeaways for public steam playtests in general. Namely that we want to do them a lot more and with a certain frequency. We already have the next one planned for the end of November. Here are a few things we want to add for the next one in no particular order:Enemy path updates in real-time while buildingRework of the BonfiresMore counterplay for flying enemiesBuff all the towers that aren’t the Ballista TowerAdd fusion upgrades (damage type combo upgrades)Rework the night buildingsMake the game harder (too many people reported winning their first map and that is not on ;) )A bunch of bug fixes and quality of life se…

  • Thank you for joining us at Gamescom! - 29 August 2025

    Gamescom, what an event! We exhibited Monuments to Ruin for the first time publicly at the Indie Arena Booth at Gamescom last week and what a great event it was. We got to meet many of you and would just like to say thank you for all the great feedback and many hours spent building up vast fortifications! Some of you also joined our Discord which we can highly recommend as that is where we will be most active, sharing development tidbits and announcing things like public playtests but more about that below. Looking forwardWe had many great meetings with publishers during Gamescom so let’s see if anything comes of that. We are currently doing all the post-Gamescom followups and getting over the usual convention plague but then we are back in full production, working on many new exciting features. Features that we would love to get your feedback on. We are planning on doing a public playt…

  • Monumets to Ruin goes Gamescom! - 17 August 2025

    It's been just a few weeks since we announced the game officially. Now we are going to Gamescom and it will be the first time Monuments to Ruin will be publicly playable! You can find us at the Indie Arena Booth in Hall 10.2 as part of the Swissgames delegation from August 20th-24th. We are really excited to meet you all and have you try the game!

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