- Book of Vengeance Weekly Update - 27 February 2026
Added Custom difficulty. You can scale enemy damage, health and quickness to your preferenceAdded a UI indicator for battle size/layout to enemy group tooltipChanged enemy 'Defend' skill to appear above their portrait when usedChanged Animated Blade to have Wound and Poison resistanceChanged the name of the Exultant's group to avoid confusion with The ChoirChanged the 'Prince of Wails' healing to be higher (for difficulties above Beginner)Changed 'Poison' skill prefix DoT to scale with Dexterity instead of IntellectChanged 'Arterial' skill prefix base damage to scale with EnduranceChanged skill tooltip system to show multiple scaling sources when necessaryChanged 'Censer' equipment default iconFixed the prev/next skill hotkeys being able to select pass/retreat skillsFixed Blood Magic previews and handling- should no longer be possible to kill yourself with itFixed revival potions not wo…
- Book of Vengeance Weekly Update - 20 February 2026
Added the first iteration of the Crafting system (found in the Inventory screen.)More recipes and crafting types will be added in the future.Fixed the effect of the 'Fan the Flames' passive Fixed poison and bleed to once again change their values after dealing damageFixed a bug when using hotkeys to change skill selection on summoned allies
- v0.17.1 Hotfix - 15 February 2026
Fixed the Choir's 'Chorus' skillAdjusted some Chorister statsBlood class 'Bond' skill can no longer target yourselfAnother pass at fixing grid positions with temporary allies (please let it end..) Fixed bag loot settings not being respected
- Book of Vengeance Weekly Update - 13 February 2026
- Added three new campaigns with unique bosses and dungeon modifiers.- Added new dungeon modifiers to all previous campaigns.- Fix: reduced Infiltrator damage slightly.- Fixed some erroneous monster skill names.
- v0.16.1 Hotfix - 8 February 2026
Corrected the scaling on monster DoT conditions, now scales at the same rate as general monster damageFixed incorrect calculations when stacking DoT conditionsFixed a tooltip wording error when the same condition from skill elements is combinedFixed the Defiler dropping unique loot from the Ascendant
- Book of Vengeance Weekly Update - 6 February 2026
- Added correct scaling on Damage over Time effects. This might swing the pendulum and make some skills too powerful, will rebalance in a future update if needed.- Added a dialog for bag settings, allowing for autoloot customization seen in previous games.- Added a setting to disable the dungeon view automatically centering on the party when entering each new room.- Added controls to scroll the dungeon view. Scroll with arrows/WASD, or grab and drag with the right mouse button.- Added the Cult Neophyte to the Outward Path spawn group (will be seen more often).- Changed bag renaming to be handled through the bag settings dialog (also fixes hotkey conflicts).- Changed skill tooltips to show which skill element each 'Improves With' entry applies to.- Fixed the Cult Protector having the wrong knife skill.- Fixed temporary allies sometimes taking the place of a party member (sigh).
- v0.15.1 Hotfix - 2 February 2026
- Another fix for temporary ally problems- Fixed the Cult Acolyte healing the party- Fixed the Planar Battery enemy's skill - now appears correctly as 'Dispense Energy'- Fixed the scroll bar on the Select Persona screen- The Persona 'Save' button is now enabled after changing portrait
- Book of Vengeance Weekly Update - 30 January 2026
The Cult of the Outward Path has returned and joined the faction rotation. Dedicated campaign to come in future! Fixed custom portraits with transparent backgrounds appearing pinkFixed a crash when using with temporary allies (hopefully this is finally quashed, apologies!)
- Book of Vengeance Weekly Update - 23 January 2026
After the significant changes last week, I'm still catching up on bug fixes and setting up for future updates.- Changed the way dungeon rooms are rendered. This should improve performance.- Reduced the prices at the Outfitter.- More fixes for overlapping characters.- Fixes for potential inventory and looting issues.- Fixed the display of redundant repeated text on condition descriptions.Next week: a cult classic!
- v0.14.2 Hotfix - 19 January 2026
Sorry for the teething troubles on this one! The issues should be resolved now.Fixed a crash when entering battle that prevented enemies from being addedFixed a crash related to entering battle with fewer than four charactersFixed temporary allies sometimes being placed in an overlapping spaceFixed a save/load issue with temporary allies
- Book of Vengeance Weekly (Again) Update - 16 January 2026
The battlefield now has multiple potential sizes, depending on the room in which the battle takes place.New 'battle modifiers' can be randomly assigned to a battle.'Minion' type enemies can now sometimes be promoted to 'Elite'.Added new dungeon modifiers related to battle modifiers and minion promotionAdded missing description for Stun RetaliationAdded update name to version numberChanged special effects that trigger on miss to not trigger on granted attacks (fixes issue with Behemoth's Sweeping Attacks)Changed wording on Empower stat (again)Fixed the Campaign Length setting appearing in Siege mode (where it did nothing)Fixed some sounds that were still audible with SFX volume set to zeroFixed mouse wheel shortcuts still interacting with battlefield when a dialog is visibleFixed the way 'drains health' attribute on skills interacts with effects that negate life stealFixed the renown rew…
- Book of Vengeance Weekly Update - 18 December 2025
Overhaul of the character creation panel. Each character's "persona" (portrait, name, gender and voice) can be saved and loaded.Existing skill presets can now be selected directly from the creation panel without entering the skills screen.Improved handling of skill presets interface.Added summoned creatures and temporary allies to the bestiary (including custom portrait support).Improved handling of custom portraits when changed during battle.Fixed a crash when completing the Den of Bloodshed campaign.Fixed being able to see temporary stat buffs on hover info during skill use.Fixed the hover info panel not being removed if we keep the cursor over an enemy as they die.Happy holidays! See you in January!
- Book of Vengeance Weekly Update - 12 December 2025
- Added the Blood class. Unlock with Renown.- Added the Den of Bloodshed campaign.- Fixed a bug that was stopping Goblin Champion enemies from appearing.- Fixed class label (in inventory) not gracefully handling player levels above 100.- Fixed 'on apply' VFX for DoT conditions.
- Book of Vengeance Weekly Update - 5 December 2025
Sheets have been spread, numbers have been crunched. Some significant alterations have been made to the balance of the game. I'm changing up the format of the patch notes a little to better explain my thought process.Early in the playtest phase I removed a passive +1 to all stats on level up. I've since realized this compromised other areas of the design so.. it's back. This makes a big difference to weapon types that scale with more than one stat (most of them).Weapon damage stat-scaling numbers have also been changed in many cases (with the above in mind). The aim here was to make the choice between weapon types a bit more interesting.Skills that scale with stats (instead of weapon damage) have had their damage increased across the board.Slight increase to the scale rate of enemy damage (since players now have more health with passive Endurance gain) with a small additional boost in m…
- Book of Vengeance Weekly Update - 28 November 2025
Added many new keyboard shortcuts for actions in the gameAdded a 'Controls' section in the options that displays all shortcuts (no in-game rebinding yet)Added a 'Difficulty' section in the options that lets you change the current difficulty level during a campaignAdded a Party Name that acts as a saved game reminder label. Set during party creation or changed from load game screenAdded Campaign Length setting when starting a new campaignAdded "Sell" and "Buy" hints when the hotkey is held down over item iconsAdded a tooltip showing proficiencies (etc) when mousing over the class name in inventory Changed 'Mastery' stat to increase healing effects in addition to damageChange Dexterity secondary bonus to Critical Hit Damage instead of Critical Hit ChanceChanged audio system to improve latencyChanged mouse hover soundFixed boon selections not persisting properly after rerolling and closing…
- Book of Vengeance Weekly Update - 21 November 2025
Added the 'Boon' system. Characters can now choose new bonuses each time they level up. You won't always get what you want, so try to work with what you get! Options can be re-rolled with Renown. Added visual differentiation on the icon for boss encountersAdded event dialog for some encounter outcomesAdded Trait tooltips when inspecting an item in a shop that has traits (This is the use case where it is most required. This is not universally enabled to avoid situations where up to 6 different trait tooltips could be required at once)Changed the damage on Parrying Daggers to scale with DexterityChanged default Talisman iconChanged the way saves are handled to try and prevent the save/load errors some players were experiencingChanged Union's 'Mutant Regeneration' - regen reduced slightlyFixed innate effects on monsters not triggering (eg. Reactive Mutation, Slippery)
- Book of Vengeance Weekly Update - 14 November 2025
- Added several new enchantments of different rarities- Added unique drops for each standard boss type (not campaign bosses). These are in addition to normal drops. Current drop rate is 25%- Added new unique items (including a new weapon of each type and several armor sets)- Changed Instant Kill Immunity into Resist Instant Kill (a numerical stat). All Elite monsters now have some resistance- Changed binding a demon to have consequences- Changed stats on several items- Changed inspect screen to show monster level- Fixed the party positions not persisting when there is a temporary ally- Fixed the inverted melee init bonus on Swashbuckler trait- Fixed some item icons
- Book of Vengeance Weekly Update - 7 November 2025
Wait, how did we get in here? Wonder no longer, the Entrance encounter is back.Fully clearing the previous level of monsters will allow you a free rest at the entrance In the Infinite dungeon, you can abandon your quest at the entrance (for players that want a definitive end to their campaign- and a small amount of bonus Renown)When you have a challenge level (Den of Infinity +1 etc) you can use the entrance to backtrack, reducing the challenge level but staying at the same dungeon depth (only once per depth)Added various amounts of Stun Evasion to all Elite monstersAdded new backline attacks to several enemies (Animated Blade, Ghoul, Ghast, Enslaver)Added a (weak) attack to the Arcana SpriteChanged Enslaver to only use 'Enslave' ability when he's in the front rowChanged the values on First Turn Initiative and Skill Initiative stats to more intuitively match the way the init system work…
- Book of Vengeance Weekly Update - 31 October 2025
- New player class: Arcana. Unlock with Renown- Added 'Stun Recovery' buff when characters recover from stun (making stunlock harder)- Changed enemy level in Siege to spike more rapidly after each boss wave- Fixed UI bug with generic skills appearing locked in 'Locked skills' mode- Fixed temporary allies having their skills locked in 'Locked skills' mode- Fixed a problem with health regeneration granted by Endurance
- v0.5.1 Hotfix - 26 October 2025
- Skill unlock status is now properly saved and loaded - Save files with missing skill points (because of above issue) will have them awarded- 'Unlock' button state is updated for clarity when we have no skill points to spend