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Siegebound

Siegebound Steam news

Peasant Games | Coming soon | game

Released

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IndieStrategy

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Siegebound news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
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  • Release dateComing soon
  • DeveloperPeasant Games
  • PublisherPeasant Games

Genres: Indie, Strategy

Company pages: Developer: Peasant GamesPublisher: Peasant Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Siegebound Steam news

Siegebound news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Siegebound Devlog #01 – February 2026 - 27 February 2026

    Siegebound Devlog #01 – Mechanics Rework & Playtest StatusHey! Small update on what I’ve been working on and where the playtest is at.🔧 Mechanics ReworkSome of the core mechanics just weren’t fun enough, so I ended up redesigning a big part of the gameplay. That rework is finally done, and the game feels much better now.This was the main thing blocking the playtest, and now it’s basically around the corner :D🎶 UI UpdatesThe UI had a lot of placeholders that didn’t fit the game’s style at all. I added support for 3D models inside the UI, which already makes things look way more consistent.Also removed the last ugly AI placeholder icons that were still sneaking around.🎨 New ModelsWith most of the gameplay systems ready for the playtest, I’m focusing more on visuals.Walls were still using placeholder meshes textures and were now updated.📆 Playtest Info & What’s NextSmall life update: I…

  • Getting Ready for the upcoming Playtest! - 5 August 2025

    Hello! I’m Matzgo, the developer behind Siegebound, and I’ve got some exciting updates as we approach our first official playtest.🔧 Finalizing GameplayI’ve been working on improving core gameplay systems — especially character and unit abilities, along with the buff/debuff mechanics.Buffs and debuff system (like stun, silence, etc.)Creating a variety of abilities for a diverse set of units and buildingsBalancing units and buildings to keep gameplay fair, but still exciting🎶 Juicing Things UpI’ve also been adding some much-needed juice to the game. That means better feedback, more satisfying interactions, and just making everything feel a bit more alive.Overhauled sound effects using high-quality SFX assetsAdded animations for the player character and game world interactionsLevel-Ups and abilities now feel more impactful with improved visuals and audio🎨 New Game Models & TexturesNow t…

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