SPSTEAMPULSELIVE ANALYTICS
Earthtongue

Earthtongue Steam news

June Strings | Apr 27, 2015 | game

Released

0players observed · 6 October 2026 - 20:23:15 UTC

IndieSimulationNatureRelaxingSandboxSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Earthtongue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews210
  • Release dateApr 27, 2015
  • DeveloperJune Strings
  • Publisherjunestrings

Genres: Indie, Simulation

Company pages: Developer: June StringsPublisher: junestrings

Top Steam chartsTop 100 gamesGame directorySteam Store page

Earthtongue Steam news

Earthtongue news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 1.4.2 Extinction Hotfix! - 19 July 2019

    Oops! It seems the latest build had a numbers of bugs in it.. (and not this kind :etbeetle:) (no that joke will never be old) - Fossils were accidentally set to debug values and spawning laughably easy. Expect fossils, especially major and grand ones, to actually require maintaining a species for a long time to acheive - Research Journals for modules were broken, but should be fixed now - Redundant Modules should no longer be getting loaded multiple times in the module select window - You cannot break fossils multiple times - Mushroom roots should not longer prevent the player from cracking fossils Thank you for bringing this to my attention to everyone!

  • "EXTINCTION" Update [1.4] - 4 July 2019

    1.4 "Extinction" Patch Notes :etmantis: --------------- Hey! Looks like it's time for a new update! The theme on this update is Extinction. To this end, some encouraging journal entries concerning death and extinction have been added, as well as a new Fossils mechanic that can create permanent beneficial marks on your work when a long-lived species goes extinct. Additionally, there have been quite a number of polish updates and a few balance adjustments. NEW MAJOR FEATURE: Fossils Fossils are a new type of structure that appears underground when long-lived (7000/14000/28000 age respectively) species go extinct. Fossils act as a minor progression piece of the world, and serve as memoirs to successful species. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F8541330%2Fc850f1a5ef60e4b606c5b57e1f8234f65cdf6d7d.gif - Depending on the species age when it goes extinct, either a…

  • Patch 1.3.2 Nutricycle - 9 August 2018

    :etmold: Patch 1.3.2 Nutricycle :etmold: Hey! Some new genes for use in Modules were requested, so I've added them, and also implemented most of them in existing earthtongue species. You can view said species if you want an example for how to use the gene in your own modules. New Genes: - allow module support for unique deadfungus sprites (under the Sprites/Map folder) - created fungus gene: deadfungus_multi (a decimal value and multiplies the amount of dead fungus generated by that fungus by that amount.) - created herbivore gene: Picky (a bool, if true this bug only eats living fungus.) - created new life form gene: taste. (a string. the life form's taste value, normally empty, will be defined as this string.) - created bug gene: refuse_taste. (a string. This bug will not eat anything with a taste value that matches the string. this gene can be taken multiple times.) Rebalance (utiliz…

  • Update 1.3: The Nutricycle - 4 August 2018

    :etmoth: Patch 1.3 Nutricycle :etmoth: Hello! Oh wow, that was quick! I went into fix a few bugs but instead ended up spending the past week working fervently, and I have this.. honestly rather significant patch to bring you. This patch involves a very thorough rebalancing of the game, as well as increased visibility on some of the more esoteric features. The main focus of this patch is in fleshing out the Nutrient Cycle in the world. ===================== New Features: - When a fungus takes damage from starvation or thirst, it drops "Dead Fungus" on the ground. Dead Fungus rots into nutrient extremely slowly, but herbivores can eat it, preferentially choosing to do so over living fungus on the same tile. - Dead Fungus Mass counts as "Nutrient" when summing for the Nutrient Cap. Dead Fungus must be eaten so that the nutrient can be recycled back into the environment via waste emission a…

  • Earthtongue QOL Patch 1.2.2! - 27 July 2018

    :etbeetle: Patch 1.2.2 :etbeetle: Hey! It's certainly been a while, hasn't it? I came back to earthtongue in order to fix a bug and add in some QOL hotkeys, but ended up doing a few other things as well. Here they are: QOL/Visuals: - Upgraded to newer version of Unity - Improved performance - The game automatically autosaves every 500 time units. - Hotkeys are now connected to the speed and pause menu in a way standard to most games like this. Spacebar will pause, and 1/2/3 number keys affect the speed. - When nutrient exceeds the Nutrient Cap of the world (ie: too much of it locked in the soil and not making it back to the sky and the nutrient rain ceases), the text display of it now turns red to better inform the player of this. - Spiderwebs no longer display at 100% opacity at full health, and are slightly grayer than pure white. I believe this makes them much less visually noisy and…

  • Hotfix to modules build - 29 March 2016

    Hi! It was recently discovered that there was a bug causing very little nutrient to fall in the base game mode, thus rendering the ordinary game mode significantly more difficult than intended. This has since been fixed! The main game mode should be far less impossible now.

  • Hotfix to modules build - 29 March 2016

    Hi! It was recently discovered that there was a bug causing very little nutrient to fall in the base game mode, thus rendering the ordinary game mode significantly more difficult than intended. This has since been fixed! The main game mode should be far less impossible now.

  • Earthtongue Modules Update is live! - 27 March 2016

    Hello! The Earthtongue Modules Update is live! Now using Steam Workshop, it is possible to create and share your own worlds filled with species and settings defined by you! To showcase the sort of new options available from this, I've also included two new world types in the base game, which now also serve as additional game modes. One is the laid back, Halloween-themed "Pumpkin Knolls", and the other is the mystical and dreamlike "Celestial Hills." Whether you're simply interested in playing the new worlds, or creating your own, this update should have something to offer for all of you. Enjoy!

  • Earthtongue Modules Update is live! - 27 March 2016

    Hello! The Earthtongue Modules Update is live! Now using Steam Workshop, it is possible to create and share your own worlds filled with species and settings defined by you! To showcase the sort of new options available from this, I've also included two new world types in the base game, which now also serve as additional game modes. One is the laid back, Halloween-themed "Pumpkin Knolls", and the other is the mystical and dreamlike "Celestial Hills." Whether you're simply interested in playing the new worlds, or creating your own, this update should have something to offer for all of you. Enjoy!

  • Earthtongue Modules Trailer! - 22 March 2016

    https://www.youtube.com/watch?v=DSunMtDK70g The Earthtongue Modules Update will launch this Sunday (March 27th)!

  • Earthtongue Modules Trailer! - 22 March 2016

    https://www.youtube.com/watch?v=DSunMtDK70g The Earthtongue Modules Update will launch this Sunday (March 27th)!

  • Earthtongue 2.4.1 - a few small fixes and a couple tweaks! - 4 May 2015

    Good Morning! I just a few small changes Version 2.4.1 BUGS FIXED: - Corpses should no longer become invisible upon game reloading CHANGES: - the Red Mantis egg should take longer to hatch now, which ideally should prevent a child from always consuming their parent. - both Spores and Meteors can be picked up and moved by the player much like bugs can. Use this to direct fungus to your desired location, save life from destruction, or perhaps even intentionally burn down patches of fungus! - added a new resolution option: 1920 x 1080 In other exciting news: I'm going to start working to enable user generated content for the game, it's going to be wonderful!

  • Earthtongue 2.4.1 - a few small fixes and a couple tweaks! - 4 May 2015

    Good Morning! I just a few small changes Version 2.4.1 BUGS FIXED: - Corpses should no longer become invisible upon game reloading CHANGES: - the Red Mantis egg should take longer to hatch now, which ideally should prevent a child from always consuming their parent. - both Spores and Meteors can be picked up and moved by the player much like bugs can. Use this to direct fungus to your desired location, save life from destruction, or perhaps even intentionally burn down patches of fungus! - added a new resolution option: 1920 x 1080 In other exciting news: I'm going to start working to enable user generated content for the game, it's going to be wonderful!

Patch notes and updates

S.noRelease datePatch nameGID number
119 July 20191.4.2 Extinction Hotfix!2413284533096594878
24 July 2019"EXTINCTION" Update [1.4]2436926440592838961
329 March 2016Hotfix to modules build4249665521682800578
429 March 2016Hotfix to modules build272839101186396005
527 March 2016Earthtongue Modules Update is live!4249665521682800685
64 May 2015Earthtongue 2.4.1 - a few small fixes and a couple tweaks!4249665521682800944

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.