SPSTEAMPULSELIVE ANALYTICS
Dandelion Void

Dandelion Void Steam metadata

Manzanita Interactive | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPGSimulation

  • Steam app typegame
  • Steam App ID3582810
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperManzanita Interactive

Dandelion Void metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3582810
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperManzanita Interactive
  • PublisherManzanita Interactive
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Manzanita InteractivePublisher: Manzanita Interactive

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Dandelion Void Steam metadata

Dandelion Void metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3582810/metadata
Steam Communityhttps://steamcommunity.com/app/3582810
PCGamingWiki search
IGDB searchSearch IGDB for Dandelion Void

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • See you at the Triple-i Initiative showcase! - 14 September 2026

    Join us by the campfire on the 8th of October at 4pm UTC for the Triple-i Initiative showcase, where we’ll be showing something you won’t want to miss.The show is back-to-back trailers of games from other studios like us - all in 45 minutes - with world premieres, gameplay reveals, launch dates, demo drops and more.Watch on YouTube or TwitchCheck out https://iii-initiative.com/ for more information.We’re super excited to show you what we’ve been cooking up!

  • Dandelion Void Is featured in Steam's PvE Survival Crafting Fest! - 31 August 2026

    Dandelion Void is featured in this years PVE Survival Crafting Fest! This event runs 31 August @ 5:00pm UTC to 7 September @ 5:00pm UTC PvE Survival Crafting Fest is for games that are primarily PvE titles, that have survival elements like a hunger bar, that also feature complex and/or lengthy crafting trees. Check out our trailer below! Why does Dandelion Fit into this fest? Adrift in space, the derelict ark Pergola has been overtaken by a lethal, crawling jungle. To survive this hostile PvE environment, you'll need to gather scarce resources, build secure shelters, and craft your own arsenal to fight back against the flora. Dandelion Void is the ultimate deep-space survival crafting experience.

  • Music Reveal & Bass Performance! - 25 August 2026

    Hi everyone, and welcome to another Dandelion Void devlog. Today we have a special treat from our composer Catton Arthur!Some of you might remember a previous post where Catton walked us through the dynamic audio tools he used to create Dandelion Void’s multilayer combat music. Today we’re showing off a brand-new track from Catton, which will play during our character creation menu. We call it “Autobiography.”I’ll pass the mic over to Catton to say more about his piece:“"This is a one-take performance of our character creation screen music. It's kind of a tough piece to pull off all at once without edits! I've always been interested in the open harmonics on a 6 string bass. They're like a secret, higher pitched melodic instrument hidden on top of the bass. I need to move my left hand around freely so I attach a strap to the butt end of the bass and sit on it to hold it in this more clas…

  • Worldbuilding Workshop - 11 August 2026

    Hi everyone, and welcome to another Dandelion Void devlog. Over the past few weeks we’ve been doing a lot of story development work, and last month the team gathered to review a story overview slide deck together. This makes for a great opportunity to show you all how we manage our process for building the world of Dandelion Void! Throughout this post we’ll be showing you a series of (heavily redacted) slides from this deck to guide the discussion. For those concerned about story spoilers: This post is focused on the process of building the world of Dandelion Void, rather than any particular lore details. We’ll be sticking pretty closely to information that we’ve already discussed publicly, such as our Steam page description and in other devlogs. To this end, we’ve blurred out certain details from the slides we’re showing off. Don’t expect any huge spoilers or lore drops today!With that…

  • All it Takes is a Snap - 28 July 2026

    Hi everyone, and welcome to another Dandelion Void devlog. Today we’re telling the story of one of the “faces” of Dandelion Void, which is ironic because they have no face at all. Let’s talk about the twigsnapper! Some of you may have already seen this creature’s art update mentioned in the recent MrAtomicDuck interview of our game director Brian. If you enjoyed that section of the video, please look forward to much more detail in this article. If you missed it then no worries, because we’ll be starting from square one! Underground Beginnings The original idea for the twigsnapper came from a conversation between Manzanita Interactive’s two R’s: Roland and Robin (yours truly). Our original enemies, the uproots, were pretty basic behaviorally: they camouflage in plants, and chase you if they see you. We wanted to give our enemies more of a relationship with their environment and feel more…

  • Interstellar Ephemera - 14 July 2026

    Hi everyone, and welcome to another Dandelion Void devlog. This month we’ve been focusing our efforts on some restructuring of the game’s codebase. This helps us make the game we want to make, but the details are all technical and not quite “devlog material.” Instead, today we are offering a peek into a collection of mostly unrelated images that we’ve accumulated through development. This includes screenshots of interesting-looking bugs, messages from our team’s Slack workspace, and pictures of editor tools. Some of these images even include previously unannounced (and certainly still work-in-progress) content from Dandelion Void, but we’ll leave it to you to decide what’s a feature and what’s a bug. “The ? Farm” “Punishment corner” “Now with more Void” “Field Trip” “state: PLAYING” “Target audience”: “Chunk loading” “TV Carts” {STEAM_CLAN...

  • Cooperate, or Perish - 7 July 2026

    Hi everyone, and welcome to a special edition of the blog.Today’s post won’t touch on any Dandelion Void content. For those just interested in the game, don't worry: today’s post is an extra entry in between our normal two week devlog schedule, so this blog isn’t taking the place of a normal game-focused devlog. Please look forward to more exciting updates on the game next week!For those interested in how our industry works, and how our experience as game workers has shaped us, this post is for you! The News of the DayIn light of yesterday's layoffs at Bethesda, Obsidian, and Id, subsidiaries of Microsoft, we’d like to start by sharing a link to the Game Worker Hardship Fund. This fund is for game workers in the US and Canada who have been impacted by record layoffs and other hardships in the games industry since January 2024. We at Manzanita Interactive contribute to this fund every mo…

  • DANDELIONS CONFIRMED FOR DANDELION VOID - 30 June 2026

    HI EVERYONE AND WELCOME TO ANOTHER DAND *clears throat* Hi everyone, and welcome to another Dandelion Void devlog. Earlier this month we previewed some exciting new assets related to food and culinary furniture. Today we have some more visual treats to show off in the form of new foragables. As you may have heard, this includes the titular dandelions of Dandelion Void! But before we get into that, we’d like to call attention to a new video from our good friend MrAtomicDuck. Earlier this month he recorded an interview with Dandelion Void game director Brian Ostrander – you can find that below! When the video went live, Duck asked if we could monitor the comments for any questions or comments. One stood out to us in particular: @user-ne9sd4ow1o, this devlog is dedicated to you. Roadside flowers of Interstellar Space Dandelion Void obviously has a heavy plant theme, and so we’ve always lik…

  • Tales from the Junk Drawer Vol. 3 - 16 June 2026

    Fresh from the Asset Kitchen Hi everyone, and welcome to another Dandelion Void devlog. Today we’re showing off a wide swath of new art assets, including a variety of new lootable and craftable props, as well as new furniture you can find in the map! Tales from the Junk Drawer Vol. 3 Those following the devlog might remember our two previous entries in the “Tales from the Junk Drawer” series, where we show you an out-of-context list of items along with their names and descriptions. Today we’re happy to bring you volume 3, with a special focus on food! What are these different items’ gameplay properties? We will leave that to your own speculation. Area spotlight: cafeteria and kitchen! In a previous post we discussed the different types of environment art you can find in Dandelion Void, and noted that we were hoping to expand into more domestic and civilian areas. Meanwhile, part of upda…

  • Ooey-GUI Goodness - 4 June 2026

    Hi everyone, and welcome to another Dandelion Void devlog. Today we’re showing off a long-awaited update (certainly by us, and possibly by you?) to our inventory UI! Old-time Overlays As shown in a previous post, the game’s appearance has gone through several iterations before we landed on our current visual style. By contrast, the most prominent user interface in our game – our inventory screen – has looked largely the same since its first iteration. This is what the UI looked like around when Brian first got inventories working, in roughly fall 2023: Hitting the tab key (or opening a container through the context menu) shows the inventory UI overlay. On the left are the items your character is carrying, whereas the contents of nearby lootable containers appear on the right side. Now let’s see what it looked like just a month ago, in April 2026: As you can see in the screenshot, we’ve…

  • FMODernizing our FMaudio - 19 May 2026

    Hi everyone, and welcome to another Dandelion Void devlog. In a post last year we introduced the 4 members of our engineering and art teams: Brian, Dara, Roland, and Robin (yours truly). Today we’re (re)introducing the audio team for Dandelion Void: Catton Arthur, our composer and audio director, and Frenchy Francois, our sound designer! Catton and Frenchy both contributed to the game last fall, and as of April they’ve resumed work on Dandelion Void for a long-term basis. The game is already sounding scores better thanks to them, and today Catton will be showing us how. I’ll pass the mic to you, Catton! FMOD Demo: Combat and Pollen! Hello! This is Catton Arthur speaking and I'm the composer for Dandelion Void! I joined the project a little over a month ago. You may have heard my work before in Fields of Mistria, Sorry We're Closed, and Impaler. Today I'm gonna introduce you to the tool…

  • Debugger’s Delight - 5 May 2026

    Hi everyone, and welcome to another Dandelion Void devlog. Usually this blog is about the game features that we’re making for our players. But today we’re showing off a shiny new toy that we made for ourselves. We’re excited to introduce the Dandelion Void debug console Consoling Ourselves “For ourselves” is a bit of an exaggeration, of course – we’re sure that Dandelion Void modders and tinkerers will enjoy playing with this powerful feature. But it can’t be overstated how much having a debug tool like this helps us speed up our work. On a game session with debugging enabled, the console can be pulled up and dismissed with the ` key, also known as a backtick or grave accent. With the console enabled, the player can type a variety of commands, hit enter, and watch the game world change around them! First we’ll watch a quick video showing off the power of this feature. Then we’ll break i…

  • A Little Worm’s Glow-up - 21 April 2026

    Hi everyone, and welcome to another Dandelion Void devlog. Today we’re going to be showing off the evolution of our Root Whipper enemy, culminating in a brand-new model! Spoiler label: this post goes into detail about one of the enemies you will encounter in Dandelion Void Worm’s eye view Those of you who have seen some of the creator coverage of Dandelion Void (i.e. MrAtomicDuck and Splattercatgaming!) will be familiar with the vine antagonists who dangle from the ceiling and swing themselves at the player. These are tentatively called “Root Whippers,” and they are one of the newer enemies in our build. All game design is iterative, and our workflow at Manzanita Interactive team is especially focused on rapid prototyping. The first versions of the Root Whipper were quite bare-bones, with just enough functionality for us to do early playtests with. As we got a feel for how the enemy wor…

  • Low-hanging Loot - 7 April 2026

    Hi everyone, and welcome to another Dandelion Void devlog. Today we are talking about improvements we’ve made to the looting and scavenging experience in Dandelion Void!The Balancing ActWhen a game is early in development like ours, we have to be careful how much time we devote to game balance. We could spend hours perfectly tuning a set of 10 weapons, but a lot of that work would be rendered invalid when we add 10 new ones. In general, it’s natural for early builds to have some balance issues.With all this said, when we notice balance issues significantly affecting our internal playtests, it does become worthwhile to do a quick smoothing-over pass. In particular, we recently identified some issues with our current build’s looting experience:Gameplay slowdowns: Any time players got to a storage area, they’d spend an inordinate amount of time going through every container with a fine-too…

  • Bookworms and Barflies - 24 March 2026

    Hi everyone, and welcome to another Dandelion Void devlog. In a previous post we discussed the different categories of environment art aboard the Pergola as distinct "palettes". Today we’re showing off two new areas within the "civilian and domestic" palette!But before we get started, we’d like to highlight a new video from Splattercatgaming, where he played our closed pre-alpha demo. Thanks for checking it out, Splattercat! Spoiler label: This post shows environment art for two new areasDomestic ProductionAs we mentioned last week, our current focus for new environment art is to showcase the lifestyle of the Pergola’s original inhabitants. When people think of science fiction spaceship environments, their mind tends to go to the styles pioneered in the Nostromo from the first Alien movie. Metal, concrete, and plastic materials, industrial greebling on every surface, and an almost entir…

  • Hotels, Houseplants, and Hovels: - 3 March 2026

    Hi everyone, and welcome to another Dandelion Void devlog. This is part one of a two-part post. Today we're showcasing the different categories of environments that can be found in Dandelion Void, along with some new items. Next time we will be showcasing some new environmental areas within these categories!As a quick housekeeping note, we’d like to thank everyone for your patience with the irregular devlog schedule last month; we have been all-hands-on-deck on (yet another) exciting announcement that we aren't able to talk about quite just yet. Watch this space!How to Paint a Spaceship There's a lot going on in our game’s setting; the Pergola is a retrofuturistic generation ship that launched in the 1970’s. It is now derelict, overgrown with plants, and inhabited by survivors living a hunter-gatherer lifestyle. Our three "environmental palettes" from left to right: original generation…

  • In space no one can hear you laugh - 6 February 2026

    Hi everyone! Welcome to another Dandelion Void devlog.Today we’re talking about a hotly debated new asset we’ve (temporarily?) added to the build, along with some general reflections on horror, tone, and when humor enhances or inhibits player terror.But first, we'd like to direct your attention to the MrAtomicDuck’s second stream of Dandelion Void -- featuring a ton of never before seen content! If you missed it live, the VOD is now available:Molecular Moods Our story begins with one of the most satisfying tasks in game development: programmer art replacement! A few months ago we added new status effects, including indigestion and (un)happiness. As is common in development, we programmed a first version of these before we had time to make new icons, so Robin (yours truly) stubbed in some temp art.These served their purpose for playtesting, but are obviously a bit of an eyesore. Finally,…

  • From Project Zomboid modders - the survival-horror Dandelion Void will have multiplayer - 19 January 2026

    Now I'm even more interested in Dandelion Void! It looks like Project Zomboid in space with plant-based horrors and now it will get multiplayer. Read the full article here: https://www.gamingonlinux.com/2026/01/from-project-zomboid-modders-the-survival-horror-dandelion-void-will-have-multiplayer/

  • Announcing Multiplayer in Dandelion Void! - 18 January 2026

    Hi everyone, and welcome to another Dandelion Void devlog! We are posting this a bit earlier than our normal schedule to coincide with a special announcement: Dandelion Void will be supporting multiplayer!The venerated YouTuber and friend-of-the-team MrAtomicDuck has dropped a new video today with a great overview of Dandelion Void. It also includes footage of never-before-seen features, enemies, and hazards! If you haven't watched it already, please find it below:If you're reading this and not subscribed to MrAtomicDuck, make sure to do so! He's even got a Dandelion Void stream planned for this Thursday, at 11am EST / 4pm GMT.You & Me Against the VoidWe listed Dandelion Void as a single player experience when we launched our preview page last May. Multiplayer had always been something we hoped for for the game – it’s survival-crafting, after all! – but as seasoned game industry veteran…

  • New Lightyear’s Resolutions - 6 January 2026

    Hi everyone, and welcome to another Dandelion Void devlog! Today’s post is a little different. Now that we’re in the glorious new year, we wanted to reflect on everything that’s happened up to now, and share some of our “new year’s resolutions” for the game. This is a bit of a longer post, so please feel free to skip around as you like! The sections are as follows:Ancient History - An archeological dig into early prototype footage!2025 Highlights - The story of the year Dandelion Void took off to the stars!2026 Resolutions - Our goals for Dandelion Void Development in the new year!Note that while we are discussing high-level goals for 2026, this post will not touch on our release timeline. But keep your eyes peeled later this year for more information on Dandelion Void’s schedule!Ancient HistoryBefore we get into 2025, let’s turn back the clock and look at some of our game’s “childhood…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3582810
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateTo be announced
DeveloperManzanita Interactive
PublisherManzanita Interactive
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Explore jungle-choked corridors of a derelict ark, adrift between the stars. Construct shelters and loot powerful artifacts from the skeletal remains of your starfaring ancestors. But never let your guard down, because the jungle is alive and hostile…

About this game

Survive on a ruined generation ship full of peril, from starvation to shipquakes to highly-evolved botanical horrors Craft, scavenge, and repurpose tools, clothing, weapons and the finest tech that 1970s Earth had to offer Construct shelters and bases in the abandoned chambers of the Pergola; decorate with looted furniture, or craft your own Customize your character ’s lineage, backstory, traits and appearance Face new challenges on each run as the hand-authored ship map is modified with randomized overgrowth and decay Work together to survive alongside friends in optional co-op multiplayer Make the game yours with full mod support at launch A civilization in a bottle, the starship Pergola carried everything its crew would need for a generations-long voyage: living quarters, hospitals, bars, libraries, reactors, farms, factories, and so much more, now all gone to seed. Pick your way through ruined halls and corridors in your hunt for resources. Craft and scavenge what you need to survive. Make use of all technology at your disposal, restoring power to doors using computer terminals or fashioning weapons from metal shards and plant stems. Defend yourself against the ship’s horrors new and old: hazardous materials, collapsing structures, broken airlocks, and the over-evolved descendants of its original plant life. With each attempt, the details of the ship change. The undergrowth spreads differently, doors break or open, medkits are spoiled or water pipes cease to function. Even as your knowledge of the Pergola grows, each run presents a new set of challenges. There’s more to life than just staying alive. In addition to hunger, thirst, and shelter needs, you must balance your comfort and happiness. Build a home wherever you can: an abandoned air duct, an office supply closet, or a leafy hovel by a reactor cooling pool. Furnish your dwelling with cozy furniture and decorate it with strange artifacts to boost your morale. In the late 20th century, the brutality of capitalism reached its zenith. Amidst popular uprisings and military expansions, a cadre of artists, scientists, and controversial financiers in the autonomous San Francisco Bay founded the Aco…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
22Steam Achievements
13Captions available
30Steam Workshop
64Adjustable Text Size
67Camera Comfort
66Color Alternatives
68Custom Volume Controls
78Adjustable Difficulty
69Stereo Sound
65Subtitle Options
70Surround Sound
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus18Nudez Linguagem imprópria Violência
steam germany16Sexuelle Inhalte Drastische Gewalt Alkohol / Tabak
igrsBANNEDRokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Dandelion Void's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Dandelion Void's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Dandelion Void at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$0.00$0.00No discountSteam Store

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