- Discounts! and New game announcement! - 25 June 2026
Summer Sale Discount!AWESOME 2025 HIT GAME, FROM THE TOP, IS NOW ON DISCOUNT GUYS. BUY IT PLEASE K THANKSSSSAND NOW FOR THE NEW GAMEI'M BACK! 😎So for those not in the knows, the tl;dr of it is thatI've been working on a sequel to this game this past couple monthsI've mostly been showing it off on the discord server and youtube channel. The steam page just got up like 3 weeks ago!Yup, das right! Things are happening whether you like it or not!Which hopefully you do, I put in a lot of effort guys 🥺Here's some awesome and sick feature we already have working in the game!CUSTOMISATIONGONE ARE THE DAYS OF BUYING A PREMADE TOP AND COMBINING IT WITH EACH OTHER MAYBE ONCE IN A BLUE MOON, NOW WE HAVE FULL CUSTOMISATION BABYYYYYYY. COMBATDAS RIGHT, THE ACTION ORIENTED GAME HAVE COMBAT, AND THE RULES ARE MOSTLY THE SAME. Except now:There's 2 abilities that share an energy barThe durability and s…
- Update 1.421 - 1 March 2026
Bug FixSave file no longer gets corrupted if you went to main menu at the beginning of a new stageAND NOW FOR THE SNEAKPEAKSSooooo, Things has been a bit quite since last month. Now part of it is actually Chinese new year, tis was awesome. but the other part is because I've been working on something Awesome 😎Now Quick Disclaimer, this is literally the first month of the project, so nothing is set in stone and it's not even playable yet. BUT, I think we already got a looker 👀 DAS RIGHT, WE'RE GOING Y2K BABYYYYYYLike a moth to a flame, I too am a zoomer getting nostalgic about the early 2000s 😔Once again, this is so early there isn't any real game (or even sound) in it yet. But I think (UNLESS A SIGNIFICANT AMOUNT OF THE CREATIVE DIRECTION CHANGES DUE TO UNFORSEEN CIRCUMSTANCE) This seems to be the vibe we're sticking with. If you want to see more updates like this, be sure to join the…
- Update 1.42 - 22 January 2026
GAME GO VIRAL?!?!?!Awesome and epic moment hit the game last week. It went viral! Again! Thanks to this one tweet, the game gained a lot of visibility over this past week, it's really awesome! Thank you so much for the positive feedback and enthusiasm. I do feel that the game doesn't quite meet the expectations some people have for it, but at least most people seem to be having fun with it, which is great! To answer some questions, yes, this game is our first commercial project, we did it part-time over the course of a year (which unfortunately shows in some parts). Regardless, we're very happy with the reception and please look forward to our future games!That said onto the bug fixes!Bug FixYou no longer unlock Bell when entering FoundryThis is actually a leftover from when Bell was supposed be unlocked in the foundry. Fixed nowVamp now no longer shows up as a boss fight on stage 2 and…
- Update 1.41 - 8 January 2026
New FeatureRoutes now no longer resets between saves!You remember back when we added the save system and there's that weird limitation of the map always being reset everytime and how it might end/ruin some runs?We fixed that now! Now the route no longer resets! It's actually not that hard to implementYou're also limited to only the rooms in the path you've unlocked, so no more jumping between routes in the entire row!SeedssssssAs a bonus feature, we can now also do seeded runs!You can select and input seeds during character selection. And see what seed you're using in the option menu!Mous size toggle!On smaller screen -particularly of the deck variety- it can be a bit hard to see the cursor, so now there's an option in the setting to make it really huge!Will adjust the sizing, but tis handy!Give Up toggle!That Give up button is way too easy to press sometimes, so now there's a toggle to…
- Update 1.41 (Beta) - 3 January 2026
No new feature this time, just debugging some problemsBug FixPlayer top now will restart the next round instead of just reducing life and keep goingThis was my attempt at fixing some other issue, but it ends up causing a game breaking bug, oopsThankfully it was caught before it got live, so YippeeeeStone should stop causing crashes. I thinkAfter reading the logs from a fresh crash, I think I finally pin down the issue. Hopefully it's fixed now, Fingers crossedFusion top in your save file no longer get randomized! Rejoice!Fun fact, it's not actually random, it's either Control Wheel DEF20, Guard Wheel DEF20, or Stone Wheel RGN5If you're wondering how I was able to pin this down, it's because these are my own save file that I accidentally integrate into the game. The fix was to delete my save file from the game. OOpsContinuing from a save now only unlocks the rooms in a row that was conne…
- Update 1.4 (Beta) - 30 December 2025
Happy holidays!Epic and gaming holiday gang! Sorry for being out this past couple of weeks, the holidays been keeping me busy, but I'm mostly back now! New FeatureRoutes now no longer resets between saves!You remember back when we added the save system and there's that weird limitation of the map always being reset everytime and how it might end/ruin some runs?We fixed that now! Now the route no longer resets! It's actually not that hard to implementSeedssssssAs a bonus feature, we can now also do seeded runs!You can select and input seeds during character selection. And see what seed you're using in the option menu!Mouse size toggle!On smaller screen -particularly of the deck variety- it can be a bit hard to see the cursor, so now there's an option in the setting to make it really huge!Will adjust the sizing, but tis handy!Give Up toggle!That Give up button is way too easy to press som…
- Update 1.29 - 17 December 2025
Bug FixRelic now saves when you press continue! huzzrah!Just like any other save function problem, the fix is unfortunately to start a new game.Reduce crashes on Fortress and SlimeI ran into the crash once myself, and found a fix, but not quite sure if it's the same problem everybody is experiencing,If anyone is still having problems with it, Let me know and I'll get in contact with you Pressing restart on a run that have passed the first stage, doesn't start you immediately on the next stage. Me big dumb, sowwyyyyNew Public Beta BranchEver since the game's inception, we've had big problems with a lack of a dedicated playtester on our team. A lot of Bugs and problems slipped through the crack caused by the simple fact that there isn't enough hands playing the game and testing out all the possible edge cases and features. This is exemplified when a new (big) feature is added into the gam…
- Update 1.28 - 13 December 2025
Bug FixEntering Stage 3 boss now no longer crash your gameChoosing some dialogue on Stage 2 Boss now no longer prevents you from launching Continue button now crashes lessContinue button on menu now no longer crashes the game when you go back to the main menu on stage 3 or during ending sequenceNo longer crashes when saving at the start of the stage after finishing a boss fightSaving and continuing with a fusion top in your team no longer crashes the game.You'll need to start a run for this to take effectGive up button doesn't appear when enemy top stamina become full during game resolve animation The game telling you to give up after every win was pretty funny thoOccasional crashes during Encounter finish now happens less oftenOccasional Crashes caused by Fortress and Slime now happens less oftenUpgraded Ghost and Ascend now properly have their cooldown recovery speed reducedPreviously…
- Update 1.21 - 11 December 2025
Thank YouWe've Reached over a 200 sales! Woohooo! I'm gonna stop with the Thank You on every patch notes now. Doesn't mean I'm any less thankful, don't get me wrong! It just gets a bit cheesy by this point. Anyway, unto the updates!ChangesRepair button now disappear once you reached maximum repairThere's now an epilepsy warning right before the ending sequenceYou can now use esc on setting to exitNow return to main menu after clearing progressNerf the Power of ControlJust to maintain the Starter triangle, Our resident Attack type was getting absolutely destroyed by our resident stamina type last updateUnfortunately this means its matchup with the first boss is even worse, but I think It's a worthy exchangeNew FeatureYou can now Give up early!Maybe you make a mistake, or maybe things are just taking too long, Now you have the option to give up early!The button will appear on the bottom o…
- Update 1.15 - 10 December 2025
Thank YouWe've Reached over a 100 sales! Woohooo! Once again, thank you so much for playing the game, and even leaving positive reviews despite all of its flaw! Once again, If you want to help find bugs and issues in the game be sure to join the discord server and report everything you can find. I'm always to help if you any issues and problems with the game!FixesStarting with Jack now no longer crashes the gameFor this to take effect, you'll have to reset the progress of the game in the settings, but going forward, it shouldn't happen again.If it isn't clear how to do this, scroll down in the settings/option menu and press this buttonFreezing an enemy top with control no longer stops it from ever recovering its cooldown permanently nowFull Screen setting now no longer reset every time you turn off the gameNew FeatureSteam Deck interim supportNot official quite yet, but I got a steamdec…
- Update 1.11 - 10 December 2025
Thank YouFirst I'd like to say a big thank you for everybody who've been buying and playing the game! Secondly I'd like to apologize for all the game breaking bugs and crashes you've been experiencing. We're working hard to fix them, but we're but a small team of developer releasing our first game and we frankly bit off more than we can chew. If you're experiencing issues with the game, make sure to join our community and report any issues so it can be fixed ASAP! FixesStage 1 music now loops properlyFinishing dialogue after enemy reset their top no longer create a sequence break that creates an invisible launched top and the previous top hovering in the air. This problem only occurs on the second and third stage boss and has now been fixedTrying to drag and drop a top to the center of the stage while fighting no longer cause the game to crashStarting of with Z no longer crashes the gam…
- 1.0 IS HERE - 9 December 2025
1.0 IS HEREHeya gang.First off, big news! Game is released! In a surprising fashion, mayhaps a surprise release of some kind. A month back I joined Frosty Mini game showcase, in exchange for a surprise release in the event. Tis is why I've been quite for like a month, I've just been grinding on it for this time, and the time is now here! There's a lot of changes on the full releases, too many to write down in this announcement but all that matters is that it's now released and fully playable! Oh and also we got a new trailer! As always, if you have any bugs or problems with the game, please join the discord server or post the issue on the steam community page. Thank you everyone for staying with us this past year of development, Hope to see you on our next one Many cheers!
- Demo Bug fix - 10 November 2025
Demo Bug fixHeya gang.First off, I’d like to welcome everyone who found this game through Reto, Raijin and other Social Media! You’re all very welcome here, and we’re incredibly grateful for all the feedback we’ve received so far.That said, the extra foot traffic we’ve been getting has definitely exposed a lot of the game’s faults. Which is a good thing! This is a natural part of game development, and we’re glad to have so many free playtesters helping us improve the game.Based on the feedback and reports we’ve received, here are some key changes in this update:Bug FixesDouble or Nothing now correctly changes knockout damage to 2 life instead of increasing it by 2.Fortress now correctly ignores static object damage.You can no longer go into negative money by spam-clicking Repair.Repair cost is now calculated correctly. Previously, spam-clicking would let you repair using outdated prices…
- Delay Announcement - 4 November 2025
On our first demo patch notes, I announced that we’d be releasing the game this November. Back then, I thought it might be a bad idea but crossed my fingers and hope everything would work out.Well, it turns out it didn’t and it really was a bad idea. In short, the game is getting delayed. Out of fear of another delay, I won’t be announcing a new projected release date just yet.I’m truly sorry to anyone who was looking forward to the November release, things just didn’t go as planned.Thank you for your patience and understanding. I’ll strive to do better next time.Cheers.
- Demo Overhaul (again) - 3 August 2025
Demo overhaul (again)Hello everybody! Welcome to the second patch notes for From the Top! So, last time the game did release in a bit of a rough state. Definitely better than the original original release, but still not quite a polished product. This time around, we’re focusing on rebalancing, bug squashing, and some much-needed QoL improvements!One thing to note: this will probably be the last patch notes for the demo specifically (unless further game breaking bugs are discovered), as we shift focus toward adding more content into the base game rather than adjusting the demo.Anyway, read away!QoL ImprovementsDrag & Drop Feedback Dragging and dropping tops now shows where they’ll move during the hover, rather than waiting until the mouse button is released.Quick Launch Swap Moving a top to the first position (i.e., the launch position) can now be done by dropping it into the center of t…
- Demo overhaul - 7 July 2025
Demo overhaulHello everybody! Welcome to the first patch notes for From the Top!A lot has changed since the original release, and while the game is still in the “If a tree falls in a forest and no one is around to hear it, does it make a sound?” stage of development, I want to make sure all existing players of FTP know that the game is still being actively worked on, it is getting updates.BalanceTops"I actually like when the game make me feel overpowered. I just don't like it when the overpowered thing is the only thing worth using."That’s basically my philosophy when it comes to balance. Since FTP is a single-player game, this mindset generally isn’t harmful long-term. In any case, here are the changes!Control WheelIncreases max stamina from 30 to 40Reduces maximum duration of ability from 3s to 1sGuard ShieldAdded new effect to abilityRecover Stamina for all tops while activatedMapOne…