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Legacy of Ancestors

Legacy of Ancestors Steam news

命运测试 | Mar 5, 2026 | game

Released

0players observed · 25 September 2026 - 06:40:53 UTC

IndieRPGSimulationEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive

Legacy of Ancestors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score88% positive
  • Total reviews41
  • Release dateMar 5, 2026
  • Developer命运测试
  • Publisher命运测试

Genres: Indie, RPG, Simulation, Early Access

Company pages: Developer: 命运测试Publisher: 命运测试

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Legacy of Ancestors Steam news

Legacy of Ancestors news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Development Plan: Moving from Unity to Godot - 20 June 2026

    Hi everyone, I want to share a short note about my current plan for this game This is not a content update, but I wanted to be open about the direction of the project. I really love this project, and I’m planning to migrate it from Unity to Godot. Because this is a major technical change, there may not be new content updates in the short term. If everything goes smoothly, I hope to return to more active development around the end of the year. There is still content I would like to continue working on, including around ten finished card artworks that have not been released yet. I’m also learning Spine while working on my next project, and I hope that experience can eventually help make this game feel more alive visually, with better animation and a smoother overall experience. Thank you very much for the kind comments and support. They really mean a lot to me. I’ll share more when the pl…

  • About the Future Development Plan for Line of Inheritance - 12 May 2026

    Hello everyone, this is the developer of Line of Inheritance.After a lot of consideration, I have decided to temporarily stop further development of the current version of Line of Inheritance. In the future, when I am more prepared, I plan to remake this project from the ground up.I still really love the concept and theme of Line of Inheritance, and I am not giving up on it. However, the current version has many issues in programming, art, UI, gameplay, and overall production quality. Instead of forcing myself to finish it in its current state, I would rather come back later with better skills and create a more complete, polished, and free-form version of the game.There are several reasons behind this decision:Engine and technical direction changes Due to recent changes around Unity, I have decided to move my future development mainly to Godot. Continuing to maintain and expand the curr…

  • 3.10, residual bug fixes. If some bugs still exist, please provide more steps. - 9 March 2026

    ① Added translation for auto key child age restrictions. ② Fixed the issue where NPC avatars would shift upward in the Encounter Notes. ③ Attempted to fix the issue where Dream Eggs could not hatch (likely caused by a certain step losing the player's child ID, now fixed with added protection against data loss). (If this bug still persists, please provide more specific details on how to trigger it, along with screenshots.)

  • Bug fixes on March 9th (Sorry for the many bugs brought by the early access - 8 March 2026

    ① Slightly increased the affection gain from raising offspring. ② Fixed a bug where the traits "Feather Collector" and "Stone Lover" did not apply their related items at the start of the game. ③ Fixed an issue where, after death, the game would change the heir, but the trigger wouldn't work due to a lack of stamina. Changing the heir will no longer consume stamina. ④ Adjusted NPC death ages to a more normal level. For example, NPCs will now die between the ages of 50 and 65, which is the peak death period for the primitive era, rather than living to 70 or 80 without dying. ⑤ Fixed an issue where some of Light's dialogue was displayed as "guang" (If this issue persists, please email me a screenshot). ⑥ Most bugs have been fixed. If you are still experiencing issues with eggs not hatching, NPCs getting stuck, or save file problems, please let me know. Thank you very much! We are now focus…

  • BUG Fixes 3.8 - 8 March 2026

    ① Fixed the display issues with offspring birthdays and affection values. ② Due to previous optimization training for offspring causing bugs, this has been reverted. Fixed the issue where NPC portraits would shift upward or achievements might fail to open. ③ Fixed the issue where the translation for "auto_key_CHILD_ADULT_NO_TRAIN" was not displaying correctly (it seems this was the only one not showing). ④ Other traits and some minor bugs will be fixed after I wake up, lol.

  • BUGfix3.8 - 7 March 2026

    ① Fixed the issue where the previous/next page buttons on the NPC list were too small (We’ve received feedback about sorting—this feature may be added later, but it’ll take some time) ② Fixed the recurring issue where a child’s appearance would change upon reaching adulthood ③ Slightly increased the drop rate of Food cards—15 cards (each giving +3 to 10 Food) have been illustrated and will be added in a future update ④ Attempted to fix the issue where a child would hatch prematurely without completing the required eight incubation cycles, causing them to still be displayed as incubating and becoming inaccessible (If this issue persists, please provide a screenshot or video) ⑤ Slightly optimized the age display color ⑥ Improved the issue where closing the training interface immediately after training a child would cause it to close abruptly ⑦ Fixed the issue where data saved upon exiting…

  • BUGfix - 7 March 2026

    ① Added an email field in the feedback section of the message panel. ② , but players who have already started and played through存档 may not be able to forcefully delete it. Please press F9 to delet theLODASLOT, or create a newSLOT in the previous location to delete it, then restart a newSLOT to resume normal gameplay. 2.1 ExistingSLOT 2.2 NPCs 2.3 Issues with food and age not progressing 2.4 Free points turning negative These issues are mostly related to this bug. A complete fix will still take some time. ③ Emergency fix: The previously reported "other feedback" bug is still being worked on and will take some time. This is mainly related to the save/load bug.

  • BUGfix - 6 March 2026

    Adjusted the size of the delete button for better fit. Items not on the first page cannot be used. (This may also be the reason why some players reported that items cannot be repaired.) Temporarily removed an event related to character cards. (Explanation regarding the freezing issue with character cards and events: It might be that among over 300 entries, an error occurred when reading that specific card. The card has been temporarily removed and will be reworked later. Apologies for the freezing issue.) Attempted to fix the issue where going to a campfire or cave during incubation causes the incubation button to disappear (but the code is too complex, so I need to study it thoroughly for now). Temporarily changed it so that players cannot go to other scenes during incubation. If I really can't fix it, I'll have no choice but to forcibly restrict all incubators like "foot binding." (Th…

  • 3.6BUGfix - 6 March 2026

    Bug Fix 1: Fixed an issue where traits of spouse and offspring were lost when saving. Bug Fix 2: Fixed an issue where the appearance of offspring after hatching was not displayed in the family tree. Bug Fix 3: Fixed an issue where the cancel button in the tutorial could not be clicked.Known Bug: Random events may cause the game to freeze (more specific descriptions are welcome; we are working on a fix). Incubation-related bugs are being fixed. Other bugs? Feedback is welcome.

  • 🛠️ Patch Notes (v0.0.2) – June 8 - 8 June 2025

    Fixed an issue where the incubator would freeze during the second hatching. Fixed a bug where additional stamina and card draws were consumed during the first hatching. Fixed incorrect food consumption display in the tooltip.Upcoming features include:Inventory systemTribe systemMain storylineFuture era updatesFor feedback and discussion, https://discord.com/invite/jTcQBaaxS7

Patch notes and updates

S.noRelease datePatch nameGID number
19 March 20263.10, residual bug fixes. If some bugs still exist, please provide more steps.1826362059931539
28 March 2026Bug fixes on March 9th (Sorry for the many bugs brought by the early access1826362059929169
38 March 2026BUG Fixes 3.81826362059928059
47 March 2026BUGfix3.81826362059927209
57 March 2026BUGfix1826362059926376
66 March 2026BUGfix1826362059925504
76 March 20263.6BUGfix1826362059923346
88 June 2025🛠️ Patch Notes (v0.0.2) – June 81801617199485867

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