- Update A1.0.4: A brand new look, performance fixes, and more. - 12 June 2026
Lighting and color filtering has been redone. The game looks grittier, moodier and darker, more in line with the direction for the tone, story and world of F.R.A.X.Film grain has been added.Added SFX to opening and closing minimap/compass.Replaced many tall buildings with better-looking (and more performant) models.Added new store signs to many buildings in the map.A Debug Menu has been added. Some functions have been moved there. Press F7 to open it.New Quest1 fallen animation for Ryou.Assigned correct AudioMixer to Music Player in IntroStoryScene. Fixed incorrect Audio Source for Main Menu UI SFX.Added animation for pushing obstacles.Fixed bicycle LOD color not matching model color.Fixed \'s reanimated corpse not appearing if you made the choice to leave him behind. Added a fade out VFX to scene ending.Adjusted collider for quest 12.Nozomi's car now appears upon reaching and loading a…
- In Version A1.0.4, the lighting and colors are going to look a lot different! - 29 May 2026
(Work-In-Progress, A1.0.4 In-Game Screenshots.) A1.0.4 will bring many fixes, performance improvements, and an overhaul to the game's overworld visuals.
- Patch A1.0.3C - 13 May 2026
New infected variant; Infected French Maid. Upon death, they have a chance to drop potato chips, soda cans or water bottles.Added LOD properties to Potted Plants.Tweaked bicycle LOD properties.One new guardrail SetDressing modelMinor and major map adjustments, tweaks and fixes.Decimated gore and wound meshes, greatly reducing poly count. Should improve performance.Replaced facade texture on faraway buildings with lower resolution ones. Should improve performance.Splines now use an empty flat color material instead of borrowing from the electric pole texture. Should improve performance.
- Patch A1.0.3B - 5 May 2026
Refactored the workings of Quests 8 - 10.Slightly tweaked infected head collider/hitbox size. Headshots should be slightly easier, and more accurate.Increased size of ricochet VFX when shooting an infected wearing a helmet.Added info prompt to "Quit to Main Menu" button on new game screen.Added potted plants around the game world. Should make the map feel a tiny bit more soulful.Fixed a small oversight where a menu button function prompt would stay on-screen if you closed the menu by pressing "ESC" while also hovering the cursor on one of the buttons.Minor map tweaks, fixes and loot population.Reduced tree leaf texture atlas resolution. Should improve performance.Decimated infected hair meshes, greatly reducing polygon count per infected instance. Should improve performance.
- Update A1.0.3: Reworked and Improved Firearms & Aiming, Optimization and more. - 2 May 2026
Hello, everyone; as always, I hope you're in good health and having an amazing day. BLACKOUT's second major update is now Live.Aiming system was completely reworked; it longer uses the laser-sight-based aiming approach. The idea seemed neat and unique at the time, but I decided to not carry on with it."Different" doesn't always equal "Good", and it felt like something that should change. BLACKOUT now uses a traditional, crosshair-based approach to handling firearms.Pressing "ALT" while carrying the Type 64 Battle Rifle switches between a deployed and folded bipod state. For now, this is purely visual.Fixed wrongly assigned material on bullet casings FX.Tweaked rotation of M60 and M360J revolvers in the player character's hand (orientation of the barrel felt too low).Spent casings now will fall when reloading a revolver.Greatly optimized Pickup and Selection script. Should majorly improv…
- Patch 1.0.2D - 24 April 2026
Added a settings tab to the In-Game Menu, with an FOV slider and toggles for Camera Shake, Sprinting Camera Shake and Invert Mouse Y Axis. These options existed before, but no longer require exiting to the main menu to change. However, some options can still only be changed from the Settings tab at the Main Menu.One new recipe, and two new items: Instant Noodles. Can be prepared into Cup Ramen with a water bottle, under the "Food" tab of the crafting menu. Found in the same places as Instant Miso Soup.TV and TV console no longer borrows from global Atlas material. Should improve performance.Added LOD properties to Orange Safety Barriers. Should improve performance.
- Patch 1.0.2C - 21 April 2026
Fixed loot data persisting between during sessions. It will now properly clear whenever you quit to the menu. This improved loading times.Optimized LOD data for every building and house in the map. Should improve performance.
- Patch 1.0.2B - 20 April 2026
Added Tourou (Stone Lanterns) to the Cemetery location.Fixed a typo in one of Minoru's companion conversations.Added prompts when hovering "How To Play" and "Exit Game" buttons to the in-game menu for clarity.Minoru and Nozomi will now crouch in reaction to the player entering combat around them.Small map fixes & loot population.Fixed "floating" wardrobe at Residence1 and Residence2, removed an unnecessary cardboard box collider.Reduced resolution of color gradient global atlas from 512 x 512 to 256 x 256, and of multiple small gradient textures from 128 x 128 to 64 x 64. Should improve performance, with no real visual cost.Added LOD properties to Guy Wire Covers, Sewer Grates and Residence2. Should improve performance.Removed duplicated Mesh renderer from StopLight_B.
- A1.0.2: Fever System, Fixes, Minoru now available as a Companion. - 15 April 2026
Minoru Nakaoka is now available as a Companion to be taken out when exploring, after Quest 39.Fever System: Being hit by the infected has a 30% chance of giving you a Fever. Fever lasts 3 minutes, and doubles your hydration loss rate.You can now get clean water from the kitchen sink at the safehouse (Up until Quest 14).Added more conversations to Ryou's "Talk" option when she is the active companion.Fixed being able to close the Companion Menu during a conversation leaving the UI in a bad state.Better Dialogue FX on Quest 14.Rebalanced durability cost: Weapons degrade 50% slower, Duct Tape and Repair Kits restore less durability.Fixed missing stamina effect on Water Bottle.Replaced table collider type from Mesh to Box. Should improve performance.Fluorescent ceiling lamps no longer borrow from Atlas material. Should improve performance.Adjusted LOD distance for Power Box props.UV map fix…
- Patch A1.0.1C - 8 April 2026
Reworked Crafting Menu UI. Categories are now much easier to navigate between.Fixed wrongly assigned item name on Shiitake mushrooms.Added additional screen FX to intro scene.Added "Return to Menu" Button to Customization Menu and Game Mode selection screen.Safeguarded Durability calculation to remove the possibility of dropping to values below zero by using a Clamp.Removed weapon durability degradation from dry firing firearms.More LODs. Will improve performance.Added additional conditional checks to firearms.Moved a position marker from Quest 28 to be more consistent with the prior scene.Small map fixes, adjustments and loot placements.
- Patch A1.0.1B - 6 April 2026
Reworked customization saving logic; no longer stored in PlayerPrefs, but in the individual save slots. It's recommended to start a fresh save.Fixed Companion CG being rendered in front of Companion Menu.Fixed odd Companion navigation around doors.Tweaks, additions and fixes to the How To Play tabs and tutorials.Added a warning for when Aikawa Ryou is available as a follower.Misc. map adjustments and loot placement.Added on-screen prompts to aid progressing through the Supermarket Parking Lot (Quests 22 and 23).Added missing conditional logic for opening the Armory Tab.Added missing conditional logic for opening the Crafting Tab.Added "Return to Menu" Button to Customization Menu.
- A1.0.1 Early Feedback & First Impressions Update Now Live. - 6 April 2026
Build A1.0.1 is now Live. It focused on improving the new player experience, clarity and usability based on player reports.Added on-screen tutorials for core mechanics, and expanded the "How to Play" Menu with multiple detailed tabs.Added Distance Counter (meters) to the Compass.Fixed confusing Compass directions at Convenience Store Supply Run Quest (Quest 4), Medicine Search (Quest 9), and Clearing The Road Quest (Quest 16).Removed collider from intro follower (Ryou) to prevent a possible player blocking.Improved navigation of the Crafting Menus.Disabled Stats Decrease (Hunger, Thirst, Sleep, etc.) while the In-Game Menu is open.Added a "Sort Inventory" Button.Fixed Weapon Degradation logic. (Melee Weapons now only degrade if they actually hit an infected. Attacking nothing won't degrade your weapons. Firearms unchanged.)Added numerous counts of null and safety checks to ZombieScript.…
- A1.0.1: Early Feedback & First Impressions Update (Coming Soon). - 4 April 2026
Hello, everyone; as always, I hope you're in good health and having a good day. Update 1.0.1 is done and awaiting Steam's permission to release, focusing on improving the new player experience, clarity and usability based on your reports. I'm waiting for Steam's approval, and the update should be live within the next 72 hours.Reminding, there's a dedicated forum available for Bug Reports and Technical Support.I know players are encountering problems, so if you run into anything, I'd really appreciate it being posted there so I can track and fix it more efficiently. More improvements will be in progress as reports and reviews arrive. Thank you for helping shape the game this early.Preview the Update:What's done so far:Added on-screen tutorials for core mechanics, and expanded the "How to Play" Menu with multiple detailed tabs.Added Distance Counter (meters) to the Compass.Fixed confusing…
- Release. - 3 April 2026
Hello, everyone; I hope you're in good health and having an amazing day. As scheduled, F.R.A.X has been released today, April 3rd, 2026. It is available on Steam; as promised, with a special launch discount.I sincerely hope you have a good time with the game, its content and characters. For those who have been keeping up with the game and its development for a while: Thank you so much for your continued support, and this is only the beginning. F.R.A.X is my first game and passion project, this all means a lot to me.Found a Bug or Glitch? I have already set up a Technical Support Forum so you can help me fix it as soon as possible. I'll be closely monitoring it.The Guide of Debug Commands to aid you or to mess around with is here.Want to listen to the Original Soundtrack in High Quality? The Youtube playlist can be found on my Youtube Channel.Notes \: F.R.A.X is having a bit of a rough s…
- Delay. - 27 March 2026
UPDATE (3/28): F.R.A.X has passed the review process. It is scheduled to release next Friday, April 3rd. Thank you for your understanding. More info here.(Quoting the post I made on the game's Reddit community, which I highly recommend you join, as it's where I post news updates most often.)Hello, everyone; I hope you're in good health and having a good day.I planned to release the game today. In fact, it's sitting ready to ship. However, Steam's build testers seem to be having trouble finding certain content, and it's stuck in review. They ask for 3-5 business days per attempt. I'd love to bring you a precise new prediction, but my hands are sort of tied at the moment.I want to release on a Friday (to give you the weekend to enjoy the fresh game interruption-free). The next Friday is April 3rd. The one after that is April 10th, and the other is the 17th. Consider those as loose release…