- New Project & CombatBox - 10 February 2026
I’m currently working on a new project, so development on CombatBox will be temporarily paused.There are a few reasons for this. The engine I chose for CombatBox felt a bit too heavy for what I wanted to achieve. I’ve already rebuilt the project once within Unreal Engine because the code got too messy, but switching over to Unity now doesn't feel like the right move. Most importantly, I’ve felt a strong urge to build something fresh.My new project is a sandbox game (think Garry's Modgmod) designed with a focus on easy modding. Please keep in mind that the concept or direction could change, and the release date won't be anytime soon.Thank you for playing. If you find any bugs in CombatBox, please report them on our official Discord. Future updates for CombatBox will focus on bug fixes rather than new content.Also, if any of you are interested in modding CombatBox, feel free to deconstruc…
- CombatBox Update 1.4v - 10 February 2026
Update 1.4vNew Content and FeaturesNew Character Skins 4+New Map: Trench, Wood ExpansionNew Item: IEDAdded HitmarkersAdded Map LoadingBug FixesRespawn Bug FixesUI FixesSandbox Menu (Only 3 features available at the moment)AI Player UI now displays the number of AI playersAdjustmentsFixed cause of explosion crashAI Optimization FixesSandbox Behavior ChangesSmoother Rising from RagdollsDoubled bullet speed for all gunsAI Player Decay More AccurateMaximum Playable Sound Size Increased from 32 to 128PKP, KA74 Fire Rate ChangesPKP, KA74 Fire Sound Changes
- CombatBox Update 1.3.5v - 17 January 2026
Update 1.3.5vNew ItemAA-12 Auto ShotgunUI FixesBattle Mode UI FixesBug FixesItem Logic FixesMouse Cursor Display Bug FixesItem Overlapping Bug FixesFixed an Infinite Loop Issue with Explosion EventsSceneMain Menu Lighting FixesAdjustmentsAI Evasion Radius Increased from 50cm to 200cmAdded Team Kill Prevention for GrenadeLevel 4 Helmet Position FixesEnergy Drink Texture FixesAchievementsTainted Residue Now Available!
- CombatBox Update 1.3v - 14 January 2026
CombatBox Update 1.3vNew Content and FeaturesNew Map: BuildingLanguage Options (English, Korean, Russian)New Startup Tutorial UIAdded AI Mumble and Scream Sound SettingsAdded Aim Mouse Sensitivity SettingsAdded Random Body Armor and HelmetAdded an Achievement Menu (You can also view your progress)Added Respawn Function (Sandbox Mode Only)Added a feature where AI would run away if it saw an enemy while carrying no items.You can activate ragdoll by pressing the K key.Bug FixesFixed a bug where AI would revive when using FirstAidKit just before death.Fixed various AI actions, such as firing, after death.AdjustmentsGore Particle UpgradesTransitions to regular ragdolls after 3 to 4 seconds after death.Added foliage to the Wood map and updated tree models.Increased AI Mumble CooldownUpdated Main Menu LogoUpdated RPG CollisionUpdated Ka Val Gunshot SoundsUpdated Teammate Command SoundsCannot i…
- CombatBox Update 1.2v - 6 January 2026
Update 1.2v Patch NotesNEW FEATURESFall DamageAnimation-based RagdollAI MumblesWeapon Safety ModeCause of DeathPlayer Effects (Buffs/Debuffs)Unique Bullet VelocitySteam AchievementsOptimization ExpansionNEW ITEMSAnalgesic (Ignores damage for 30 seconds)MAPSStadium3FIXESUI ChangesBullet Effects FixesSpectator Free Cam Input FixesAI Spawn Delay AddedAI Grenade System Revised
- CombatBox 1.1v Update - 26 December 2025
AccessibilityAdded key mappingAdded rendering optionsChanged spectator controlsMapWood map reworkAnimationAdded breathing animationUIChanged credits UI and copyright noticeHeadwear1.Mask2.Cigarette
- CombatBox Release date and development status - 30 November 2025
📢 CombatBox Development UpdateHello everyone,We are happy to share the latest progress on CombatBox!The current version of CombatBox is now developed to a fully playable state, and we have implemented several new features compared to the previous version.✨ Key Improvements & FeaturesEnhanced Visuals: Both the graphics and animations have seen a significant increase in quality.Team AI Command: You can now issue commands to your AI teammates during gameplay.🛠️ Development Schedule & PlansAI Optimization: The optimization phase for the AI system is scheduled to happen after the next major CombatBox update.Mod Support: We have been considering mod support, but it requires more advanced technical skill than initially thought, so it is currently on hold. We will keep you updated on its progress.📅 Estimated Release WindowWe are currently targeting the full release for Christmas (of this yea…
- CombatBox (Hope) - 29 September 2025
Hello everyone, gmanWe have an important announcement regarding the direction and identity of our game.After careful consideration and analyzing player feedback, we realized that the previous title, "Hope," did not accurately reflect the core experience of our game, which is an intense combat sandbox. We believe this lack of clarity may have prevented potential players from discovering what our game truly offers.Therefore, we are officially changing the game's name to:# CombatBoxA New Direction: Rebuilding for Quality and PerformanceWe understand that the previous version had many issues, and we sincerely apologize for the slow pace of development. We want to assure you that we are rebuilding the game from the ground up. This new iteration will focus heavily on Optimization and Visuals.Here’s what’s significantly improved:Faster AI & Performance: The majority of the AI logic has been re…
- Update 1.9v - 17 July 2025
Hope - Update 1.9 Patch Notes New Item - Greatsword New Models - Human (1, 2, 3) * Human skin tone base, but each comes in slightly different color variations. Animations - Melee weapon animation updated Gameplay Features - Adjusted zombie item mechanics - Added support for more screen resolutions Languages - Added Russian language support - Fixed some mistranslations in Korean New Map - Sandbox
- Update 1.8v - 9 July 2025
Hope - Update 1.8 Patch Notes https://i.imgur.com/SLD2X1c.png Animation Changes - Updated drink usage animation. Model Changes - Improved bullet casing model. UI Changes - Updated Credits UI. Gameplay Features - Quick item switching added - Key binding now saves - Crosshair is now always visible and circular - Gore effects upgraded - Expanded Player Config options (adjust XYZ scale and position) - Ejected casings now have improved physics - PKP can now cause dismemberment - PKP fire rate changed (0.07 → 0.06) - Bullet impact force increased (3000 → 6000) - AI behavior tree updated - AI perception logic improved - Before: AI detected all enemies in their vision - After: AI reacts even if just one enemy is seen (faster response) - Button click sound updated https://i.imgur.com/6MGlhqa.png Bug Fixes - Fixed ammo bug for AA-12 (ammo would reset to 30 when dropped and picked up again) - Fixe…
- Update 1.7v - 26 June 2025
Hope - Update 1.7 Patch Notes 1. Gameplay Features 1. Fixed the slow-motion feature in Playground Mode. 2. Added key binding options. 3. Added durability to body armor. 4. Increased inventory space. 5. Added collision sounds for ragdoll bodies. 6. Added sound effects to UI buttons. 7. Added new stat tracking. 8. Improved gore system. * When an arm is severed, blood will now also appear on the upper part. 9. Characters now scream upon death. 10. Adjusted bullet gravity values. 11. Fixed issue where AI checked every frame whether the target was dead. 12. Added a Credits section to the menu. 13. Improved AI healing logic. * AI now heals when their current health is below 100%. 14. Each AI now has a different turning speed. 15. Animation speed is now based on movement speed. 16. Added new ragdoll types. * Animation-based ragdoll / basic ragdoll 17. Added collision sounds when dropping items…
- Update 1.5v - 12 June 2025
Hope - Small Update 1.5 Update Contents - Helicopter Added (Test Version) * Available only on the new map "Beta" @ Controls: Shift / Ctrl (Ascend / Descend), V (Change View), F (Exit) - Revised melee weapon hit detection system - Updated internal logic for graphics settings - Added motion blur option to the settings menu - When shooting a person, blood decals now appear behind walls - Changed sound effect when equipping items - Updated the game start UI - Interaction now plays a hand-reaching animation - Updated the loading screen UI We’re sharing most of the development progress on our Discord. Come follow the journey!
- Bug fix 1.2.5v - 1 June 2025
- AI bug fixes
- Update 1.2.5v - 1 June 2025
Hope - Update 1.2.5 Patch Notes 1. Quality of Life Improvements You can now preview map images and descriptions before starting the game Fixed issue where the new Wire Action model collided with the player Improved AI logic for picking up items Pressing F now plays a sound Picking up or dropping weapons now triggers a sound effect 2. New Maps - Added a map with multiple pillars - Added a very wide and flat map 3. Bug Fixes - When AI dies and drops a weapon, it will now be removed properly in Playground Mode when the delete button is pressed - Added missing key binding descriptions in the settings menu 4. Visual Updates Reduced the length of the rope in Wire Action to minimize excessive swinging
- Update 1.2v - 30 May 2025
Hope - Update 1.2 Patch Notes 1. Improvements & Changes AI Behavior Improved Wire Action model updated Weapon physics system revamped Weapons can now be dropped and picked up (by both players and AI) To Press "G" * AI will switch to a dropped weapon if it’s better than their current one. Most maps now include grass and trees New Melee Weapon Added: "Spear" * The longest and most powerful melee weapon in the game (as of Update 1.2). New confirmation popup appears when opening external links Playground Mode: You can now see AI movement points on the map * AI chooses one randomly and moves toward it. 2. Coming in the Next Update - AI will take cover behind structures - AI will be able to use mounted weapons - New maps: Apartment, City, and a new one for Playground Mode 3. Join Our Discord Want to follow development or receive important news? Join our official Discord server 4. A Message fr…
- Update 1.1v - 25 May 2025
New Game Mode - Playground You can now create your own battles by spawning or deleting AIs from a spectator perspective. You can check game time, camera speed, and AI information. The game time feature is still under development and will be improved in future updates. Improved Sensitivity Settings Spectators now also follow the sensitivity setting values. Zombie Item Improvement Spawns a clone similar to yourself, but without body armor or headgear. The model is replaced with a fixed zombie model. AI Improvements Some AI functions have been slightly modified. Friendly Fire A new friendly fire option has been added to the settings. Translation Improvements Minor adjustments have been made to the Korean language. Filter Adjustments The main menu filters have been improved.