- Patch 4.3 - Minor balance and bug fixes & QOL improvements - 25 August 2026
Patch 4.3Balance changes:Accommodations have had their base capacity increased, after reports that the population cap was too low relative to the population growth on austerity serversReduced the drop rate of instant population gain items, after reports that some attacks would see you gain population rather than lose it due to the overly generous drop rates of population itemsNPCs will now ensure they have the best possible mayor equipped in a city, and will assign attributes and even items and relics to their mayors to maximize their useNPC army presets and relics have been tweaked to make them more challenging, although the total number of troops present in NPCs has been reduced as that was an overly generous source of mayor XPBug fixes:Fixed a bug with quests relating to the total number of satellite cities you haveFixed a bug where item buffs were not properly cleansed from a mayor…
- Osiris server launched - 6 August 2026
Osiris server official launchThe remaster is live, featuring almost a year of balance fixes, total reworks, aesthetic improvements and everything else for maximum London-taking carnage.And with it, we have our 4th server of the apocalypse - Osiris.For full details of what's changed, check out the previous patch notes, and to get involved with the community, here's a shiny new discord link: https://discord.gg/9QDsUPMgvUFor now, I will simply say... let the games begin!!
- Patch 4.2 - Pre Osiris balance patch - 2 August 2026
Osiris balance patchNormally I'd say this is the last patch before the new server goes live, but I can't seem to stop tweaking at the minute so let's say it's one of the last.For those that missed it - a brand new server is coming on Thursday!Osiris will ship with a new modifier that totally reworks the resource and population gain models. Prepare to lock in because the days of easy gold are over! However, to ease the pain of starting over for a 4th time, a lot of changes to the early game have been made to streamline it. These are all aimed at achieving a good flow of the early game so you aren't constantly being asked to wait around for 5 or 10 minutes for basic upgrades or army marches to complete.Balance changes:Battlefield size increases with military command level are now capped at level 10, after concerns were raised that level 10 cities could not meaningfully compete with the hi…
- Patch 4.1 - Revolt & Valley Buffs - 24 July 2026
Patch 4.1 - Revolt & Valley Buffs2 updates in 2 days! I'll be getting a job offer from Studio Wildcard any day now.After months of dodging meetings and saying "let's circle back to this", a member of the mayors union finally cornered you and made it clear mayors are no longer going to work for free. Starve a city of gold and any mayors in it may leave your employment! When a city has 0 gold, approximately every hour one of your mayors will revolt and leave your cityThe exact time at which the revolt happens is randomised, to reduce an exploit where a clever player could figure out when the desertion period is due and obtain a small amount of gold just to cover that period. Revolt happens between every 40 and 80 minutes to a city with no gold in itMayors lost to revolt will be retrievable from the "Retrieve mayors" screen, the same way they are when lost in a conquest, but you will have…
- Patch 4.0 - Famine & Troop Desertion - 23 July 2026
Patch 4.0 - Famine and Troop DesertionWith lords and ladies up and down the nation supporting vast armies filled with hungry troops, farmers have been under more pressure than ever... and the crops can simply no longer keep up! Famine is striking the nation, so if you can't feed your troops, they'll have no option but to desert and look elsewhere to escape the famine. When a city has 0 food, approximately every hour you will lose 0.5% of your troops - both from your city and from any armies you have at that timeThe exact time at which the troop desertion happens is randomised, to reduce an exploit where a clever player could figure out when the desertion period is due and buy a small amount of food just to cover that period. Desertion happens between every 40 and 80 minutes to a city with no food in itHaving seen the danger, the central government has granted every city 1 billion food t…
- Osiris build official launch - 17 July 2026
Taking London Remastered (officially dubbed the Osiris build) has been launched!New look, new balance, new game. The details are covered in the event posted last week - this is just a heads up that we are up and running.Expect a new server to drop in the next few days once we've confirmed that everything is working normally after the migration.
- Osiris Update - Taking London Remastered - 9 July 2026
It's been a while...but we haven't been idle. In order to make Taking London the game it deserved to be, we had to rebuild everything from scratch - new architecture, new engine - essentially, a new game. Some of you may already have experienced this as it's been available as a beta branch since January, and in the next few days... it's going live. So what can you expect from the new build? Completely redesigned UI and menu systemConquering the lands is busy work, and precious time can't be wasted hunting for the information you need! The HUD has been completely reworked to make vital information permanently visible, and time taken to access crucial screens has been reduced by making everything accessible from the central city view. No more painful transitions to see the inside of a building when the enemy is at the gates!Reworked combat systemSick of the cataphract / cannon "death by a…
- CRASH REPORT - possible account data loss on 12/08/2025 - 13 August 2025
Crash report with possible data loss - 12th August 2025While we take every precaution to avoid crashes, regrettably they still happen. In the worst case scenario, they cause progress to be lost on accounts.Yesterday at around 11pm GMT, one of these crashes occurred, causing up to 4 hours worth of data loss. This is pretty much the worst case scenario, so I apologize profusely for this, and am attempting to manually restore data where possible. If you've been effected by this - which is likely if you were playing between 6pm and 10pm server time on the 12th August, please contact me on Discord or by emailing [email protected] causeWhile the server normally crashes due to a bug in the code (an "unhandled exception"), it can also crash when the virtual machine the server runs on exhausts its resources (usually RAM) which causes the program to shut down in an uncontrolled manner.Th…
- Version 3.1.0 - Accommodation caps and gates - 9 August 2025
New features:You can now open or close your city gate to allow your troops to defend your city, or avoid attackers, respectively.Closing your gate will allow other players to freely loot any unprotected resources you have without having to win a battle against your troops.Your troops will always fight to defend your city during conquest battles. Consider launching a conquest against a stubborn rival who only wants to hide behind their gates!Balance changes:Population capacity changes:Active troops no longer count towards the population of your city, meaning you can have theoretically infinite troops in any city.Troops in training still count and will reduce your "idle population" and can contribute to an overworked factor.This change has been made to prolong the end game, and also allow players a fighting chance at punching above their weight, as high-level cities that could support a m…
- Version 3.0.0 - battle mechanics rework - 2 August 2025
Taking London 3.0.0 is here, with completely new battle mechanics!After the first few PVP spats, it's become clear the battle script - while technically complicated - lacks a practical depth, meaning the game has essentially devolved into a numbers game surrounding the infamous "cannon-phract" meta. Despite the predictable results, the battles were taking a significantly long time to process, ruining the flow of some of the PVP action. So, it's time for a shake up! New battle mechanicsThe battle mechanics have been totally reworked to solve some of the issues - namely that it was almost impossible to get a good result against an army significantly outnumbering your own, and that the vast majority of troops were irrelevant due to the power of cannons and cataphracts. The main reason for this was the "1-to-1" model of the battle script:Troops attack each other on a 1-to-1 basis, meaning e…
- Server load optimisations to shorten maintenance - 21 July 2025
Good morning London Takers!The maintenance window has been growing egregiously long, especially due to the launch of the second server. After realising there must be something wrong with this as other, much larger games do not have the same loading times, a breakthrough was found! The approximate maintenance window has been shortened to 20 minutes, and crash recovery should be along the lines of a minute or two.This has involved a total rewrite of the way the server loads data in from the database on launch, so while every attempt to test and ensure data constistency has been made, there is a higher risk of data load bugs. If you feel like something has gone missing from your city, don't panic - message the devs on Discord or at [email protected] and we'll sort it!Happy London Taking!
- PLANNED SERVER DOWNTIME - 4th July - 4 July 2025
Hello London Takers! The server is currently offline, and is likely to remain that way until around 4PM GMT on 4th July; apologies for not posting this announcement sooner! This is a planned outage as the server busies itself creating the fresh world for tomorrow's big reveal!
- Patch notes - 2.4.0 - 3 July 2025
New features:Alliance portal:The functionality to join, create and otherwise interact with your alliance has been moved out of the Military Command and onto a screen accessible in the HUD, exposing much more QOL features (such as the ability to search for and invite players directly from the alliance screen). Currently this only includes functionality that was already implemented in the Military Command version, but it is due to be expanded with:Applications - you can apply to an alliance rather than wait to be sent an invite)Battle reports - the ability to see your allies battle reportsAesthetic improvements:The city backdrop now changes dependent on the level of the citySome of the relics have had minor graphic updatesThe game client has been renamed "Taking London" (instead of "TL Client") and been given a proper icon on WindowsFixed some issues with scaling to larger monitors in cut…
- Server 2 is coming on 5th July! - 28 June 2025
The moment you've all been waiting for...Since the full release on the 24th April, we've seen it all - gold mine-gate, market-gate, the great crash of 29/04, Wyddyrshyns-gate... we even had a cyber attack to deal with.But after 2 months of hard work:The balance has been fixed to ensure a level playing field and no easy winsThe bugs and server crashes are (mostly) under controlMany of the suggested QOL fixes and new features have been implemented, and a few new ones of my own design have been added to keep the game fresh. A massive thank you to everyone who partakes in the "Suggested feedback" and "bug reports" channels on the Discord server - your participation has been invaluable!So now it is time to go again - and see if London might last longer than 9 days this time.The Discord giveawayThanks to the hard work and generosity of one of our players, we'll be running a giveaway event in…
- Patch notes - 2.3.0 - 17 June 2025
New features:The automation screen now contains a section allowing you to create "trade rules" to automatically trade resources at the market when your specified criteria are metGeneral gameplayThe "overworked population" multiplier has been expanded out into three different multipliers for overworking your population, running out of food and running out of gold, with each having a different effectA number of warehouses in NPC cities have been converted into farms or mines, as the recent change to warehouse capacity made them effectively unlootableMiscThe server infrastructure has changed to support multiple servers; this should have no visible impact on the client, but as with all large changes to code base this will increase the likelihood of bugs appearing or the server lagging
- Patch notes - 2.2.0 - 14 June 2025
The second of two major balance patches, that were agreed by the community as necessary to ensure server 2 does not experience any of the balance issues the first one did.Balance patchesThe mayor "efficiency" stat no longer grants a resource discount to construction, research or troop training; instead, it grants a resource production buff to the city the mayor is hired in.This is seen as a way to encourage resource production and balancing across all cities, as previously a player could ferry a high-level mayor between all cities to receive troops at a massive discount, and then sell off excess resources in the market which hindered smaller players who must rely on the market to make goldThe "discount" system placed a soft cap on how large a mayor could get, since it was possible to reach a point where no further discount could be applied and it was useless to increase your mayor's att…
- Patch notes - 2.1.0 - 13 June 2025
Probably high time I started using Steam for patch notes rather than just the discord! Balance patches:Resources are no longer capped by the storage cap defined by warehouses, refineries and stables; instead, the storage cap keeps your resources safe from looters. This is intended to fix the issue where many of the resources in the market were far cheaper than intended, as players were selling off resources to avoid hitting the caps.NPCs will now equip relics to make them more of a challenge, with better NPCs using better relics. Be sure to scout your targets first in case they've found a meaty tier 10!Items can only be bought to be used immediately, and only items won from quests or looting can be stored for later use. This is to alleviate an exploit where someone could mass purchase useful items to hide gold from a potential attacker, retaining those items even if the city was lost, w…
- Experimental MacOS support released - 3 June 2025
By popular request, Taking London has began the process of supporting MacOS! The game is cross-platform, so you don't need to worry about a lower player base if you're a Mac user. There will be some teething issues with Gatekeeper, as there is no clear way to notarize Mac builds on a Windows machine - despite paying £79 for the joy of becoming an Apple developer... It is likely you may have to follow this guide to get the game to run: https://docs.godotengine.org/en/latest/tutorials/export/running_on_macos.html#doc-running-on-macos You are interested in the section titled "App is signed (including ad-hoc signatures) but not notarized". The team also do not have a Mac available to test on, and emulating modern Apple operating systems (e.g. through a virtual machine) is against Apple's terms and conditions, so we are at the mercy of the Godot exports for the time being. If you're a Mac us…