Grail news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID3597200
- Price$7.99 (20% off from $9.99)
- Release dateQ3 2026
- DeveloperSokpop Collective
- PublisherSokpop Collective
- Parent gameNot available
Company pages: Developer: Sokpop CollectivePublisher: Sokpop Collective
Grail Steam news
Grail news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v1.1.1 Hotfix - 10 September 2026
v1.1.1 changelogFixes- Fixed not being able to switch between fullscreen and windowed mode with alt+enter anymore- Fixed resolution option not getting set back to 'display' when changing windowed mode to fullscreen- Fixed being able to obtain some cards you're not supposed to- Fixed 'Milk ale' not healing anymoreGame changes- Zappy's final boss lost a 'File' and a 'Hand saw' card and gained a 'Hex nut' and a 'Jig saw' card
- v1.1.0 - Exploit fix, balancing - 9 September 2026
Hey everyone,This patch is mostly here to fix an exploit that someone reported. I felt it was necessary to fix it as soon as possible even though I believe not many people found out how it worked.All ghosts have been cleared to avoid being matched against someone that did find and use the exploit.I tried to fix the resolution problems that people are experiencing. Especially whilst using a second monitor. Let me know if it still makes certain behaviour impossible.Oh and for everyone that posted feedback that 'Hex nut' should be a nut: This was the original idea but the joke doesn't work in other languages so I had to let that one go :(There is also a bunch of balancing done. Keep in mind that some balancing that is planned did not make it into this build yet because I need to wait for translations first.Full changelog v1.1.0QoL- Added effect icons to the appropriate types in the cardope…
- v1.0.3 - Faster rank climbing - 4 September 2026
There was a crash in the build, so I disabled it and immediately uploaded a fix. If you got the crash, please update the game! Hey everyone, the first few days of the release have passed am we're so happy that people enjoy the game!Over 10.000 people have started playing!Faster rank climbingThere have been complaints about the slow climb through the ranks especially if you're a really good gamer and winning a lot.So, we did 2 things:1. Increased the rank points you gain on the lower ranks (peasant through soldier)2. You now get additional rank points if you have a win streak. +10% points for every winstreak and the points gained cap at 99.You don't get the additional rank points on Deity rank.We hope this will make it feel better to climb through the ranks!Future contentThe game is doing well, so we're definitely excited to make more content! My goal is to do a content update every mont…
- v1.0.2 - cheaper character unlocks! - 2 September 2026
Hey everyone, thank you all for the great feedback and reviews. I'm so happy that the game is released and it's really heart-warming to see how much fun people are having with the game :)Here is a small update for the game with some fixes.Hero/character unlocks are now cheaper.There have been more than a few reports that it takes too long to grind the trophies needed for unlocking the other characters.So now they cost 100 trophies instead of 200.A lot of the demo players don't get the trophy rewards from climbing the ranks anymore, so for them it is even slower.That's why we sent everyone that played the demo a gift to compensate. I hope this fixes this issue!v1.0.2 changelogQoL- The game now remembers the battle speed between battlesFixes- Fixed a crash when trying to rip up the Grail card- Fixed going into the tutorial when continuing a game (carry over from playing the demo) and poss…
- Grail is out now!!! - 1 September 2026
It's finally time!Grail, our 112th game and my biggest game ever is out now!!I want to thank everyone for your support and especially for all the feedback. It has been very valuable and helpful in knowing what features to add, which bugs to fix and how to balance the game.Seeing a little community grow for this game is a wish come true and I feel very inspired to keep working on more (free) content and hopefully keeping the game fresh :)Here is the final launch trailer:Shout out to the people that helped me make this game, Céline, jacorpg, Wouter, Hyuny and of course Aran and Tom.Thank you again and I hope you like the game :)- Tijmen (Tio)
- v1.0.0 update - 28 August 2026
Hi everyone!Here is already the 1.0 update so we can make sure there are no major game breaking bugs before the official release next week!I'll continue working on fixing smaller bugs in the meantime.Demo version will be removed on full releaseYou can play the free demo until the release next tuesday, but after that it will be removed!Your save data should carry over to the full game if you get it.v1.0.0 changelogNew- The cardopedia now also has traits- Remade the tutorial- New mechanic 'over-heal'- New Mabel card 'Halter weight'- New Mabel card 'Carrot bites'- New Zappy card 'Steam pack'- New trait 'Insulated'- New trait 'Antifragile'- New trait 'Forewarned'- New trait 'Pyrrhic'- New trait 'Flammable'- New trait 'Galvanic'- New trait 'Destructive'QoL- We now also use our own cloud saving system on top of Steam's cloud saves- When speeding up battles, the game now goes into brief slowmo…
- Maintenance tomorrow: servers will be down - 27 August 2026
We have scheduled maintenance tomorrow at 08:00–09:00 UTC on 28 August. Be sure to finish your run before that time to not lose progress!
- v0.39.1 freeze/lag hotfix - 15 August 2026
Fixed severe/lag freezing that happened during some transitions.Fixed the bug that ultimately caused the lag where in the end screen where you see which cards you have unlocked it would show a nearly endless series of the same card.Fixed a rare crash when going to a trait event! Note that if you had this lag/freezing bug before there is a chance the game will hang on next startup. Just wait it out and it should be fixed after that. Sorry for the inconvenience!
- v0.39.1 hotfix - 14 August 2026
QoL- Removed from visual effects in the final boss cutscenes when having "reduced effects" enabled in settingsFixes- Fixed 'Family portrait' giving a lot of energy- Fixed 'Marron glace' having hidden shield values- Fixed a rare crash during the final boss fight- Fixed a crash when reforging an iconic card- Fixed a bug where you get too much rank progression points when continuing a run- Fixed a bug at Mabel's secret piglet event- Fixed some future cosmetics already being in the chest and legacy store- Fixed picking the final resolve enchant option while only having enchanted cards skipping the event- Fixed a minor bug with some events that have sub-events when saving and loading where it shows the original event as sub-event- Fixed a bug where some text on buttons and banners would go missingChanges/balancing- 'Bomb' damage is now 80/120/160/200 (was 60/90/120/150)- 'Lunar pendant' ener…
- v0.39 - Final boss and iconic cards - 13 August 2026
Hello everyone!This will likely be the last (big) update before the official release of the game September 1st! I'm trying to get as many things in the game before the release, but there is little time left aahhh!! Luckily I have a lot of time after the release to keep working on more content :)Some new things:Final boss / Day 10You can now continue playing after you win a run up until day 10 where the final boss will await you!There is a good and bad ending.Iconic cardsA new type of rarity for cards: iconic. Iconic cards cannot be regularly found in the shops and cannot be upgraded.Full changelog v0.39.0New- You can now continue playing until day 10 if you are rank Squire or higher- Final boss on day 10 + good & bad ending- New card rarity: Iconic- New Zappy card 'Plier'- New Zappy hidden event- New Ratagnan card 'Marron glacé'- New shield trait 'Scutate'- New day 4 enemy 'Patrol recru…
- Deckbuilder Grail quells the fear in my heart of playing the wrong card by pinning all of the strategy on the deckbuilding - 14 July 2026
There is an anxiety to deckbuilders that I don't find with many other games, in that I get incredibly stressed about which cards I should play. I feel this way about card games in real life too, for reasons I truly cannot understand. It's just a game! And yet I can't help but scold my tiny, silly brain in moments where I pull the wrong move. So I am quite keen on how Grail sounds, the latest little game from little game aficionados Sokpop, where after you build your deck, the deck does the fighting for you. Read more
- Grail is releasing September 1st! - 9 July 2026
Hey everyone!Grail is releasing September 1st!You can watch the new release date announcement trailer here:What you can expectThe full game will have Mabel and Zappy as additional playable characters. You will need to unlock them with trophies you earn in the game, so keep that in mind.If you've played the demo, your current trophies and cosmetics will carry over.Each season will have new cosmetics you can acquire with the in-game currencies and we're also working on a monthly cosmetic reward track. Keep in mind that you can always collect them later with the new Legacy Store.There will be a way to keep playing after wins, which will ultimately end in a final boss fight.Continued developmentWe will keep working on more content after the release! We've already started a little bit on a 4th character :) Content updates will be free, because we think it is important for a game with player…
- v0.38.1 (hotfix) - 9 July 2026
v0.38.1 changelogFixes- Fixed 'Arboris oil' not burning anymore when ripped up- Fixed a hard crash when checking if a card crits- Fixed 'Woods' still spawning on the first day- Fixed a rare hard crash when clicking on cards- Fixed Farmer's market sell food sub-event giving too much coins- Fixed card alts not showing when inspecting a card's upgrades in-game- Fixed new cost of duplication in Wizarding tower preview not showingChanges/balancing- 'Cheese knife' is now 3 cost (was 2)- 'Galvanizing bath' now energizes itself 2 (was 1)- 'Alligator clamps' cost is back to 4 (was 5)- Trait sub-events have returned to 'Woods' 'Blacksmith' 'Farmer's market' and 'Wizarding tower'Misc- Changed the behaviour of wing sticker to return the card back to the draw pile at the end of your turn
- v0.38 - new locations (+many other changes) - 8 July 2026
Hey everyone!We're moving fast towards the full release (some information about that soon!) and here is one of the last big updates before that.Some cards/strategies that were very dominant (cheese cards for example) have been nerfed and the overall randomness of the game has been reduced with the change of how location events work.Thanks to everyone for your support and feedback messages, they are very helpful
- v0.37.1 (hotfix) - 26 June 2026
!!! There was a crash and a bug with energizing taking additional energy !!!This is fixed, so please update the game if you can!Full changelog v0.37.1QoL- Added a "don't show this again" option for the feedback promptFixes- Fixed battle skip button missing from PvE fights during other events- Fixed skip and pause button hitboxes overlapping- Fixed 'Indomitable' not triggering shield effects- Fixed energy not being removed properly when skipping a battle- Fixed cards flagged as not encountered in the cardopedia if you've seen them before last update- Fixed long card lore texts not wrapping in the end screen- Fixed 2 music themes playing simultaneously in the cards discovered end screen- Fixed de-energize and energize tooltips sometimes missing when hovering over traits- Fixed a bug that cause battle replays to play out differently- Fixed a bug where 'Messenger mouse' tried to be drawn mu…
- v0.37.0 - 25 June 2026
-Battle skip-Monster/enemy battles can now be "skipped". It is not instantly skipped due to some technical limitations, but it's still quite fast.-Legacy store-When getting a duplicate cosmetic you now get 'trophy dust' instead of normal trophies.You can use this dust to buy cosmetics in the Legacy store.The Legacy store will be updated to include cosmetics from all previous seasons so you canalways find cosmetics there that you might have missed before.The only exception at this moment are the cosmetics from the Demo reward track. Those won'tbe added to the Legacy store since I already promised they would be exclusive to the demo players!-Final resolve-When you're on your last heart you will now encounter the 'Final resolve' event.This lets you pick among a few very good options such as enchanting a card and getting a gold trait.It'll make getting perfect victories a bit harder probabl…
- v0.36.1 hotfix - 16 June 2026
QoL- The new day messages (+health, +coins) now go away faster if you click the screenFixes- Fixed 'Windmill' not energizing- Fixed 'Windmill' shuffle not triggering shuffling sickness- Fixed 'Family recipe' removing enchantment from chosen card- Fixed leaving the post-game progress screen too early stops you from getting the trophy rewards- Fixed cards like 'Tinny' being flagged as energized when they have 0 energy cost- Fixed cards like 'Tinny' playing themselves after being put in the draw pile before shuffling- Fixed the Beggar special event not being able to be chosen even if you meet the requirements- Fixed some inconsistencies with spawned events when loading a game- Fixed a bug where going to the cardopedia during an event that opens your deck and then returning would skip the eventChanges/balancing- 'Tinny' shield is now 5/10/15/20 (was 10/20/30/40)
- Steam Next Fest and a thank you! - 16 June 2026
Hello everyone!The demo is now 2 months old, and since then 16,000+ people have played it. It’s absolutely wild to us that many of you have already put hundreds of hours into our weird little autobattler deckbuilder!! I love working on this game and am so, so excited to see people enjoy it too!Seeing people theorycraft builds in our Discord server, break the game in unexpected ways, and get excited about our dumb card animations has been incredible ❤️We’re working hard on fixing bugs, adding your suggestions on quality of life and improvements to the game, more content, a final boss even 👀 And who knows, maybe even a fourth character!Grail is part of Steam Next Fest now, and we just wanted to say: thank you. We genuinely didn't expect this kind of response, and it means a lot that so many of you are enjoying what we've made. If you like the game please tell everyone you know and leave…
- v0.36 - 12 June 2026
-Slight poison change-Poison remains the weakest and least played archetype, that's why I've decided to make a small change to poison!Poison values have been doubled across the board and when you shuffle poison now loses half its stack on top of dealing the damage.This will hopefully make poison more consistent against large decks while not becoming too overwhelming for small decks.-Count your spoils event removed-This event is removed and replaced with a flat 10 coins gain at the start of each in-game day.-Demo players matchmaking with playtesters update-Demo players won't get matched anymore with playtesters that test the other characters.This is because for Demo players it can feel very frustrating losing to a character they don't have access to.-Cardopedia filters-The cardopedia now has a search bar, filters and sorting options.I also added a scrollbar.-WIP battle log-I added a batt…
- v0.35.1 hotfix - 22 May 2026
Fixes- Fixed some missing characters in Chinese fonts- Fixed No-Play, Sun and Moon stickers not working as expected- Fixed a bug when picking the tinker at the workshop events when you don't have enough resource cards- Fixed being able to pick improve cards events without having eligible cards- Fixed 'Flamethrower' getting negative echo- Fixed being able to sell locked sticker cards at trade events- Fixed 'Wary' trait not working as expected when the drawn card cannot be played- Added a missing text for static enchanted shock cards- Adjusted the 'Nut launcher' description (En)Changes/balancing- 'Hoarder' is now 6/9/12/15 (was 14/21/28/35)- Shock now deals half damage to shield just like burn damage- 'Circuit board' no longer has the resource type, but now has the device type
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 4 September 2026 | v1.0.3 - Faster rank climbing | 1842846814447138 |
| 2 | 2 September 2026 | v1.0.2 - cheaper character unlocks! | 1842846814440803 |
| 3 | 27 August 2026 | Maintenance tomorrow: servers will be down | 1842212951300173 |
| 4 | 15 August 2026 | v0.39.1 freeze/lag hotfix | 1840944183781855 |
| 5 | 14 August 2026 | v0.39.1 hotfix | 1840944183779651 |
| 6 | 9 July 2026 | v0.38.1 (hotfix) | 1836506165583049 |
| 7 | 26 June 2026 | v0.37.1 (hotfix) | 1836506165554170 |
| 8 | 16 June 2026 | v0.36.1 hotfix | 1835236783574061 |
| 9 | 22 May 2026 | v0.35.1 hotfix | 1833334318571879 |
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