SPSTEAMPULSELIVE ANALYTICS
No Gods of Men

No Gods of Men Steam metadata

Long Tooth Llama | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieSimulation

  • Steam app typegame
  • Steam App ID3599020
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperLong Tooth Llama

No Gods of Men metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID3599020
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperLong Tooth Llama
  • PublisherLong Tooth Llama
  • Parent gameNot available

Genres: Action, Adventure, Indie, Simulation

Company pages: Developer: Long Tooth LlamaPublisher: Long Tooth Llama

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

No Gods of Men Steam metadata

No Gods of Men metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/3599020/metadata
Steam Communityhttps://steamcommunity.com/app/3599020
PCGamingWiki search
IGDB searchSearch IGDB for No Gods of Men

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Mac

Categories

Single-player, Full controller support, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support, DualSense Controller Support

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • August 2026 Update - 7 September 2026

    Lots of updates this month!The Sepulchral KnightThe Sepulchral Knight is a mini-boss in the Blighted Realm. When the player runs past him, he will awaken and begin attacking you. If the player can defeat him, he drops some hefty rewards. Controller SupportNow players can use XBox or Playstation controllers to play No Gods of Men. The game will automatically switch between keyboard+mouse and controller based on whichever was used last. New UpgradesEmber Split: Fireballs split after hitting an enemy and track nearby enemies.Detonation: Generate multiple explosions after an enemy is hit, potentially hitting surrounding enemies.Spectral Sword: Sword(s) float around the player and quickly hit nearby enemies.Burning: Enemies take burn damage over time after being hit with fire-type attacks.Blazing Dash: Dashing through enemies causes them to take fire damage.Piercing Charged Attack: Charged a…

  • July 2026 Update - 4 August 2026

    Here are the updates for July! AltarsA new room players can add to their citadel. Altars unlock the ability to upgrade your citadel making new floors cheaper, adding enhancements to specific rooms, and making your citadel generally more powerful. The altar will bank “essence” you retrieve in the combat realms. Assign disciples to “consecration” and once essence is consecrated it can then be spent on powerful upgrades for your citadel.Charged fireball attackIf the player holds down the left mouse button, a new more powerful attack is charged.Post-combat Citadel SummaryThe citadel does not rest! When the player goes into combat in The Blighted Realm, the disciples continue their duties back at the citadel. Once the player returns, they are presented with a summary of all that has happened while they were gone. Be careful with what you prioritize while you are away!Drag & Drop Task Priorit…

  • June 2026 Update - 7 July 2026

    Here are the updates for June!CafeteriasDisciples need to eat! You'll already have gardens to harvest raw produce from but you need a cafeteria to cook this raw food and serve it to your disciples. Meal Time occurs regularly, a bell will toll, and all the disciples will go to their nearest cafeteria to eat. If you do not have enough food to serve, disciples will go hungry and eventually leave or perish.BathroomsDisciples now need to use the bathroom back at your citadel. If you do not build a bathroom for them, they will soil themselves and eventually leave.New UpgradesThe player now has several new upgrade options when they level up in battle. I plan to implement many many more over the coming months.Randomized Map LayoutsNow when the player enters a godly realm, the layout will be random. This will help spice gameplay up and allow for my dynamic enemy and treasure placements. Combat “…

  • May 2026 Update - 1 June 2026

    Here’s the latest & greatest for May!Intro Screen & Intro CinematicsI was able to devote quite a bit of time this month to art work so I drew the main menu landing page and all of the intro cinematics. I also updated the Steam capsule to reflect this updated intro page.Multi-floor rooms in the CitadelThere are now rooms that require empty slots across multiple floors. This adds a bit more complexity and requires strategy on the player’s part. They may need to wait until they save enough resources to build another level to their Citadel before adding a particular room. They may also need to re-arrange other rooms to fit the shape of the new room.Upgrade ListOn pause when in the realms of gods, a list of all the player's upgrades are displayed. This helps give visibility into the player's current build.Performance enhancementsThis past week I’ve dedicated myself to enhancements that help…

  • April 2026 Update - 4 May 2026

    April was very productive! See below for all the progress during April: Introduced “Floor Perks”When the player adds a new floor to their citadel a randomized “perk” will generate for that floor. These perks will incentivize different placements for rooms; for instance, if the player places a bedroom next to the elevator, that bedroom does not need to be cleaned. Or if a garden room is placed next to other resource rooms, it produces 10% more food. Added lost disciples in the realms of godsAs the player battles through hordes of enemies in the realms of gods, they will randomly encounter lost disciples. If they survive long enough within a close enough proximity, these lost disciples will come back to your citadel with you.New research system at the citadelThe player can now build a library that allows you to hire a researcher. Researchers will study in your library to accrue “research…

  • March 2026 Update - 1 April 2026

    Introducing The Lord of the Rotbloom!This is the God of The Blighted Realm, the first level in No Gods of Men. He will be the final boss. In order to reach him, you will need to perform the summoning ritual (implemented last month), consisting of finding the two mystical crystals hidden somewhere in the level. Once you bring them back to the belfry and summon The Lord of the Rotbloom, he will then spawn and the boss fight will commence. This month I designed and implemented his spawn, idle, attacks, and death animations. Refactored code for smooth dashing animationThis is less exciting in the update but was sorely needed. The dashing mechanism was finicky and needed some refactoring. I spent several days ripping out the old code and redoing a whole bunch of it. Refactored saving and loading for performanceEven less exciting than the above update, I am noticing some performance regressio…

  • February 2026 Update - 4 March 2026

    Spring is almost here! Here are the updates for February: Belfry and Boss SummoningThis was the major feature update for February. Each realm will have a godly boss the player must summon. In order to summon the boss the player must find two “belfry crystals” in the level. These crystals are in random areas each level and once the player finds one, they must wait (survive) near the crystal until it “attaches” to them. Once it is attached, the player must guide the crystal to the belfry so that it can then be placed into its sconce. Once the two crystals are in place inside the belfry, the player can then choose to summon the realm’s god.I wanted to make this summoning process a player decision rather than a passive one that happens automatically after the player completes a certain amount of waves or kills all enemies. I want to give the player the freedom to either immediately rush the…

  • January 2026 Update - 2 February 2026

    Happy February! See below for details on what was accomplished in January. Post-battle run summariesAfter the player completes a run (whether they’ve been vanquished or they have defeated the god of the realm) they will be presented with a summary of their performance. I am planning to add a post-run reward system to this as well – if the player accomplishes certain things (enough kills, achieves a certain level, survives for a specific time) they will have a chance of winning a permanent reward…but that is still a work in progress! Room metadata flyoutsI’ve added more UI to the Citadel. The player can now click on any room in their citadel and the flyout will display important information about that room or category of rooms. For instance, it may display how many gardens are currently in the citadel and how many disciples are working in those gardens alongside the vacant slots.Deleting…

  • December 2025 Update - 3 January 2026

    Happy New Year!Lots of progress has been made even despite the holidays this month! Omni-directional attacksAt first I'd designed player attacks to fire in the direction they were facing. The player would not have been able to aim with the mouse, but instead, needed to be strategic with how they moved the player and could only shoot forward. My goal was to make attacking challenging enough to incentivize upgrading to more sophisticated weapons and abilities, making those abilities all the more fun...but ultimately, this wasn't fun. So I decided to scrap that model and make it so that the player can point and shoot in any direction they want, no matter the direction they are facing. They can run & gun to their heart's content...and this is way more fun! Each direction is fully-animated: backward, forward, up, down, diagonals, et al. Disciples abandon youIf your devotion score drops low e…

  • November 2025 Update - 2 December 2025

    Happy Turkey Month! It’s been a jam-packed November so let’s get into it! TWO new level-up abilities!There are now two new abilities a player can receive when they level up: Acolyte Skulls and Arc Orbs. Arc Orbs will orbit around the player and electrocute any enemy they come into contact with.Acolyte Skulls float above the player’s shoulders as they spew flames at the closest enemies. Tutorials in the roguelite levelsThe first time a player enters the levels, they will be presented with tutorials on the basics for movement, attacking, and dashing. Resource dropsResources such as wood and stone will be randomly dropped around the roguelite levels for players to find and bring back to build even more rooms in their citadel. Performance updatesThe game struggled running on older laptops but after a fairly sizable update to how I render the backgrounds and various larger hand-drawn images,…

  • October 2025 Update - 3 November 2025

    After last month’s health issues I was able to catch up on what I didn’t quite finish. I ended up accomplishing a whole heck of a lot more than I anticipated in October! Here are the updates: Steam Store Page Translated¡Hola! The descriptive content on the Steam store page is officially in Spanish (Latin & European), French, and German.Old Crone NPCI’ve added a new NPC to the gang! She actually is already in the game – she blesses you with upgrades when you level up in battle – but now she has a permanent home at the beginning of the realms of the gods. She will greet you, explain a bit about the realm, and bless you with a randomly generated upgrade to kick off your battle. She’s blind and has a floating skull and somehow has the ability to grant you super powerful blessings…there must be more to her than she’s letting on… BIGGER Levels!Initially I designed this first level to be quite…

  • September 2025 Update - 2 October 2025

    Unfortunately I had to take the first few weeks off due to medical issues but I was able to make up for lost time in the last two weeks! My focus for September was finishing up the new player experience. Here are the updates: TutorialAfter the intro sequence, tutorial tooltips will appear. These tooltips are contextual and will nudge the player to perform actions that will eventually teach them the basics. At the moment, the first actions I want the player to take are: Build a garden -> Assign disciples to the garden -> Make sure more food is produced than consumed. These three items will teach the player the basics of “how and why” for building rooms in their citadel.The ChamberlainThis is a new NPC in the game. The Chamberlain has been the steward of The Citadel since the beginning of its time. As The Citadel fell into disrepair, his spirit also slowly vanquished. Now that you, the pl…

  • The Path to a Demo - 14 September 2025

    The Path to a DemoWelcome to my first update since publicly announcing No Gods of Men! Now that the trailer is out, I am back to actual game development…yay! The next major milestone for No Gods of Men is a publicly available demo. So here’s my plan and what I’ve been up to.The VisionThe demo should be a complete, horizontal slice of the game. I like to think of product development in terms of cakes (yum). Ultimately, I want my product to be a big delicious cake with layers of flavor and frosting! But in the beginning…this will not be possible (I am a solo dev after all). As a first release I want to avoid offering a big half-constructed, half-baked version of the final product…lacking frosting and flavor with a soggy bottom (yuck). So instead, the demo should be a well-frosted, well-flavored cupcake! Small enough to be achievable but also simulate the final product in a delicious, bite…

  • No Gods of Men is now on Steam! Add to your Wishlist! - 31 May 2025

    No Gods of Men is now available for Steam Wishlist! After a year of full-time solo dev and hand-drawing every frame, the citadel finally opens its gates! Wishlist today to grow your bustling colony of disciples and conquer the realms of the old gods! Rebuild the towering citadel—room by room Nurture a colony of disciples with minds of their own Wield fantastically colorful, god-slaying combat powers Thanks for your early support—see you in the realms of the old gods! — Bobby

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID3599020
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperLong Tooth Llama
PublisherLong Tooth Llama
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Rebuild a towering citadel, manage your disciples, and slash through waves of enemies in a hand-drawn world that combines roguelike metroidvania gameplay with base-building & colony management.

About this game

BUILD TOWARD THE HEAVENS Build a sprawling citadel toward the realms above. House your disciples, put them to work, feed them, train them, and expand your civilization floor by floor. INVADE THE REALMS OF GODS Enter hostile realms ruled by ancient gods. Every invasion offers new treasures and opportunities to construct a devastatingly powerful build. SUMMON THE GODS The gods will not face you willingly. Fight their servants, complete the ritual that forces them from hiding, and confront the god on its own ground...and prove it can bleed. RETURN STRONGER Death is not the end. Return to your citadel with the resources and power you have earned. Expand your stronghold, strengthen your disciples, unlock new abilities, and prepare for the next invasion. Every invasion makes your citadel stronger and your citadel can make every invasion deadlier. Key Features Hand-Drawn Dark Fantasy World Explore a gorgeously gruesome world brought to life with vibrant, hand-drawn artwork, blending Saturday-morning cartoon charm with brooding dark fantasy vibes. Every character and backdrop is teeming with color and personality, making each run a visual treat. Roguelike Metroidvania Action Fight, die, and fight again through hand-crafted 2D dungeons. Experience tight, responsive combat inspired by the likes of Dead Cells, with souls-lite boss fights and no checkpoints – if you fall, you rise anew. Unlock permanent abilities that open up new strategies in classic Metroidvania style. Build Your Colony Between dungeon runs, construct and upgrade your towering citadel. Build dining halls, training facilities, research libraries, castle gardens, and altars that allow your disciples to worship your great achievements. Manage your colony of disciples – feed them, train them, and assign critical roles. The realms of gods demand blood; some disciples may need to be sacrificed on your conquest. Epic Boss Encounters Face off against the twisted lieutenants of the ancient gods and even fight the gods themselves. Each fight will require different strategies and tactics, challenging your reflexes and whether you’ve chosen the right upgrades as you’ve leveled. Triumph, and you’ll earn…

Supported languages

English * , French * , Italian * , German * , Spanish - Spain * , Japanese * , Simplified Chinese * , Spanish - Latin America * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
59Steam Input API Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

No Gods of Men's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

No Gods of Men's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records No Gods of Men at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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