- DEMO UPDATE V1.5.4 PATCH NOTE - 13 September 2026
DEMO UPDATE V1.5.4 PATCH NOTEGameplay:- Vehicle camera can now be moved vertically- Vehicle handling is now more "arcade-style" (easier to drive)- Navmesh fixes to optimize the route on the map- Map: icons now appear on the Laptop map + custom marker is more precise + locations names added- Mouse inversion option added to the controls menuGraphics:- Improved NPC clothing: better skinning (weighting), adjusted collars and textures, female officers outdoor coat are not too large anymore- Added more dirt and debris to the ground- New rendering method adds grime to corners- Fog color variations during the day- Walking NPCs now have hair- More variety of hats- Officer caps now reflect their military/police branches affiliation- The construction cranes are now more visibleWorld (Lore):- State press presence, new camera meshPerformance:- Optimized hair for certain NPCs (switched from the "groo…
- DEMO UPDATE V1.5.3 PATCH NOTE - 26 August 2026
DEMO UPDATE PATCH NOTE V1.5.3- Safety added to the NPC camera: if you are too close to an NPC and start a dialogue, their camera will be shifted to avoid filming the player's interior.- DLSS settings no longer reset.- First loading screen: added a safety measure for systems with limited RAM. The cutscene will now start once the main level is loaded and won't wait for the menu level to be unloaded. This avoids getting stuck on the loading screen for too long on lower-end systems.- Bigger subtitles and fix of some overlaps with UI- First building stairs: adjustments to the "teleporters" + a text now clearly explains what is happening while you are being teleported upstairs/downstairs.- The "Update your ID" objective is now called "Register your address" to avoid confusion.- You can no longer access the precinct by taking the leftmost street, which caused you to miss a cutscene. This stree…
- DEMO UPDATE V1.5.2 PATCH NOTES - 21 August 2026
DEMO FIRST PATCH V1.5.2Fixes/improvements- Elevator interaction texts now change depending on whether you are outside/inside/have already called the elevator- Imperial officers' hats are now smaller, the size is more natural- You can no longer save in an elevator (mandatory)- An issue with opening the gate too early in the lobby (the one at the upper level "footbridge") that could cause you to miss an objective has been corrected- A bug causing the policemen to pursue you after you get out of prison has been corrected- The phone booth doors don't auto close anymore (to prevent you being stuck inside)- Laptop map improvements: you can now drag the map and zoom in on your focus point- Police guards now hold their weapons in a more logical way- More decor NPCs now have facial animations (blinking eyes etc... a little CPU heavy but it was mandatory)- The biggest issue so far is corrected: i…
- The Demo is out! - 17 August 2026
Hi everyone! The demo is here: This is a major milestone for the project, you are all most welcome to play it and share your feedback! I hope you will enjoy it.Thank you all for your support during these long months of development! ːsteamhappyːI remain open to your suggestions and will continue to update the demo and work on the main game (updates apply to both versions)I’m finally going to include two optional areas that I had left out of the demo. The update is ready, and I’ll be releasing it very soon (it also includes minor fixes).
- Demo scheduled for August 17 - 8 August 2026
Hi guys! I hope you are all well,The demo is finally scheduled for August 17 ːsteamhappyːWhat will be available?The beginning of the main story (about 35 - 50 minutes of gameplay, excluding exploration)Some optional areas, lore, and features (such as the subway) will be reserved for the final game.Controller support: Xbox and equivalent. For Playstation it will work but the appropriate icons likely won't be available just yet.Supported languages: English (native), French (UI & subtitles), Chinese (UI & subtitles). Other languages and improvements for currently translated languages are coming soon. You will be able to change the language in-game without downloading extra files. (If I manage to have also Spanish and Russian in the meantime I'll let you know I work with people from the community for that, but it can be a long process)Shared save system between the demo and the main gam…
- Final steps before public demo - 24 July 2026
Hi everyone!Just a quick update to let you know that, after taking a short break for holidays, I’m wrapping up the final stages of the demo. It shouldn't be much longer now. I’m mainly focusing on finalizing the build management (for both the demo and the full game) to ensure I can update both versions simultaneously.At the same time, progress is being made on the trailer; we are finalizing the music with my composer and still have a few shots left to record.That’s all for now; just wanted to keep you posted that things are moving right along :)Again, thank you to all of you for your support!ːsteamhappyː
- Feedback from playtesters and various updates - 26 May 2026
Hi everyone! Just a quick post to update you on playtester feedback for the demo, as well as (estimated) launch dates and various updates. I. Playtest Feedback: What’s working and what I am fixing First, a massive thank you to everyone who took the time to test the current build. Building a game like this as a solo dev is a huge challenge, and seeing your reactions is incredibly motivating. The Core Experience: Many of you highlighted the dystopian noir atmosphere, the Loyalty/Merit system and the story as your favorite parts. It’s a huge relief to see that the core vision of Mandated Fate is resonating with you and that the narrative choices feel impactful. I am also very happy that an architect highlighted the realism of my architecture; it means a great deal to me.The Polish & Fixes: You were also very honest about the remaining rough edges. Thanks to your reports, I’ve spent the las…
- Controller Support, UI Overhaul, Real Lip Sync & Demo news! - 27 April 2026
Hi everyone!Controller Support in Widgets:I'm thrilled to announce that the game is finally compatible with controllers, in addition to keyboard and mouse!Xbox, Generic, PS4 & PS5 (still some WIP for Plasytation controllers) gamepadsThe adaptation was complex, but it's finally about to be done!Using Common UI (Epic Games)You can now navigate widgets with your preferred controller.The button icons display correctly depending on the controller used.The in-game key bindings have also been improved.UI OverhaulThe addition of controller support provided an opportunity to refine the user interface and give it a more professional look. I tried to offer a less "original" but more consistent and common style to provide a familiar user experience.Lip synch: The characters now benefit from real-time lip-sync! Thanks to the excellent Metahuman Lip Sync plugin and the invaluable help of the develope…
- The Demo is available for playtesting! - 9 April 2026
Hi everyone! Just a quick post to let you know that the demo is now open for playtesting!PLAYTESTINGːsteamthumbsupːIf you'd like to access it today and be one of the testers, join the Discord server: https://discord.gg/X2f3Qqx5vnThe main objectives of the tests are:To ensure the quality of the game, spot any remaining bugs or inconsistenciesTo validate the clarity of the mechanics, UI, storyBenchmark performances on various hardware devicesTo see if the current ending of the demo is well chosen: since the demo consists of the beginning of the main story, there are several other key moments that could mark the end of the demo if the currently chosen one is not suitable.SOME TECHNICAL NEWS:Nvidia DLSS and DLAA are now supported and integrated!TSR is also availableGamepad is now partially supported (Xbox or equivalent), but still needs some adjustment on certain widgets. Playstation or equ…
- Cinematic & Sound design updates - 27 March 2026
Hi everyone! Approaching the demo, it was important to work on two major aspects of immersion: the cinematic experience and the sound (SFX and ambiences + some new voice acting) PS: demo playtest launch is still planned for early April, and the public demo should follow shortly after if no unexpected delay.Sound design:Numerous new custom sounds have been created for the game by Fabien Calabria.Various interactive objects now have appropriate sounds.Footsteps are now more precise.New soundscapes have been created.Variations in the sound of rain.General improvement to the sound mixing (but there is still work to be done for optimal integration).Cutscenes:To enhance immersion and provide information to the player more smoothly within the narrative, several cinematic sequences have finally been created. These cutscenes will trigger at key moments and will sometimes vary depending on your c…
- Mandated Fate - Demo (WIP) Broadcast - 14 March 2026
Discover the latest progress of Mandated Fate with a test session from the beginning of the game!https://steamcommunity.com/broadcast/watch/76561198045951830
- The Demo will be available for Playtesting in April! - 11 March 2026
Hi guys, I hope you are all well!I. DEMO NEWSPlaytests of the demo version will begin in April, and the demo will be available for the Steam Next Fest in October (if all goes well, but I'm confident it will!) - just join the Discord https://discord.gg/2s2sWGVt or comment this post if you'd like to participateSeveral changes to the demo's format:I initially wanted to create a dedicated story for the demo. This story has been written, but it's far too time-consuming to integrate everything, and too complicated to organize since I'm a solo developer.The demo will therefore be a condensed version of the beginning of the main story. I'm making sure this beginning doesn't feel like a tutorial by quickly getting to the heart of the matter.The story that was written for the demo will be integrated later and will be released at or after the final release.II. GAMEPLAY LOOP & NARRATIVE DESIGN ENHA…
- Optimization Update & Demo Progress info - 31 January 2026
Hey everyone!A few words about the progressFirst of all, I'm aiming for an October release of the demo; development is progressing well. :) Recent performance optimizations:After several years of development, some older code may need updating, and some unwanted circular dependencies need to be removed (In addition to the usual CPU and GPU optimizations done continuously). So recently, here is what I've done:- More use of Soft References + Removal of unnecessary Hard References- Removal of unnecessary circular dependencies + Streamlining of parent classes- More intensive use of Blueprint Interfaces- Use of more Actor Components- Use of Virtual Textures instead of the regular textures used until now- Improved culling management All of this is, of course, essential for moving from prototyping to a final product.This has saved several GB of memory usage and disk space.In terms of architectu…
- Quick Update on the development of the demo - 2 December 2025
Hey everyone! Just wanted to give you an update on the progress of Mandated Fate.The project is in full swing, with a lot of work and progress underway. I haven't been posting much on social media lately because I'm very focused on development. Two new people have also joined the creative team, working on writing and sound design.Here are some of the main topics currently underway - I'll share more when things are more polished!Thanks again for following the project! 1) Metahuman quality charactersThis was often mentioned during playtests: the old characters were far from up to standard. To improve immersion, I'm working on characters using the MetaHuman plugin for Unreal Engine. I've made good progress, and I'm now capturing facial animations with live link Just a WIP preview2) Scenario For the demo, we're created a dedicated story. I've started working with an experienced writer on th…
- Towards a public demo version - 24 October 2025
Hi everyone! Things are becoming clearer and more focused in terms of what’s working, what’s missing, and what needs to evolve. The path toward a proper demo is shaping up well. It’ll still take several more months (no rush!), but the overall shape of the game has been greatly clarified.A huge thank-you to all the playtesters and supporters for your feedback and encouragement! 1. Map Overhaul One of the milestones already well underway is a redesign of the city map. This is more than a visual update: it’s a structural and narrative improvement, with several key goals:No more empty or underused areas ; every space will now have purposeA more logical and intuitive street layout for better navigationMore varied terrain and elevation - the city will feel more alive and verticalClearly defined neighborhoods, each with their own style and identityThis new modular layout will also define the b…
- A major milestone is about to be reached for the project - 6 October 2025
Major Beta update is coming- Overhaul of the loyalty system (which is one of the major game mechanics), ranging from "Dissident" to "Loyal." It can be seen as an equivalent of morality or honor. Depending on your behavior and choices, the story changes. Until now, it wasn't very well implemented; the changes weren't tangible. I'm currently implementing the storyline changes for the part of the story already integrated. The interface has also been improved, displaying a clear bar and discreet widgets signaling that you're leaning towards one side or the other. - This also conducts to necessary level design improvement, to ensure a better introduction to the mechanic and better guidance- The film noir look, still with a touch of retro-futurism, is also being improved - mainly for building interiors- I always work in cycles, several hours on the mechanics, then the graphics etc... it allow…
- Major improvement of building interiors underway - 29 September 2025
Many empty areas are being redesigned. I've started working on them by going into more detail, trying to improve the use of space, as well as adjusting the overall style to perfectly match the universe.I've created many new 3D models for the occasion.Here are some examples (still a work in progress)Police prefectureExhibition Center
- Some Dev Updates - The project is moving forward! - 18 September 2025
Hi! This post is just a summary of several recent improvements the game has received.Many thanks to the community of testers on Discord who are helping me fix many bugs and suggesting relevant improvements :)New dynamic weather: experience intense rain events for an even more captivating atmosphere!More cutscenes, better transitions between scenesMore animations and overall animation improvements: In idle mode, characters benefit from more variable animations, to make them more lively. The transition between their animations has also been improved. Important to note that the long-term goal is to have MetaHuman quality characters. However, I prefer to move forward with the characters I have at the moment. Technically, things are done in such a way that it will not prevent me from replacing the current characters with better ones in the long term.More dialogues and micro scenes in the str…
- GAME THREAD & GAME PERFORMANCES IMPROVEMENTS - 12 August 2025
Hello everyone,The game is still in private beta (join the Discord to play). I've made numerous performance improvements; the game now runs 4 times faster, with no impact on the visuals.- Game Thread: from 50ms to 15ms- Textures: 6 GB saved and better streaming- Numerous graphical improvements as wellHere are the latest screenshots:
- Improved in-game lighting - 27 May 2025
Hello everyone! Mandated Fate has received an upgrade to its lighting effects. Including: > New neon lights > Floor lights > Improved contrast > Improved tint This helps bring out the dark and haunting atmosphere of the District and the Imperial Capital.