- v1.00.05 is now live! - 15 August 2025
Fix for Vampire Knight - now unable to use Blink skill to jump on top of other objects.Prevent lock if trying to load a game you were Victorious on...
- v1.00.04 is now live - 13 August 2025
Humble apologies - Unlocks should now be working again!I've added a "cheat" so you can reclaim your lost points:On the main menu, hold down CTRL+ZYou will be taken to the Unlocks screen and be given 30 points - this is about the same as completing a run on Normal.There is nothing to stop you repeating this as much as you like - I guess I will leave the feature in, as some people might just prefer to have everything unlocked...
- v1.00.03 is now live! - 12 August 2025
Fix for lock involving summoned creatures attacking fleeing enemies - hopefullly! Please let me know if this is still happening.Ghosts made 25% more expensive - i.e. enemies can now take fewer of them.Ghostly terrifying scream effects reduced at longer ranges. At range 1 tile you get the full blast.At range 3 or less, the effect is slightly reduced.At range 5 or less, the effect is reduced further.No effect at range more than 5. (unchanged)
- v1.00.02 is now live - 8 July 2025
I added some extra protection against Elites, early in the run, on lower levels. For example, if you run up against an early lone Queen Spider, it will now have (even more) reduced stats.I noticed someone has won on Hell level already! Congratulations!I don't want you to think that's it though, so I've added a new "Losing is Fun" level, together with a new "Champion of Champions" Steam Achievemnet. Good luck!Finally, I added Easy-mode back in, for those just learning the game, and wanting to see how things played out. No unlock points for this one though...
- v1.00.01 is now live - 4 July 2025
Fix for hero not added to party under certain conditions
- V1.00.00 is now live - 25 June 2025
V1.00.00 ready for release on Friday!Many adjustments to game difficulty. Levels renamed to fit difficulty better - there is no more easy mode, that is now normal! In general, act 1 a little easier, act 3 is really ramped up.A few bugs too - skeletons can no longer take bleed damage, plus more.The Vampire Knight's melee scores increased, and zombies now hit very hard indeed.... (but not very often)
- v0.99.99e is now live! - 22 June 2025
Mostly, made things a little easier. Boss fights, Elite fights, higher levels - you should now face a few less or weaker troops.Elf mage - magic power turned down a notch or two.A few typos and spelling mistakes fixedA lot of Artefacts unlocked at 100 points - these are now better spaced out.
- v0.99.99d is now live! - 19 June 2025
Mostly quite small issues now - thanks for reporting, all!Fixed summoned creatures when returning from Flying HighDeath Touch damage much less randomSound effect when using Distract skillOn summoning a creature, if creature is behind a tree, tree will now auto-fadeWitch AI - less likely to use Hex if fighting solo and in need of supportAI will now target your summoned creatures a little less oftenRally skill boosted a littleNo regen if already at full health (Vampiric trait)Bug in the sneak past the dragon event which meant the sneaking could be done by characters not actually in the party
- v0.99.99c is now live - 17 June 2025
You can now inspect the heroes you can recruit mid-adventure again.Added 4K windowed resolution.Adjusted creature drops to be less random - e.g. a fight with spiders could give 0-5+ vials of poison. It's now most likely more like 1-2.Corrected the combat end of turn floating poison damage indicator. Added an animation to the unlock screen.
- v0.99.99b is now live - 16 June 2025
It was possible to edit your character's name to be nothing - unfortunately, the game tests character names to see if that slot is populated or not, meaning characters with no names are effectively deleted...Fixed!And another Unlocks bug fixed. Previously if you conceded the game, you got nothing.
- v0.99.99a is now live! - 11 June 2025
Difficulty reworked:The easier levels are now a little more difficult as you progress into acts 2 and 3.The more difficult levels are now a little easier in act 1 (to give you a chance to get going!) and a little more difficult in Act 3.Unlocks fixed!Apologies this has taken so long, I can only test this live. Hopefully everything is now Ok. (Last version, didn't add anything when you won the game)Playtesting tweeks:Priest spells toned down. Divine strike is not a lot more mana, Healing wave a little less HP healed.Enemy wizards AI improved.Toned down spreading fires again.Bone Dragon combat changed so not all skeleton archer minions - can now have Necromancer and others too.Skeleton archers improved damage a little.Elf mage Maelstrom spell toned down stun damage.And much more!
- Beta v8 is now live! - 28 May 2025
Lots of balance tweeks and a few new features: Injuries expanded and re-worked You can now see how far your party can move Fires burn out more quickly, especially underground More descriptions added to the events, so you can understand the choice consequences better Animation for ethereal AI improvement for fly high (which is now allowed underground) AI improvements for using several skills "Chop" skill for monsters fixed "Zombie Knife" artefact toned down dramatically (now raises 3 zombies max per battle) New sound effects for some monsters Elites generally a little easier
- Beta v6 is now live - 15 May 2025
Balance changes and polishing, too many minor tweaks to mention. Easy is now a little bit more difficult. Hell is now rather less impossible. Multi coloured barcharts... The initiative queue is now less random each turn, so less double turns (guy at end of queue sometimes gets to go first next turn) If you have been ambushed, you no longer get set as a moving target. (ranged to hit malus) Enemy leadership improved, bigger penalty to morale if one dies (same goes for your team) Healing Touch gets a new icon Lots of work on AI for ranged fire. If threatened they will now run away, but also try and get a good shooting position. Enemy ranged fire made a bit better. Jabberwork combat improved greatly (can't regenerate so much, screams less) Demo updated too, and is now live! You can play the whole first act, but only on Easy mode.
- Beta v5 is now live - 12 May 2025
Lots of balance changes - main change is that difficulty now scales not just on numbers of enemies faced. Playing on Hell level could leave you fighting 100s of enemies - you will now fight a more reasonable number, but their stats will improve. The same is true at easier levels. If the fight is against a single enemy, and the fight is judged too difficult, the enemies stats will be reduced somewhat. Unlocking should now be fixed - hopefully, anyway, as I can only test this live in Steam! (expect another fix in very short order if it is not) The more you play, more artefacts and heroes will be unlocked. There is a screen showing your progress after every victory or defeat.
- Beta v3 is now live! - 7 May 2025
Rebranding! Let me know what you think. Rebalancing! You now start with only 3 heroes, and one random artefact. Don't worry though, your team will grow much more quickly than before! Many other minor improvements...
- Sepulcrum, now in Beta! - 29 April 2025
3 weeks worth of polishing and balance, plus many bug fixes. Now accepting feedback on all aspects of the game: Encounters too easy or too hard? Skills or artefacts too weak or over powered? Characters or skill picks uninteresting? Let me know!