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Into the Stars

Into the Stars Steam news

Fugitive Games | Mar 4, 2016 | game

Released

0players observed · 8 October 2026 - 08:44:01 UTC

ActionAdventureIndieSimulationStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score40% positive

Into the Stars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score40% positive
  • Total reviews539
  • Release dateMar 4, 2016
  • DeveloperFugitive Games
  • PublisherIceberg Interactive

Genres: Action, Adventure, Indie, Simulation, Strategy

Company pages: Developer: Fugitive GamesPublisher: Iceberg Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Into the Stars Steam news

Into the Stars news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Localization Update - 1.21 - 9 June 2016

    Hey all, We've received some feedback regarding the quality of our localization effort, particularly the German translations, and we wanted to do something about it. Our translation company agreed to completely redo their German localization and we've compiled that work into a small update that just went live. It also addresses the broken items in the Combat HUD (a bug was preventing their translation) and fixes several text overlap issues. Some small issues may still be present, but we addressed the most glaring problems. Update 1.21 Notes: Complete overhaul of German localization Addressed broken items in Combat HUD Text overlap fixes http://steamcommunity.com/sharedfiles/filedetails/?id=700650095 Thanks as always for your support, - The Fugitive Team

  • Localization Update - 1.21 - 9 June 2016

    Hey all, We've received some feedback regarding the quality of our localization effort, particularly the German translations, and we wanted to do something about it. Our translation company agreed to completely redo their German localization and we've compiled that work into a small update that just went live. It also addresses the broken items in the Combat HUD (a bug was preventing their translation) and fixes several text overlap issues. Some small issues may still be present, but we addressed the most glaring problems. Update 1.21 Notes: Complete overhaul of German localization Addressed broken items in Combat HUD Text overlap fixes http://steamcommunity.com/sharedfiles/filedetails/?id=700650095 Thanks as always for your support, - The Fugitive Team

  • Update 1.2 is Live - Week long Sale @ 40% Off! - 16 May 2016

    Hey all, We've just put a small update live with gameplay tuning based on your feedback and fixes for a few issues, mostly with Saved Games. Here are the details: Tuning: Adjusted timing for Shield Deflection charge Increased Skorn tracking in early sectors (Raises chances of early combat) Reduced chance for module reward discovery Adjusted combat ratios in Yellow and Orange Alert (2 enemy fights now possible in Yellow – Even more so in Orange) Adjusted tuning for enemy weapon charging based on enemy ship count Slowed alien ship travel in each sector Increased chance for item drop post-Shuttle Mission Fixes: Corrected issue in saved games where 2 crew members were in Sick Bay causing stacking on game load Save & Exit cleanup (process now checks for completion, preventing hangs on slower systems) Cleaned up “Wild Beast” mission results where negative outcome fired on the wrong selection…

  • Update 1.2 is Live - Week long Sale @ 40% Off! - 16 May 2016

    Hey all, We've just put a small update live with gameplay tuning based on your feedback and fixes for a few issues, mostly with Saved Games. Here are the details: Tuning: Adjusted timing for Shield Deflection charge Increased Skorn tracking in early sectors (Raises chances of early combat) Reduced chance for module reward discovery Adjusted combat ratios in Yellow and Orange Alert (2 enemy fights now possible in Yellow – Even more so in Orange) Adjusted tuning for enemy weapon charging based on enemy ship count Slowed alien ship travel in each sector Increased chance for item drop post-Shuttle Mission Fixes: Corrected issue in saved games where 2 crew members were in Sick Bay causing stacking on game load Save & Exit cleanup (process now checks for completion, preventing hangs on slower systems) Cleaned up “Wild Beast” mission results where negative outcome fired on the wrong selection…

  • April Update - 29 April 2016

    Hey everyone, Though the game was released nearly two months ago, we've been keeping busy and wanted to share a few updates with you all today. Next Patch: Update 1.2 We're a skeleton crew these days, but we're still plugging away with enhancements and fixes for Into the Stars. The next update, which we plan to release in May, will look to address localization quality (especially German) & Saved Game issues along with some tuning based on your feedback. PAX: East Our Community Manager Aaron and Audio Director Richard just returned from an awesome trip to Boston, where they showed off Into the Stars as part of the IndieMEGABOOTH. The space was packed throughout and they were overwhelmed with the support received from attendees. It's always great when, despite the mixed reviews, you can meet with real people and see them enjoying the game, so thanks to those of you who stopped by the boot…

  • April Update - 29 April 2016

    Hey everyone, Though the game was released nearly two months ago, we've been keeping busy and wanted to share a few updates with you all today. Next Patch: Update 1.2 We're a skeleton crew these days, but we're still plugging away with enhancements and fixes for Into the Stars. The next update, which we plan to release in May, will look to address localization quality (especially German) & Saved Game issues along with some tuning based on your feedback. PAX: East Our Community Manager Aaron and Audio Director Richard just returned from an awesome trip to Boston, where they showed off Into the Stars as part of the IndieMEGABOOTH. The space was packed throughout and they were overwhelmed with the support received from attendees. It's always great when, despite the mixed reviews, you can meet with real people and see them enjoying the game, so thanks to those of you who stopped by the boot…

  • Post GDC Update - Tech Support - Personal Note - 23 March 2016

    Hey all - We've finally caught our breath from Release/GDC and wanted to share a brief update. GDC 2016 We were selected to participate in two Indie showcases at GDC via the Media Indie Exchange. The first was on Monday at IGN followed by a Tuesday event at the amazing Patreon headquarters. It was a blast sharing the game with such a diverse group of developers, media and even a few backers! http://steamcommunity.com/sharedfiles/filedetails/?id=651109961 Technical Support Recently we created a new build with improved debug tracking and have uploaded it to Steam. If you're experiencing any crashes, hangs or slowdowns we would appreciate if you could download the new version as it will help us resolve these problems. 1) Check out the new steps we've outlined for initial debug: http://steamcommunity.com/app/360510/discussions/2/405693392924281738/ 2) Download the new "CrashReportLogging" b…

  • Post GDC Update - Tech Support - Personal Note - 23 March 2016

    Hey all - We've finally caught our breath from Release/GDC and wanted to share a brief update. GDC 2016 We were selected to participate in two Indie showcases at GDC via the Media Indie Exchange. The first was on Monday at IGN followed by a Tuesday event at the amazing Patreon headquarters. It was a blast sharing the game with such a diverse group of developers, media and even a few backers! http://steamcommunity.com/sharedfiles/filedetails/?id=651109961 Technical Support Recently we created a new build with improved debug tracking and have uploaded it to Steam. If you're experiencing any crashes, hangs or slowdowns we would appreciate if you could download the new version as it will help us resolve these problems. 1) Check out the new steps we've outlined for initial debug: http://steamcommunity.com/app/360510/discussions/2/405693392924281738/ 2) Download the new "CrashReportLogging" b…

  • Live on Twitch! - 18 March 2016

    Goodnews will be live on Twitch in 5 minutes! twitch.tv/fugitivegames

  • Update 1.1 Launches - Language Options and Fixes! - 12 March 2016

    Hey all, We've made a big push this week to address a number of issues that came up at launch. We haven't yet been able to tackle everything but the update today should fix several of the more glaring problems. http://steamcommunity.com/sharedfiles/filedetails/?id=643283573 Changes in 1.1 Language change in game. In Options (Main Menu) you can now change to your desired language. General Localization fixes Numerous fixes for text overruns in Game and Main Menu Adjusted for missing Polish characters General performance improvements Fix for escape menu functionality where users got stuck on certain screens Volume lowered on Intro video Webview concurrency fix for UI plugin Crash Update We are still investigating the root cause for users experiencing crashes. For most users, seeing crashes on startup the common thread seems to be dependencies on dll files that are either incorrect or missi…

  • Update 1.1 Launches - Language Options and Fixes! - 12 March 2016

    Hey all, We've made a big push this week to address a number of issues that came up at launch. We haven't yet been able to tackle everything but the update today should fix several of the more glaring problems. http://steamcommunity.com/sharedfiles/filedetails/?id=643283573 Changes in 1.1 Language change in game. In Options (Main Menu) you can now change to your desired language. General Localization fixes Numerous fixes for text overruns in Game and Main Menu Adjusted for missing Polish characters General performance improvements Fix for escape menu functionality where users got stuck on certain screens Volume lowered on Intro video Webview concurrency fix for UI plugin Crash Update We are still investigating the root cause for users experiencing crashes. For most users, seeing crashes on startup the common thread seems to be dependencies on dll files that are either incorrect or missi…

  • Live on Twitch soon! - 11 March 2016

    Going live in a couple of minutes. Come hang out in the chat! twitch.tv/fugitivegames

  • Fixes and Updates on the way! - 8 March 2016

    Hey everyone, It has been a crazy couple of days for our small team, but we've been able to collect some solid data thanks to your efforts and will have an update with high-priority fixes rolling out soon. Right now we're focused on the following: Crashes on Startup & During Gameplay Ability to change desired language in-game Input lockout from Escape Key/Pause Game interaction Localized UI cleanup If you'd like to help us track down the crashes, please send a message to [email protected] and we'll set you up with the Beta branch. As always, you can follow what we're working on by checking the Trello Roadmap. We appreciate your patience and will let you all know when these fixes go live! - The Fugitive Team

  • Fixes and Updates on the way! - 8 March 2016

    Hey everyone, It has been a crazy couple of days for our small team, but we've been able to collect some solid data thanks to your efforts and will have an update with high-priority fixes rolling out soon. Right now we're focused on the following: Crashes on Startup & During Gameplay Ability to change desired language in-game Input lockout from Escape Key/Pause Game interaction Localized UI cleanup If you'd like to help us track down the crashes, please send a message to [email protected] and we'll set you up with the Beta branch. As always, you can follow what we're working on by checking the Trello Roadmap. We appreciate your patience and will let you all know when these fixes go live! - The Fugitive Team

  • Live Reddit AMA on /r/pcmasterrace - 5 March 2016

    Join us! Ask us questions! https://www.reddit.com/r/pcmasterrace/comments/49016i/were_fugitive_games_and_our_new_indie_survival/

  • Live Reddit AMA on /r/pcmasterrace - 5 March 2016

    Join us! Ask us questions! https://www.reddit.com/r/pcmasterrace/comments/49016i/were_fugitive_games_and_our_new_indie_survival/

  • Live on Twitch with Jack Wall! - 4 March 2016

    Come hang out with us, ask Jack some questions! twitch.tv/fugitivegames

  • Live on Twitch with Jack Wall! - 4 March 2016

    Come hang out with us, ask Jack some questions! twitch.tv/fugitivegames

  • Into the Stars has officially launched on Steam! - 4 March 2016

    It's hard to believe that it has been nearly 2 years since our first discussions of what would ultimately become Into the Stars. Today we're finally able to share the fruits of those conversations, countless hours and lots of love and support from people like you. Starting right now, you can download the Full Release of the game on Steam and GOG. To celebrate, we've just put out a Release Trailer that was a joint collaboration between Alden our Art Director and MetricMinds. Check it out: http://steamcommunity.com/sharedfiles/filedetails/?id=637802775 As you'll see once you have a chance to play, there have been a ton of changes since the 0.5 Update. In that time we were able to sneak in a few new features before shifting gears to polish and optimizing the game as a whole. Here are a few of the areas we focused on the last few months: Preset Loadouts One of the most common requests made…

  • Into the Stars has officially launched on Steam! - 4 March 2016

    It's hard to believe that it has been nearly 2 years since our first discussions of what would ultimately become Into the Stars. Today we're finally able to share the fruits of those conversations, countless hours and lots of love and support from people like you. Starting right now, you can download the Full Release of the game on Steam and GOG. To celebrate, we've just put out a Release Trailer that was a joint collaboration between Alden our Art Director and MetricMinds. Check it out: http://steamcommunity.com/sharedfiles/filedetails/?id=637802775 As you'll see once you have a chance to play, there have been a ton of changes since the 0.5 Update. In that time we were able to sneak in a few new features before shifting gears to polish and optimizing the game as a whole. Here are a few of the areas we focused on the last few months: Preset Loadouts One of the most common requests made…

Patch notes and updates

S.noRelease datePatch nameGID number
19 June 2016Localization Update - 1.214249665521682818447
26 November 20150.21 Hotfix & Civilian Management Tips4249665521682820828
36 November 20150.21 Hotfix & Civilian Management Tips378661012845609928
44 November 2015Update 0.2 is now LIVE!!!4249665521682820943
524 September 2015Update 0.1 Now Live as well as 15% off this weekend !4249665521682821628

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