- Patch EA 5.3a - 21 September 2026
Fixed an issue where the camera would freeze at random moments during gameplay. -Refactored the settings mechanics. -Fixed the progress reset button (it sometimes failed to trigger in certain regions). -Network optimizations for player-server synchronization. -Adjustments to robot aggro sounds (audibility increased). -Increased difficulty of the Canyon map. Known Issues "Orange mountains" and spectator mode appearing when entering or leaving the lobby. ○ It is also possible if the ping is too high or the connection is unstable. - Rebinding the E key. -Other issues to be added later. In development -Migration to cloud servers. ○ And at the moment, all efforts are being directed toward this. -Added new items to the building system. -Vertical expansion of all maps. -New enemies, loot, crafting recipes, companions, and dungeons. -Preparation of new content. -Rebalanced weapons to favor craf…
- Patch EA 5.2a - 19 September 2026
-Added a progress reset button. ○ Located in the main menu. -Fixed music volume settings errors. -Game economy and balance adjustments: ○ Weapon and resource buy/sell prices. ○ Experience points gained from killing the Canyon boss. ○ Increased HP for level 2 and level 3 robots. ○ Changes to loot drops from Drones and Bosses. -Increased the time between receiving starter packs to 20 minutes. -Added an information panel for the furnace. -Fixed weapon reloading when the magazine is detached. -Fixed reloading for single-shot weapons - Wolverine and Sniper Rifle Seam. -Fixed zombie aggro bug after taking damage (from the first player on the server). -Refactored behavior of level 2 and level 3 robots. -Added alert messages when accepting and completing quests from NPCs. -Fixed display of previous workbench level-up when interacting with workbench. -Fixed disappearing Steam lobby button. -Chan…
- Patch EA 4.9a - 16 September 2026
Fixed: Weapons now show up correctly in the hotbar when in camera view; Quest items now spawn in the correct amounts; Doctor dialogue now plays correctly; Weapon customization buffs now work properly; Sight alignment is now correct for Focus, Seam, and Spectre rifles, as well as Reaper and Burst SMGs; Pistol shot spread is now accurate; NPC reputation is now calculated and saved correctly; The last shots in a magazine no longer sound muffled, especially on the Reaper, Burst, and Corsair; Dead drones no longer get stuck floating in the air, so you can now collect their loot. Balance: The UI now responds faster when you close a dialogue box; Warm-up time on all maps is now 35 seconds; All zombies now take more damage from explosions; The main update changes how fast speed mags reload. Added: The boss in the Canyon is now unlocked. Known Issues: "Orange mountains" and spectator mode appear…
- Difficulty Level: NG+7 - 14 September 2026
Hey, it's been a rough week, hasn't it? We've been working our tails off to get the game running and fix major issues. Here are the results so far: 7 days — 12 patches 3,000 copies sold — 64% refunds 230 reviews — mostly negative Right now, we've fixed the major bugs that were messing up the first few hours of gameplay. Turns out, it's pretty hard for a small team to build a multiplayer game with dedicated servers. Who would've thought? But hey, we lasted longer than some of those scam games! And we managed to bump the game's rating up from 8% to 22%. Our next goal, which we want to hit by October 21st, is to add new content to the game—specifically quests and NPCs—while we keep fixing bugs. Stay in touch on our Discord. Best, The Dev Team
- Patch EA 4.3a - 14 September 2026
Fixed: The "BURST" SMG sight issue is resolved; The sight is back in place; Bots no longer cause players to get stuck at the spawn point; Mission information now displays correctly on the map; Melee weapon degradation from aimless use is resolved; Melee weapons now degrade when they fail to hit a target; Items can now be repaired; The repair issue is resolved, and the repair tab is available; Mobs no longer let the player slip past (if ping isn't sky-high); Level experience no longer resets; The progress display may have reset to the beginning; Game interface issues are resolved; The mailbox interface is corrected; The quest tab on the computer is corrected; Phantom key sticking/sideways drifting is resolved; The tutorial completion issue is resolved; Replaying the tutorial no longer risks losing lobby progress; Incorrect hit registration is corrected. Added: Quest objects that were not…
- Major Patch EA 4.0a - 13 September 2026
Fixed: - Reduced long load times for raids and lobbies; - Resolved a bug related to workbench upgrades ○ Workbench type no longer changes upon leveling up; - Corrected dog behavior when attacking the player ○ Dogs are no longer merely passive observers; - Addressed an issue where players could get stuck at the spawn point due to bots ○ Spawn zones on the Shore and Bunker maps have been modified to provide protection against mobs. Balance: - Minor adjustments to the Shore map; - The maximum level has been increased to 45; - Changed crafting "Workbench Tanning" ○ Instead of 6 pieces of soft leather — 6 bear hides; - Increased chance of medical supplies spawning in Tier 2 chests. Known Issues: - Issues loading gear into a raid; - Inability to extract with collected loot; - Incorrect hit registration; - Getting stuck at the spawn point due to bots; - "Orange mountains" and spectator mode ap…
- Patch EA 3.6a - 11 September 2026
- Fixed loading into the tutorial. - Improved synchronization between client and server.
- Patch EA 3.5 - 11 September 2026
Synchronization between the player and the server has been improved, and desynchronization when saving raid progress has been minimized. The dog-clearing quest has been fixed: progress is only counted after accepting the quest. Fading/flickering textures at the edges of the camera have been fixed. Fixed the quest involving the letter: if the number of items exceeds the requirement, the quest will still be accepted. Fixed an issue with the scope for the “Seam” sniper rifle. Fixed an issue with the furnace: closing the interface no longer causes freezes or a bug with the amount of the finished resource. Fixed the selling prices and names of items dropped during raids. Fixed a bug where all NPCs were duplicated in the lobby.
- Patch EA 3.4a - 10 September 2026
-Minor auto region fix
- Patch EA 3.4 - 10 September 2026
Fixed: Saving when leaving the lobby. Synchronization of saves from a raid to the lobby. Bug with the number of resources from the furnace. Saving mailbox contents. Spectator mode when joining a game.
- Patch EA 3.2a - 9 September 2026
-Clien API auto region fix
- Patch EA 3.2 - 9 September 2026
Fixed a crash to spectator mode when connecting to a server. Fixed an issue with saving the mailbox when exiting raids. Reduced loot from robots. Fixed price balancing when buying/selling. Fixed transparent walls in some locations. Fixed a bug with the weapon upgrade workbench. Numerous UI fixes. Reduced the HP of dogs.
- Major Patch EA 3.0 - 9 September 2026
Fixed: - stairs and doors at the Coast location; - lost quest item; - interaction with workbenches; - UI. We also had to delete all player data to get rid of cheaters who had created for themselves 999,999 grenades, 100,000,000 rounds of ammo, and 300,000,000,000,000 money. There are gifts in the mailbox as an apology. Added: - 37 new loot items; - crafting and building recipes; - regional save servers. Improved protection against game variable hacking (anti-cheat)
- Patch EA 2.9 - 7 September 2026
- hotfix shop
- Patch EA 2.8 - 7 September 2026
- fix co-op spawn points. - fix item duplication while crafting. - fix a spawn bug on the server.
- Three factory workers make a game - 7 September 2026
Hello. We know most of the problems and errors. We are already working on them. And we plan to continue working on them. This is not a scam game. It's just that the attention and online player count, as well as their expectations, have exceeded our current capabilities as developers. I hope that we will be able to prove this through our hard work and actions, not just words. That is exactly why we launched into early access. So that this does not happen on version 1.0.
- Patch EA 2.7 - 7 September 2026
- hotfix the auto-region system
- Exit Ways is launching with a 15% discount - 7 September 2026
After 2.5 years of development, Exit Ways is officially coming out on Steam! I congratulate everyone on this event. This is our first game, and we are happy about the long-awaited release, while also being very nervous about the result. I hope this is the beginning of a new adventure, where together with the community we will create our own unique game. Buy it, follow the news, and also join us on Discord.
- RELEASE TIME + DISCOUNTED PRICE - 6 September 2026
Our game launches tomorrow, and we've already reached 60,000 wishlists! RELEASE TIME BY CITIES AND COUNTRIES: 10 AM (10:00) — Los Angeles (United States) / Vancouver (Canada) 11 AM (11:00) — Denver (United States) / Ciudad de México (México) 12 PM (12:00) — Chicago (United States) 1 PM (13:00) — New York (United States) / Bogotá (Colombia) 2 PM (14:00) — São Paulo (Brasil) / Buenos Aires (Argentina) 6 PM (18:00) — London (United Kingdom) / Lisboa (Portugal) 7 PM (19:00) — Paris (France) / Roma (Italia) / Warszawa (Polska) 8 PM (20:00) — Москва (Россия) / İstanbul (Türkiye) 10 PM (22:00) — Алматы (Қазақстан) / Екатеринбург (Россия) 12 AM (00:00, September 8) — กรุงเทพมหานคร (ประเทศไทย) / Hà Nội (Việt Nam) / Jakarta (Indonesia) 1 AM (01:00, September 8) — 中国 / 香港 / 臺灣 2 AM (02:00, September 8) — 東京 (日本) / 서울 (대한민국) The price list is provided below: Currency Price Australian Dollar $11.69…
- HALFTIME RESULTS - 2 September 2026
While that endless moderation process was rolling on, we reached a new milestone. Thanks to all of you! We received such unexpected support from the community that we decided to cut our sleep by 2 hours to test, squash bugs, and improve the gameplay based on your feedback on Discord. Feel free to ask questions and share your ideas whenever possible, because we sometimes overlook the most basic things. Thank you, and keep an eye out for future posts!