Digital Market Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak6
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews21
- Release dateMar 13, 2026
- DeveloperXeirel Software
- PublisherXeirel Software
Genres: Casual, Indie, RPG, Simulation
Company pages: Developer: Xeirel SoftwarePublisher: Xeirel Software
Digital Market Simulator Steam news
Digital Market Simulator news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- 2.6.1 Update - 02/04/2026 (DD/MM/YYYY) - 2 April 2026
Update Highlights Improved NPC animations. NPCs now have shopping baskets and can place purchased items into them. NPCs now slow down when approaching another NPC in front of them while walking, preventing overlapping. NPC backend system has been reworked and expanded to support more advanced behaviors. NPCs can now sit on benches in the streets. NPCs can now meet and chat with each other on the street.
- 2.5.2 Patch - 03/14/2026 - 14 March 2026
Update Highlights The bug that caused insufficient funds to be deducted when purchasing items from EMarket and resulted in the player receiving unfair gains has been fixed. The issue where the task to purchase a product from EMarket would not complete has been resolved. YBox One outline is fixed. Welcomer text is changed.
- 2.5.1 Patch - 03/14/2026 - 14 March 2026
Update Highlights Completely changed localization system. Thanks to PicoShot 🔥 Fixed the bug causes to don't get money when cashier processes it.
- Update 2.5.0 - 03/14/2026 - 13 March 2026
UPDATE HIGHLIGHTS: A cashier that automatically handles product sales has been added. It can be purchased as an upgrade. The cost/profit margin has been reduced from around 120% to about 50%. Thieves can now occasionally appear. You can neutralize them with a baseball bat, but be careful—attacking an innocent person will significantly lower your reputation and reduce the number of customers. Experience gain for the player has been reduced. You can now set the price of any product to 0 from the price tag, making it free and allowing you to gain more experience and reputation. You can now hold TAB to see hidden vital values above 50. The mechanic for hitting NPCs with a bat has been improved. (Yes, it sounds a bit weird.) Two new sellable CDs have been added. Animations have been added for object placing and picking up actions. NPC movement animations have been improved. And some more imp…
- 2.0.1 Update Is Live - 21 December 2025
-A rare issue encountered on some devices while reading files in the Save System has been resolved. -Translation gaps in some interfaces have been fixed. -New vehicle models have been added for traffic.
- Digital Market Simulator Demo Update 1.1.5 - 13 June 2025
Update Highlights: Increased probability of getting customers. Improved randomness of customer purchases. Increased the volume of background music and some environmental sounds. Interaction time with the computer, cash register and box was shortened. Store level upgrade prices have been changed.
- Digital Market Simulator Developer Gameplay - 3 June 2025
Playing DMS Demo v1.1.0 on live stream.
- Digital Market Simulator Demo Update 1.1.0 - 30 May 2025
Update Highlights: Added 11 new products to the E-Market. Added a bell sound when a customer approaches the cash register. Added a compass on the HUD that shows directions and fixed waypoints. Added a subtitle interface for environmental sounds and NPC dialogues. Added AMD FSR upscaler mode. Added Screen Space Global Illumination, check out Graphic Settings. Added new developer console commands (open console with F1 when developer mode is enabled). Added the ability to name your store at the start of the game. Added "stats & stats_..." commands for benchmarking. Adjusted starting money and reputation values. Adjusted the profit margin on sales to a more optimal level, now varying slightly based on the save file’s seed. Boxes can now be opened and closed while being held. Fixed timing issues in RPC (Rich Presence). Implemented level requirements for each product before it can be sold. Nu…
- First Bugfix + Improvement Update - 1 May 2025
Changes Fixed NPCs very rarely striking weird poses. The game can now run in the background. Fixed the in-game computer's Media Player continuing to play when the game is stopped. Improvements have been made to the UI and some input barriers have been fixed. Fixed the sound of wet footstep in a certain part of the store when it rains. Prevented excessive purchases from the e-Market.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 14 March 2026 | 2.5.2 Patch - 03/14/2026 | 1826992588598219 |
| 2 | 14 March 2026 | 2.5.1 Patch - 03/14/2026 | 1826992588597183 |
| 3 | 13 March 2026 | Update 2.5.0 - 03/14/2026 | 1826992588596876 |
| 4 | 21 December 2025 | 2.0.1 Update Is Live | 1819386365099778 |
| 5 | 13 June 2025 | Digital Market Simulator Demo Update 1.1.5 | 1802354289604834 |
| 6 | 1 May 2025 | First Bugfix + Improvement Update | 1798454487604716 |
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