SPSTEAMPULSELIVE ANALYTICS
Drift Shell

Drift Shell Steam news

Carnicade LLC | To be announced | game

Released

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ActionIndie

  • Latest observed playersNot available
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Drift Shell news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateTo be announced
  • DeveloperCarnicade LLC
  • PublisherCarnicade LLC

Genres: Action, Indie

Company pages: Developer: Carnicade LLCPublisher: Carnicade LLC

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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Drift Shell Steam news

Drift Shell news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • (Steam Playtest) Patch beta0.667 - Client-Side Prediction and Better Netcode - 12 December 2025

    ~Change Log~Implemented Client-Side prediction. This lets the game's defender side hit registration for projectiles become more reliable for attackers even up to 400+ ping. The lower the ping the more reliable the hit registration. but the results from testing high ping matches have made sure that most shots line up and register visually for attackers and defenders.hit registration sounds and signal only trigger when the defender has been actually hit from their perspective to cut down on hit registration confusion for attackersfixed bugs related to matches ending for one player by still running on another player's side.player's models are now positioned where they are predicted to go

  • (Steam Playtest) Patch beta 0.662 - New Weapons and Spatial Audio - 3 November 2025

    -Change Log-New Weapons:Multi-MissileFlamethrowerBeam RifleBalance Changes:Buffed Machine Gun DamageBuffed Machine Gun_WA Damage and increased projectile velocityNew Feature:3D Spatial Audio ImplementedNew SFX for Machine Gun_WANew SFX for Low Health WarningNew Loading Screen to teach the controlsNew Map:Low Orbit

  • Patch beta0.62 - 3 September 2025

    Fixed minor bug preventing valid mech builds to be savedfixed bug in public demo version of Drift Shell that prevented the online lobby menu from being accessible. Now you can setup a private online lobby game in the public demo again

  • Patch beta0.61 - Bipedal Drop Dash Tech and Art Revisions - 3 September 2025

    Gameplay Polish and Art Revisions: Standard Bipeds can now perform a drop dash. if they land at a fast enough speed high enough to trigger landing stagger tap boost to do a omni-directional dash on the ground. Can be performed during RechargeImproved APC-CAT TexturesImproved HA-CAT TexturesImproved HNT_BLG TexturesMelee Attacks online now use Attack-Side hit detectionimproved UI layout a bitChanged Local Multiplayer Button to "Arcade Mode"

  • Patch beta0.6 - New Leg type, Painting, Updated mech art - 31 August 2025

    Patch beta0.6Gameplay Polish and Bug Fixes:New "Wide Biped" leg type added. double tap - boost to quick boost in any direction in the airYou can now Paint your mechs in the assembly menu! You can choose different sections to paint. save your build with your desired colors and play online to see other player's colorful creations!New "Auto-Aim" mode provided. The mode comes with restrictions to balance it in PvP. Auto-Aim is activated by pressing, "select"/"share" on a gamepad controllerpredicted aim is not thrown off when running target is colliding with a wall. The predicted position on will update along the wall predicted aim is not thrown off when running target is colliding with out of bounds wall. the predicted position on will update along the boundaryOnline hit detection changed to defender-sideLanding Stagger Added to gameplayQuad no longer get stopped to do wall kicks off of cei…

  • Patch beta0.55 - New Maps and Collision Overhaul - 10 May 2025

    ~Change Log~ collision system overhauled to allow more freedom in map creation Optimized loading times for menus and mech assembly screen to be much quicker Implemented camera collision with maps Added new maps to conquest mode rotation and multiplayer lobby map selection 4 Maps Total: Islands Street Tunnel Loop Warehouse Oceanic Highway New photo mode implemented into the Bot Match mode 'Escape' no longer closes the game it instead pauses the game when in a local match Laser Blade damage buffed Tank fire rate buffs to Rocket launchers and machine guns lowered Tank can fly up when standing stationary Tank melee damage buff raised Quad boost drain raised Reverse Joint boost Drain lowered

  • Patch Beta 0.5: New Quad And Tank Leg options - 29 April 2025

    Drift Shell now has all leg type options Implemented so now I consider the game to be about half way complete content wise. My Objective now is to make more Maps, polish the art/presentation, and fill out the Conquest mode experience. all that in time for summer Next Fest in June. ~Change Log~ Added Quad Legs to mech assembly Added Tank Legs to mech assembly Added Missile lock timers and a green reticle to indicate a missile lock is being processed Speed Missiles can now have up to 4 locks Split Missiles can now have up to 2 locks Machine Gun Weapon Arms Ammo clip has been increased and damage has been slightly decreased Machine Gun bullet Spread increased slightly Sniper Rifle's impact push back decreased heavily Fixed a crash due in online lobby due to a client leaving after a game where the host changes the build of a bot player

  • Patch 0.461 - Fixing Match Start Count Down Timer Display for Clients - 22 April 2025

    ~Change Log~ Fixed Match Start Countdown timer to visibly display for clients in online matches

  • Patch alpha0.46 - Reverse-Joint Legs Added - 22 April 2025

    ~Change Log~ Added Reverse Joint Legs Category to Mech Customization Added 2 Reverse Joint Leg Parts to customization Rocket Launcher damage and collision radius increased slightly Machine Gun Damage increased slightly, shot spread increased slightly Sniper Damage increased slightly, velocity increased slightly Fixed bug Related to online match round start timers not being synced *Replay Files will be automatically deleted for the sake of cleaning up old incompatible replay file formats*

Patch notes and updates

S.noRelease datePatch nameGID number
13 September 2025Patch beta0.621809869180004594
23 September 2025Patch beta0.61 - Bipedal Drop Dash Tech and Art Revisions1809869179988324
322 April 2025Patch 0.461 - Fixing Match Start Count Down Timer Display for Clients1797185861804801

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