Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3606160 |
| Live current players | 0 |
| SteamPulse tracked peak | 2 |
| Live count (today's peak floor) | 0 |
| Price | $4.99 |
| Free to play | No |
| Discount | 0% |
| Original price USD | $4.99 |
| Current price USD | $4.99 |
| Release date | Apr 8, 2025 |
| Developer | CBGames |
| Publisher | CBGames |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Positive |
| Positive review percent | 92% |
| Positive reviews | 36 |
| Negative reviews | 3 |
| Total reviews | 39 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | 170 minutes |
| Windows support | Yes |
| macOS support | Yes |
| Linux support | No |
| Parent game | Not available |
| Store URL | https://store.steampowered.com/app/3606160/ |
Short description
An unmissable survival horror experience with satisfying physics, haunting ambience, and terrifying encounters. Can you escape the horrors of Shaw Well Manor?
About this game
Note: You don’t need to have played the first chapter to enjoy this one. At 15 years old, I released my first survival horror game on Steam, The Designer's Curse , a game inspired by influential old-school horror titles such as Amnesia and Penumbra . Now, after finally finishing uni, I'm excited to bring you Chapter Two, Forgotten Horrors —an engaging survival horror experience. Explore Shaw Well Manor once more, uncovering its dark secrets and immersing yourself in it's tenebrous atmosphere. Featuring incredible original music by Mikko Tarmia, known for his work on Amnesia and SOMA, the game delivers a hauntingly beautiful experience. With advanced physics-based gameplay (inspired by the works of Frictional Games) and terrifying creatures roaming the manor, you'll navigate its eerie halls as Albert, uncovering a story shrouded in mystery. With satisfying, immersive physics inspired by the works of Frictional Games, the game's world is just at your fingertips. I made this game pretty much on my own, coding away in my university dorm—though I had some help from a few talented friends. After all that work, I’m so proud to say it’s finally finished. As you explore, you can physically jot down your own notes in the inventory to keep track of vital clues. A built-in notebook also logs solved puzzles, ensuring you never lose progress.
Supported languages
English * * languages with full audio support
