Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3611770 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | Coming soon |
| Developer | Flying Robot Studios |
| Publisher | SYV Games LLP |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
Build an Indian wildlife reserve, rewild habitats, design safari routes, and capture breathtaking wildlife photography. Balance ecosystem health with ecotourism as you grow from local park to global conservation icon.
About this game
You are the warden of a new forest reserve in central India. You choose the ground, plant it, stock it, and wait — because nothing in a forest moves on your schedule. Years later, when it can feed itself, you open the gates and let the public in. That's when you discover the reserve pays for the park, and the park costs the reserve. A FOREST THAT FEEDS ITSELF Eight plant species, five herbivores, four predators, arranged in a trophic pyramid that either works or doesn't. Sal and bamboo. Chital, sambar, gaur. Dhole packs that hunt together, a sloth bear that rips open termite mounds, and a Bengal tiger that only arrives once the reserve is mature enough to hold one. Every animal runs its own decisions — hunger, thirst, fatigue, the predator upwind — and none of them consult you. You shape the habitat. The land does the rest, or it doesn't. THE RESERVE PHOTOGRAPHS ITSELF You never walk the forest and you never carry a camera. Your camera-trap network does. Place a trap, choose its facing, and every morning a contact sheet arrives with whatever walked past in the night — annotated by your ranger, paid for by the Department. You can look at the forest whenever you like. You can only know it through the traps. YOU'RE JUDGED ON WHAT YOU CAN PROVE There are two counts of every animal in your reserve: the truth, which only the simulation sees, and the official books, which is what the Forest Department scores you on. Births and deaths never reach the books on their own. Only trap evidence does. Thin coverage and your numbers read low. Worse: a reserve can read perfectly healthy on paper while its prey base collapses underneath it — right up until the census catches up and the numbers fall all at once. OPEN THE GATES — WHEN YOU DECIDE Nothing stops you opening on day one except the forest you'd be showing. Build a visitor network from paths, splitters and conditional routing. Sort five kinds of guest to the facilities they'll actually use. Run nature walks, jeeps, canters and elephant safaris, and let the reviews written at the exit tell you how it went. This half of the game answers instantly and rewards optimisation. Then you find out every trip you add push…
Supported languages
English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Arabic
