SPSTEAMPULSELIVE ANALYTICS
Ascent Of Eternity

Ascent Of Eternity Steam news

Seventh Eye Studio | Jul 10, 2026 | game

Released

0players observed · 25 September 2026 - 00:19:30 UTC

ActionIndieRPGSteam Store

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  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Ascent Of Eternity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews2
  • Release dateJul 10, 2026
  • DeveloperSeventh Eye Studio
  • PublisherSeventh Eye Studio

Genres: Action, Indie, RPG

Company pages: Developer: Seventh Eye StudioPublisher: Seventh Eye Studio

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Ascent Of Eternity Steam news

Ascent Of Eternity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • IMPROVEMENTS (BUILD 1.77.420.69.11) - 15 September 2026

    AbilitiesCreated brand new FX and projectiles for the following attacks: Fireball, Flameburst, Fire storm, Canopy of fire, Lightning bolt, Celestial beam, and Sword art. Lots of new textures and VFX to improve gameplay. More improvements to come!MonstersAdded hit reaction and death animations for almost all 2d monsters.Monster capsule sizing fix. Will need to rebalance the size of some monsters later.Fixed corrupt clothing data for several monsters. There was a divide by zero happening.Max variable for spawned champions now to fix multiple spawning while one is still alive. Added a variable to potentially increase this for scaled difficulty.UIReduced damage text size.Reduced font size on ability hot bar cd numbers and increased frequency to .1 seconds.

  • IMPROVEMENTS (BUILD 1.77.420.69.10) - 9 September 2026

    CharacterMore engaging flight animations.New skeleton character mesh with ghost material and VFX glow + Trail. This is a part of modular equipment and classes to come!Jump height increase. (Now able to clear monsters)MonstersNew crowd pathing with RVO avoidance (aka removal of death ball). Enemies now group in a crowd and should get less stuck on walls.Nerfed skull flying speed (skill issue).Enemies now have increased elemental resistance multiplier for their elemental type.Adjusted the level/type/tier scaling factor so that the start of the game is easier.Slight increase in minimum enemy spawn distance.Hardcore ModeMenu state for hardcore selections (will no longer overlap with escape menu and mouse is correctly focused).Starting attacks should now work on late joiners and they are now limited to only attacks.No more duplicate passives.UIAbility hot bar cooldown counter and color chang…

  • IMPROVEMENTS (BUILD 1.77.420.69.9) - 6 August 2026

    Abilities Ascended renewal + vital resurgence amount fix.Sunbeam smite cooldown fix.Singularity now homes.Sound FX added for oxygen manipulation (advanced dodge).Fireball, plasma storm, dark meteor, firestorm, super nova + void strike: material/mesh/vfx updates.MonstersChange timing on 7-14 life monsters for healing aura to not stack. Fixes unkillable mobs.Movement speed boost for large amount of flying monsters.Deity look at rotation replication fix.GeneralAttempt fix on tesseration client map materials.Reliable state added for auto destroy RPC. Client saving for ring auto destroy fix attempt.

  • IMPROVEMENTS (BUILD 1.77.420.69.8) - 26 July 2026

    SAVE SYSTEMAuto saving: 20 auto save slots. The game now has built in redundant saving incase anything happens to your save. Slot order is reset on restart. The game already auto saves whatever save is loaded, but these create redundant copies incase the save data ever gets corrupted.Load screen save renaming. Note that this creates a copy of the save and does not delete the old save. Makes it easier to identify your saves and to use autosaves. Try to keep names to alphanumeric characters to avoid issues.BUG FIXESFix sort bug that was not including duplicates.Fix auto destroy comparison so it checks the type first then the tier.Fixed sound for auto destroy.

  • IMPROVEMENTS (BUILD 1.77.420.69.7) - 25 July 2026

    Game Menu Inventory sorting button. Sorts by type and tier.Auto-destruction for rings is now in the ring creator menu. It will auto convert loot below a selected type and tier. Choice is saved until changed or unset.Ring creator now shows color.Sound effect for double right click destructAbility menu show all now has 14 abilities in the same row. One row per maxed element.GeneralThermoclastic devastation and related vfx fix.

  • IMPROVEMENTS (BUILD 1.77.420.69.6) - 22 July 2026

    Greetings Immortals,Here is a list of improvements included with this latest update 1.77.420.69.6:GameplayHit borders for damaged monsters (all + Limbs) and for the player character (visual feedback improvement) Large health bars for bosses and championsDeities now will correctly look at you.Unstoppable force no longer launches player.PerformanceFixed bug with flying enemies not having a root physics body.Removed a secondary delay in enemy death that was unnecessary. (Deities now die correctly)Reduction of bloom lighting contrast. (should fix brightness intensity throughout the game)GeneralAnnihilating cataclysm material change.Three elements fist material change and vfx rework.On gaining new stack stop animation wiggle for end of buff.Material fix for Celestriux.Portal material overhaul in punctum.Portal reflection in punctum.Eternal Regards,Seventh Eye Studio

  • XP GAIN HOTFIX BUILD 1.77.420.69.5 - 19 July 2026

    Hi apologies for the major gameplay issue. A variable in the experience gain system got corrupted so it was impossible to level up. The variable has been exorcised and replaced. Happy Leveling! Eternal Regards, Seventh Eye Studio

  • ASCENT OF ETERNITY RELEASE (1.77.420.69.4) - 12 July 2026

    ASCENT OF ETERNITY RELEASE(Build 1.77.420.69.4)As a solo developer I am super excited to have made it this far and I hope you enjoy the game that I have spent so much time working on. It is with great pleasure that I present to you Ascent of Eternity. Below I will summarize the state of the game and technical details about the game.TECHNICAL DETAILSA synopsis of the current state of the game.150+ Abilities11 total elements. 7 starting elements. Fire, Ice, Electric, Light, Dark, Metal, Life.Level them up by causing damage or healing in the respective element. Progress is trackable under stats. Each element has 14 abilities 1 for each level. Death resets experience progress between levels.3 Combined Elements. After mastering a whole subset (fire, ice, electric) (light, dark) (metal, life), you unlock destros, ethos and cosmos.1 Final Element. After mastering the combined elements, deifos…

Patch notes and updates

S.noRelease datePatch nameGID number
119 July 2026XP GAIN HOTFIX BUILD 1.77.420.69.51838407329263092

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