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Dread Not

Dread Not Steam news

Leviathan Interactive | Jun 14, 2025 | game

Released

0players observed · 23 September 2026 - 10:02:39 UTC

IndieFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak175
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score45% positive

Dread Not news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak175
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score45% positive
  • Total reviews527
  • Release dateJun 14, 2025
  • DeveloperLeviathan Interactive
  • PublisherLeviathan Interactive

Genres: Indie, Free To Play, Early Access

Company pages: Developer: Leviathan InteractivePublisher: Leviathan Interactive

Top Steam chartsTop 100 gamesGame directorySteam Store page

Dread Not Steam news

Dread Not news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Where have we (I) been? - 19 August 2026

    Howdy all! It's Programmer Ben here with an update as to what's been happening for nearly over a year now. In May of 2025, we released Dread Not to the world after a 8 month development cycle for our senior capstone class in university. We never imagined that the game would grow to what it has become today. Not that it's some kind of crazy, wild, super popular game or anything...but 300,000 library additions? Almost 100,000 unique players throughout it's lifetime? I never would have ever guessed. One year later, with an award under the teams belt. Most of us have moved on. Bigger and better projects are in the works from the former developers of Dread Not...that being said. The game lost traction on the development side because...well, I lost interest. I appreciate the reviews that everyone has left, it has genuinely opened my eyes beyond belief in the world of receiving and applying cr…

  • Huge Thanks + What's Next for Dread Not - 25 June 2025

    Hello Everyone!Over 150,000 people have Added Dread Not to their library, with almost 25,000 lifetime player.I want to start off with a message to everyone who has played our game... From the bottom of all of our hearts, thank you! When we began this project for our senior capstone game, we knew we had something special. We had no idea however, that just 7 months later, we would be on the front page of users' Opera GX browsers, and that so many people would acquire, and play our game. As an audience, you have been invaluable to us, from all the feedback, the bug reporting, and encouragement, it's been a pleasure to experience having a community and interacting with all of you. I want to spend the rest of this announcement discussing what is next for this game, as well as what is next for us as a team. Dread Not is far from finished, we released the game in early access to get as many ey…

  • Patch Notes 0.1.4 - 22 June 2025

    Hey Everyone! Some Changes we have for you include A rework of how in-puzzle interaction is calculated, this should fix the light puzzle activating twice and also occasional stuttering on poor frame-rate More graphics optimization Started re-allocating in-engine resources to start lowering memory usage, it's not much of a reduction but we will continue in any way we can to free up memory for players. Tweaked some locations for sound objects for playing them in more respectable locations. Just a small update this time around, however, we have somewhat of a plan moving forward for feature releases. Sprinkled through the coming weeks and months - Continued fixes for any visual and technical bugs players encounter - Continued Graphics and Memory/CPU optimizations - Continued Inclusion of new audio - Continued work on environmental juice! Update 0.2 - July Will include Collectible Lore Objec…

  • Patch Notes 6/20/2025 - 20 June 2025

    Small Stuff for today Fixed an issue where after you complete a game you would not be able to join or start another match Fixed a visual issue with the wire puzzle solutions as the pilot (showed more than one set of cables) Currently working on an issue where the light puzzle in the comms room is hard to interact with, due to the light switch changing it's state twice on one click. Will test the fix I am working on for the light puzzle (and eventually all puzzles) later today. Plans for the next big update - Updating the actual location of the mechanic in real time for the pilot to see - Adding more sounds and adjusting locations and attenuation to make more sense - Reworking interaction system with puzzles to allow for less bugs to occur - Adding more sounds and environmental juice to the game - Adding random events that will occur on the submarine - Adding some environmental pieces to…

  • Version 0.1.3, More optimization, UI Fixes, Tutorial (hopefully) fixed - 20 June 2025

    Hey everyone! I want to start off by apologizing to players who have been having issues with our game. We never expected our game to reach this kind of audience so soon, and to those who have been having game breaking bugs and issues with playing our game, we sincerely apologize. We will continue to work to update and improve the game so that hopefully as many people as possible can experience our game. Along with the list of changes, we have improved lighting performance speed a significant amount more. The game should run much better than it did on launch. We are continuing to optimize the game in any way that we can. Here is a list of changes. Fixed a visual bug in the main menu regarding VSync Fixed a visual bug in the main menu regarding the password back button Added a back button to the waiting screen when you create a game so you can back out. Fixed an issue where ping was not p…

  • Minor Fix to tutorial puzzle - 18 June 2025

    Fixed an issue where the tutorial puzzle would not allow you to do anything after interacting with it/completing it

  • Patch Notes V0.1.3 - 18 June 2025

    Hey Again! Added an indication on whether or not a game is public or private Added a back button to the password creation and entering to give you another chance at joining another game or creating another game. As always, it's a pleasure reading feedback, a quick update on known issues we are working to address Ping shows up as 9999, this is because unreal has no native support for ping on listen servers, we are going to work on a custom fix for this, in the meantime ping will show up as 9999 Players selecting the same character at the same time will still cause issues with starting the game. We are still working on a fix for this. We've become aware of an issue with the mouse disappearing upon interacting with certain object, we are working on diagnosing this issue. Thanks for all the feedback! As always we love to see it, Here is our discord again! Discord

  • Small change to the recent update - 17 June 2025

    Fixed a visual bug that removed the button id numbers from showing up

  • Patch Notes (V0.1.2.5) The one that improves performance a little bit - 17 June 2025

    Hey everyone! Final update for the day. Just a small update that improves the performance a bit, adjusting lighting settings and shadow settings, while keeping the visuals of the game uncompromising. Thank you! Tech Director Ben

  • Patch 0.1.2, the one that includes wires - 17 June 2025

    Hello everyone! Here again so soon? I have a pretty significant change for all of you! Added visual confirmation of connecting wires within the tutorial wire puzzle, and two wire puzzles. Visual confirmation just means that you will see the wire in real time, to confirm that you have interacted with the puzzle correctly, and rather than changing our system to a drag click, you can click like normal and get just as much visual feedback! That's all for Today! See you soon with more! Discord - Discord Server

  • Version 0.1.1 - 17 June 2025

    Hello everyone! Thanks for bearing with us as we iron out some of the release kinks... This updates has a few things to talk about. But first...We have a discord community server! Join here with your ideas for the game, support, and general feedback! https://discord.gg/hBKKtW2ay3 Additions We added the ability to create your match as a private match, or a public match. Meaning that someone can join your game without needing to know you, or the password. We added voice chat! Voice chat is automatically enabled for players upon joining the game. Just start talking and get to playing! We added Difficulty! You can choose the difficulty of your game on the 'create game' page FIXES We fixed an issue with the search bar not working for lobbies, right now it is CASE SENSITIVE as with everything in the game thus far. We fixed an issue where entering your password would not indicate really that y…

  • Release! And News! - 16 June 2025

    Good Evening! Tech Director Ben here with some upcoming updates to the game being worked on... 1. Difficulty sliders are coming soon! - Novice (Easy) - Junior (Medium) - Senior (Hard) - Veteran (Impossible) 2. The ability to make a match public or private is coming soon! This allows for play with random players, we are hoping to launch this with the introduction of voice chat to allow for random players to interact with one another! 3. Voice chat will be coming soon! It's proving to be much more of a difficult process than we had initially realized... Voice chat will allow you to not require discord for communication! Yippee! Known Bugs - We are aware of an issue where you may be unable to join a game once you exit a match. This is currently a top level priority with a fix coming soon We are aware of an issue with the refresh button being disabled, and having to search and then press re…

Patch notes and updates

S.noRelease datePatch nameGID number
122 June 2025Patch Notes 0.1.41802893906837785
220 June 2025Patch Notes 6/20/20251802893906770818
320 June 2025Version 0.1.3, More optimization, UI Fixes, Tutorial (hopefully) fixed1802893906750530
418 June 2025Minor Fix to tutorial puzzle1802893906706750
518 June 2025Patch Notes V0.1.31802893906705401
617 June 2025Small change to the recent update1802354289733851
717 June 2025Patch Notes (V0.1.2.5) The one that improves performance a little bit1802354289733418
817 June 2025Patch 0.1.2, the one that includes wires1802354289730228
917 June 2025Version 0.1.11802354289711766

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