Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 3617350 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Camelot.TDM |
| Publisher | Camelot.TDM |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | No user reviews |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
The game takes place in the Far North of Russia in 1998. You play as an investigator who finds themselves in the mysterious settlement of Metallurg-63. Every choice you make affects the course of events and the ending.
About this game
An experimental project by Camelot.TDM You are a cop who wakes up on a train bound for " Metallurg-63" . Your task is to complete a "random" mission and leave the town. The story branches based on pre-scripted scenarios, unfolding through procedural patterns. Each playthrough presents choices that lead to one of several possible endings. The game blends the following genres: Psychological horror - no jump scares, just oppressive atmosphere created through visuals and music, with subtle mystical elements and focus on the protagonist's mental state. Extraction Shooter - occasional gunplay. This also serves as a logical story conclusion - you arrive in town, complete your objective, and attempt to leave. Walking Simulator - some playthroughs may require no shooting, but extensive urban exploration. You'll learn the town layout better with each run. Visual Novel - about 50 NPCs with most being interactable through dialogue. Each has individual karma systems affecting responses. You can complete tasks to gain trust or extract information by force (with unpredictable consequences). Roguelike - playthrough variability, different "builds", partially randomized loot, and high replayability through narrative branches. Survival horror - simple but crucial mechanics: freezing system (warm up at burning barrels) and stamina, plus environmental hazards (thin ice, open manholes, etc.). Role-playing game - after each run you'll see consequences of your actions and their impact on characters. The RPG aspect specifically involves roleplaying your character. Features of the game: Multiple pre-scripted scenarios Grim 1990s Russia aesthetic PS1-style low-poly graphics Survival elements Open-world city exploration Permadeath (one life) Hidden lore Supernatural elements New Game+
Supported languages
English, Russian * * languages with full audio support
