- 0.8.10 - Small update - 6 October 2026
Structural blocks and balanceFixed the description of the “Witch” structural block’s positional perk (the perk that depends on the block’s position on the ship).Added a description of conditions for the positional perks of the “Condenser” shield commutator.“Condenser” shield commutator now requires 1 unit of base power.Power requirement for the “Banshee” structural block reduced from 9 to 8 units.Improved engine effects.Fixed various errors in the NPC ships designs.Reduced the durability of standard enemy ships.GeneralSwapped the rewards for player levels 4 and 5.The “Assault” mode is now available at player level 3.Removed the "Resources" tab from the “Workshop” window.Bug fixesFixed a bug that caused the game client to crash if the player was in a rescue pod at the time when the battle timer ran out.Game modes“Golden battles” have been disabled.Previous updates0.8.0 Hotfix #2Fixed a b…
- Star Wrath 0.8.0 - Assault - 30 September 2026
Wanderers, we’re excited to present the 0.8.0 update! It focuses on developing the PvP aspect of the game, reworking the weapons, and introducing the new approach to structural parts and modules. Let’s dive in!General progress resetDue to the changes to the game systems in the 0.8.0 update, we have carried out a complete progress reset for all players. This is necessary to ensure the proper functioning of the modified mechanics and the new ship constructor system.All previously purchased packs have been restored to your accounts. Thank you for continuing to participate in testing and helping us create Star Wrath!Blocks and modulesThis update makes blocks inseparable from modules. This means that every unique block now contains a specific module. This change has had a noticeable impact on both the experience of using the constructor and the game itself, and we chose to go in this directi…
- Enhancing the player experience - 11 September 2026
Wanderers! In our latest blog, we shared our updated vision for the game and the key changes in the 0.7 update. Since then, we’ve continued to work on the project and brainstorm new ideas to create an engaging player experience.In this blog post, we’ll tell you about our progress on PvP and PvE focused modes, as well as what else you can expect in future game updates!New PvP modeWe are currently actively experimenting with a new PvP mode that features a battle between two teams, where the outcome will depend on the players’ coordinated efforts and a tactical approach to combat.The mode is based on classic PvP gameplay: a match between two opposing teams of players. During the battle, players earn points that bring their team closer to victory. Points are awarded for performing various actions, including destroying enemy ships.We plan to include several dynamic points of interest on the…
- Star Wrath 0.7.2. Small update - 19 August 2026
Fixed a bug that prevented certain NPCs from spawning.Fixed a bug that caused duplication of certain missions.Changed the order of the tutorial missions.The Battle Pass is now available at player level 4.Fixed the description of certain missions.Increased the minimum distance from the Gate at which you can complete the “Recon” mission.Fixed a bug that prevented caravans from spawning at the “Moon” map.Fixed a bug that caused the “Transport ship TCE1” to not appear on the map.
- The open beta testing release date changed - 13 August 2026
Wanderers!Together with you, we have been eagerly waiting for the moment when Star Wrath will be available to everyone in the open beta testing. But before we take the next step, we want to make sure the game is truly ready for it.Since the launch of the closed beta testing, we’ve been steadily developing Star Wrath, listening to your feedback, and putting our ideas to the test. The 0.7.0 and 0.7.1 updates marked an important milestone by introducing reworked key game systems. We also continue enriching the game with new visual and audio content, working on enemy behavior, and testing various approaches to gameplay.The closed beta testing results show that there are still areas of Star Wrath that we want to refine together with you. We understand that the game can grow and evolve indefinitely, but right now we need a little more time to bring the core elements up to the desired standard…
- Update 0.7.1 - 23 July 2026
This update focuses on a range of changes and fixes based on player feedback on the update 0.7.0.Reduced the shield durability for enemies of the “Sentinel” type.Fixed a bug where the cabins available in the Workshop were missing on the market.1 rare “Falcon” block is now required for the production of the uncommon “Falcon” block.Added shields for the enemies of the “Ace” type.Reconfigured the starter ship blueprint; now it has the ability of pushing upwards.Reconfigured optimal mass and mass limit of heavy cabins.Reduced the amount of additional power for heavy cabins.Fixed a bug with incorrect rarity of the part in the “Octopus” ship’s project.Reduced the amount of energy for rare cabins by 4 pts.Reduced the amount of energy for uncommon cabins by 2 pts.Reduced the mass of the parts of the “Full moon” ship; the ability for shield regeneration is now activated when the ship’s speed is…
- Star Wrath 0.7.0: New horizons - 22 July 2026
Wanderers, update 0.7.0 “New horizons” is already available in the game! It features:Progress resetAbandoning complete block destructibility and module lossUpdated ship builderUpdated resource systemPlayer marketUpdated distribution of modes for mapsAnd much moreFull patch notes:https://starwrath.com/en/news/54
- Q&A with the developers #4: 0.7.0 update - 21 July 2026
Wanderers!Thank you for your interest in the upcoming update! We have carefully reviewed all of your questions and prepared our responses.We have preserved the original spelling and punctuation in the questions. We would also like to note that we tried to avoid posting duplicate questions and answers and did not consider questions that violated the established posting guidelines.Question: The update poster features a painted ship; there are painted bot ships and pre-built ships (used for side jobs) in the game. Are there plans to expand this aspect of shipbuilding in this update or in future updates?Answer: Don’t expect the paint system to be ready in the next update: we’re still working on its technical aspects, as well as the interface elements needed for it. However, we plan to fully implement it by the end of this year.Question: The patch note mentions the market; which items will b…
- 0.7.0 update plans - 10 July 2026
Wanderers!The Star Wrath closed beta testing is still underway, and we’ve received a lot of valuable suggestions from you during this time. Thanks to your feedback, we’re able to test game mechanics in a broad context, and your input helps us understand which changes truly make the game better.After publishing the previous developer blog, we began active internal testing of update 0.6.0. Many mechanics were already in working order, and the tests revealed which ones truly make the gameplay more interesting and which ones require further work.As a result, we decided not to release update 0.6.0 in its original form and to focus on developing the 0.7.0 update, which will combine the changes that passed internal testing and were adjusted based on your feedback.Today, we’ll discuss the most important changes and what you can expect in the next update.Abandoning complete block destructibility…
- Number of battles increased to 20 - 18 June 2026
Without further ado, in response to your requests, we’ve increased the number of available battles in the demo-version by 5!In addition, the demo version now includes new missions that will help you earn extra resources and continue exploring the game.Thank you all for your interest in the demo version, for your feedback, and for your suggestions; we’re already working on implementing some of them! Don’t forget to wishlist the game if you like it!We would also like to remind you that you can take part in the closed beta testing! More details here:
- Star Wrath 0.5.0 - Law of the sword - 17 June 2026
Wanderers, we continue to develop the modifier system and are ready to present update 0.5.0, “Law of the sword.”After a large trade caravan was destroyed and the control over the infrastructure of Antaeus’ station was partially lost, significant amounts of unevacuated material and informational assets are still in the sector.Given the impossibility of restoring centralized control and evacuating valuable cargo, one of the corporations involved in the sector’s development initiated an unofficial experimental program for the distribution of emergency resources under conditions of limited security.The “Law of the sword” program is structured as a closed field test and has no official status. Within its framework, the sector is treated as a zone of equal contenders, where the right to any discovered assets is granted only to those who manage to successfully evacuate the cargo beyond the zon…
- We have reached the 50000 wishlist milestone! - 16 June 2026
Thanks to your support, our game has surpassed 50000 Steam wishlists! This means that the first wishlist milestone has already been reached, and all players will receive credits upon release of the game. Credits are a useful currency that can be used to assemble ships, as well as upgrading and maintaining them.There is more to comeThe game’s development continues, and your support has an invaluable impact on us and the project, whether it’s sending us small messages, voicing concerns, or even posting angry rants. We listen to and analyze all your feedback and strive to release updates that improve and expand the gaming experience in the best possible way.Stay tuned for development news! In the very near future, we’ll release an update designed to deepen a whole range of gameplay aspects, making them even more intuitive, as well as revamp progression to make it more beginner-friendly whi…
- Star Wrath is participating in the “Steam Next Fest” demo festival - 15 June 2026
Wanderers! We are pleased to announce that our game is participating in the “Next Fest” festival on Steam. As part of the event, you’ll be able to try out demos of projects across a wide range of genres, including the multiplayer space extraction game Star Wrath.In the Star Wrath demo, you’ll experience intense battles in outer space, have a chance to build your first ship, and get acquainted with the core mechanics of this space action game. Join the fight in a world of lawlessness and brutality, where every raid could be your last!Learn more about the demo here:Try demo now!Wishlist MilestonesEvery time Star Wrath is wishlisted, new rewards for the entire community are getting closer. As milestones are reached, new bonuses will be unlocked, and all players will receive rewards after the game releases based on the milestone reached.Add Star Wrath to your wishlist right now and help unl…
- Star Wrath demo is now available on Steam - 11 June 2026
You can now try out Star Wrath through Steam!We have published a demo version that lets you experience the game without having access to the closed beta testing! Explore the remains of human civilization on the outskirts of the Solar system, complete assignments from the leaders of the new world, and build your own spaceship and equip it with all the necessary modules. And most importantly, calculate the risks carefully, for each battle may result in losing your ship.Features of the DemoUp to 15 battles are availableSeparate game servers, isolated from the closed beta testing (CBT) serversFull game functionality available in the CBT versionThe demo will be available until June 22, so you’ll have plenty of time to try it out!Make sure to join our official communities:DiscordRedditIf you like the demo, we recommend joining the closed beta testing to explore the game without restrictions a…
- Ship destruction system improvement - 4 June 2026
Wanderers! Together with you, we have been actively exploring and developing the world of Star Wrath for three months. It is now time to discuss the plans for the 0.6.0 update, which will bring significant changes to the gameplay and the experience of each battle.The reasoning behind the changesWhen developing Star Wrath, our main idea was to move away from the formula of endless straightforward space battles and create a space adventure that offers more depth, immersion, and freedom of choice. One of the most important components of extraction games is the adrenaline rush when you risk losing everything and the euphoria you feel when you manage to successfully return with a cargo hold full of loot. We strive to create this experience in Star Wrath.After analyzing the situation in the game, we realized that the current mechanic of losing just a few modules doesn’t provide that very sens…
- Star Wrath 0.4.0 - Data interception - 27 May 2026
Wanderers, we continue the development of the modifiers system and are ready to present the new 0.4.0 update titled “Data interception”.New modifier “Data interception”The Deimos station has been the center of a large industrial cluster near Mars for a long time. Corporations used it as a communications hub to coordinate the extraction of rare high-energy minerals used in reactor systems and experimental weapons.To manage the massive flow of information in the sector, a network of autonomous logistics beacons was deployed. They synchronized the movement of cargo convoys, transmitted data between mining platforms, and stored backup archives for the industrial complex.After the accident at the Deimos station, the project was officially shut down. The personnel were evacuated, and most of the infrastructure was abandoned. However, some of the systems continue to operate even years after th…
- Q&A with the developers #3: Endurance challenge - 26 May 2026
Wanderers!Thank you for your engagement and the huge number of interesting questions; we’ve carefully reviewed them and are ready to share the development team’s responses.In addition to clarifying our vision for the game, we wanted to share our ideas on how to develop and improve various existing systems, as well as on the possible introduction of new ones.Below you’ll find answers to selected questions.We have preserved the original spelling and punctuation in the questions. We would also like to note that we tried to avoid posting duplicate questions and answers and did not consider questions that violated the established posting guidelines.Question: When will rotating weapons finally be introduced to create a good combat system?Answer: Our primary focus is to create a space combat model where ship control and maneuvering feel more akin to aerial combat from World War II era. This ap…
- Star Wrath 0.3.50: Silk road - 13 May 2026
Wanderers! The new 0.3.50 update focuses on developing the modifiers system and small QoL changes.The new “Silk road” modifierAfter a series of sabotage attacks and battles between martian corporations, the logistics of the inner Solar system are on the brink of collapse.Several large cargo nodes have been destroyed, dozens of transport routes have been closed, and the supply flow of fuel, medications, and industrial components is interrupted across the entire system. The outer stations are plagued by insurgency, and the prices of resources have increased several times over.In order to prevent further escalation of the crisis, the corporations created a temporary high-priority supply route through neutral sectors.The Wanderers promptly named the new route the “Silk road”.A steady stream of heavy corporate supply ships passes through the sector. “Tyrant” ships have been deployed to prote…
- Main changes in the 0.3.10: Ship control and progression - 29 April 2026
The changes introduced in the 0.3.10 version do not just affect specific systems but also the general feel of the ships, especially those available in the packs and at the very start of the game.The ship from the “Tank pack” has been reworked: it is now more powerful, with additional blocks and improved maneuverability. The ship is now more versatile and combat efficient, allowing you to tackle various gameplay situations more confidently.It is also important to note that this ship is not the only one affected by the changes. The general improvement of maneuvering engines makes piloting all the ships in the game much more smooth. The ships are now more responsive, the maneuvers are precise, and the battles are more dynamic. The change makes every ship, including those from the packs, more enjoyable to control and brings out their capabilities.In addition, all ship packs now include cred…
- Update 0.3.10 - 28 April 2026
Changed the parameters of the maneuvering engines:In common blocks: strafing boost increased by 125%.In uncommon blocks:maximum strafing speed increased by 20%.strafing boost increased by 310%.turning speed reduced by 10%.In rare blocks: strafing boost increased by 310%.Production of common modules and equipment now only requires credits.Changed the contents of the “Tank pack” - improved handling and braking performance. The following additional elements will be added to the storages of players who already own the pack:Uncommon “Comet”.Rare “Comet”.Fixed a bug that caused incorrect display of player experience.Fixed a bug that affected the mission to obtain the 120mm bullets blueprint.Fixed a bug that caused completion of challenges before the corresponding menu section was unlocked.Full list of the version 0.3 changes